3106 !ID,Place,Type,Location,Added,Coord_X,Coord_Y,IsSuspect,Notes !1,Hebian-To to Cragstone,Portal,39.4S, 81.3E,5/2/1999,-394,813,False,Drops out at 24.45N 47.05E -- Goric Greyskunk 10/3/2001 !2,Cragstone to Hebian-To,Portal,25.4N, 47.8E,5/2/1999,254,478,False,38.6S, 82.1EDrops out at 38.6S, 82.1E !3,Healer and grocer - Cragstone,Shop,25.74N, 48.58E,5/2/1999,257,485,False,Avalenne and Acina Hilmad lives up on the hill overlooking River Prosper and Cragstone. What a beautiful place they have here. Avalenne The Healer's selection and prices are also very beautiful. Selling stamina elixirs, excellent healing kits and healing potions at 105% while buying back at 90%. -- Immacolata 5/22/2001 !5,Four Heads Made of Stone,Interest,31.3S, 70.6E,5/2/1999,-313,706,False, !6,House to Sell Stuff,Shop,30.7S, 72.1E,5/2/1999,-307,721,False, !9,The Isle of Tears,Portal,25.3N, 49.9E,5/2/1999,253,499,False,Near Cragstone
it exits at 22.5N, 51.9E. Lotsa wasps, shreths, and reedsharks on the island, but the underground city"s okay. -- Hiemdal Olafsun 2/4/00 !11,Shousi Grotto,Dungeon,34.5S, 72.8E,5/2/1999,-345,728,False,Home of the Worn Out Key for SoLL -- Slant 10/5/99
Restricted to Levels 1-6 -- Jester 10/12/99
soll key is found in the throne room -- The Peddler 11/3/99
This is a nice dungeon for people who fit the level restrictions. It is a popular place, but not ever overcrowded deeper in (at least hardly). I suggest going in with a friend, but only one, because I went in once with a party of five or six, and it got a bit boring. -- Rimgar 3/7/2000
Great starter dungeon. Mostly low level drudges and shreth, bit tougher at the end. Once you're confident then go for the throne room. -- Zulu Njomo 2/23/2001 !12,the Web Maze,Dungeon,49.4S, 65.3E,5/2/1999,-494,653,False,This dungeon will drop you out at Shoushi (32.4S, 72.8E)
Actually, this dungeon has exits to all the Sho cities. Monsters are low level and relatively tame. -- Min Donner 9/15/99
Just becareful that they don't gang up on you and out flank you from behind, through a side tunnel. Situation could get a bit sticky facing 8 drudges, from all directions. :> -- Deliana Bladema 9/26/99
There are only 3 portals inside, and none of them surface portals, so don't go in unless you want to leave Banshi and go to Shoushi, Mayoi, or Hebien-To -- Sword of Truth 12/23/99
To get to Shoushi Portal (exits 32.4S, 72.8E) go straight ahead then turn left (follow the left wall). To get to Mayoi (62.7S, 81.5E) follow the right wall. Hebian-To (38.6S, 82.1E) is a bit trickier to find and is left as an exercise for the student. -- Tesslah 4/29/2000
No, not really so tricky. Just pick a wall. Left or right, doesn't matter. Follow it long enough you will go by all 3 portals and eventually back to the dungeon entrance room. 9/5/2000
Very Useful in getting around if you are Lifestoned in ayan. -- Ffej IV 9/28/2000
Getting to the Hebian-To portal is the easiest IMHO....from the drop into the maze run straight in the direction the drop leaves you, just hit auto run in the portal, and don't turn at all! Just bounce off the walls going straight and near the portal you will get hung up on a knife edge "Y"...stop and take the right fork...the portal is right there. -- Sword of Truth 12/4/2000
(I had mapped the entire dungeon in beta, so I can tell you what I said above is obvious if you see the map...;) -- Sword of Truth 12/4/2000
Drudges now drop Scarlet Letters, an important part of december's newbie quest. -- Sis. Immacolata 12/12/2000 !13,Shoushi to Yanshi,Portal,34.9S, 74.4E,5/2/1999,-349,744,False,Drops out at 12.6S, 47.3E !15,Yanshi to Shoushi,Portal,14.7S, 46.6E,5/2/1999,-147,466,False,32.4S, 72.9EDrops out at 32.4S, 72.9E
Has changed to exiting at 32.4S, 72.8E. -- Immacolata 5/26/2001 !16,Four Towers Entrance,Dungeon,12.5N, 2.3E,5/2/1999,125,23,False,Level 5-15 I believe. Definitely not above 15. -- Khrome-Khoran 9/19/99
Not a dungeon. Puts you inside a little fortress with a lifestone. Nothing else to do there. -- Nether 11/8/99
There is a small pool at the inside base of one of the four towers that will revive your mana if you rest in the pool. -- Archan 2/15/00
don't forget about the chest near the three limestones found directly straight as you enter... only thing is that i never found anything good there.. jus sum magic spell items and jewels... big whoopie -- Alpha -=JEDi=- 3/10/2000
This is now a dungeon. You need an L note to enter. Give it to the guy by the door and he will open it. This dungeon is level 20+ to enter, so don't waste your L note if you are lower. My web site www.crosswinds.net/~vincentprice contains info about the quest. Mostly skeletons/warriors/captains, but has 6+ Undead Priests and 1 Undead High Priest at the end. (he has the broken staff for the Impious Staff quest). Lever puzzle & debuff traps. Nice place to camp to get lightning yari's. Use lightning protection.... -- Vincent Price 3/31/2000 !17,River Bridge Portal,Portal,27.2N, 47.3E,5/2/1999,272,473,False,In Water
out at 28.5N, 48.0E -- B"Leth 9/21/99 !18,Dungeon of Shadow,Dungeon,21.5N, 44.1E,5/2/1999,215,441,False,
The first time you go through this dungeon, beware of the black things that don't show up on radar... *eg* -- Polecat 9/14/99
The black things are Shadowchilds, creatures of the dark, very fast, very agile, and quite deadly. There is a portal to the surface near the place you will meet them first, so you might consider running if you never faced them. -- Saffron Dusk 9/15/99
Mosswarts, A chief, and lots of Shamen -- Grunzio 9/18/99
on the bottom, where the shadow childs are, sometimes a ghost wisp, can cast magic really quick sometimes, so low levels beware -- Enyx 9/28/99
This dungeon is BS, you go through a bunch of newbie monsters to get to *2* shadow childs, this sucks. -- Liquidx 12/20/99
Actually, there is a mosswart chief and several shamans in here... you just have to look for them. Not too hard to find, i don't think. -- Daffyd 2/26/2000
This dungeon is hardly BS, its a great place for lvls 5+ to get exp, and the Mosswarts here are famous for good low lvl loot, also above the Chiefs room is a Treasure room with a very decent chest. -- Del Cabon 3/20/2000
Great place to solo in your late teens. Bottom room you get mobbed by about five to six shamans, one chief, and one mudlurk. Blast! Decient selling loot. make about 10k a run (top to bottom)Bring your melee defense. -- Sariel 4/16/2000 !19,A Ruin Portal,Dungeon,11.5N, 55.0E,5/2/1999,115,550,False,Restricted to lvls 1-5, drudges and outcasts. crowd in the basement not sure whats there. -- Guy Noir 1/4/00
This is the screwyest Dungeon I think I have seen to date... The entrance portal is guarded on the south and the west by Banderling Scouts and Young Banderlings as well as Green Phyntos Wasps, Outcast Monouga, Mite Snippets, and a few Shreth... Inside, there are essentially 3 levels... the level you enter into has two or three Drudge Skulkers (lvl 2), one Drudge Slinker (lvl 4), and one Outcast Monouga... This entry level also has a stamina fountain in the middle of it, but there are no chests and loot is minimal... On the lower level (that is, down the ramp from the entry level), there are three Outcasts all gathered in one chamber, and a looped hallway that goes from one end of the chamber, behind the chamber, and to the other end of the chamber... in the hall are two Gnawer Shreths... On this level of the dungeon there are also no chests, though I don't know about loot because I ran in, looked around, and left without killing anything... On the upper level (that is, up the ramp from the entry level) there is a long hall with several side chambers (six I think)... all but one or two of those chambers have enemy creatures in them, and those creatures are usually in groups of 2-4 creatures... There are mostly Drudge Sneakers (lvl 4 I think), but one of the chambers has two Outcasts and a chest... only About half of these chambers have doors, so expect to get swarmed a bit... The chest that I mentioned has low level cloths, and a little food... At the end of the hall on this level, there is a locked gate (I have not yet found a key), and behind it there is a very small cavity with a single Drudge Sneaker and a chest... since I haven't found a key and I don't have a very good Lock Picking skill (only level 35), and since I haven't been able to kill everything on the level, I haven't been able to get into the chest or even through the door... in fact, I died three times trying before I gave up and decided I need to wait and go in with a group... I recomend never going into this dungeon before level three, and only with at least one other person, unless you plan to stay on the bottom two levels... When I have more info about the chest on the upper level, I will add it. -- ANM 3/28/2001
OK, I finally was able to open the locked gate on the top level (I used lockpick with a "Reliable Lockpick") and got into the chest (on the second attempt... after the first time, I died right before I got into the chest)... This dungeon is not worth the trouble... The chest contained all of 9 pyreals... All this dungeon is worth is exp, and even that can be better recieved in other places... Don't bother with this dungeon... ever! -- ANM 3/28/2001 !20,Rithwic to Holtburg,Portal,10.1N, 57.3E,5/2/1999,101,573,False,Drops out at 42.9N, 34.5E !21,Rithwic to Shoushi,Portal,11.0N, 59.3E,5/2/1999,110,593,False,Drops out at 34.7S, 72.7E !22,Reedshark Lair,Dungeon,12.3S, 48.3E,5/2/1999,-123,483,False,Kinda' lame. Two spineys at the entrance. Mess of red wasps, several reedshark pups, and a few adults. -- Khrome-Khoran 10/18/99
Above notes still accurate. This is a fun little dungeon, and except for the spineys at the beginning, the creatures are spaced out nicely. One chest with cheap loot. -- Minas Tirith 2/23/2000 !25,Green Mire Grave,Dungeon,27.8S, 71.6E,5/2/1999,-278,716,False,Camper Central -- Uncle Istvan 9/19/99
Wow its actually tough now!!! Mudlurks, Chiefs, Shamans, ton of traps -- Soltari 9/24/99
Instead of newbie campers now Level 20+ campers with SOLLs own the place. Still a long wait for the Green Mire even with the new upgrade. Same old place just higher level people. -- Axel 10/12/99
Just spent an a night here. As run up with the key to the lower level, there are 6 players waiting for somebody to open the door for them. The real sad thing is that several of them already had the damn "jolly green giant" armor on already. I just picked up the loot on the floor found my self encumbered and left. Sorry I didn't need to wait several hours for the armor. -- ~Confucious 2/4/00
The Green Mire Cuirass is a set of Green Yori armor that is great for characters of any class for use until well into their 20’s if they wish. It covers upper, and lower body. It is located in the Green Mire Grave not far from Shoushi. This is an adventure for characters of at least level 12 in a group, or level 18+ solo. From Shoushi head to the Lifestone at 25.7 S 74.8 E. There is also a house here that is safe to rest in, if you have been injured by the area’s nasties. From here head to the dungeon location at 27.8 S 71.7 E about a 3 minute real time run. The portal is surrounded by several pillars of stone. Inside you will find your self in a large room with 4 exits, and 4 surface portals. Through 1 exit you can get to the Green Mire Yari (see that quest) from another you can get to the Green Mire Cuirass. ****** WARNING****** The next section contains SPOILERS do not read this if you want to discover the dungeon on your own. Ok, you have been warned. For the Cuirass head to the West exit. Stick to the wall on your left until you come to an opening to your right with stairs down. The 2nd opening I think. Go down. When you get to the 4-way intersection go left to the end of the hall. There will be a door here to be picked. Not too hard. As you descend the stairs you will encounter several different Mosswarts. Barkers, Feeders, and Mudlurks. At the bottom the hall will turn left. There is a large room here. At the far end is a chest, with some minor magical traps on it. This is where the Cuirass pops. The chest is pickable, but for those of you, who can not pick, the Mosswart Chief drops the key to the chest. In either corner of the room pops Mosswart Shamans. They can cast some nasty spells, and for the lower level adventurer this can be deadly. Also, there is a stone arch. This is where a Ghost Wisp pops. The cycle is about 30 min. All monster, except the Wisp will pop 2X before the next chest pop. When you see the Wisp pop, that is the sign that the Cuirass has popped. Vylarn Monarch of the Elite Brotherhood Harvestgain. -- Vylarn 5/10/2000
The place is soooooooo crowded. Forget the Curias, just pick up all the loot everyone else isn't intersted in. I make from 15-30k a run. -- Bleys Icefalcon 5/23/2000
when u get to the intersection it is right not left -- lighting strike 9/23/2000
The correct directions for the Green Mire Cuirass: From the entrance, head west. Take first left. Take first right. at the crossroads take a right, not a left. Follow to a locked door and pick it. Follow beyond the dorr to the room with the chest. -- Hexxor 12/31/2000
Key for the West wing door is located in the north wing on a barker moswart. -- Hexxor 12/31/2000
I have also found a red key that says it goes to 'a prison door in the Green Mire Grave'. -- Hexxor 12/31/2000
If you dont have lock pick here is what you do. From the entrance, head North into the dead end section, kill the barker mosswart, grab his key. Go back to entrance area, head East until you reach an area with a locked door going upstairs. Use the key you just got off the barker and head on in. This area leads further upstairs until you reach the grave area, which is the highest point of the dungeon. You can get the prison cell key off the low level mosswart (its redish). Return to the entrance area then head South. The southern area is small, 2 low lev mosswarts and a few drudges. In the drudge area, you get the prison cell chest key off the big drudge. After heading back to the entrance, head West. Take a left on the first fork in the hall, then make an immediate right heading downwards. At the 4 way crossroad, make left, kill the 2 mosswarts and use the red key to open up the prison cell. Use the key you got off the drudge to open the chest. Inside the chest is a key that opens the BIG door that leads downstairs and all of its medium level baddies. Once downstairs, you must kill the Chief mosswart in order to get the key that opens the chest which gives you the Green Mire armor. To open the chest in the upstairs section (East from entrance) you need to kill a mosswart in the West/Upstairs section. Cant miss him, he has a barker and shamen to keep him company. NOTE: This place can often be camped by high level monarchs obtaining easy armor for their vassels. -- prok 1/3/2001
NOTE:This dungeon is allmost allways camped by everyone all of the time.Expect to wait for many hours for the armor during peak hours.and you can forget about getting the yari.if you come at midnight there might not be anyone around but you better be able to solo everything from the weakest mosswarts all the way up to the mosswart cheif and the wisp that guards the chest with the armor.unless your level 20 or 30+ then your screwed no matter what. -- Sega Slayer 3/24/2001
heh...now everyhting I said in my last post is innaccurate. Nobody ever comes here anymore... -- Sega Slayer 12/27/2001 !28,Thieve's Trail,Dungeon,39.7S, 81.7E,5/7/1999,-397,817,False,Banderlings, Undead, Zombies, one Liche -- Lumino! 9/15/99
Portal indicates level 7+ only -- Opal 6/10/2000
Above is true... but you need lockpicking just to get past the first door :( -- Drakus 7/10/2000
As a newbie to the game I really love this dungeon. Great fun and exp (but bad loot). My lvl 8 warrior was able to handle about half this place solo, you can pick off some nice lvl 15 undead wimps one by one. Just a note, unless it’s been killed by an earlier player you will often encounter a lvl17 zombie in the first room. He’s high up and uses a bow to fire from a gallery above the room but after awhile will jump down. My lvl 9 warrior had about a 60—70% chance of killing it. Very nice exp. Even if it kills you there is a lifestone very nearby so you can run in and finish the zombie and recover your corpse. -- Ubernewbie! 1/8/2001
Don't go in this dungeon unless you know you can get out ie have lockpick. I ran through an open door and then when trying to get back through couldn't. Not a good idea. -- Zoogleblast 2/23/2001
You DO NOT need lockpick to get back out. Doors open from the inside without picking. -- War Mongress 2/25/2001
Maybe he means the levered doors....and yes if they close behind you as they do because they are on a timer you are stuffed unless someone else pulls the lever on the other side -- SheerKhan 7/24/2001 !29,Dungeon Muddy,Dungeon,27.1S, 71.0E,5/7/1999,-271,710,False,Has lots of Golems inside
4 Mud golems, 3 lesser Mu-Miyah's, and 6 blue wasps. Almost no treasure -- Grunzio 9/19/99
8 blue wasps and have chest in the end without random item spawning there. -- Smert 9/27/99
Also Limestone and Sandstone golems now. Still no treasure. -- Nether 10/13/99
Four mud golems, two limestones, two sandstones, six lesser Mu-Miyahs, six blue wasps, and six mire wasps. The chest near the six blue wasps still has no treasure. Beware of the last room. The mire wasps are toward the front but in no time three lessers show up behind them with another firing off spells from the back of the room. Good place for melee fighters in their late teens to early twenties but large enough for others too. -- Minas Tirith 3/13/2000
Dungeon near Green Mire across the river from Shoushi. Good XP, made about 45k of XP in 40 minutes and I'm lvl 18. There's always something to kill. If you're above lvl 16 you can clear it out by yourself. If you're below lvl 16 I recommend bringing about 2-3 friends. There are 4 Mud Golems, 4 Limestone Golems, 1 Sandstone Golem, about 12 Blue Phyntos Wasps, 6 Mumiyah's, 5 Mire Phyntos Wasps. The loot is not good...unless you like gems. Once in a while you might get a mote...I only got one when I was in there for 40min and killed all the golems. Good XP though... Have fun. -- Tic the Greates 6/26/2000
For lower levels, you should know that the wasps here drop Lucky Gold Letters. Good for decent armor with Impen II spells. -- prok 1/20/2001
At least 6 mud golems lvl10. Best to tie to the entrance. Ok low level golem hunting until you are strong enough to go to the Golem Burial Grounds. -- War Mongress 2/26/2001
Was there last night. Has 6 mud golems, 4 limestone golems, one sandstone golem, 5 Blue Phantos Wasps, 4 Mire Phantos Wasps and 6 Lesser Mumiyahs. There is a chest at the end. 3 Mumiyahs are behind locked gates. I am a lvl 14 archer and can solo the place. Great xp for the mid teens. -- Benedict 8/23/2001 !30,White Rat Lair,Dungeon,21.1S, 2.2W,5/8/1999,-211,-22,False,Near Yaraq. Rated Cheesy
Usually empty. Very Small. Levels 1-3 -- Gune 9/24/99 !31,Mayoi to South Direlands,Portal,62.2S, 77.1E,5/10/1999,-622,771,False,Drops out at 84.2S, 34.4W. Before you go in to portal, Be perpared to fight a 14th level Gold Phyntos Wasp. 60 health and 70 mana. there are 2 of them.
bull crap i been here a hundred times and i never seen a gold wasp, mire wasp yes but not gold, and i would be mroe affraid of the lich lords and ash"s that spawn a little to close to the portal exit -- Shags 10/1/99
Beenhere, the Gold Wasps killed me before the ashes did. -- Eaglewerks 10/4/99
Last time I visited was greeted by a lovely Mountain Rat. Ever since the dires patch the smart thing to do is come out running, you go north enough and you"ll find the exit portal, camp there unless you have 20+ people who aren"t childsplay to a Ravener (lvl 19+). -- Manxer 10/17/99
Just used this portal today, nothing around upon exit but the lifestone was surrounded by raveners and stalkers -- Laciel 1/3/00
Damm it ppl, the spawns are random, ive had all sorts greeting me out of the portal, the best thing to do is just run. Errrrr maybe not did that straight into Panumbs the once best get ur bearings. -- Crabus 7/20/2000
Ha guys... you all joking. i just went through it and got killed by a nice umbris shadow. thats not what i expected ;) -- Nanies al-Fylin 12/3/2000 !33,Direlands to Mayoi,Portal,83.6S, 34.6W,5/10/1999,-836,-346,False,62.6S, 81.6EFrom the Direlands to Mayoi
Exits at 62.6S, 81.6E -- Stern 12/25/99 !35,Banderling House,Interest,25.3N, 46.0E,5/11/1999,253,460,False,Empty house around Cragstone. 2 Banderlings levels 7ish
West of town and 2 banderling guards in the house, one young one outside -- Sinsho 12/16/99
This place is LOADED with Banders. Raiders, Guards and Scouts. They can hit through the floors and ceilings, so look out! The area surrounding is loaded with all sorts of badies too. -- Soo Yung 12/18/99 !36,Hebian-To Sewers,Dungeon,38.8S, 83.8E,5/11/1999,-388,838,False,Major drop really far down in the sewers with a life stone at the bottom. -- Atal 9/15/99
After the ~75 point drop ther are life stones and a portal to Shoushi and the surface -- RB 9/16/99
Also a portal to Heb there. -- Al 9/20/99
Surface portal used to take you to Accursed halls. Have not checked lately. -- Honest John 2/17/00
After the 60-70 point health drop, you fall into a very large area built like an underground fortress, with 3 lifestones and several surface portals including one to Shoushi. No monsters down here but looks like there was supposed to be, probably Golems judging from the height of the landings and the way the lifestones are spread around(not to mention the fake Golem piles behind the closed doors). One room that spawns a single dagger- nothing more. Obviously an unfinished dungeon. Good for fast travel to Shoushi. -- HothRebel 2/22/2000
there is some monsters some black/grey rats,blue wasps,zombies but still after the larger fall there is no more monsters 3 portals 1-surface which is next to hebian-to 2-hebian-to?? an soushi...still think the run there is easier.. -- Alkitron 3/28/2000
If you can find your way down, there is a locked room with a bunch of dillo's in it...never went all the way through though cuz health was too low. -- yi 7/16/2000
Have been through the whole dungeon now, first level is a few wasps and grey/white/black rats,second level more black rats,third level - spiney dillos,fourth level - spikey dillos ,2 zombies and a lich, to get to the zombies and lich + getting down to the lowest level you need lockpick. At the bottom - 3 lifestones and 3 portals, 1 portal exits just s of heb, 1 std heb portal and one to Shoushi --- Ana-Linh Goh -- Ana-Linh Goh 10/31/2000 !38,Theive's Den,Dungeon,17.8N, 64.9E,5/12/1999,178,649,False,Mosswarts. -- Lumino! 9/15/99
Also seen, Banderling guards and red rats -- Danril 9/21/99
Saw a mean Banderling captain here too. -- nemo 11/27/99
Lots of skeleton warriors at the end. -- Rhonin 12/2/99
There are no Mosswarts there at least since my last visit -- Oz_Long 12/3/99
Mite sentrys- Level 12. There is a platform overlooking a large room. There will be a few Banderlings here to clear 1st. Don't be in a hurry to jump down below without playing sniper on the nasties in the room 1st, unless you are higher lev Warrior with great armor. At 10th level that room killed an archer, Warrior, and 3 mages in a frantic fight to fight run, fight run. The mites are super fast and once the attack begins they come fast. The mages got cornered and raked the death while the warriors tryed to hack thier way to the mages. Ick. I sugjest a mix of classes 12-18 and at least a party of 4. Remember, look b4 you leap. Oh, by the way none of us made it out alive :( -- Vylarn of Harve 12/22/99
Went in there byb mistake (was only lvl 4) Yuck, and more than a few banderlings, a lot, and BRING A LOCK PICK!! -- Cheiron Vale 1/2/00
the dungeon breaks into a left and a right path, the right has some banderlings and a banderling captain, with a nice dagger, the exit is to the left, after 3 jumps, most monsters can be sniped, but i have yet to see any mites in the dungeon at all... although banderlings are all over the place and skeleton warriors are near the end. I visited it at levels 8, 12, and 16. And it is only fun at level 16. Lots of people lose their corpses here, so the treasure may be pretty nice some times. (btw sword/war lv 17) -- Asharak 2/1/00
Follow the left path to find Gertah, a Banderling merchant from whom you can buy one of the best daggers in Dereth. Bring cash, for he doesn't exchange trade notes. Note that this dungeon is now restricted to level 8 and upper. -- Shimroar 3/3/2000
There are Mite Sentries farther in. I went in with three other people, and once we jumped off the balcony (mentioned above) we had to go down a passage that led to a lot of jumping and a lot of skeletons (3-4 in most places). by the way, a blade wall trap got me:( and the door to the banderling merchant is locked. -- Rimgar 3/8/2000
I really like this place. Good combat, nice treasure. After a jump you can find it all over the floor (assuming you get by the Ravers and Skeleton warriors). When talking to the bander merchant DO NOT go in combat mode or even change weapons! -- Perrigan 3/24/2000
The Banderling merchant is now dead, so no more 8-9 damage daggers... -- Siergen 4/19/2000
Go in alone ONLY if you are upper teens in level. The PIT will kill you alone and low to mid levels (Bander Captain, Ravers, Guards, Young and Skeleton Warriors). If you find yourself alone run down one of the tunnels and shut a door behind you - you might bet locked in with one or two, but that's better than seven or eight... -- Bleys Icefalcon 5/23/2000
I've seen banderlings (young, scouts, guards, ravers, captains), skeletons, skeleton warriors, mite sentries (i hate those mofos), and a couple of black rats and drudges (prowlers, slinkers, the other white guys). lots of jewelry, plenty of loot as weapons, healing kits. the best place is, due to population density, all right turns. at least for loot, as it's not too populated. -- Liao Allard 5/31/2000 !39,Eastham Sewer,Dungeon,18.8N, 63.4E,5/12/1999,188,634,False,Gnawer and Carrion Shreths when you walk in, and drudges throughout. One Hunter Shreth at the end where you can get a decent shield. -- Maxxx 9/18/99
Also a drudge robber about halfway through with decent treasure. -- Bubb 12/19/99
This place has been handing out more magical gems lately, but it's usually camped by too many people. -- Kaizen Sie Koe 12/26/99
If you are level 8, almost any class, you can solo this place. As a warrior at 10th i could run the whole think in about 30 min. and take about 2.5k of loot out. -- Vylarn 12/29/99
I can't get past that darned locked door. Is there a key? Or do I need lockpick... -- Alex Faysun 4/30/2000
High camping spot. An intricate sewer system with drudges and shreths. A very intresting set of interior rooms behind a locked door (need lockpicking). One hunter shreth and a surface portal at end. -- Zarkon 5/18/2000
The final room has an opening to the exit portal. Run there in the arch and the three prowlers can't flank you. Spawn is O.K., so you can build up some EXP pretty quick - good for 4-7th leveling quick. STAY IN ARCH - or you will be flanked... -- Bleys Icefalcon 5/23/2000 !40,Mountain Short Cut,Portal,34.9N, 56.0E,5/13/1999,349,560,False,Drops out at 41.0N, 56.0E on the mountain side.
Mattakars as soon as you drop out! -- Jarl Pixin 11/10/99
This portal is history and so is the small house that was next to it. It has been destroyed by one of the drilling shadow spires. -- Lars Larsson 10/17/2000
ooops, portal is still there. Near the new spire. -- Lars Larsson 10/17/2000
2 lich lords (lvl 55) right when you enter, they dont usually notice you right away though. Good hunting for levels 20 and up: a lot of grievvers, monougas, tummies, and drudges. Mostly monsters are about lvl 40-50 -- Pikkon Zha 10/19/2001 !41,Arwic Portal,Portal,40.9N, 55.8E,5/13/1999,409,558,False,33.4N, 57.1EDrops out at 33.4N, 57.1E -- Malef 12/16/99 !42,Eotensfang to Bandit Castle,Portal,42.4N, 60.5E,5/13/1999,424,605,False,65.0N, 49.3EDrops out at 65.0N, 49.3E !43,Drudge Nest,Dungeon,40.7S, 83.6E,5/14/1999,-407,836,False,For levels 1-5 -- Blackwind 9/16/99
Much of drudges! 9/16/99
You can perch and kill about 8 skulkers. Getting out requires you to jump down and go through 3-4 prowlers to the exit. A locked chest that spanws newbie stuff. All in all fitting of its level req's. Never anyone in here. -- War Mongress 2/26/2001 !45,South Sawato Life Stone,Lifestone,34.8S, 60.5E,5/16/1999,-348,605,False,A life stone in the middle of nowhere... !46,Mosswart Nest,Dungeon,36.2S, 60.3E,5/16/1999,-362,603,False,One main room, two smaller sub rooms. Very small dungeon. Several mosswarts, feeders and creepers mostly. Nothing special. -- Rhaz Darlin 4/14/2000 !47,Mosswart Cave,Interest,36.3S, 61.2E,5/16/1999,-363,612,False,There's a peddler and a lifestone just north, and a lot of high lvl monsters in the area also. -- Mabelrode 1/11/00
Near the chief at the bottom of the cave there is a weapon/armor generator. Saw some decent weapon and armor for low level players. But if you can clean the place alone, those items are definitely not worth it. Better items on the chief tough... -- Tatsuidaya 6/14/2000 !48,Yanshi to Yaraq,Portal,12.1S, 46.3E,5/18/1999,-121,463,False,Drops out at 21.1S, 1.1W
Now drops out at 20.7S, 1.1W -- Habidakus 9/21/2000 !49,Yaraq to Samsur,Portal,23.0S, 0.2W,5/18/1999,-230,-2,False,Drops out at 2.7S, 19.0E !50,Samsur to Holtberg,Portal,1.5S, 18.4E,5/18/1999,-15,184,False,Drops out at 41.6N, 33.7E !51,Holtburg to Rithwic,Portal,40.8N, 34.0E,5/18/1999,408,340,False,9.9N, 59.1EDrops out at 9.9N, 59.1E !52,Drudge Hideout,Dungeon,41.4N, 33.3E,5/18/1999,414,333,False,Drudges. Exits where you started.
There's a locked off room at the beginning that spawns weapons. To make it a bit more harder, 2 drudges spawn (skulker and prowler in the same room. Used to spawn a whole lot of weapons in beta, now it's toned down to 2 weapons per monster cycle, usually a sword and a bow. Rest of dungeon pretty straight forward. Restricted to lvl 1-4. -- Garf Bond 12/26/99
Drudge Slinkers, Drudge Robbers, Drudge Slaves. No level restrictions. Ruined Chest here. -- Charles t Great 7/20/2003 !53,Crypt of Ashen Tears,Dungeon,14.6N, 3.5E,5/18/1999,146,35,False,Lich. A few Undead. Alot of food. -- Ashen al-K..... 9/16/99
umm, and a 27th Lvl Goldenback Tusker...Ouch! -- Coyote 9/18/99
He also neglected to mention that one of the liches is often in the very first room. If you are below level 13, you probably shouldn't be here. -- Khrome-Khoran 9/19/99
Yes, a Lich often found in the first room. Fortunatly, the portal back if right next to where you get in, so you can run to safety. Biggest thing is the Goldenback Tusker, and the two liches. Further down, there's a bunch, and I mean a bunch, or Banderling Raiders and Guards, and a Captain. That's pretty much it. No big treasure, but decent loot. Several portals to the surface throughout the dungeon, even when you get deep -- Saffron Dusk 10/6/99
Ohh, and I forgot. Two merchants, there. A general one, with armor and weapons, and a jeweller, who most importantly sells every lockpick known to Dereth, from Crude to Peerless. The armorer is right in the beginning. The jeweller will need some Lich-hacking to get too. -- Saffron Dusk 10/7/99
No longer a peerless lockpick available here... -- Magikal 5/27/2000
Peerless lockpick IS there - but merchant only has one, it takes about two hours for him to get another one (a spawn like occurence). Also, bring pyreals, as the locksmith won't accept trade notes. The only thing he will buy is Jewelry (NOT gems). You can sell loot found inside the dungy to the top merchant, go down and buy your lockpicks. Last note: BE BUFFED when you go in. 50/50 a Lich is waiting when you portal in. Also, there are SEVERAL Tuskers, not just the level 27 one - Melee Defense baby! Good Exp for 15-20th levels... -- Bleys Icefalcon 5/28/2000
There is quite a few liches here, at a decent spawn rate. One right behind you when you enter, but he is down a ramp and usually armed with a long range weapon, so he doesn't get to attack you immediately, giving you time to prepare. From here, Right is to more liches and left is to Banderling Guards (and lots of 'em). And the one 27th Goldenback Tusker is now two 27th Goldenback Tuskers, but don't let them stop you from getting the decent XP from this dungeon, they can't reach you from their "pit." -- Rimgar 8/30/2000 !54,Qalaba'r to Zaikhal,Portal,77.2S, 19.8E,5/20/1999,-772,198,False,Drops out at 13.1N, 0.9E !55,Zaikhal to Cragstone,Portal,14.8N, 0.7E,5/20/1999,148,7,False,Drops out at 26.1N, 48.1E, but watch out for that last step, it"s a doozey. !56,Cragstone to Zaikhal,Portal,26.4N, 48.6E,5/20/1999,264,486,False,14.3N, 1.3EDrops out at 14.3N, 1.3E !58,Samsur to Yaraq,Portal,3.8S, 18.6E,5/20/1999,-38,186,False,Drops off near Yaraq at 21.9S, 2.2W -- Jezebel 12/19/99 !59,Glenden Wood to North Direlands,Portal,21.0N, 25.9E,5/20/1999,210,259,False,24.4N, 53.8WDrops out as 24.4N, 53.8W
This portal is level-restricted to 12th+ -- Govno 9/27/2000 !62,North Direlands to Glenden Wood,Portal,21.8N, 51.6W,5/21/1999,218,-516,False,Exits 28.9N, 26.3E -- Polecat 12/9/99 !65,Banderling Tower,Interest,31.6N, 16.7E,5/21/1999,316,167,False,Near Glenden Woods. Lots of treasure and XP.
Takes foreverfor the banderlings to respawn and treasure is standard for the most part not much good loot anymore -- Vanyels Blade 9/24/99
Very hot camping spot. Always ~8 people competing for the banderlings... -- Nether 10/15/99
Also a Tumerok Warrior and a multi-trapped stairway leading up to top where Bander Capt. and a few Ravers reside guarding 2 trapped chests. If you attack the Captain approximately 7 - 10 additional Banderlings rush from off radar to assist. If you take the inside track up the stair you can avoid all traps. NOTE: This place is plagued with lag (at least on DT server it is anyway) if you have a lousy connection I suggest to find another place to lvl as the exp. is avg. and the loot sucks :7D. -- --Lia Fujishima 7/1/2000 !66,Holtburg (sort of) to Glenden Wood,Portal,36.7N, 29.1E,5/22/1999,367,291,False,28.5N, 26.1EDrops out at 28.5N, 26.1E
This portal is actually closer to GW than it is to Holt ... but its still a shortcut if running -- Balder of Staal 1/14/00 !67,North Glenden Prison,Dungeon,31.8N, 25.5E,5/23/1999,318,255,False,Full of Mites. Also Zombies in lower levels. -- Mauler Mithel 9/26/99
If you go past the Zombies and up the long spiral past Zefirs you will come to a high dead end overlooking a drop. Light jump across to hall and there is a Lich. -- Acumi 10/17/99
after u kill the lich there is a chest behind him that regens generl items. basically a waist of time other than ep for the lich. -- bluclovr 3/29/2000
Dunno if anyone has noticed, but there is one out-of-the-way room, with 3 zombies in it, that is tough to get into. In this room is a chest that spawns some decent lvl II and III items. Need a jump of 230+ to make it into this room. -- Thi 8/27/2000
3 Levels, mites on the first and second, undead and zombies on the lower, beyond that a stairwell leading back up to a leap above the entrance. Lich in room at end of hall after jump, random spawn of scarabs. Great for low to mid level characters, and mites will eat stam.Still trying to get into the room 230 you say, hmm so 220 is not enough hehe -- Warlauk (FF) 9/26/2000 !68,A Cave,Dungeon,24.2N, 43.2E,5/23/1999,242,432,False,Cool cave, lots of XP, though not as cool as the Tower
-- After a spawm there are easily 30 banderlings here as well as a swarm of black rats. Use caution as fighting one banderling usually brings many more. -- Min Donner 9/15/99
Home of "Tibri the Cavedweller". She wouldn't talk to me at the time of this note. I tried giving her "Tibri's Fire Spear" which spawns on the 3rd floor, but nothing happened. -- Nether 10/23/99
To get Tibri to speak to you, give him "A note from Iquba" purchased in Qalaba'r -- Lee Critmad 10/25/99
Also will find Young and Captain Banders, and a few Black Rats. Another one to bring your melee defense for. And it doesn't hurt to bring a few friends with you, either. -- Valadon Grimm 11/18/99
Level Restrictions: 10-20 -- Garfield3d 1/30/00
Great place for Lvl 10 to lvl up fast the lag monster will kill you and at time banders will gang up on you quick. This place is camp alot best times to hunt are early morning and during the week in the afternoon. Good loot pick up all magic item, i used to get about 4k each trip. REGULATORS -- NikoliTheSavoir 8/9/2000
Excellent place for mid-teen characters, especially if they have lifestone and portal recall spells available. Collect as many Fire Spears as you want and sell them for profit. Some nasties sometimes hang out around the entrance, so use caution there. -- Wylfghar 12/7/2001
Level Restriction 10-20 -- Thomasjb 1/2/2002
A Cave Are Ghey -- Ill Killa of SC 8/23/2002 !70,Fort Aimaru (a.k.a. Monster Castle),Interest,34.0S, 80.7E,5/24/1999,-340,807,False,Almost Due East of Shoushi. Lots of Monsters, Mossworts, Brown Armoradillos, Drudges. Walled Castle with Two Towers, If you get close Enough to the Towers, the Creatures will Jump off to Attack you. **Note of Special Interest: Just North at 33.7S, 79.9E is a Tower with a Traveling Archmage inside... and a Lifestone Beside it.**
It's a pretty neat place. I've leveled from lvl 8 to lvl 12 there :) Also, for the mages and archers, you can perch on the towers and the walls (on the top). Occasionally the spawn gives 2 throwers, some of them have good aim too... There's mudlurk, barker, and feeder mosswarts, and outside the castle sometimes spawns Water and mud golems and azure gromnies. -- Garf Bond 12/26/99
Mud Golems, Water Golems, Azure Gromnies and Shallows Sharks can be found east of the Fort, at the water. Watch out though, most don't show up on radar until they are running at you. -- Al Raqua 1/27/00
It would appear that this location, along with the lifestone near it, were removed in that last update. -- Kaga Takeshi 2/17/00
Nope! Still there, didn't see the lifestone, but the castle is still there. -- Fujisawa 2/20/2000
lifestone is still there as well -- salam 6/29/2000
The tower with archmage and lifestone are there. -- Bixby Hairtoes 7/20/2000
This is one of the great fun places of Dereth. Great architecture, almost always a crowd and a place to meet new friends. Just don't get caught inside on your own unless you can handle fifteen or more critters on your own and like your radar turning orange. -- Zulu Njomo 2/23/2001
Home fo teh incredible edible monster of lag. Archers leaving 500 arrows on the ground tend to lag everyone including DSL users. Lifestone is NW of the main fort by a small tower. Archmage now sells all comps up to silver scarabs and tapers for low low prices. Even lower than hebian-to but not as low as the mayoi archmage. -- War Mongress 2/25/2001
Thx to our friends from turbine this dungeon is spawn is broken also the spawn from not so nearby Skeleton castle =( David ibn Jensen -- David ibn Jense 1/20/2002 !71,White Rat Nest,Dungeon,40.2N, 32.5E,5/25/1999,402,325,False,Near Holtberg
Only for newbies... -- Galadriel 12/22/99
A Rat Nest. White Rats, Grey Rats, Tan Rats, Russet Rats, Black Rats, Red Rats, Desert Rats, Swamp Rats, a one Mountain Rat. No level restrictions. Ruined Chest here. -- Charles t Great 7/20/2003 !72,Abandoned Tower,Interest,32.7N, 34.7E,5/25/1999,327,347,False,No monsters, but it could make for a cool staging point.
There are monsters here. Reedsharks are the best killings here. 10/10/99
This is the "Hilltop" the portal in Crater Village drops off at. About 15-20 Drudge Prowlers around here on a fast respawn, great place for level 5-10 to hunt, also great spot for getting drudge head. Beware the higher-level spawn point real close by that sometimes produces shadows and laigus lugians. -- Confucius of FF 3/5/2002
Has around 10 Drudge Raveners now. If you take Hilltop portal from Fort Teth you drop right in the middle of them... -- Jaz of SC 7/8/2003 !74,Fort Witshire,Interest,24.9N, 37.7E,5/26/1999,249,377,False,A deserted fort in between Cragstone and Glenden Wood. Lots of monsters and a life stone.
Good Hunting. Druges, Hunters, Brown Arm's -- Dunc 9/14/99
This is a great place for Mages and Archers. The lifestone close by really helps out. This place is starting to get heavily camped at times. Anywhere from 5-10 players present at any given time. Wizards and Archers blasting away from the castle towers rule the day here. Treasure could be better but exps are good. -- Maglight 12/28/99
This Fort has changed considerably as it is now the final dungeon in the Elysa's Favor quest. Expect a large number of level 23 Hollow Minions in the courtyard. Below are the quest details: Note: It appears you can start the quest at Yaraq or Shoushi or Holtburg. Use the Witshire’s Key, gotten by doing all previous steps of the quest, to open the door to the building in the center of the courtyard. Once inside open the trap door under the stairs to enter the dungeon.
  • Fort Witshire dungeon is very maze like. Once inside make your way to a large room and take the north passage. From there continue going down and north until you reach the final room. From there kill a Hollow Minion named Dranith Menacet who spawns in the northeast corner of the room. He will drop Menacet’s Orders.
  • Take Menacet’s Orders back to Sir Tenshin at 32.8s 73.3e. As a reward for your bravery for the kingdom you receive 2 Sturdy Iron Keys and Elysa’s Favor. Elysa’s Favor is a ring and has 2 spells. The first is Life Giver that adds 15 Health. The second is a random stackable Minor Spell. Our 3 rings had Minor Endurance (+5 Endurance), Minor Focus (+5 Focus), and Minor Armor (+20 Armor). Krell Sunset Knights of Leafcull www.sunsetknights.com/ac -- Krell (LC) 1/23/2002
    Also the final orders can be tuned in to any of the 3 senior guards. There is also a fourth ring with Minor Strength (+5 Strength) -- Krell (LC) 1/23/2002 !75,Witshire Dungeon,Dungeon,24.9N, 37.7E,5/26/1999,249,377,False,The portal is in the southwest tower of Fort Witshire.
    Green Wasps, Skeleton's and Sekelton Captains. Good for experience, if you don't have a lockpick don't bother... Nothing great for treasure. -- Moe-Hone 11/12/99
    Above notes still valid. Green Wasps and Grey Rats on first floor. Skeletons and Skeleton Warriors on the second floor. Skeletons, Warriors, and Captains on the third floor. Best thing about this dungeon is that most beasts are behind gates or doors, allowing time to heal between fights. Very dark in places. Need lockpick skill. Treasure still nothing great, but good exp for levels 10 and up. -- Minas Tirith 2/23/2000
    Black Rats now, no Grey ones. Only one Skeleton Captain, who is at the lowest level. Bring your missile defense! While half of the skels keep you busy in melee, the other half shoots at you! Some nice wands as loot. Dungeon no problem for a lvl 15 solo meleer. -- Mobilat 8/20/2000
    Now the final stop in the Elesya's Favor quest. Can't be entered from ground level (unless you are a really good jumper) -- the front gate is barracaded. A copy of Whitshire's key needed to get into the second part of the dungeon. -- Doc Feelgood 12/17/2002 !76,Fort Tethana to Glenden Wood/Cragstone,Portal,1.7N, 71.5W,5/28/1999,17,-715,False,32.8N, 34.7EDrops out at 32.8N, 34.7E and it"s marked "Hilltop" !77,Suntik,Interest,16.2N, 4.3E,6/21/1999,162,43,False,Climb the Hill starting at 18.5 N 3.6 E. Crude Monougas have overrun the town. Bring your melee defense.
    Some will appear outside the town at first -- don't kill them yet. Wait till the town spawns with many of them for a chance at a magic axe. -- Khrome-Khoran 9/18/99
    This (now empty) to town was once called Suntik. The Monougas' now are its only inhabitant’s. There's a Letter of Request that details a little of the story of this sad town. -- Dunc. 11/6/99
    You don't have to wait for all the monsters to spawn just pick up the axe in a cirtain building which is worth around 2K yet not really worth to use your self. -- Yanto 12/1/99
    This is a great place to sharpen your urban combat skills -- lots of hiding places in the buildings and tents. -- Doc Feelgood 2/10/00
    There is a corpse halfway between Glenden Wood and Zaikhal (I believe) that has a not that is supposed to lead you to this town. -- Rimgar 9/17/2000
    That guy was the mayor I think and this place is called Suntik. There's a New Suntik further down the road now. -- Immacolata 6/13/2003 !78,The Undergound City,Dungeon,21.3N, 53.9E,6/24/1999,213,539,False,Drops out where you started out, on the Isle of Tears. There a lot of monsters, but you have to look for them. There's a good number of 11th level Barker Mossworts in there as well.
    Supposed resting place of the legendary Thorsten Cragstone. Read the legend in the Cragstone library. -- Nether 11/22/99
    Theres also a moss near an overlooking room on the the very lower levels with a very nice elemental axe. -- nemo 11/27/99
    -A nice place for 8-16 lvls but be CAREFUL! U have to go to Isle Of Tears First theough to get to the portal..(isle of ters Portal is EAST of cragstone on the beach) -- Death Warrior
    Well don't beleave the name, go to the isle at lev 4 or 5 maybe even 7 for there is nothing to fight there. Two wisps at top of mountain, one hunter, drudges, blue wasp , and drudges, a waist of time. And don't even bother going in the indergroud city -- Yanto 12/4/99
    Have you been INSIDE the underground city? Plenty of Mosswart shamans, and a chieftan with nice loot. Beware the magic traps in the floor and the swarming mudlurk mosswarts! -- Imprimis 12/29/99
    Also Thorsten's grave in here, guarded by drudges, need key to get to chest, dunno what's inside -- Brave Sir Robin 12/30/99
    Thorsten's Grave is opened by the "beautiful Key" in the main area...No loot in the tomb...just click the tomb and it gives you Heal Other IV or higher... -- N' 1/1/00 !79,Crater Cave,Dungeon,66.7N, 12.5E,7/3/1999,667,125,False,Dungeon full of icky nasties in the middle of the crater.
    Granite Golems right when you enter...all the way up to magma golems further in... -- Koban Cho 9/20/99
    This is were the coveted Black wand all the mages want is located -- Asalan 10/1/99
    A very hevily camped area with 3 treasure chest that are currently broke & do not spawn much. But are heavily gaurded byt 7 level 103 Magma golems. Campers are here mainly to level as each magma golem will give 9000 exp. In this cave are Magma's, iron, obsidian, granite & copper golems 2 knath's also. lol the entered by slot wont fit my whole name so Im putting it herre :) Habib the terrible 11/30/99
    Great place for life mages to lvl. If possible, come here at lvl 15 (the lvl limit). There are so many cheap spots among the granites, and once you can take them out easily, the magmas wait below. In the entrance room, 3 granites spawn across from you, to left and right will be 2 portals. Get up next to the wall between the portal and the granites, a bit closer to the portal, and use life magic to kill all granies without them being able to get to you. Go down into a room with a chandelier. Take the center hallway from there. There you see a little V shape split. Lure guys here, run on opp side of V from them, and more easy XP. Also, granites cant run underneath the chandelier if you lure them up there. Copper golems can however. Next take a right. There will be 1 granite right there, lure him out, and kill him. Now you can go in, turn left, and get next to the wall. From there you can hit the granite who, if done right, is stuck against the corner. He can still get you with magic though. The other you can lure behind a big rock thats aroudn the corner. If you would have taken a left up higher, you end up going towards the magmas, and after you kill the first4 granies, there is another wall u can use to hide behind. For magmas, when you jump down, run forward a small bit, and turn right towards a portal. Go into the corner near the magma there, easy harming and draining. Go back out to main hallway and go as you were going. A bit ahead, near a lot of magmas, there is a ramp to your right, sit on the ramp for more easy XP. -- Flamelord 1/5/00
    Life magic sucks :-] -- Nightwolf 2/1/00
    I agree withthe Above statement. Hopefully a said by the designers, Magma's will start learning the spells cast on them -- Keric Horde 3/2/2000
    How in the hell do you get inside the rim of the crater by running? I've been to the dungeon via portal before.(player summoned) -- Juliet Dominici 3/9/2000
    Come here if you wish to obtain an Atlan weapon. There are a total of 8 chances per spawn, if you manage to kill the 4 coppers, 3 irons, and the obsidian and leave nothing behind for anybody else. The mote spawn here ranges from poor to excellent. Don't bother with granites if you only want motes, but sometimes they just get. Nice place to power level and work on a quest at the same time. -- Xcalibur 3/27/2000
    Cool place for Mages who like to power-level by draining. Virtually solely populated by the said Life Mages with only the occasional warrior or archer to be seen. Creatures have been described above but the danger wasn't really emphasised :) The very bottom is huge and spawns lots of Magmas. Good fun draining them if that's what you like, but at the same time you're slowly taking damage from the heat down there! And in response to a previous poster, the magmas now know their life spells :) - they now drain you :). Also home to Flares (lvl 12?), Flammas (lvl 43?) and Infernos (lvl 121). Flares and Flammas are no problem to 25+ Mages, the Infernos are a different matter :). Crap loot except for the occasional black rock from the magmas, black stone from the obsidian above or the even more occasional spawning mote from everything bar the Granites. A previous poster mentioned dropping down to the Magmas at level 15; well unless you've got someone with you who can dump a yield on them (at least IV) I wouldn't bother... my life is 240 and I still get resist, resist, resist :) If you want to practice on the Fire Elementals (Flare/Flamma/Inferno) before you go down then look no further than the Crater Lake :), just get ready to run from the Inferno, he hurts. -- Laz al-Farah 4/27/2000
    Sturdy iron key opens chest at bottom -- Shoto Fle-Alch 5/7/2000
    You can access the crater via a passage on the rim on its southwest side. The passage is guarded by one (or two) groups of a Flamma and two Flares and is visibly marked by tall columns on both the entrance and exit sides. Trying to jump in elsewhere can get you killed (even with 170 health!!). -- Tell of William 7/6/2000
    They changed the bottom of this place in the July 2000 patch. No uber chests down there now; the chests remain open, they don't even need picking. The spawn of Magmas in the very bottom has been reduced considerably. Where this was once an open area with a large lava pit in it, it is now populated with lots of small hut type structures which could be forges. Next to one of the forges is a set of Pyreal Forge Bellows. These are no drop, but I have no idea as to their use. -- Laz al-Farah 7/13/2000
    I don't know if this is just pure luck or what but I went here before June patch 2001 and got 1 SIK for about every 100 magma golems I killed. But now I get one for every 10-20! :) Now I can get some level 6 scrolls, thanks turbine. [Stay Puff of MT] -- Stay Puff 6/30/2001 !80,Crater to Hilltop (Near Glenden Wood),Portal,64.9N, 13.6E,7/3/1999,649,136,False,32.5N, 34.1ETakes you from the crater to just outside of Glenden Wood (32.5N, 34.1E) !81,Lifestone and House north of Holtberg,Lifestone,53.6N, 24.2E,7/3/1999,536,242,False,A nice lay over spot... !82,Crater Pathway,Dungeon,60.67N, 15.74E,7/3/1999,604,157,False,1+This dungeon has at least two exits. The one closest to the entrance takes you back to the start, but if you run straight through, using the center passages, you get to the exit surface portal that drops out at 64.8N, 13.6E in the middle of the Crater.
    Loaded with Zefirs which blast and drain you (not recommended for lower level chars) -- Rodan 8/24/2000
    Zephirs everywhere plus at least two dark wisps wandering about inside. When it comes to the Zephirs think about that scene in Terminator II where the kid says "The police are here" Mom asks "How many" Kid says "Uh, all of "em I think." Well, that describes this place and Zephirs. -- Wyldstar 9/25/2000
    4 Dark Wisps Spawn throughout whole dungeon, 1 at the beginning and 3 more in between. Great for getting wisp hearts to get Essence Flicker Orb. -- Dark"s Lord 1/16/2001
    Portal is a half-click further north, underground. -- Immacolata 5/6/2001 !83,Crater Village,Town,64.9N, 13.5E,7/3/1999,649,135,False,In the middle of the crater is this village with a couple of merchants, a lifestone, a number of portals. (Hilltop, Sho Roadside, and Crater Pathway)
    Any one know what lvls are good here, and how to get here?? -- Not telling! 1/2/00
    Way up and into the Crater at 64.8N, 9.5E -- Sol Noir 1/21/00
    Here is where you´ll find Silencia, from whom you buy the glyph to merge with the Ingot to get the Atlan weapon (the glyph costs 9,500 pyreals). Before putting the glyph onto the ingot, make sure your attack skill is at least 250 to get a peerless (i even got a superior with 270). :-( -- Io Hell 7/11/2000
    Oh, most likely you will find high level enchanters here who´ll buff your attack skill. Many of them are cool and won´t charge you for that, while other will ask for a C note. Waiting a little bit, you´ll get your buffs for free. -- Io Hell 7/11/2000 !84,Crater to Sho Roadside,Portal,64.9N, 13.6E,7/3/1999,649,136,False,28.3S, 67.7EExits out at 28.3S, 67.7E
    festival 9/25/99 !85,Mountain Keep,Dungeon,54.7N, 32.9E,7/9/1999,547,329,False,On the hill side, by the trees
    Labrinth type maze, was unable to find way out! No creatures. -- Tunzar 9/26/99
    The exit is easy enough to find, but you need not be afraid of jumping in open spaces to get there. (But, if you're in, you probably jumped anyways). One Greater Mu-Miyah waiting for you in one of the chambers near the exit (Luckily, you need not go through him to get out.) Nice loot if you can kill it. -- Saffron Dusk 10/18/99
    prety big maze, i found the mumy prety easy and the portal back to holt is in the next room, after you kil the mummy he usualy drops a tapper, thier is a chest in that room that was locked, where is the key? or do ya gota pick it? rest ogf dungeon is prety lame just like low level things all under level 10 -- Shags 12/19/99
    Mu-Miyah is now a level 30 gold wasp chest at end has ok loot but not worth the trouble of all the switch pulling -- IronmanTheGreat 2/13/00
    I found a portal to Holtburg halfway through the dungeon. I tried to add it as a portal, but it wouldn't let me, so it's listed as an interest point for now. BTW, the Mountain Keep is restricted to levels 10 and higher. -- Chin-Wa 7/27/2001 !86,Hut with Healer & Peddler,Shop,42.4N, 32.2E,7/9/1999,424,322,False,Near Holtburg !87,The Isle of tears to Cragstone,Portal,22.2N, 51.9E,7/9/1999,222,519,False,On the Isle of tears, a way to get off
    Exit Cords 25.3N, 50.0E -- Jamuran 1/18/00 !88,Arwic Mines Port,Dungeon,33.5N, 57.0E,7/18/1999,335,570,False,It starts out cheesy enough, but gets better with age. If you go down far enough, there are 3 exit portals: The Old Mine, Moss Chamber, and Surface.
    Comes out where you started.
    Do you like RATS?!?! -- Stick 10/13/99
    Awesome place for level5+ to get experience and loot. Beware of the lich,granite golems,mountain rats,and injured olthoi that lurk in the depths of this place. Seems to constantly get bitten by the chest-spawn problem but the bandit usually gives an interesting flaming weapon(only spear,staff,and arrows) -- Manxer 11/24/99
    This place is huge and easy to get lost in. Be sure to leave a trail of bread crumbs. -- Nether 12/11/99
    The old mines are the same old mines as in Qualabr's (different entrance) Loads of Lugians (lvl18-33)- Super for XP. Stay away mages!:) -- Frescobaldi 12/20/99
    If you cross the little bridge thats in the room with the NPC, theres a Vorous Shreth there. -- Ladigin's Ninja 3/7/2000
    The iron ore wheel barrow in the bottom next to the Granite Gollum was nerfed in the sept 2000 update. Go to colier mine to get ore. -- Dark Man - Sol 10/3/2000
    Somewhere near the bottom also is a injured olthoi...beware (newbies) dont try to kill it its stronger then it looks! -- Anubis' 9/23/2001 !89,Mite-y Fine House,Interest,38.7N, 61.4E,7/18/1999,387,614,False,A house full of Mites. Boy are those puppies noisy. Watch out for the external gaurds. !91,Mite Cave,Interest,38.1N, 56.7E,7/19/1999,381,567,False,This cave lies almost directly north of Arwic. Be cautious, the Mites are nasty and the Matron is the nastiest one out of the bunch, and I do mean "bunch."
    The 'real' coords on this dungeon are: Mite Maze Portal, 41.1N,57.2E (the location stated above is in the middle of nowhere) -- Balder of Staal 1/5/00
    It's not a dungeon. It's a hole in the ground with mites. :) -- Polecat 1/22/00 !92,Mountain Cottage,Interest,41.1N, 56.4E,7/19/1999,411,564,False,A mountain cottage north of Arwic with a couple of Merchants. Rather handy.
    also a good place for some xp a good amount of snowy and white mattekers, crude and rough monauguas and some limestone or sandstone i forget which golems 10/2/99
    No Golems or Mattekars in immediate vicinity. Only mites. Portal to Arwic at 41.0 n 55.8 e Mattekars and Golems further up pass at 42.0n 53.5e -- Balo 2/25/2000
    The spawns up here are random; sometimes you get matties, sometimes golems, sometimes mites, sometimes monoguas, sometimes shadows, sometimes higher level drudges. -- Red and Gold 8/11/2000
    Oddly enough, this place has the cheapest healing kits I have seen, 146 P for a good kit. -- Jann 9/30/2000
    This place got a lot more dangerous in the last update. The Drudge Stalkers are still there, but the golems are more likely to copper or granite, and the Dires Banderlings have moved into the area. -- Lars Larsson 2/1/2001 !93,Mite Maze,Dungeon,41.1N, 57.3E,7/19/1999,411,573,False,More info to come.
    Mostly sentries and squib. Once u see a Mal Tusker, you're near the nest with Squires and a Matron. Nice staff for reward. Rated : average (4+ level 10) -- Ken-sai 9/26/99
    This is a mazey place. Natural cavern setting with lots of branching rooms and corridors. Medium size and mostly mites of many sizes and varities. -- Doc Feelgood 2/18/00
    Final destination in the Impious Staff quest. Bring a lockpick. See Arwic Mines, Colier Mines, 4 Towers entries for more details. For map to the mage, visit www.crosswinds.net/~vincentprice - unique food items in here: cold milk, etc... -- Vincent Price 3/31/2000
    No idea when, but now instead of insults when you speak w/ Harlune he gives you a quest to seek a book from Celcynd in Rithwic, who in turn sends you to Mt Lethe... the plot thickens... -- Shal - MT 11/27/2001 !94,Lair of Death,Dungeon,42.0N, 58.1E,7/19/1999,420,581,False, Watch it, Olthoi Workers. -- Lumino! 9/15/99
    Forget the workers, watch out for the Soldiers and the Noble -- One who knows 9/23/99
    Level 15+ -- Polecat 11/18/99
    This must be one of the easiest high level dungeons to locate, really close to the Mountain Shortcut portal in Arwic. You portal into a large room which doesn't naturally spawn any of the giant insects; however if someone has been chased out of the dungeon (and alot are) there could be many of the nasty beasties waiting for you. I've ran out of there with upto 7 of the things crying to have my body for lunch :) A network of passageways lead downwards, these passages contain nymphs (don't be deceived by their Lvl - they hit very hard), workers and soldiers. At the very bottom is a Noble. Usually the whole dungeon is very crowded, the noble is always camped. In there you'll probably see some poor warrior tanking away with the Olthoi whilst a load of Archers do their thing - I gotta admit to being one. Exit portal is in room off large room where you portal in. No exit from the bottom which means trying to get past all the olthoi again. I believe they spawn some of the best loot in the game, can't confirm this as I only went there for the xp and didn't hang around long enough to loot any kills. -- Laz al-Farah 3/5/2000
    You dont have to watch out for the soldiers and noble. All are dead within 30 seconds of spawning. for the short bit i was there the noble spawned some nice stuff. -- Theneler ( TD ) 6/22/2000
    Entrance/exit is hot, covered by local Mountain Shortcut fauna. Dungeon is medium small, and spawn rate is slow, about eight minutes, so the "hero carrying capacity" is low. Corridors are windy enough that wall working is easy here. -- Doc Feelgood 10/1/2001
    can you say "camped"? This place is camped if theres one guy here. and Doc why do all your post revolve around "wall working"? Don't tell me your one of those wussy life mages! I always thought better of you until this "wall working" stuff started. -- Sega Slayer 12/27/2001
    Jun 03 update: Olthoi spawn updated a bit, and a whole new section added behind a portal at the bottom. New section is a large, honeycomb layout spawning Soldiers and Nobles at a medium spawn rate. The "hero carrying capacity" has been much increased. There is no exit near entrance in the new section. -- Doc Feelgood 6/20/2003
    Further update: This place is now huge. Evis and Guards found as well, and yet another new section -- Catacombs of Opposition -- behind the new section. -- Doc Feelgood 6/21/2003
    Back of the Catacombs of Opposition has the Olthoi Hunter's Camp, and some Swarm Guardians beyond them -- a rough place. You can also get to the Catacombs from Black Death Catacombs. -- Doc Feelgood 8/24/2003 !96,Mountain Pass with Olthoi,Interest,44.2N, 63.1E,7/19/1999,442,631,False,Mountain Pass with Six (6) Olthoi workers blocking route.
    also has wild monauguas and a snowy matteker 10/2/99
    Also Has mites of all sizes great xp and loot there are also white and snowy mattekars all over the place among banderlings and crude and rough monaguas -- Ashe Pheonix 10/11/99
    Get into this defile from 44.3N, 65.9E -- Doc Feelgood 2/28/2000 !97,Rithwic Crypt,Dungeon,14.0N, 59.1E,7/20/1999,140,591,False,The top looked easy, 3rd level monsters.
    newbie dungeon, home of a "mysterious key" 9/23/99
    Top level is all red wasps (1-2 at a time) and gnawer shreths (usually 1). Many behind doors. On 2nd level are white rats and 1 undead. Door is opened by going to far left corner (from door). Chest was empty for me. Also 1 locked door on 2nd level w/2 rats... no idea what else is in there. -- Naamor 9/29/99
    Found the odd key on a white rat on the second level. -- Nether 10/10/99
    Don't tackle the undead unless you are at least level 4 and at full stregnth! -- Talus 11/17/99
    This Dungeon is level 1-6. -- Morgoth 12/5/99
    The Mysterious Key / odd key mentioned is needed for the Quest for the Sword of light - see "Halls of lost light" - 76.7S, 74.8W -- Flibble 6/6/2000
    Can be tough to reach if you are within the level restrictions for entering. Land around is full of Banderlings, Reedsharks and Broken Fragments. Best route is to follow the line of standing stones that begin just north of the Rithwic Bridge, go cautiously and you shouldonly find drudges and red wasps in your path. -- Mishiko 3/1/2001 !98,Neydisa Castle (a.k.a. Northern Castle),Town,69.6N, 17.6E,7/22/1999,696,176,False,This is the location of Yi Yo-Jin, the leather crafter originally responsible for the hoary mattekar robes and who now can convert an older mattekar coat to a wooly mattekar coat. -- Servant-san 12/14/2000
    The new furry mattekar coat looks nice, but remember that the conversion raises the coat's value to 4k. So you will lose it a lot more. -- Keef the Thief 12/29/2000
    The Archmage here now sells ALL scarabs including the new Platinum scarab (72,000p for one). He doesn't sell gems or master robes though. -- Fistandantillus 1/14/2001
    The castle house the Loom on which you use the Spool of Silk as part of the Flag house item quest -- Jaz of SC 6/15/2002 !99,Colier (a.k.a. Ghost Town),Town,56.8N, 38.4E,7/23/1999,568,384,False,This is a dead town surrounded by monsters. Very cool for the atmosphere. In it is the access portal to the Collier Mine. Lots of Banderlings.
    Discovered this town as I was just going for a run, no named town because it is a Banderling town. Made up of about 8 building. located inside one of the buildings is the entrance to the Coiler mines. Have yet to make it iside this building. Town is full of Banderling Guards, Scouts and Raiders.. maby even some bigger banderlings. -- Shadir 1/2/00
    inside the mine are assorted critters - Skeletons, Banderlings, and the undead Baron Collier. Portal out down with the Baron, fun quest to kill him -- ChurnDash 2/4/00
    If you are looking for a non-stop Banderling shoot, this is the place. If you have moved beyond Banderlings this place is just plain irritating. Expect to find yourself standing on a pile of Banderling bodies, whether you like it or not. -- Jann 9/29/2000
    This place got a lot more dangerous. If you can handle the Banderlings the town itself is the same, but the hills around it are full of tuskers, large groups of mites, banderlings, and hunter shreths (all things that will chase you in packs if you fire on them). Anyone below level 15 or so is going to have real problems alone. -- Lars Larsson 10/18/2000
    Baron of Collier drops a cool amulet that gives you +15 hp... -- Janx Spirit 10/18/2000
    There are about 30 banderlings in the town, all on a 5 min spawn. Watch out when hitting the drudges in town, the high level drudges protect the lower level drudges. Don't be suprised when you get swarmed by 10 banderlings and 4 drudge lurkers at once. The portal is in a house guarded by 4 banderling guards. You need a special key to open the door unless you can pick a 600 diff door. -- Homer the Wise 7/3/2001
    Now you can find everything from Banderling Guards to Banderling Enforcers here. There are now every remotly high lv monster here. I have seen everything form Linch Lords, Shad Lt's, Greviers (sp),Monouga, Giga Luggies, Tusker Slaves, Dire Matties... I love this new spawn pattern (tip use the LS here or tie to the Portal) -- Eclipsa 9/20/2001 !100,Colier Mine Portal,Dungeon,56.8N, 38.3E,7/23/1999,568,383,False,In the basements of one of the shops in the Ghost Town.
    Closest to 56.7/38.5 -- Kendall t Quick 9/16/99
    Pretty crappy dungeon for its location in the middle of a monster inhabited town...only saw drudges and a young banderling on the first and second levels. Better stuff outside the dungeon. -- Nether 10/23/99
    Also has undead miners,skels and zombies. Baron of Colier has a lightning long sword and guards four chests... haven't opened them yet.. there's a "Treasure Chest" I couldn't pick with the help of a 46th level creat. enchanter -- Kaizen Sie Koe 12/26/99
    No point in going through this dungeon, as the only good thing down there is a chest constantly besieged by campers -- Balder of Staal 12/31/99
    You need a key to open chest. I don't know where to get it. Someone muttered somthing about obsidian golems though :) ohh that narrows it down!!. I'll post if I find anything, the guy with me says it carries great armour... opps, more campers!! -- Kahni 1/15/00
    Someone also told me you need a key, but they mentioned the direlands. That makes it easy :( Way over camped for crappy stuff... -- Orko 2/2/00
    everything you get out of the chests has too high of requirements to use ive seen rank 5 swords that only cast lvl 2 spells and its waaaaaaaaay overcamped by low lvl players who have no clue of what they are even getting. bottom line if your gonna go there dont even bother with the chests you wont get one unless you wait like 3 hours -- aln 2/4/00
    No level restrictions on the portal -- Doc Feelgood 2/15/00
    I found this place fun, kill a few Guards go and heal, repeat............ Made 3,100p off the items that I found, As most of the Guards have a magic item on them. One house has a Raider in it, also there is a Raver running around. Note don't attack the Mite Scamp in one of the houses, as it will bring about 15-20 mites, not a fun thing to have happen. -- Nestor 3/4/2000
    Made a trip here yesterday and found the 'camper' chest gone...only 2 chests in the Baron's room now; the one that has a difficulty of 999 (requires a special key) and an 'open' one that loads moderate to low end items. Nice, but barely (and maybe not even barely) worth the effort of getting to the bottom. Got to find the key to that other chest... -- Dryke 3/9/2000
    There is "ore" in this mine (as well as in a wheelbarrel at the bottom of Arwic mines) needed to complete the Emious Staff quest. Anybody know where it is? I've searched and searched and haven't found it. Also, anybody know where to get the key or keys that open the treasure chests? There are two 999 chests (on in the Baron's room and another nearby) and a 700 chest (upper floors). The dungeon is rediculously easy for a high level player, but surprising when I went not another living soul (no pun intended) was there. -- Xcalibur 3/27/2000
    I still recommend Arwic Mines for the iron ore. This mine is too remote to be convenient. -- Vincent Price 3/31/2000
    the mine are broken/empty, at least on sol, collier itself is still full of nasties 10/02/00 -- Shorou Kai 10/1/2000
    The ore in Arwic Mine was nerfed in the Sept 2000 update. As far as I know colier is only place to get iron ore now??? To find the wheel barrow get past the first door requireing barrons key(NOT pickable 1000?). Follow right wall (don't jump in pits) there are 2 undead guarding it. I found that ore spawned every 20-25 min but its on a 1-2 hours quest timer so if you want more than one bring a friend. The barrons key can be found on an undead(can't remember which type miner?)in the cell area its the cell door at end of hall. Which actualy isn't realy a cell its another hallway that curves to the left leading to more cells. He also drops the sratched key which is used in Life Giver Quest. Kill a Drudge(man is he ugly)inside a house on surface to get key to cell door(pickable). Kill a bander Raider in house across from the portal to get rusted key which opens entry door to mine(also pickable). -- Dark Man - Sol 10/3/2000
    Is the quest broken or retired? I went down there, got all the keys, slew the Baron and used the treasure chest key to open the locked chest in his room. There was a mana stone and another item I can't remember. But no Colier's Lifegiver :-(((( I have done this quest before, but that is more than a month ago. -- Sis. Immacolata 2/4/2001
    its a pain to get to it run from holtber dont no wich way gatta run through buncha crud like goldenback crimsonback fale female tuskers drudge lurker level 50:( few banderlings if u like hunting high level ursins like linvak esper maybe a dire or so shadows maybe some fragments and broken ones plese come prepared kill creatures in the ghost town till u have 2 diffrent keys then find clier mine portal find the firds key bye finding a room whith an undead on the wall an undead miner spawns thare he has 2 keys find some locked chests till one has a treashure key in it when u find a room whith a switch press it then run across then u gatta jump ..btw its not that hard of a jump. if u wanna to the quest agin u have to exit then enter then repete the prosses kill the baron and like 6-7 minerz:(( then use the treashure key on the chest to the right in the room whith the baron in it im not shure where the ore is but id like it if some one found it and put a message where it is... -- rabbithunter 4/10/2001
    The Baron's Amulet will cast a unique spell giving you extra HP ! This is THE item to find... The key story is a bit difficult (two keys to find outside, others inside) but the reward is great ! -- Rackel 8/28/2001
    "Baron's Amulet of Life Giving" -- Difficulty 45, 230 Max Mana. As of 8/2001 on LC, Trade Value = 5 SI Keys. -- Nocturne [LC] 9/3/2001
    Barons amulet is definately working as at 02 Sept 2001, completed sucessfully. -- Hol 9/4/2001 !101,Colier to Holtburg,Portal,57.6N, 37.7E,7/23/1999,576,377,False,41.3N, 33.3EDrops out at 41.3N, 33.3E
    Ghost Town a.k.a Town of Colier -- Ghozer 1/8/00 !102,Skeletal Temple,Interest,62.2N, 40.7E,7/23/1999,622,407,False,Lots of skeletons and one skeleton captain.
    There are 3 Skeletons and 1 Captain (Lvl 18). Plus 8 empty Sarcophagi. Not much loot here, best thing I got was a lousy Heavy Crossbow. Also watch out for the Mites along the way, shoot one and a bunch come running. -- Nestor 3/4/2000 !103,Bandit Castle,Town,66.4N, 50.0E,7/23/1999,664,500,False,Big Castle along the north eastern mountain ridge. Pretty empty, but definately cool.
    Nice Architecture-and excellent compound, unfortunately not a soul to be found-Looks like a Q3Arena deathmatch map :) -- Kira Argounova 12/4/99
    Hardly empty anymore. McDugal's band is here, including merchants. Mage is a full service mage, armorer buys weapons and armor, shopkeeper doesn't buy anything, no jeweler. The dungeon portal is down the stairs in the central chamber. -- Doc Feelgood 6/14/2000
    Bring some carrot soup for the guard at the door -- Astral Mage 12/14/2000
    Home of the only place with Gaint White Rats, instead of normal White Rats,in the dungeon. Hehe!!! 12/14/2000
    There is a leather crafter since the December update. His name is Gillian and he also takes wisp hearts. -- Kara Gandharvi 12/20/2000 !104,Bandit Castle Prison,Dungeon,66.4N, 50.0E,7/23/1999,664,500,False,In the lower antechamber of the castle.
    This place has just about every monster you would want behind bars. Lots of liches, a tusker and even a few gold wasps. -- Manxer 9/28/99
    Big place! Not that a good portion of the monsters are NOT behind bars, so be careful. Lots of liches. -- Nether 10/27/99
    Nice Architecture on actual surface compund, although not a single creature there. Would make a fantastic spawn spot--I am suprised it is not used as one currently-reminds me a good deathmatch map :) -- Kira Argounova 12/4/99
    Update: Was here today and most of what was behind bars were undead and banderling ravers...the two gold wasps are nice but they spawn slowly as do the two liches at the bottom...lockpicking comes in handy as the wasps are behind a locked door and there were many other locked doors and chests as well...keys to the cells are easy to get if you want to loot as well as kill :) -- Khrome-Khoran 5/7/2000
    This dungoen is for the Neydisa Haubruck quest.First though you have to go to Neydisa Castle and buy some Nelvaine's Olde Ispar Stout, after that ALLLL the way back to the bandit castle and give the ale to Mac Dugl's lieutenent and he gives you a key. Inside its explained by notes above but the locked door to the wasps is where you use the key that the lieutenent gives you. Kill the wasps take the alcy bag and the note. The note you take back to Neydisa Castle and give it to Lady Tallial and she gives you the hauberk(Al 100 with somewhat decent resistances)the alchy bag you give to the alchemist next to the bandit castle prison portal for 40 frost arrows. 6/4/2000
    Also, there is a locked chest just outside the gold wasp room, which i believe has the bandit shield in it (i forget the stats, but i think its only AL 70 or so). Any confirmation? -- redmoskito 6/14/2000
    Just to note, like MANY other places, this is a BAD place for mages to go to....it's probably easier just to target the bag and notepad grab and run to the portal before the gold wasps do much dmg. Making more than one trip would also probably be a good idea. Take a buddy with you..... -- kwailo 7/14/2000
    BAD place for Mages? This is a Wonderful Place for Life Mages, most every thing is behind bars. You can't ask for a better Find as a Life Mage. I've been here since Level 1 and that was just a week ago. If you want a Good leveling place for starting Life Mages. This is a good place for it. -Bear the Archmage -- BearTheArchmage 9/7/2000
    No point in going here first...go to 69.6n 17.6e first to get the Olde Ispar Stout -- matty 9/19/2000
    VERY GOOD PLACE FOR LIFE MAGES TO DRAIN! - I agree wholeheartedly Bear.. I spent a good amount of time here levelling up! :) -- Opti Silmara 9/29/2000
    Great place for low level mages and newbies to learn the art of life magic (if they can find someone to portal them into the dungeon). People are often killed when they go after the gold wasps. DON'T MESS WITH THIS WASPS AS LONG AS YOU ARE NOT LEVEL 30+ (with some good magic protects) OR IF YOU CAN'T DRAIN THEM. They don't look very dangerous but they are very nasty, fast and unforgiving. -- Kara Gandharvi 12/20/2000
    Next to the exit portal at the end of the dugeon (near where the Gold Wasps are) is a locked chest. Inside the chest is the BANDIT SHIELD (AL 60, Flame Protection Other II). The chest has a resistance of 500. I never no clue if there is a key for it, or where it might be located. I was able to pick it with Lockpick of 296 and Weaken Lock IV. -- Qryax 1/10/2001 !105,Bandit Castle to Eotensfang,Portal,65.0N, 49.3E,7/23/1999,650,493,False,42.3N, 60.5EDrops out at 42.3N, 60.5E, northwest of Arwic
    added info: the Mountain Shortcut portal to Arwic is a three to five minute run... south? Follow unclimable cliffs that are on your right as you exit. Watch out for the two mountain rats waiting when you drop out. -- Doc Feelgood 1/30/00
    Now drops out at 42.3N, 60.5E -- Habidakus 9/21/2000 !106,Tower,Interest,69.74N, 16.55E,7/23/1999,697,165,False,Good log-out site.
    This tower isn't empty any more, has an Ivory Crafter within it now. 12/18/99
    Yeah, and her pet blue phyntos wasps. Or what ever they are. There's a locked chest in here and a lever. The door cannot be opened by conventional means. To do that you must run through the Stone Circle a few steps north of the Tower. -- Immacolata 5/2/2001 !107,Crater Lair,Dungeon,70.5N, 12.7E,7/23/1999,705,127,False, 2+ Olthoi Workers (lvl 55) inside. Surface portal right next to the entrance. Didn't go any farther as I was alone.. :) -- Dunc 9/29/99
    This is one of the new Interest Points on the Map. -- Dunc 9/29/99
    It has been around for awhile...what is new are the nearby lifestones, one in the Northern Castle (a full-service town), and the other in Esper Caldera...you can walk down from the rim of the Caldera in one spot, or jump backward from many others...however if you don't portal out you must find the one spot to walk out at...(hint: 65.3N, 11.2E) -- Twisted Sword 10/3/99
    Inside are many Olthoi, rangeing from Nymphs to Soldiers. The castle nearby is NOT full service. There is no armorer or jeweller. -- Soo Yung 1/1/00
    BUGGED - The dungeon attempts a complete reset when you are inside making it very difficult to manuever. You would almost think LAG but it's not. Frame rate drops down to 2-4 frames per second - Which with all those olthoi, can get ugly real quick. -- Olthoi Food 1/6/00
    This is a medium-size Olthoi dungeon with nymphs, workers and soldiers. It is "early era" design: the gen rate modest, the corridors twisty, it can be "wall worked." The exit is safe, the entrance guarded but easy to run into. The foyer doesn't gen, but monsters who have chased people into the foyer stay there. The dungeon is not too busy, and not too hazardous to reach, so it's a good place to test out Olthoi tactics. -- Doc Feelgood 7/2/2000 !108,Stonehold,Town,68.8N, 21.6W,7/25/1999,688,-216,False,Northwestern town. Lots of monsters in the way.
    Mostly a staging point for the Pit dungeon, south of there. Some hunting near the town (Crude Monougas, Wood Golems, Mites and Banderlings). Phyntos Menace dungeon is also near. Vendors have a good selection from all the players selling loot. One-way gate to the Heartland (Between Glendon Woods and Cragstone) nearby. -- Saffron Dusk 10/3/99
    Pretty good selection of mage goods..lockpicks peerless,suberb ect ect -- Alkitron 4/26/2000
    Way to there is now crowded with Tuskers (up to Goldenback) and shadows (on Harvestgain) -- Jean Ranta 5/2/2000
    Are there any portal to Stonehld -- Hanas-Mouringth 7/26/2000
    You can actually live in Stonehold, I have a friend who succeeded in getting mules there. Because of the very long trip, by foot, very few people. Tough creatures within sight of town. I fought a Goldenback Tusker in the village square. Shadows, Stalkers and Lurkers within easy walking distance. Town merchants buy everything at reasonable prices, and Archmage sells full compliment of trade notes. Level 20+ Hermits, this is your town. -- Jann 9/29/2000 !109,Stonehold to Heartland,Portal,68.96N, 21.29W,7/25/1999,689,-214,False,22.1N, 36.5EDrops out at 22.1N, 36.5E. There"s a sign that says "Warning: One way travel."
    Now the portal exits at 22.6N, 37.2E . -- Immacolata 5/3/2001 !112,Lakeside Lair,Dungeon,19.0N, 48.4E,7/27/1999,190,484,False,Pretty straight forward
    Four Grommies. -- Grunzio 9/18/99
    No grommies, creeper and feeder Mossies -- Mako of Thistle 11/30/99
    About 6 or 7 mosswarts total. Worthless dungeon. -- Nether 12/11/99
    it's not worthless to us low level guys... -- Darwin al Mohed 3/14/2000 !114,Glenden Wood Lifestone,Lifestone,29.7N, 26.9E,7/28/1999,297,269,False, Oh my god! It's actually in town! -- Nether 10/10/99
    Scary... Well if you continue straight down the road a little bit you should see another lifestone by the roadside at the store outposts. Seem to be the only 2 Lifestones in GW. -- Garfield3d 10/20/99
    Go out the East road and you'll find a third -- Glendon Guard 11/15/99 !115,Sylsfear Dungeon,Dungeon,11.0N, 14.7E,7/28/1999,110,147,False, Many Banderlings, two Tuskers in the main part. Can't figure out how to get into the other parts. Male Tusker always drops a key, but it doesn't unlock the two locked, unpickable doors inside. -- Phucker 10/4/99
    Actually the key is dropped by more than one creature in there and it opens the very pickable door to get down to where the tuskers are. Still haven't found out how to get through those two doors though :) -- Andres Tai Ben 1/13/00
    So far tried a person with 210 lockpick +weaken lock4. Anyone do better? -- Charlemagne 2/4/00
    yeah weaken 5, and 250 skill... still no go -- Erasmus/Thistle 2/4/00
    Weaken 6 and 270 skill opened both doors -- Anonymous 2/8/00
    So Weaken 6 and skill 270 opened both doors. Is there anything in there worth seeing? Me think Anonymous's post is a hoax. Since the Tusker drop one of the key it must serve a purpose...perhaps not in this dungeon but in another. This is place is probably part 1 in a multi dungeon quest. -- Seeker 2/26/2000
    Beobalf opened both doors the day before he left Frostfell. I only got to see behind one.. nothin really.. just some undead and crao chest that just spawns stuff like food. Beobalf said there wasnt much behinf other door either.. just a Virindi that didnt attack and didnt have anything. -- Freeza 3/14/2000
    This place now has shadows in it, all the way up to a Pshadow. A portal at the bottom drops you at 88.4s 64.5w (same place as carved caves). Unable to lock pick so no idea what is behind the doors. Msg me in Frostfell if you can pick and wanna help -- Shoto Fle-Alch 4/5/2000
    I've been with someone who is a level 54 and picked one of the doors. At the bottom is a small room packed with VERY high level monsters...lvl 121 Asytrrian, Shadow Wisps, Flamaas, Infernos, about a total of 15 in all...very, very dangerous! -- Canute 4/11/2000
    The door with the water golem behind it is pickable. One of my high ranking allegiance members got me in. The gem for the SOCS is behind that door and guarded by a Lich, Lich Lord, and an Undead Defender. The Defender has the gem. We went in the middle of the day on Saturday and thought we would run into someone who would have the key to let us in. Don't count on it, we were the only ones there. Luckily my friend has Item and Creature magic so he made his way in anyway. The gem is the BD VI one by the way. -- Archus 4/18/2000
    key is found on Bander Cap in Alferth Dungeon20.5n,13.2e. need zoobal key from 21.7n,19.4e to get to captain. both with in 15 kliks of Al-jalima 5/27/2000
    I certainly didn't find any flammas - perhaps it's changed lately. There are Lich lords, a revenant, shadow lt and penum, on an extremely fast respawn. A portal to Dires South West here exits near the hebian to portal, 88.2S 64.6W (approx) - restricted to level 21's and above! If it weren't for the need of lockpick or the keys, this would be a good route to the new Dires town. -- Goldhart 5/30/2000
    Perhaps a bit of an overview is in order. This dungeon is medium sized. The top is inhabited with Banderlings and Black Rats. The layout is dendridic (finger-like). The lower level -- the part not behind the locked door -- is shadow infested, and the BDT room (Big Dungeon Treasure) has fast-genning pshadow, lich lord and revenant. Portal to Dires is just off the BDT room, and mislabled as Dires Mid-land. It acutally goes to SW Direlands, same location as Carved Caves bottom portal. -- Doc Feelgood 6/5/2000
    Um, Doc, it's "dendritic" (with a t) and it means "treelike." If you're gonna try to impress us with $5 words, at least spell & define them correctly. 7/30/2000
    Uhm, how about you shut up and let the man use his words. Who made you Mr SAT anyways? 8/25/2000
    I just went here with a group of warriors on Morningthaw and the dungeon was empty. We went to the locked door near the broken LS and opened it with the key. The next big open room with fountains in it was completely empty. After finding the hidden switch in the room we went and found one undead defender (level 10) who holds the ruby. No liches, lords, revenents... This must be broken we were there for several ruby spawns and nothing of any high level spawned. -- Psy 8/26/2000
    It seems there are several branches to this tree. There are Astyrrian and inferno in a chest room along with their buddies and 2-3 shadow wisps. After dying twice found pickable (weaken VI w/ lockpick 156)chest a disappointment. -- Cutter Slash 9/1/2000
    I'm amazed nobody how mentioned this yet,but when you get to the broken lifestone turn right and go down,open door ,go through,run past shadows,and you'll come across a portal that drops you off right beside a lifestone in the mid-south dires,and down a bit from there ( the lifestone ),there's lots of baddies,and the D note emissary to get to the island,this is noted as being the shortcut to getting to the D note portal where you have to be level 45 to go to the island. -- NeoWraith 9/4/2000
    a friend of mine claims to have found a "laboratory key" on one of the Drak revenants here.anyone know whats its for?He says he tried it on both of the locked doors in this dungeon and it didnt work.maybe it goes to something behind those doors?or to the moars laboratory in the isles?or something else entirely?I would check it out myself but I hate those damn magic casting undead.I'll take olthoi over evil magic casters any day. -- Sega Slayer 4/16/2001
    confirmed theres a key on the Revnant past all the shadows and lich lords near the direlands portal.Still no clue what this "laboratory key" is for though -- Sega Slayer 4/19/2001
    Three parts to this dungeon- the shadow/mid-direlands portal part, the Undead Defender (Ruby for the SoCS) part, and the third part behind the pair of Granit golems. There are keys for both the 500-ish diff doors found in various dungeons (I can pick all the doors, so can't recall where they are.) Past the Granite golems, there is one staircase going down to a lone Virindi, who doesn't seem to do much, and the other down stairway leads to a place with Astyrrians, Infernos, wisps, etc. that are guarding a laboratory chest. Hmm, I wonder if this is what you use the key on? =) Level 1-6 loot, mostly magic crap. level 5 and 6 stuff is REALLY rare. (I am the anonymous 270+ lockpicker, not a hoax. :) -- Grog 4/23/2001
    Laboratory Key Quest Summary: Key is dropped by a revenant located in the big room w/ BZ statue in it. Basically take left fork at beginning of dungeon. Also there is a Male tusker here who drops a "Worn Key". Not sure which door this opens. The right fork at beginning of dungeon leads to the Lab (will need uber-lockpicker or the Worn Key from Alfreth to get thru door behind the two granites) where the Laboratory Supply Chest is located. The Lab Chest is guarded by 2 Shadow Wisps and one each of the following: Inferno, Flamma, Flare, Astyrrian, Scintilla, Static. Killing the electric elementals last is highly recommended cuz opening the chest (uber-type) will cast Lightning Vuln VI on the opener and the spawn rate is VERY fast. BTW, NO timer on the key at this time, so grab all you can before heading to chest (rev spawns fast too). I did this one solo at lvl 51..died twice before i suceeded..best done with a group, one of which can imperil the nasties. Another hallway led out of this room..didn't check it out..grabbed the loot and ran. -- AllyMcAlchemist 4/26/2001
    The tusker-key opens door at the broken lifestone ,past shadows its locked if you want to go back and the 2nd hallway in the laboratory leads back to exit too , used a couple of keys there but chest spawned only crap -- Li-Lou 5/29/2001 !116,Dead Samsur Suburb,Interest,4.0S, 18.7E,7/28/1999,-40,187,False,Dead town, lots of corpses and cows. The occassional drudge... !118,Dungeon Manor,Dungeon,1.9S, 19.8E,7/28/1999,-19,198,False, 1-6 dungeon. Drudges inside and a locked door I couldn't get through. -- Danril 9/20/99
    A SOLL key rests here -- Ki Dung Sa Bong 10/9/99
    Heh the Drudges on top like to jump off at you when you come in, pretty fun for low chars. -- Arador 11/13/99
    Worn Rusty Key -- Wormtongue 2/23/2000 !119,Stone Face Oasis,Interest,0.8S, 22.0E,7/28/1999,-8,220,False,A large stone head in the middle of a desert oasis...
    This is actually a crater that does indeed have a stone head in the center of an oasis. The side are a little steep in places but naviagble. Hideing next to the stone head are 2-3 mud golems. Also in and around the crater are rust grommies and red wasps. Not a bad area for the level 5-8 player with a life stone a short distance away. -- Dei Ray 3/13/2000
    Sometimes 4 Mud Golems and trick getting in or out. Run N from the East outpost. -- Tobias 2/9/2001 !126,Al-Arqas Lifestone,Lifestone,31.2S, 10.8E,7/29/1999,-312,108,False, !127,West Holtberg Lifestone,Lifestone,42.5N, 30.8E,7/29/1999,425,308,False, !128,Holtburg West Outpost,Town,42.3N, 30.7E,7/29/1999,423,307,False, !129,Holtberg Ruin,Dungeon,36.2N, 39.6E,7/29/1999,362,396,False,
    Nothing at all all here... One big empty room with 4 platforms, and a portal to the surface... Big waste of time... -- Moe-Hone 11/12/99
    Also 2 rooms with some food, but still nothing here. No creature spawn at all -- Ibrahim al-Haq 12/31/99
    Turbine seems to have added banderlings to this dungeon. I entered it to have 6 or 7 scouts and youngs jump me as I came out of the portal. No more food spawns, but it is still one room. Pretty terrible for the location it's in. More to fight outside than inside, as the Obsidian Span is only a few clicks away. -- Entered by Rage of the Pheonix (my name didn't fit) -- Rage 11/28/2000
    Seems so, but when I jumped through, I had 5 scouts jump me and 1 san a few min. later! Didn't encounter any young. -- Logan the Wyz 12/6/2000 !130,Drudge Farm,Interest,40.8N, 36.5E,7/29/1999,408,365,False,Good farming land. Drudges and cows.
    Changed, the cows are still there with cabbage growing in the pin. The house has a peddler inside who seems to be baking a rather large pie. lol (Should be changed to a shop now) -- Logan the Wyz 12/6/2000
    Selling cabbage and killing cows are some stuff to do for brand-new characters. Watch out for sharks, golems, shreths, and mattekars in the area, however. Makes for great low-teen level hunting in combination with the adjacent Golem Hill. -- Wylfghar 12/7/2001 !131,Drudge Camp,Interest,39.1N, 37.4E,7/29/1999,391,374,False,Roasting drudges over an open fire...
    Spotted mud golems here. They spotted me, too. -- Ghiradella 1/10/00
    They spotted me also but it was too late for them, all 4 of them. The spawn rate seems to be about 10 minutes. 4 Mud golems spawn around the pillar and a 5th just a bit south. -- Nestor 3/3/00 3/2/2000 !132,Cragstone,Town,25.6N, 48.8E,7/29/1999,256,488,False, Good stop of place, but crowded. portal storm almost gaurenteed. sometimes has good weaps and armor. -- Asalan 9/19/99
    What is a portal storm??!! -- I'm not telling 1/2/00
    hehehehe 2/25/2000
    Among these rivers of blood I wonder, what evil has Bael'Zharon have in store for the children Ispar. -- Archbow 12/12/2000
    Among these rivers of blood, I wonder, what evil has Bael'Zharon in store for the children of Ispar. -- Archbow 12/12/2000
    Reason: Duplicate Entry, not to mention four of the five detail entries are extraneous -- Chestasama 2/23/2002
    someone deleted Cragstone. -- Cutter 3/17/2002 !133,Cragstone Reach,Lifestone,24.7N, 49.4E,7/30/1999,247,494,False, Also one at 24.4 N 48.3 E, Why they put two so close is anybody's guess. -- Muhannand 9/25/99 !134,Lytelthorpe,Town,0.6N, 51.2E,7/30/1999,6,512,False,Small Alluvian town
    Sells all tapers for people based in Holtberg. Easy portal run to resupply. -- Terlys 2/12/00
    Mana stones very cheap, bought some for 350 pyreals. -- Kragor 3/12/2000
    sells only tapers and large trade notes on entire starter towns loop. -- Slash 9/28/2000 !136,Lytelthorpe to Holtberg,Portal,1.7N, 49.9E,7/30/1999,17,499,False,Drops out at 41.3N, 33.3E (One Way)
    Now drops out at 41.6N, 33.7E -- Habidakus 9/21/2000 !137,West Lytelthorpe,Lifestone,1.1N, 48.4E,7/30/1999,11,484,False, !138,Lost Distillery,Dungeon,0.7S, 51.2E,7/30/1999,-7,512,False,Really funky looking portal. Levels 1-5
    Quest Dungeon - Level 1 - 7 -- WeeWillieWinkie 1/1/00
    now level 1-9 -- Ragnarok II 4/10/2000
    Appears to be broken--the quest is to take nectar to the Keep Master in Lytelthorpe, and he will give you a key to the rest of the dungeon. The nectar is behind the locked door, though. -- Ander the Quick 5/28/2000
    No, Ander it's not broken. I just went in there, and the nectar is in the same chest where it's always been, not behind the locked door. If the chest is empty, you just gotta wait for it to respawn, like any other camped dungeon. :) -- Niten Kensei 6/14/2000
    Now level 1-20; home of the Town Stamp (at the beginning near the exit portal between the rocks). Nice newbie dungeon to level & do a quest at the same time. -- Kara Gandharvi 1/8/2001 !139,Lytelthorpe Open Space Temple,Interest,2.8N, 46.5E,7/30/1999,28,465,False,A large, outdoor temple outside of Lytelthorpe.
    A great hunting ground for mages or archers levels 5 thru 15... Several good monster spawns (8 thru 14) within range--you can safely lure them in and pick 'em off from the Temple platform... -- adamblast 3/17/2002 !140,North Lytelthorpe,Lifestone,2.3N, 51.7E,7/30/1999,23,517,False, !141,Lytelthorpe to Rithwic,Portal,2.3N, 52.0E,7/30/1999,23,520,False,Drops out at 9.3N, 58.9E
    Now drops out at 9.9N, 59.1E -- Habidakus 9/21/2000 !142,South Holtberg Lifestone,Lifestone,39.5N, 33.3E,8/1/1999,395,333,False, !143,Rithwic,Town,10.6N, 58.3E,8/1/1999,106,583,False,
    Nice town to start off in. Good hunting, drudges, bandies, wasps, reedsharks, just North of town. Weaponsmith buys at 100% value! -- Fistandantillus 4/1/2000
    You forgot Eastham beach, just follow road across river get to eastham good hunting -- ... ........... 12/3/2000 !144,Mt. Alphus,Interest,20.0N, 17.1E,8/1/1999,200,171,False,The mountain of great interest -- Polecat 8/1/99
    -- Mt. Alphus 2/20/2001 !145,Mt. Alphus to South Zabool,Portal,19.7N, 17.8E,8/1/1999,197,178,False,Drops out at 20.5N, 18.1E !146,Mt. Alphus to Mountain Base,Portal,19.3N, 17.6E,8/1/1999,193,176,False,Drops out at 19.6N, 17.0E -- Larce Mantoll 10/5/2000 !147,Mt Alphus to Alpine Valley,Portal,19.6N, 16.9E,8/1/1999,196,169,False,Drops out at 19.7N, 15.7E !148,Mt. Alphus Tower,Interest,20.0N, 17.1E,8/1/1999,200,171,False,Nice view...
    -- Mt. Alphus 2/20/2001 !149,Obsidian Enchantress,Shop,40.8N, 32.6E,8/1/1999,408,326,False,Obsidian Enchantress enchants 'certain' (whatever that means) obsidian crafted items for you.
    Verified 11/2/1999. -- Dunc 11/2/99
    Gives you an Obsidian Crown or Ring in return for an Obsidian Sphere(for Crown) or an Obsidian Jewel (for ring) -- Critical Hit 5/7/2000 !150,Glenden Wood,Town,29.7N, 27.2E,8/3/1999,297,272,False, Very Popular town. Lotsa armor & weapons in the shops--better than Holtberg IMHO. -- Iceon 9/17/99
    Not sure about the armour and weapons part. Everytime I have been there, nothing good is in the shops execept for an occasional Ice Tachi -- Xoran II 2/25/2000
    Components are at base price here, up to Silver scarabs and up to Moderate Mana Charges. Long run from Holt, semilong run from Hilltop. -- Garfield Bond 8/5/2000
    Halfway Portal from Holt -> Gledon - at 36.7N on the Road Turn Due West the Portal is about 15 Seconds Run -- Reslk lvl30 8/16/2000
    This might be the best place to call home in Dereth. Plenty of decent weapons and armor to buy. Archmage sell scarabs up to silver, and tapers are cheap at 28 pyreals. Lifestone in town (!), plus a lifestone at each outpost, east and west of town.Easy to powerlevel to level 5 in 30 minutes because the countryside is loaded with monsters. Create your character in Holtburg and run him to the portal at 36.7N, 29.1E. Many friendly people; easy to get a portal opened to almost anywhere in Dereth. -- Happy Spellmore 4/27/2001
    Hmm....with the June update moderate mana charges are now 2,550 pyreals amd tapers are 43 pyreals! This place has alreadt lost some population. Too bad. -- Happy Spellmore 6/16/2001 !152,Peddler and Cow,Shop,32.6N, 55.0E,8/4/1999,326,550,False,Sells food and sacks, outside of Arwic.
    There is a lifestone here as well. -- Dunc 9/16/99
    He's actually labeled as "Farmer" and not "Peddler -- Jaz 12/10/2001 !154,Arwic,Town,33.6N, 56.8E,8/4/1999,336,568,False,Alluvian town (on map) with lots of ruins surrounding it.
    According to my survey, Arwic is the best place to purchase Mana charges. -- Stick 10/13/99
    No longer the place to buy mana stones, or any other component, they moved the mage just out of town and increased the prices for all he sells, a discouraging event to be sure -- Mormagoth 2/20/2000
    Good base town to go hunting the local wildlife. Plenty of portals to other towns and some good dungeons close by (one in the town itself). You can normally find good weapons and armor at the Smithies or the General Store. Portal storms still pretty regular here but no where near as bad as before the Feb 2000 patch. -- Laz al-Farah 3/5/2000
    Nothing in the center of town anymore except a huge smoking crater. All the shopkeepers within the blast radius have moved either south or west of town. Tou-tou portal has moved as well. If you had mules logged here, prepare for them to die when you first log back in... the ground is about 50 feet lower than it used to be. The burning cow is a nice touch. -- ShaunaEyebright 9/12/2000
    Nothing lasts forever, unfortunately. -- Rimgar 9/17/2000
    Post nuke(sept 2000 update)the arwic mage shop has prices so outragious its scarey. Aviod buying comp's here. The othio collector still exsists he is south of town behind a barn. Most ppl now go to Qal to trade however Qal is pure portal storms because of this. May I suggest everyone desireing to trade goods go to the Qal meeting hall rather than the town itself? Isn't this the point of the meeting halls after all? -- Dark Man - Sol 10/3/2000
    As mentioned, Arwic is now one of the towns that is one huge giant crater. Foundations are scattered around and nearby there is a spinning shadow spire. -- Garfield Bond 10/14/2000
    The Shadow Spire is at 33.9N 56.5E and the flaming cow is now a decomposing cow, complete with flies. -- Garfield Bond 10/22/2000 !155,Rithwic Lifestone,Lifestone,11.2N, 59.4E,8/5/1999,112,594,False, Correct 10/10/99 -- Nether 10/10/99 !156,Leather Crafter,Shop,11.3N, 61.5E,8/5/1999,113,615,False,Collects amoredillo, gromnie, reedshark, and mattekar hides and will make things for you.
    Right off the road to Eastham before the first orchard and filo's doom -- Slash 9/28/2000 !157,Lugian Fort,Interest,57.8S, 18.0E,8/5/1999,-578,180,False,They're big. They're bad. And there's a lot of them! Good treasure if you can survive...
    One of the nastiest areas I've seen. Surrounded by tons of skels of numerous types and sprinkled with dillos, golems, and various other baddies. Bring a small army with you as we did nothin but run for our lives. -- Cieran 12/25/99
    Great place for 3 or 4 20+ guys.stuff around fort is not as bad as above poster makes it sound but makes it hard to run away if you have to. -- Sega Slayer 12/1/2000
    Monsters in the are now Dolls, dune reavers, silt lurkers, and skeletons with the occasional dread mu-miyah. -- Yellowbeard 6/8/2001
    Monters in the fort are still Lugians, and it's still a fun place to take down. -- Doc Feelgood 2/28/2002 !158,Lugian Outpost,Dungeon,80.6S, 18.1E,8/5/1999,-806,181,False,What more can I say?
    One of two Lugian Outposts...there are generally only 4 Lugians at any one time in this very small dungeon. -- Min Donner 9/15/99
    Usually a shield that spawns every 5 mins there. -- Puncture 4/26/2000
    Lots of twisty tunnels...could be dangerous with lugians in a closed space. Lithos and Laigos lugians right when you enter. Not crowded...no one else was there! -- Zenaph 6/3/2000
    Very uncamped due to the logn run from the nearest lifestone. Nice hunting outside while the lugians respawn. Everything from low drudges to lugians, coppers, matties. The mountain fortress is also nearby if you run out of other stuff. The entrance is safe, the exit is not. -- War Mongress 2/26/2001 !159,Zaikhal,Town,13.7N, 0.6E,8/5/1999,137,6,False, Quiet town, few players, no portal storms. Has weapon/armorer, archmage, healer, jeweler, sage, grocer, tavern, leather crafter, ivory crafter and a stone collector. Mostly lvl 12-20 players due to lvl of most nearby monsters and dungeons. -- Khrome-Khoran 9/18/99
    My favorite town. Really tranquil, sleepy place. An excellent starting point for the Crypt of Ashen Tears, Sylsfear, the Halls of Helm, a trek to Stonehold and the Moss Caves (but why would you want to go in there? Nothing!) -- Saffron Dusk 10/7/99
    Waht's a portal storm?? -- Not telling you 1/2/00
    Starting town for unarmed weapon quest.. -- Silverion 3/12/2000
    Starting point for many quests, including the Impious Staff. Is part of the Frore quest as well. In the AC backstory, this is the capitol of the Gharu'ndim people. -- Grim Fiddle 6/11/2000
    My home town. Nice quiet town, with all your basic needs. Perfect for vacationing :D. Beautiful countryside, with some average to good hunting. And if that isn't enough, it's got portal ties with Qalaba'r and Cragstone, which both eventually lead to Heiban-to. -- Rimgar 8/30/2000
    !160,Eastham,Town,17.6N, 63.4E,8/5/1999,176,634,False,
    GREAT PLCAE good beach for hunting, all tapers and good prices. Don't bother if you are solo and under 10th lvl, a group of 6th lvls or higher would be good here though, and watch out for the dungeons, I hear (and have seeen once) That they are really hard -- Cheiron Vale 1/2/00
    Solo here is just fine. It's where I sent my vassal (war/life) mage to work up from level 5 to level 9 so my mules could pledge to her. It took her about eight hours. Expect to kill a lot and die a lot, though. -- Vatec 1/21/00
    Low level should be careful here now. It used to be good to build a low level but ran into Vorous Shreths just a stones throw outside town as the crow flies to Rithwic -- Donknow 2/2/00
    Ever since the 7 March 2000 update, shadows have appeared in mass on the beach, and the wasp population has tripled. Couple this with the new, faster golemns, and sticky monster update, and this makes for one gouht place for levels 5-12 of any class. -- Collapsis 3/12/2000
    Hummm ... perhaps this is still evolving, immediatly after the update I saw shadows and a few golems but over the next day or so there were almost exclusively azure grommies and blue wasps with little else. The beach is often crowded in places near town. This can be annoying for higher levels (8-15)and a blessing for lower levels (5-9). -- Dei Ray 3/13/2000
    Upstairs in the Weapon/Armor smith's shoppe is the metal crafter that makes Celdon ShadowHunter armor. -- The Spectre 5/23/2000
    Recently I have not seen more than one or two shadow children on the beach and they seem fairly unagressive and easy to avoid. Also if it is crowded just keep running up the beach. It usually gets a lot quieter -- OSrik. 7/4/2000
    The Aluvian mask-maker (added with Oct 2000) patch is here. He is upstairs, above the smith, where the shadow armorer was before. -- Balo 10/19/2000
    Personally i think if your a mage or an archer, lvl 1, it is an excellent power lvl, just remember, if your that low of a char your going to die a lot. don't get armor just use newbie non drop stuff and u should level fast. i did it fairly nicely. -- Pokin 12/3/2000
    VERY NICE and POPULAR place.always camped. good for lv 1-10 players. Request for high-level buffs and subways are 90% answered. Patrons love to drop their vassals here. the mana charges for more expensive than before. -- Excouler 6/24/2001
    With the June patch the prices here have been incresed. At the same time the shopkeeper's buying price is also better so it evens out. I really don't suggest comming here to level up if it is your first character, because you will be missing out on alot of newbie content you can only expirence at low levels. All in all, a good place for level 1-8 to powerlevel, but after that there are better places to go for xp (like Qalaba'r or Al-Jalima). The point of interest here would be Eastham Beach. All in all a good town. -- Homer the Wise 6/25/2001
    Home to the King's Helm mask maker Alexander the Deft. Give him a Virindi Mask and he will make you a King's Helm (fat guy mask) AL 230 Dagger mastery IV aluvian only dagger 180+ -- Chryon 7/7/2001
    On Morningthaw Jitin Knights meet in the meeting hall every Friday 5:30 PST, please come and join us. Also we hold daily quests if you are interested in joining us just show up at the meeting hall at 5:30PST -- BuffDaddy -MT 8/27/2001
    Celdon Shadowhunter Armor crafter now located at the lifestone near town. -- Nocturne [LC] 9/3/2001
    Thing have changed at Eastham beach. The drudges have moved away from the pillar and closer to the beach. There are 2 Ivory Grommies! Also encountered Scion Mites. Encountered water and mud golems closer to where most people enter the beach from town. -- Yukitora - [TD] 9/18/2001 !161,Samsur,Town,2.9S, 19.5E,8/5/1999,-29,195,False, Good starting town. Lots of dungeons of various levels nearby and a full range of shops. Usually not very crowded. -- Khrome-Khoran 9/19/99
    best town in the game -- dagger mcgee 9/24/2000
    For some reason Samsur is all but abandoned on Solclaim. It has become a ghost town. You therefore have all of it's amenities to yourself, such as the drudge and skeleton towers and Binar dungeon. A good starting town, but sadly, a very lonely place to be lately. -- Jann 9/29/2000
    Good analysis! Gotta wonder why this is so. I've rolled n00bs in Samsur since the beta, and with the huge variety of attractions nearby the enterprising soloist or group can easily make 17 levels around Samsur alone. 3 n00b dungeons nearby, all are excellent! For a solo player who enjoys solitude and a sense of adventure, or a group of lower-levels looking for uncrowded fun, Samsur is THE place. -- Hu Pong 11/2/2000
    There is a nice spot near Samsur that is great for low to low-mid level hunting. It's got a wilderness vendor, lifestone, and nice variety of hunting out there, ranging from Drudges to Gromnies, Armoredillos, Skeletons, and the occasional Broken Fragment. Also, it's close to the East Outpost, so if you're a mage, and you're low on components, town is just a portal hop away (quick note on that: Samsur is the only starting town that has a portal loop between it's advocate towers. Nice touch there, but why not in other towns?). Anyways, I think this place is called "Samburbs" in the database. It's a great place to hunt in the low levels. Sad how this place is pretty well deserted, though. It's a great starter town. -- Duress 11/26/00 11/26/2000 !162,Yaraq,Town,21.5S, 1.6W,8/5/1999,-215,-16,False,BAD PRICES!! a starter town, has some good hunting but is a rip off as for the town and shops, if you don't mind losing a bunch of maney it is a gtreat place -- Cheiron Vale 1/2/00
    With the exception of the mage. According to my study, the mage--who does not sell tapers-- sells all other components and magic items at the lowest prices anywhere (matching the other towns in the Yaraq-Samsur-AlArqas-Holtburg-Rithwic-Lytelthorpe portal loop). That town loop also has tiny mana charges for the lowest price anywhere, and with the exception of Lytel, buys your magic stuff for the highest prices in civilized Dereth. -- Zimbalt Cac 3/23/2000
    Correction: In that portal town loop, Al-Arqas also buys for lower tahn the other towns. Sells stuff for the same low prices, however. So: Yaraq-Samsur-Holtburg-Rithwic buys your magic stuff for prices second to Teth. The above towns, plus Al-Arqas and Lytelthorpe, sells comps and magic stuff for the lowest prices anywhere (matching Eastham, Glendon Woods and the master mages). All of the above, excepting Rithwic, GW and Eastham, sell tiny mana charges (50 size) for the lowest prices anywhere. GW and Eastham have small charges (100 size) for a slightly better price (50p) than 2 tinys from the other towns. Only Lytelthorpe, Eastham and Glendon Woods have tapers and scarabs above lead, though. (Zimbalt--Z Cac's other character) -- Zimbalt 5/18/2000
    On the newbie-town portal loop, the Yaraq jeweler pays the most. -- Ling Sit-Sit 8/2/2000
    Skelton Warriors, Stony Dillos, Silt Lurkers and other things a newbie won't want to play with just a 2 min run west or south of town. -- Homer the Wise 6/25/2001 !163,Tufa,Town,14.2S, 5.4E,8/5/1999,-142,54,False,Place where you can buy almost all the spell componets, they have all the tapers, but missing the final 2 scarabs -- John the Strong 9/27/99
    A town, center for ghrun Dim -- TKM 12/7/99
    Also great for cooking and a rock collector, great place and good money compared to it's naboring town Yaraq (see what I said about Yaraq) great hunting on the way there as well, watch out for Hunter Streth and Low lvl skeltons -- Cheiron Vale 1/2/00
    No one sells any spell components or tapers in this town any more. -- Killindil 3/28/2000
    Nice little town. There IS a mage shop here and it is one of the best I've seen. Has some of the best prices for Mana charges! -- Gonj The Unjust 3/30/2000
    The fletcher in this town is good, too. He sells blunt, AP and broadhead arrows. -- Doc Feelgood 4/25/2000
    Alas, the fletcher only sells Armor Piercing now. -- Truthsayer 6/10/2000
    Has Alchemy Supplies and Lockpicks of all qualities. -- Khaos 8/29/2000
    Tufa is no longer. Now a giant crater destroyed by shadow spires. 3 Spires still loom above it. Electricity randomly erupts from the ground. A waterfull now runs through the center of the crater with a black fog that does dmg to you. Also, the new Spider creatures spawn in the cratet, but only every 30+ minutes. -- T-Bird (HG) 9/12/2000
    The pit spawns a group of shadows and children and a spider - kill the spider and you get the following message "The Grievver collapses at Megachiroptera's feet with a sickening wet sound! Moaning in pain the other shadow-spawn collapse. The steaming wreckage of Tufa is quiet, for the moment." when you examine the corpses of the shadows they are killed by "misadventure" -- Megachiroptera 9/16/2000
    Tufa is back to being a full service town. There are some side effects. The merchants are scattered, and some (like the bowyer) have much reduced selections. Second cheapest source of healing kits I know of (so far only Cragstone has cheaper kits). The Tailor is decent, there is a trader with Peerless lockpicks and the mage still has a good selection of comps including the level 1-4 scarabs and all the tapers (38 pyreels each as of today). Unfortunately the mage pays only 50% - Sell your magic stuff in Yaraq and get 100% instead. Stone Collector and Ivory Crafter seem to be gone. Also the Shadow Spires have dispersed. -- Maglor Daefalas 11/4/2000
    Ya-Bint-Al-Hawa tells you, "There are healing kits even more potent than the ones dropped mainly by Lugians. The Zharalim have recently uncovered lore that enables them to treat these kits in order to make them more potent. If you trade me a memnosyne fragment, I will reward you in turn, depending on the quality of the fragment." -- Sixfingers 3/21/2001 !164,Old Yanshi,Interest,12.7S, 46.4E,8/5/1999,-127,464,False, Great rock in the middle of town. -- l 10/26/99
    For starting players short on funds, this is one of the best starter towns. Check out the left-side smith when you have things to sell :). -- Zimbalt Cac 3/23/2000
    In the newbie-town portal loop, Yanshi healer has the best prices for health draughts. Smith (Nu Sha) buys for 100%, sells for 110%. -- Ling Sit-Sit 8/2/2000
    Town was destroyed posted a point of interest to replace this. -- Zen Tek Ken 6/25/2003 !165,Dryreach,Town,8.1S, 73.1E,8/5/1999,-81,731,False,Warning! Gates lock at dusk...
    Be prepared for 20+ Tumeroks just outside of town. -- Manxer 9/29/99
    actually, gates remain locked round the clock. I camped for one full day/night cycle..they never opened or became unlocked. -- Grainger 11/16/99
    Get the gate key from a man in East Rithwic hiding under the stairs at the pub -- Weezl 11/16/99
    You can also buy the key from the Weary Old Man in Eastham -- Ari 12/5/99
    Inside the town you can get a parchment with directions to help you find Sir Joffre's Party. There is also a tower guarded by Tumeroks due north of the town. I didn't go in though, as we had already lost two members of our party. Many Tumerok warriors. Recommend lvl 18+ fighters or 15+ mages -- Ten Miles High 1/4/00
    Smith buys weapons and armour at >100%, Jeweller buys at good prices also. Make a small fortune selling the junk you'd normally not bother picking up. -- Ylyrra 5/2/2000
    Where is this parchment for Joffre's party? I can't seem to find it. More details greatly appreciated. -- Davros 9/14/2000
    If you plan to stay in Dryreach for any period of time bring a lockpicker or several keys, as each key is only good for three uses and the loot around here is very heavy. You will use your key up very quickly, and just because there is another player inside the city doesn not mean that he will open the doors for you. -- Jann 9/30/2000 !166,Al-Arqas,Town,31.3S, 13.6E,8/5/1999,-313,136,False,
    Hind end of Dereth. There is nothing here other than the starter town stuff. Just pass on through. -- Gune 12/14/99
    Ghura'ndim Mage shop near here. gold and pyreal scarabs and gharu'ndim master robes.about 11k's N and 3k's W 6/6/2000
    Gharun'dim town out on the ass-end of nowhere. Very nice if you like peace and quiet. I've spent a lot time here, and you can go hours without seeing anybody come through town. Great place to switch gear to and from your Mule without worrying about someone coming along and snagging it. -- Kitab al-Azif 10/23/2000
    No more spire, looks like they moved out, good thing too ;) -- Pokin Al-Aroun 12/3/2000
    If you are on a Stamped Letter's Quest, then go visit society representative Jilsaya bint Dah at the jewelers (31.3S, 13.5E) -- Sis. Immacolata 1/14/2001
    New carving tool for sale here. Probably for locksmith. For use on Vrinidi artifacts and Golem Hearts! ;) 3/21/2001
    Last Entry by... -- Sixfingers 3/21/2001
    Beware---monsters will follow you into the archmage shop! -- Happy Spellmore 4/27/2001 !167,Uziz,Town,25.6S, 28.3E,8/5/1999,-256,283,False, Monsters spawn fairly quickly. Lots of Drudges, Skeletons, Shreths, Armadillos, and Gromies nearby. Highly recommended that you fight in groups if below lvl 10 when facing the harder monsters since monsters respawn rapidly. -- Cascadex 9/29/99 A merchant in "the mall" sells superb and peerless lockpicks. -- Doc Feelgood 2/13/00
    Picturesque Gharu town nestled in the Derethian equivalent of the Superstitions. Lovely area; some very good hunting in the rolling hills nearby. You will typically have all the town's amenities to yourself; Grievous Vault is nearby. -- Hu Pong 12/24/2000 !168,Sawato,Town,28.7S, 59.3E,8/5/1999,-287,593,False, IMO don't bother going here. Beatuiful place, nothing that matters. Between it and Shoushi though, is a BEAUTIFUL mountain, shaped like a man from above. -- Adren 9/18/99
    All basic stores here. Close to swamp ruin,full of mudlurks and barkers,couple shamans. -- PizzaFiend 1/14/00
    The only reason to go to this smelly swamp town is to get blunt arrowheads, which come in handy for direlands hunting. 1/19/00
    Hear, hear, one of the worst laid out places on the map. Bad news monsters in the trackless swamps north, and a lifestone that's halfway to enternity heading south. I left two corpses in those swamps just trying to get into town from the north. -- Doc Feelgood 2/15/00
    A good reason to go here: it sells basic stock Yoroi armor for the lowest prices anywhere. For example, basic AL 80 Yoroi leggings, which cost 1788 in Mayoi and 2145 in the Hebian armorer sell here for 1645 (as of this date). Other Yoroi-type basic stock armor pieces are similarly low priced. So if you are like me and like checking out unknown areas in armor that is not a problem to lose (coming back with your good stuff once you know you can handle it), here is the place to get basic Yoroi stuff. Its also not a problem to get to...run NW from Shoushi on the road that passes the GMG. Not hard at all. -- Zimbalt 5/18/2000
    I liked Sawato, The swamp can be a pain but there is a life stone with a Mage to thee North as well as a Mosswart Tower that holds mudlurks, barkers, and a shaman. If you head North through the swamp and into the mountains you can find another lifestone. In the mountains there is a mosswart Chief and many other good monsters. -- Mojo'Risen 5/26/2000
    My opinion of Sawato has improved since my previous entry. Lifestones are now close by both east and northwest, the mage shop has low prices, there is a trophy smith and a wing collector, I can use blunt arrowheads, and it's close to the Sho Roadside exit point. -- Doc Feelgood 6/10/2000
    If you want blunt arrowheads (and you do!), this is the place to get them. -- Keef the Thief 12/8/2000
    If you're looking for plants with which to dye your armor red, the swamps to the west are a great place to find them. -- Sixfingers 12/10/2000
    The mage here now sells plat, pyreal, and gold scarabs. -- Xarion of MT 3/5/2001
    Casino nearby, It should be a boom town soon. I prefer heb for a bse though but I think I may temporarily Move to Sawato. -- Satsujinki 4/26/2001
    Also home to the Ogre Mask maker named Tsua Kagemata as of 7/7/01 give him a Virindi mask and he'll give you an Ogre mask (AL 220 UA IV sho only UC 180) -- Chryon 7/7/2001 !170,Drudge Nest,Dungeon,11.0N, 57.5E,8/5/1999,110,575,False,Rated very cheesy...
    3 skulkers and 1 sneaker at most. Should be tough... -- Sithlore 10/6/99
    Lvls 1-5 only -- Big Red - (FF) 5/10/2000 !171,Arwic Beach House,Interest,17.9N, 65.2E,8/6/1999,179,652,False,Empty and a good log out point
    Should be changed to Eastham Beach house since its near eastham, not arwic -- Yakana 5/12/2000
    Houses like that one are dotted along the beach, and provide places to rest, log off, or escape. There's a lot more than one. -- Liao Allard 6/2/2000 !172,Hebian-To,Town,39.1S, 83.2E,8/6/1999,-391,832,False, Good lvl 3 to 10 area, the area just across the river is good hunting. Lots of drudges, mosswarts, and variety of shreaths. -- Asalan 9/19/99
    Best prices on mana charges I have seen -- Jann 9/29/2000
    Fair prices, but not the best. For moderate and small charges (what Hebian has), both Eastham and Glendon Woods have the best prices. Moderate in Heb (bungalow mage): 1995p. Moderate in GW and Eastham: 1650p. High and Great charges are available at all 3 of the master mages in Dereth, and work out to be the best cost-per-mana, if your items can hold 500 (high) or 1000 (great) mana a shot. -- Zimbalt 10/15/2000
    Tailor pays full value, for you shirt accumulators. -- Ognam 11/15/2000
    The Mage store carries peas, although they are cheaper in Mayoi. -- Tressia 2/1/2001
    A great town with links to Qalaba'r and Cragstone. Smack in the middle of Nanto and Shoushi. Fully funcional town, has a Virindi Gem Collector. Sell rate is 90%. -- Nocturne [LC] 9/3/2001 !173,Baishi,Town,49.5S, 62.5E,8/6/1999,-495,625,False,Some one whos been here say something about it, besides what I can say: It's on the map -- Cheiron Vale 1/2/00
    Well, ya know... That is about all there is to say. The tower for the Accursed Halls Staging area is here. The only thing that is special is that the tower is good exp for mages. Also found a few Acid Sifli around here. -- Exar 2/1/00
    You can buy Frog Crotch Arrow heads here as well, from the Bowyer -- K'k,ul, K'Tuul 2/20/2000
    Also sells basic stock Yoroi armor for the second lowest prices in Dereth...second to Sawato. Not much of a difference either...AL 80 basic Yoroi legs which cost 1645 in Sawato cost 1716 here (as of this date). -- Zimbalt 5/18/2000
    Good place to go for good metal armor. Accessible by road from Shoushi, there is a more dangerous shortcut from Lin through the mountains. -- anonymous 6/10/2000
    Has a wing collector and leather crafter. Thoroughly mediocre prices; not a very good place to buy or sell. It is, however, a very good area to hunt for levels around 18-24. Around the mountains you can find most every type of monster, but especially mattekars (all types), lugians (from laigos to gigas), grommies (ivory, azure, and ash), and golems (mud, wood, limestone, ice, sandstone, granite, diamond). Also keep an eye out for shadows, zefirs, shreth, armoredillos, (and at the lower end of the monster scale) mosswarts, and banderlings. If you're looking for mattie horns, lugian sinew, pyreal motes, or just about any type of hide, this is a good place to look. -- Zyban 7/7/2000
    The comment about this being a poor place to buy and sell is mostly true, with one exception: this is the most inexpensive healer I've seen. For example: Excellent healing kit 550py. Stam elixir 165py. -- lordBrutish 9/3/2000
    A good healer, but not the best. The Qualabar one sells all items (including health & stamina elixirs) at cost. Good kit: 120p. In second place is the Cragstone healer. Good kit: 126p. In third place is Baishi. Good kit: 133p The peddler here sells all peddler-type goods (inclding basic arrows and the like) at cost. The smith sells at reasonable markup. The smith, peddler and jeweler all buy at a reasonable percentage. So its really not a bad place to do business. -- Zimbalt 10/15/2000
    Also on prices; Bowyer sells a Shoyumi for only 800 pyreals...can turn around and sell it in Ayan Baqur for 1,200 pyreals. Easy money -- Anon. 11/29/2000
    Baishi is a great place for any cooks wanting to churn out hearty hot kimich. The tavern sells kimchi for 4p a bowl, saving you a bit of time, and the spice merchant sells hotsauce! Mmmmm, hearty mana kimchi... -- Fistandantillus 1/28/2001
    There is a group of cottages around 48.2S 51.3E, no name yet for the comunity but it's close to the femalian quest dungeon. -- Warcry The Fear 12/30/2001 !175,Mayoi,Town,61.6S, 82.0E,8/6/1999,-616,820,False, Home of the Incredible Blacksmith of Lag. Takes a while for the shopping window to come up, but the selection is incredible due to the nearby South Direlands Portal -- Valis 9/26/99
    the black smith has been fixed so its not so bad anymore -- s 12/5/99
    Small, hard to get to, should be atleast 7th lvl to try, Drudges and Low lvl streth-Mongoas on the route from shoushi -- Cheiron Vale 1/2/00
    7th level my foot. I've done it at 3rd level. You just need to stick to the road. If you can outrun a group of drudges you can get here easily. -- Mycroft999 1/4/00
    There is a portal from shoushi to Nanto then you can run south from nanto. I have made the trip as a lvl 1 mage and it is not that difficult. Another bonus about this place is the mage tower down the beach has very low prices and is very popular with mages. -- Laitly Crestfie 2/13/00
    Excellent hunting from level 5-20, with great transitions from lowly Drudges to Grommies and Water Golems to Amploth Lugians to even Shadow Liutenants being sighted not give minutes from town. Spectacular beachfront property, to boot. -- anony 6/10/2000
    I would just like to note that the Prices at the mage shop are not low, bu actually rather high. For mana stones at least... -- Ganzor 6/21/2000
    The mage tower close to town has crappy prices, but the one farther down the beach south and east has decent (10% markup) prices, worth the extra 2 minute run -- Serafin 8/4/2000
    Bowyer sells Armor Piercing arrowheads. Worth a trip if you have an alchemist/fletcher -- Jann 9/29/2000
    Good hunting but good and crowded too. If you don't like to run into too many people while out adventuring, Mayoi is probably not the best choice of hunting spots; try some of the Gharu towns out west which are virtually deserted. -- Hu Pong 11/2/2000 !176,Qalaba'r,Town,74.4S, 19.3E,8/6/1999,-744,193,False, Nice town for 8-15 Level people. Two very popular camping sites nearby. -- Kit the Arrow 9/28/99
    I'd say they're a little too popular - lag is terrible -- hopeful 11/9/99
    LAG! You can't beleive it! 36,000,000ms lag! I portaled to hebian-to and got down to 380ms :P Not so popular town since anti-mage update -- Unikz 11/24/99
    The above person is incorrect... It is not anti-mage you just have to know what spell to use.... Silly Newbie -- Quadif 11/24/99
    There is very little lag in this town and there are not many people here, ever. -- Yasiv 2/25/2000
    There is only shop wich buys weapons for 100% of value and also here is a leather crafter and trophy smith. -- Silverion DD 3/12/2000
    Yasiv likely meant his comment as a joke, but for folks who have not been here before, here is some factual info. It ranks with Arwic, Teth and Hebian-To as one of the busiest towns on the map. Portal Storm Central. Since the last update, PSs are not as frequent, but its still a possibility. Along with the masses of high level people and good area hunting comes excellent selection for armor, jewelery, weapons and magic items. Along with people wanting to trade good stuff virtually all the time. Be warned though: the weapons at the weaponsmith sell for 2X value. Jewelry is also pricey. Armor and magic items are more reasonably priced. And like Silverion DD said, the weaponsmith buys for full value. Rare among civilized towns--Yanshi is the only other place that does so. A fine spot. -- Zimbalt Cac 3/23/2000
    The above post is very accurate information. I am ALWAYS in Qalabar and I get portal storm warnings all the time, but am never actually portaled away. If you are trading here, watch for the thieves, this is one of their favorite towns to scam people in. Two Lugian Posts are up the road north of town. Good place to come to for almost any purpose. -- Morheru 4/20/2000
    Addition: the notes Fistandantillus made about Rithwic are correct; in addition to Yanshi and here, the Rithwic weaponsmith in the inner town circle (not by the bridge) also buys weapons at 100% value. So its 3 places on the civilized side that do so. -- Zimbalt 5/31/2000
    With the nukeing of Arwic (sept 2000 update) Qal has become trade central. May I suggest that everyone wishing to trade items take this to the meeting hall (74.6S 20.6E). Is this not the purpose of the halls? If EVERYONE went here to sell and buy then the rest of the the world could function without getting stormed out of town every 5 min. (yes last sat night i was stormed 3 times in like 20 min) -- Dark Man - Sol 10/3/2000
    It also should be noted that the Qal Healer sells a variety of potions for less than I've found anywhere else. I call it the Qalaba'r Kmart. 10/20/2000
    It should also be noted that noone ever gets portalled out of the meeting halls. Unfortunately the vendors cannot understand the difference between presence and interest. This town is also beginning to get very overpriced with people wanting motes for level 4 jewelery, shards for run of the mill mid level armor, etc. -- War Mongress 2/26/2001
    Qalaba'r is a great town to hunt near. There are gropus of undead and often those of the "colder" persuasion. The Lugian Citadel and Outposts are a short run away. There's potential to level here. There's also Abrafo, a bot who's very helpful. -- Jessta 6/19/2003 !177,Fort Tethana,Lifestone,1.0N, 70.7W,8/6/1999,10,-707,False,This is in Fort Tethana (the walled town) in the middle of the direlands
    Lifestone has been moved from here. -- Xonin 11/18/99
    Lifestone is just outside the front gate, down the hill. -- Stu 1/1/00
    Big Crowded place, cool architecture. Tall towers with good views of the surrounding landscape. Supposedly good items to buy, though I haven't looked myself, and with the many amount of people, good place to sell/trade things. An uncrowded corner has rat spawn in it. One warning, however. When I first entered, I found my computer freezing up big time. This is when I discovered the rat infested corner. This is also when I discovered that I could change my video settings to make my framerate faster. This is the only place I've ever experienced such horrible framerate with those settings. -- Rimgar 8/30/2000 !178,Direlands Lifestone,Lifestone,10.2N, 56.4W,8/6/1999,102,-564,False,
    Next to the Mountain Halls dungeon with a nice, relatively safe, tower near by. -- Polecat 12/10/99 !180,Dungeon Gallery Tower Portal,Dungeon,10.7N, 56.8E,8/7/1999,107,568,False,This portal is restricted to levels 1-10. Wouldn't recommend a level 1 goes in alone since the drudges will gang up on you.
    Drudges ganging up on you? I went through what I think is the whole place, and did so for about 10 minutes, and I only found a robber, and a few sneakers on the upper levels. Either this place has a horrible respawn, or it is simply a boring dungeon -- Rimgar 3/7/2000
    Ever since I found a Life amstery 2 orb and some good magic jewlery off the robber, I come back whenever I'm in Rithwic. Also the room near robber spawns a tart apple (saved my ass a bunch of times) -- Ki 3/13/2000
    Respawn rate is terrible. Drudges jump down at you when you enter, but take a long,long time to respawn -- Ragnarok II 4/10/2000
    I am sorry to say that in my opinion, this is one of the worst places I have ever been. Although is is a lev 1-10 dungeon, I went in as lev 4 with a lev 2 chr, we did it VERY quickly, got board and left. Not worth the waste of time - there are far better places to get experiance in Rithwic - go to Rithwic Crypt for example. -- Flibble 6/6/2000
    I wouldn't suggest a lvl 1 going in there, but it's not really that tough. I went in there at lvl 6 and solo'ed the tower, cleaning it out in under 10 minutes. Talk about a disappointment. -- Himura of TD 11/4/2000 !181,Eastham Outdoor Altar,Interest,16.5N, 63.6E,8/8/1999,165,636,False,
    Very nice and tranquil. -- Polecat 9/14/99 !182,Rithwic Lifestone,Lifestone,10.4N, 61.4E,8/8/1999,104,614,False,
    hmm not sure which of these 3 stones is the one near the portal to shoushi, But for those who fight near shoushi (either the grotto or out in the woods with the banderlings) the Rithwic stone is accually closer to town then either Shoushi outpost stone! it drops you on the hill near the Grotto portal. -- Dryctor Ben Rei 1/16/00
    Its not this one. This LS is near the East Rithwic Outpost. The LS near the Shoushi portal is listed correctly here at 11.2N 59.4E -- Zimbalt Cac 3/29/2000 !183,Rithwic to Lytelthorpe,Portal,9.5N, 60.0E,8/8/1999,95,600,False,Drops out at 1.3N, 51.7E
    Now drops out at 1.9N, 51.9E -- Habidakus 9/21/2000 !184,Shoushi to Nanto,Portal,32.3S, 71.7E,8/8/1999,-323,717,False,Drops out at 51.5S, 81.3E
    Now it drops out at 51.0S, 81.7E -- Habidakus 9/21/2000 !187,Twin Springs,Interest,52.5S, 80.7E,8/8/1999,-525,807,False,A couple of huge springs that exit into nowhere around Nanto... !188,Nanto to Yanshi,Portal,52.7S, 80.3E,8/8/1999,-527,803,False,Drops out at 13.1S, 46.9E !189,A Ruin (Yanshi),Dungeon,13.0S, 47.3E,8/8/1999,-130,473,False,Drudges (Skulkers, Sneakers, and Slinkers) and a couple Red Wasps. One chest, no locked doors. Very small. No level restriction. -- Kagete 1/12/00 !190,Yanshi Lifestone,Lifestone,12.8S, 45.1E,8/8/1999,-128,451,False, Not there 10/9/99 -- Nether 10/9/99
    Correct coords are 12.8S 45.1E dated 10/9/99 -- Nether 10/9/99
    Updated the entry to reflect the new coords. -- Polecat 10/9/99 !193,Yaraq to Al-Arqas,Portal,22.8S, 0.7W,8/8/1999,-228,-7,False,Drops out at 31.5S, 12.5E. Take a good look at the surrounding pillars and what you think that may mean…
    Now drops out at 31.0S, 12.7E -- Habidakus 9/21/2000 !194,Desert Ruin,Dungeon,31.8S, 15.9E,8/8/1999,-318,159,False,For levels 1 to 6.
    This is a welcome letter quest dungoen. The goal is to find Dai Yan's "writtings". You need Ven's Key to procede. -- Lee Critmad 2/5/00 !195,Abandoned Shops,Dungeon,32.4S, 12.7E,8/8/1999,-324,127,False,Levels 1 to 6
    Once you have completed the Unfinished Temple quest you will be given a key to open a door inside the shops. Yet another quest item is here. If you have lockpick you can go down into the deepest portion of the dungeon to get some good treasure. -- Ra'id al-Jihad 2/16/00
    This is your basic newbie dungeon, filled with nothing but Drudges (that I can find, anyways). Like Al-Arqas itself, this dungeon gets almost no traffic. I've spent hours and hours and hours in here killing drudges by the score and I've only ever seen one other person in the dungeon at the same time as me. (This happened three seperate times, and the other person never stayed for long.) This makes it a fabulous place to switch stuff to and from your Mule, at least until your main character hits 7th level. Directly in front of you when you enter the dungeon is a ramp leading up. This takes you eventually to some rooms with Slinkers and Sneakers. Nothing else up here of interest, but good for XP when the Skulkers get too weak. If you're a real newbie (like I was) without a patron, this is a decent place to get money. When you enter the dungeon, the hallway to your right contains 4 rooms with 5 drudge skulkers among them. The 2nd and 3rd rooms on the right-hand side will periodically spawn a total of 3 cabbages, which can be sold back to the Grocer in Al-Arqas for slightly more than 10p per cabbage . (1 cabbage is 10p. 15 cabbages is 152p.) Between the cabbages and the other food you get off the drudges, you can get 500p or so easy when you head back to town. Down the left-hand hallway are 3 rooms with 3 Drudges. The first room on your right has one Skulker, but he's behind a closed door. The 2nd room on your right has a 4th-level Drudge Slinker in addition to the usual Drudge Skulker. Once you can take these two out, there's an unlocked chest in the room that will usually have some combination of crude/plain healing kits and the occasional health/stamina/mana draught. Farther down the left hallway, there's a ramp that leads to the lower level of the dungeon. If you turn right at the bottom of the ramp, you will go down a hall, past a couple of rooms with one Slinker or Sneaker each, and eventually run up against a locked door that (apparently) can't be opened without lockpicks. As my character doesn't have the lockpicking skill, I don't know what's behind this door. If you take a left at the bottom of the stairs, you'll pass another couple of rooms, again with one Slinker or Sneaker each, and you'll find another locked door. This door can be opened by the key you get from completing the first two parts of the North Al-Arqas outpost newbie quest. In this room are two Drudges, one Prowler and one Skulker. Once you've dispatched these, you'll find a chest with "Distilled Ambrosia." This goes to the woman in the Jeweller's shop in Al-Arqas. Just before and to the left of this door is another hallway. This leads to a Slinker or Sneaker in the first room, and *3* Drudges (1 Prowler, 2 Slinkers/Sneakers) in the one just past it. Careful here, as four 4th level Drudges can take a while for a 5th-6th level character to kill, and there were a couple of times where I would finish off the fourth one just to have the first one respawn behind me and attack me again. If you can make it through this gauntlet, the 2nd room has a locked chest in it which (apparently) can only be opened with the Lockpicking skill. -- Kitab al-Azif 10/23/2000
    Now level 1-20; home of the Town Stamp (in the room of the exit portal). -- Kara Gandharvi 1/8/2001 !196,Al-Arqas to Samsur,Portal,32.6S, 14.4E,8/8/1999,-326,144,False,2.7S, 18.9EDrops out at 2.7S, 18.9E !197,Al-Arqas Lifestone,Lifestone,28.1S, 13.8E,8/8/1999,-281,138,False, !199,Stone Cathedral,Dungeon,34.4S, 70.4E,8/8/1999,-344,704,False,Found by Donovan. He's 6 and addicted to AC. ;) For Levels 1 to 6.
    drudges, drudges and more drudges. Constantly spawning. Good looting for a low level group (don't go alone). Get key from Oi-Tang (sp?) in Shoushi. -- Ralf 10/20/99
    one of 4 stones for shoushi starting quest is find here -- Silverion 12/3/99
    Stone of Compassion is here in final room -- Wang Mei-li 12/19/99
    The Stone of Compassion isn't in the final room. You get a key from Oi-Tong Ye by giving him the Stone of Humility, and he gives you a key to a room in the bottom of the Stone Cathedral, where you find some cider, which you give to this lady named Nen-Ai in the forest close by there. She then gives you the Stone of Compassion, or one of those stones. -- Rimgar 3/7/2000
    FYI: This is the same cider that is used in the Cove Apple Quest near Yaraq. Get your cider either place. -- Doc Feelgood 4/27/2001
    The above post is incorrect. In the dungeon, there is a "Perfectly Aged Apple Cider". This was a beta error which allowed newbies to gain hundreds of thousands of pyreals in short periods of time. It was corrected before retail aired. -- Nocturne, LC 4/6/2002 !200,Yaraq Drudge Tower,Interest,21.3S, 4.2W,8/9/1999,-213,-42,False,Drudge tower in Yaraq
    Levels 1-6 but unfortunately, the hill is usually guarded by 2 hunter shreths, 1 blood and a spiny dillo. -- Khrome-Khoran 9/19/99
    The Monstors on the hill cycle from day to day. I have seen sandstone golems, spiny and stony dillos, and skelitons but there may be more. -- Warbin 3/25/2000 !201,Under Cove Crypt Portal,Dungeon,21.5S, 4.1W,8/9/1999,-215,-41,False,You will need to go to the Yaraq drudge tower and push the button at the top to open the door to this portal, it is a level 5 or higher portal. Filled with skeletons and undead, great ambiance. Good for level 6-12 or so.
    I solo'd this dungeon at level 8. It helps to have a silver weapon of sorts, preferably a mace or warhammer. There is a Mud Golemn in a locked store room. The chest inside just has a couple gems of random type. Lots of Skeletons, and a zombie lower down. Not much as far as treasure goes. You'll actually get more loot from the drudges (about 8 of them of various types) in the tower. Nice atmosphere! Spooky! I rate it 7/10 -- Shin Kazama 11/16/99
    on thistledown the button to open door to dungeon not working as of 2/2/00 -- Rageson 2/3/00
    WARNING! Pushing button in Drudge Tower will open door but will also spawn 6-8 drudges (if not encountered already)near adventurer pushing switch. Lost a fellow Mage that way. Dungeon atmosphere is great! -- Dyrewolff 2/29/2000
    The button doesn't spawn the druges, you must have waited too long to push the button. 5/26/2000 !202,Roaming Bowyer,Shop,11.3N, 55.7E,8/10/1999,113,557,False,Buys and Sells Bows & Related Equpiment.
    Not just any "related equipment", but special arrows and quarrels you would normally need a fletcher to make :) -- Zimbalt Cac 2/15/00
    Special arrows means armor piercing. That's it, no bludge, slash, etc. -- Truthsayer 6/10/2000
    This guy used to sell arrows at 100%. As of the June Money fix he buys at 90% sells at 155%...:( -- Dark Man - Sol 6/20/2001 !203,Lytaway,Dungeon,52.6S, 86.7E,8/11/1999,-526,867,False,Levels 1-6
    Exit isn't close, but there was only one Slinker I had to run past to get to it so it's not that dangerous. At the bottom is a chest with no magic items. Next to the chest is a book that Inuo KonKou wants. He'll give you 5 healing tonics for it. There are some broken tapers, but I think I only got some pyreals(around 40 or so) for turning them in. -- Kagete 1/12/00
    I love this place as a low-level dungeon. Interesting architecture, it's split into lots of different levels, but each level is usually a large gallery or two. Skulkers and the one aforementioned Slinker up top, if you go down past the exit you'll get into Slinkers, Sneakers, and one or two Prowlers. -- Chi Domkwai 6/18/2000 !204,Nanto Lifestone,Lifestone,52.4S, 85.4E,8/11/1999,-524,854,False,Near tutorial dungeon !205,Old Warehouse,Dungeon,8.7N, 58.1E,8/11/1999,87,581,False,Levels 1-6
    Brentselle the collector's welecome letter quest. Inside the dungeon is Brentselle's Key which will open a chest containing a letter she wrote to Celcynd the Dour. If you take the letter to Celcynd (he resides in the bar in rithwic) he will give you a ring. If you take the ring back to Brentsella she will give you a a healing draught for 10 health. Give the Ring to Mindorla the collector in the east Rithwic outpost, however, and she will give you a potion of Healing for 25 heath. Because the key has 3 uses, you can rack up 3 potions earily in the game. -- Cuttler Strngmd 2/5/00
    Now part of Newbie Letter/stamp quest, the stamp is found near the entrance. No real danger here, Banderlings on 2nd Level -- Veronique 1/11/2001
    Dont forget to add that like all other stamp dungeons it is now 1-20 instead of 1-6 -- Hirokache 1/27/2001 !206,South Rithwic Lifestone,Lifestone,7.6N, 58.5E,8/11/1999,76,585,False, !207,South Rithwic Outpost,Town,7.6N, 58.4E,8/11/1999,76,584,False,Training town... !211,Daiklos,Dungeon,33.7N, 29.2E,8/13/1999,337,292,False,Levels 1-12
    Lots of drudge prowlers. -- anonymous 11/4/99
    Theres also some good magical shields and armor on the bottom level. Lich and lots of undead at the bottom. -- nemo 11/27/99
    If your below level 8 or so, I would reccomend going in with two or three people. Otherwise, the drudges here can over run you, as they aren't spaced that much. And you know drudges, they tend to call their families over whenever you take a swipe at 'em -- Rimgar 3/8/2000
    No longer has level restriction. Filled with Liches, Drudge Lurkers, Silver Rats, Skeleton Captains. Also chest and Runed chests as well. -- Broto McKilsey 6/16/2003 !212,Daiklos Wall,Interest,33.7N, 29.2E,8/13/1999,337,292,False,A quarter circle wall next to the dungeon portal where it gets its name. Due to the rich assortment of monsters, this is an excellant place for a mage to excercise their skills. !213,Lifestone,Lifestone,12.9S, 5.8E,8/13/1999,-129,58,False,
    near Tufa -- Adric the Red 4/8/2000 !214,Hunters Leap,Dungeon,35.7N, 32.6E,8/13/1999,357,326,False,No Level Restrictions
    Banderlings, and a Lich. -- Grunzio 9/18/99
    It may have been changed since beta its lvl 8+ now -- Poida 11/24/99
    Home of the Lilitha's Bow, a decent weapon for starting archers. -- Nether 12/14/99
    There's also a Zombie with the Lich. Both are locked up though. Lili's Bow is guarded by a Bandering Raider, Guard, and some Scouts. -- Noah 1/12/00
    Now 4 Banderling Guards and 1 Banderling Gaider guard Lili's bow. IF your smart and careful you can take all but two one on one 5/16/00 -- Cronno 5/16/2000
    err Raider not Gaider sorry -- Cronno 5/16/2000 !215,Undead Town,Interest,21.4N, 24.8W,8/13/1999,214,-248,False,It's actually just a little east of that location, from the shore of the lake. It's a building full of undead (undead spell casters too) and a tent. Didn't stop to admire the view as I was alone. Zombies and Undead galore
    This is also an Interest Point. -- Dunc 10/3/99
    This is a collection of Gharundum buildings filled with about 30 fast-genning Undead and Zombies, and one slow-genning Liche. No chests or other BDT (Big Dungeon Tresure). The surrounding monsters are plentiful and they will join in fighting if you stray too far from town center. In June patch the surrounding area is hosting some Auroch Fire cattle. -- Doc Feelgood 6/15/2000
    Two level 20-ish Archers made a pilgrimage to the town. We killed many undead and zombies and liches, but there were too many. We were not able to loot the dead undead. You will take bolts from every direction, you will be attacked by armoredillos and shreths and mites when you attempt to heal yourself in the trees. The tent will not hide you. We were forced to flee after we ran out of arrows. We never did get close to clearing hte place. If you come, come loaded, and ready for an epic battle. This place is far out of the way. You can spend an afternoon in non-stop combat, just you and the monsters. We attempted to take the buildings, and engaged in some fabulous building to building street fighting. But ultimately we were repulsed. WARNING, the trip home may be even more dangerous than the town itself, especially if you blow your supply of arrows. -- Jann 9/29/2000 !219,A Ruin (Mayoi),Dungeon,62.6S, 81.4E,8/13/1999,-626,814,False,BTW, black rats, water wisps, barker/shaman and other 8-15 lvl stuff lives around these already tight halls. 10/10/99
    Lots of surface portals. Portal to Baishi at the bottom. -- Nether 10/23/99
    No level restrictions. -- Doc Feelgood 2/19/00
    In addition to the Baishi portal, there is a shouishi portal on the second level. -- knockturn 7/3/2000
    A normal baby dungion, Baishi Portal is a Bitch to find but worth it since its the only one, that I know of, besides in Ayan Baqur -- Crystal Knight 9/24/2000
    Baishi portal - keep making left turns until you go down the ramp, then only make right turns to find the portal -- Tantra, MT. 11/27/2000
    Leveled very fast here.. -- Jedhed 12/11/2000
    !, 12/14/2000 !220,A Ruin,Dungeon,34.5S, 71.7E,8/13/1999,-345,717,False,Restricted tp lvl 1-5 -- LaRevange 9/18/99
    Restricted to lvl 1-5 -- LaRevange 9/18/99
    Has a chest guared by 3 outcast Mugs. Never seems to have anything in it. Also, a locked gate that may hide something nice (besides three Shreks) -- Felek 10/13/99
    Cant find the Chest anyway... has some empty Bookshelfs and a very low respawntime. Only for Characters under Level 4 -- Yalamand Palir 11/2/2000 !221,Abandoned Mine,Dungeon,34.9N, 54.5E,8/13/1999,349,545,False,Reverant and Many Portals at the bottom
    Banderling Gaurds, Raiders, Ravers, and a captain, Undead Miners, And several Lichs. -- Grunzio 9/18/99
    Bring your lockpicks -- hopeful 12/4/99
    Portals to most towns at the bottom of one section. Enter dungeon, lockpick door, take second right (fork). Lockpick door. Go LEFT. Lockpick cage door. Go all the way down. Jump into pit. Expect large health loss (50+) impact damage. Portals to most major towns plus extra. Must kill liches and zombies on the way. -- Chang Chuan Sif 1/4/00
    Drops out at Yaraq 22.9S, 2.2W; Samsur -- 2.7S, 18.9E; Zikhail -- 14.3N, 1.3E; Rithwic -- 9.9N, 59.1E; Glenden Wood -- 28.9N, 26.3E; Holtberg -- 41.6N, 33.7E; Arwic -- 33.3N, 57.1E; Cragstone -- 26.0N, 48.2E; Shoushi -- 32.4S, 72.8E; Hebian-To -- 38.6S, 82.1E; Mayoi -- 62.7S, 81.5E; "Surface" -- 34.9N, 54.5E; Underground City; Qalabar -- 70.0S, 19.6E -- Polecat 2/14/00
    Hint:jump backwards into the pit, and you will only suffer one lot of damage. -- Goldhart 4/13/2000
    HINT: The more players that use this special place, the easier it will be for everyone to use it at will, doors will always be open, monsters already killed, etc... -- Vortigern II FF 4/25/2000
    Even if the monsters aren"t dead yet, it"s easy to run past them =D Note for PKs: this place is camped occasionally by other PKs. -- Garfield Bond 8/5/2000
    Direction where the portals are, according to Compass. The first direction shows the passage/doorway then the direction to take when you are in the passage. Each "###############" is a group of portals in a passage. ############### Glenden Wood - N, W Holtburg - N, N Arwic, N, E ############### Shoushi - NE, E Cragstone - NE, N ############### Hebian-to - SE, E Mayoi - SE, S ############### Surface - S, E Underground City - S, S Qalaba"r - S, W ############### Yaraq - SW, S Samsur - SW, W ############### Zaikhal - NW, W Rithwic - NW, N -- Mapster 8/21/2000
    This is the Dungion Known as the Subway, If you take the path straight to the portols you will run into 2 or 3 Lich"s and a Handful of Undead Miners, no Biggie , place is usually kamped, take a wrong turn on way down and find more Miners and a Rev, Take a left at start and find bandi"s, doors usually open, If not they are east to run through :) -- Crystal Knight 9/24/2000
    AKA Old Subway or Arwic Subway or CCC (Cold Cut Combo) -- Fewglee 1/5/2001
    Evry one this is important i here that higher levels fight zombies . But you dont have to be i killed zombies at level 1. All u need to do is get u a very nice patron like mine. his name is (Lower) heis a mage all he did was give me some armor not to good but ok then when wegot in the dungeon he gave me buffs and i killed then deader then they were. Then above glendel i killed a level 50 guy and 2 lvl 40 willys with me buffed and him debufing the monsters so the trick to fast lvl up before u go to a dungeon is to have a mage with buffs with you i went from level 1 to level 8 in 20 min -- Heavens Knight 7/29/2001 !222,Advocate Dungeon,Interest,28.6S, 78.1E,8/13/1999,-286,781,False, This is where you go if you want to become an Advocate. One Skeleton with a key that doesn't open anything. -- Grunzio 9/18/99
    Completing thsi quest doen NOT make you an advocate, its just one part of the process -- Honest John 10/3/99
    To become an Advocate, you must complete this quest, and then seek out an advocate in the game so they can promote you to Advocate status. -- Valadon Grimm 10/10/99
    Addendum - this dungeon is quite out of date by now. Anyone interested in being an Advocate should visit http://www.asheronscall.com/advocateform. -- Delantio 10/15/99
    As of now you can pretty much put off going to the portal unless you're level 126... =) 10/17/99
    I was told that it was 126+ because of a bug, but I highly doubt it. -- Cerfance Justis 11/11/99
    Not used by advocate programany longer. Nothing in there of note. Level 126 is to keep people out until the portal can be removed 2/17/00
    Actually this dungeon is full of little rooms with no entrances or exits. A Sentinal took me there to check out some armor I had that had swear words in the inscrip. -- Bin Ibn Tabar 8/3/2000
    This place no longer exists. -- Grim Fiddle 3/16/2002
    Ah what the heck, the AC-spedia Board of Derethian Curiosities have decided to let it remain for history's sake. -- Immacolata 3/20/2002 !223,Alfreth Dungeon,Dungeon,20.5N, 13.2E,8/13/1999,205,132,False,Many Banderlings, Tuskers, portal to GW, maybe others, I didn't go all the way through. -- Lumino! 9/15/99
    notin here but drudges and reedsharks some locked doors .. but i had no lock picks -- OCT-OverLord 1/6/00
    No kidding OverLord, although we had lockpicks and couldn't get through either or the two doors. There is ONE zombie, which doesnt leave anything special. -- Shana 1/11/00
    Was originally there w/ weak lock 3 and pick 140 could not get past. went back with weak lock 4 and skill 220. Got in an there are 2 descent drops down... w/ only banders... jeeze what let down by the time i could pick the lock there was no reason to even be there -- Erasmus/Thistle 1/12/00
    The Key to the locked door is at the top of one of the mountains in the area. Enter Zabool tower to get there. Banderling Captain drops key to another dungeon a small run from here. -- Kelth/Thistle 4/22/2000
    Bander Cap key opens door in Sylsfear to obtain BDVI ruby for SoCS. need the key from Mtn Zoobal to enter this door 21.7n,19.4e 5/27/2000
    The Banderling Captain that drops the SoCS Sylsfear key is on a 13 minute spawn timer, if you're planning to get multiple keys. -- Redshirt 2/17/2002 !224,Ancient Lighthouse,Dungeon,4.0N, 73.6W,8/13/1999,40,-736,False, This dungeon is (or was when I posted this) bugged, I suggest you don't go there. -- Angelous 10/1/99
    Has anyone been here recently? -- Polecat 10/21/99
    Works Fine Now -- Oltor 11/7/99
    This dungeon is more or less empty (Just a some tumerok's behind locked doors.) -- darc 11/12/99
    has a handy exit portal which leads out near Fort Teth. You have to Go to the bottom to find it, though. -- Carani 12/12/99
    This Dungeon is boring. 2nd after Moss Chamber. A few low lvl tumeroks and skeletons lvl 7, 8, 17.. and only 2 lvl 45 high tumeroks. wow for a direland dungeon....... -- Darksilver 1/9/00
    Well in bootom of the dungeon you can find a book..that you have to get translated..maby makes it little more intresting =) -- Kang Li-.Wong 1/14/00
    Agree with most of the above, but for a solo adventurer it's pretty fun. Good lock picking is a must. I found behind one locked door a Gerarh's Dagger Dam 8-9. And the book of course at the bottom. -- Orko 1/15/00
    This isn't the normal place to find a Gertarh's Dagger. -- Dagger Boy 3/2/2000
    Filled with Tumeroks. @ high Tumeroks are in here. The portal at the bottom is the one you tie to for Fort Tethana. Very easy dungeon. You only have to fight about 4 creatures to get to the surface portal. -- Gurth 5/1/2000
    3 High Tumeroks in the dungeon. -- Kung-Lao 1/20/2001
    Correction - There are 4 High Tumeroks. If u go Left from portal dump, you do down about 4 levels until you see the Gated Room w/ a Fountain. In there is a Skellie Captain, and 4 Skeletons, and a nice chest. Turn left at that gated room, go down to the next level until u trip a switch, when u do that opens a door down a short hall to the left. #1 High Tumer - easily drainable, and if u trip the door again, meleers can fight him through the door. Be Careful as this dungeon has a tendency toward bugginess w/ critters lagging through doors. Then you follow the ramps down further until you get to the bottom where the "Teth" portal tie is. #2 High Tumer locked inside a room w/ two Warriors. Go out, and reenter LightHouse. Now go Right, go down ramps x 3 i think and #3 High Tumer is behind an openable door. After him, continue past the two rooms that hold two Skeletons each. Go down ramp, and there will be a Worker, and a gate, again to the bottom by jump. But, if u go left here instead of right, and left again and around the next right corner, you will find a secluded corner room and.....#4 High Tumer. This dungeon is GREAT for L25-L35 mages. I hardly ever had to cast Armor or pro's because you can drain. High Tumers are approx 2k in xp each. Excellent way to get rid of some Ft. Tethana vitae safely. -- Noeffort 1/27/2001 !225,Abandoned Arena,Dungeon,11.23S, 37.45E,8/13/1999,-113,375,False,Inside the arena are 2 Spikey Dilloes (lvl 11) 2 Desert Rats (lvl 13) and 4 Banderling Ravers (lvl 12) as well as a mess of black rats. Good treasure and xp for a solo fighter or a small party who can handle two of the banderlings at once. The surrounding area is most deadly with a very high concentration of jade groms, skele warriors and captains, sandy dilloes, and various other lvl 8-12 beasties. Be prepared to run as you can get surrounded very quickly. -- Khrome-Khoran 10/20/99
    Above notes are still accurate. Lockpick skill will come in handy. The nice thing about the inside of the arena is that the beasts are caged in pairs. Behind two gates are two banderling ravers; behind the other two gates are a spikey dillo and a desert rat. There are two lifestones in the arena, and floating, yellow gems act as keys to each cell. It is a neat place to look around in while the beasts respawn. The loot is nothing special anymore, but if you like interesting architecture, you'll like this place. The serious hunting takes place outside, though. -- Minas Tirith 2/23/2000
    This place will be of interest as a base for young explorers, especially those with lifestone recall. The portals will take you all over Dereth, and a lifestone in the dungeon can bring you back quickly to recover, or start another expedition. -- Doc Feelgood 5/31/2000 !226,Disaster Maze,Dungeon,61.3S, 50.9W,8/13/1999,-613,-509,False,Very Bad Place. Everything from Drudges to Virindi's
    ...don't forget the Tusker slaves and guards, and the virindi Master. Also, beware of doors with floor switches, easy to let somehing out you don't want out. -- Blade lao 12/30/99
    Sounds yuck -- Why?? 1/2/00
    I like it, going to put it into my story -- Elms Vassel 1/30/00
    This is a great place for level 20 mages especialy life mages good loot $$ wise also if you dont mind a big drop to get to a armorer pretty darn conveniant as well, you can get rich fast there, BEWARE thou their are beasts in there that will kill you with one hit, you think Golems are hard you will enter a new world IN the DM,,,,,,, recommend 20-25 level life mages for that dungeon and all those life mage player haters I'll remember that next time you come running to me asking for Heals,,,, we do what we gotta do,,,! -- Xhaosis Magius 4/11/2000
    Xhaosis, Id say I love you but that wouldnt be right (genderly speaking). Elms, your writin somethin? Sounds interesting. -- K'rickk of Gix 4/30/2000
    Hola! Disaster Maze is great for level 20+ life mages... When you enter the dungeon look right ahead and you will see some stalkers, go in to the left door just a few feet forward... Take another right up in to a ramp, go across the platform, then take yet another right walk straight and you will be at a ledge, wait there and two tusker guards will spawn on the other side of the wall, kill them, and wait for respawn. Quick experience, you'll get level 25 quick here. -- Tiabin the Swift 9/21/2000 !227,Dungeon Fern,Dungeon,43.3N, 37.2E,8/13/1999,433,372,False, Level 5+ -- Kendall the Qui 9/16/99
    zombies and liches -- tibbs 9/24/99
    Really should be 10+ nastyness -- Shoku Takeda 10/3/99
    Good Place to work on magic D, although the one chest on the top floor has been nerfed! Boo Turbine!! -- Xoran II 4/17/2000
    Two liches and 4 -6 zombies. Never gang up on you. Typically 4-6K of various loot on critters and in single chest at end of run. -- Guy Noir 5/23/2000
    Make sure you have an archer or a mage with you Lower level Melee fighters will find it impossible to hit the lich while he is wailing on you with level III bolts. Also, after the first jump (two are required), you will probably be attacked by a Lich and 4 Undead. If you flee from the room down the dark corridor you will be attacked by 2 more Zombies in total darkness. This place can play a mind trip on a lower level character, and you may end up losing some armor. We did. -- Jann 9/29/2000
    Great place to level out 5-10 characters... Can take out first Zombie as he will not chase you...if you go back out. Can go up one level and take out two more Zombies. Then you have to jump and face the Lich if you want to move on. Lower level characters would do well just killing the first three Zombies, rejuving and waiting for the spawn. Zombies give like 1000 XP to lower characters. Magic defense is helpful the Lich will cast on you the Zombies blast you too. Exit is at Entrance so If it gets too hairy you can run out, although you should be able to just "hang out" and rejuve in entrance exit area. -- Rulon 11/4/2001
    No level restrictions. Chest at end is Ruined Chest. -- Charles t Great 7/20/2003 !228,Golem Burial Grounds,Dungeon,50.9S, 67.3E,8/13/1999,-509,673,False, I believe this is level 10 and up. I strongly suggest 6 or more adventurers, especially at the lower levels -- Min Donner 9/15/99
    lvl 10 wouldn't make it out if by themselves...sandstone golems as you enter, worse as you go further in... -- Koban Cho 10/3/99
    This dungeon contains a room which has a Gold Taichi-Blood Drinker 2 (Sho Only), and a Gold Katar-Blood Drinker 2. These are guarded by 3 Granite Golems. A fighter and War/Life mage combo works well here. The granites are down a flight of stairs and around a corner within range of Drain Health and Harm. -- Dethlace 11/29/99
    Anyone that can enter this dungeon can survive. All you have to do is take out each golem 1 by 1. Their is plenty of room in the main rooms to run from them to get another good shot. You can also run far enuff from the golem to make it walk away from you so you can setup a few easy shots befor it tries to attack you again. The only troubles for low level mages is the granites witch will resist alot of your spells. Any 20+ mage can go in alone & clear out the care with no problems Habib the terrible. 11/30/99
    4 granites 3 limestones and and about 9 sandstones there is a room at the end that spawns low to mid level items -- Arrem 12/26/99
    There are no 'specific' treasure items that load here. There is a room, however, where random items load, guarded by the above mentioned 3 granite golems. -- Dryke 3/9/2000
    One word for ya: CAMPED!!! Everyone is in a mote lather - so the place is swamped! -- Bleys Icefalcon 5/28/2000
    "Camped" isn't enough to describe this place. I've never seen fewer than 5 people in here, even at off-peak hours. This dungeon is near another golem lair, Rocky Crypt, and both are always crammed with xp- and mote-hunters. -- Chi Domkwai 6/18/2000
    Not only is it always heavily camped, but the spawn is slow also. Terrible for low levels as they will probably never get any kills -- MrStix 10/13/2000
    Not camped when we were there. One other guy but he left. Also at mid to late teens two people is enough to clear the place. Patience is needed though especially with the two granite golems in the last room when taking the left passage. As the previous poster suggested take them one at a time if you can. -- Zulu Njomo 4/11/2001
    Can solo here by a 14/15 drain mage. Empty in very off-peak hrs. Sometimes a warrior & archer can work well with a life/item mage as he can keep healing and restoring the others stam. Generally, i agree with all above. -- Excouler/leafcu 6/24/2001
    Thx to our friends of turbine this dungeon is empty, spawn is broken no monsters =( David ibn Jensen Dreamfollowers Solclaim -- Davidibn Jensen 1/20/2002 !229,Halls of the Helm,Dungeon,18.7N, 1.6E,8/13/1999,187,16,False, Mostly Undead and Zombies with 2 Liches and the Guardian of the Helm -- Khrome-Khoran 9/18/99
    Make sure your Coordination is at 130 + or you wont hit the guardian. -- The Shadow 10/1/99
    More Importantly than coordination, your sword skill must be that high.. ;) -- Valadon Grimm 10/10/99
    Growing in numbers. I went with a group of about 5 level 20-22 people. Undead,zombies,rats, etc were easy to get by. 1 locked door... where is the key??... found guardian of the helm... 2 warrior were already there. easy kill... 1 warrior died, but the 5 of us lived. the warrior earned the kill and ran off without answering to us what was in the body. what IS in the body? (mages can handle the guardian easy. he resisted 3 of my spells, but thats all) -- Unikz 11/23/99
    130 coordination! hahah I think not even if you had 30 you could hit him. Me & habib the wanderer went throought the dungeon & killed the gurdian about 8 times befor it got pretty boring. It is very easy at our levels I was 26 & he was 25. It was pretty funny to see a group of 6 level 20's down their all going for the gurdian lol... Habib the terrible 11/30/99
    to answer unikz question he has either a firey shield, superior helm or both, after the patch these items are much harder to use, shield is all but impossible for anyone that wouldnt have access to much better stuff. -- Ki Dung Sa Bong 12/7/99
    Helm requires 153 melee defense to use. Shield requires 192 missile defense. Useless, but pretty. -- Balder of Staal 1/17/00
    The Guardian of the Helm is on a *very* slow spawn (about 1 spawn to every 3 spawns compared to the Zombies in the same room) and he doesn't *always* have something! (you seem to have a 50% chance of getting either a shield *or* a helm)...the Guardian cast Level IV life and war spells so be careful! ~Kaorii of the Illuminati -- Kaorii 7/6/2000
    Good spot for solo leveling in your late teens. Not too heavily camped, and a respectable amount of zombie and undead spawns. I'm level 19, and I've been making roughly 10K xp every five to ten minutes. -- Gilliane 2/13/2001
    The fastest way to get to the guardian is to jump into the pit in the first room and follow the hallway. Just keep going foward and you will reach the gurdain in less then two minutes. Zombies, Undead and a Lich on your way there. -- Homer the Wise 6/23/2001
    When I checked it out this evening, there was nothing worth worrying about for a level 25 character soloing the dungeon with decent gear. I got to the spawn spot in less than five minutes. Had to wait a while for the guardian, killed him in 30 seconds, and got my (very Nice) helm and (useless) shield. -- Wylfghar 12/7/2001 !230,Inner Dungeon,Dungeon,43.5N, 43.4W,8/13/1999,435,-434,False, Nobody I know can get in, since the two main doors are locked. A guy, near the windmills, suposedly has the key, but when checked, never has it, and never talks about it or the dungeon. I have filed a bug report about this. -- Saffron Dusk 10/8/99
    This has been fixed he now sells the key -- Ki Dung Sa Bong 10/10/99
    Yup, he sells the key. I was alone, so I only explored to first few levels... Lots, and I mean lots, of Banderlings, from Youngs in the beginning to Raiders, Ravers and Captains. It is really, really easy to get overwhelmed, so bring a good party. They also spawn back hellaciously fast, so watch your back. Before I turned back, I had a Lich (that I didn't see) cast a spell at me. I'm guessing it's in the lower parts. -- Saffron Dusk 10/12/99
    In what seems to be the last room (luckily with a closed door) there are 4 lichs waiting and 2 Lich Lords... Hmmm... I just ran away :P -- Shenji Jido 10/13/99
    I went in here, there is one loch lord and about 8 liches now. I killed em all, and found a locked door back there (use key from the windmill guy again). You then run down a logn hallway and are 100% disappointed when you find only 3 portals-Hebian To, Eastham, and some other stupid city, was it Rithwic? I don't remember, but its not worth the trouble if you were looking for somethign good that they guarded. They are half decent XP though. -- Flamelord 1/6/00
    Theres actually only 4 lichs and lich lord -- Killarwolf 2/9/00
    No level restrictions on portal. -- Doc Feelgood 2/12/00
    Killarwols is Wrong, there's 8 lich, also got some chest with jewel, healing kit and food/potion. -- Rufen 3/23/2000
    There are two ways down in this dungeon, each has a different number of liches. The portals at the bottom go to Hebian-to, Eastham, and Zaikhall. There's a 4th arch with a purple mist in it, but no portal. Yet. You must have the key from the tailer at the windmills to get anywhere in this dungeon. Banders range from young to chiefs. Good place for the item-magic impared to get back to civilization. -- Zloth 11/17/00 11/17/2000 !231,Knath Lair,Dungeon,49.7S, 56.3W,8/13/1999,-497,-563,False,Full of Jello Block things and a few golems
    The "jello blocks" are actually the Knathtead family and they have wierd names, ranging from lvl 7 to 11, there are all 2 granite golems (lvl 32 or 3), not much too the place, tho it is cool, the treasure is sub-par. -- Destructor 12/5/99
    this dungeon if a total waste of time, xp sucks and the loot isn't very well either. I couldnt get any further becuase 2 of the doors were locked, so I didnt get a chance to see any further in, but from what I saw the dungeon is nothing but a waste. -- Nexic 8/10/2000 !232,Lost Garden Ruins,Dungeon,65.9S, 59.3E,8/13/1999,-659,593,False,Skeleton Warriors and Skeleton Captain on 3 minute spawn -- Inigo al-Montoy 9/21/99
    There is a rejuvenate fountain inside, and a Tart Apple tree (each apple restores 24 pts stamina) -- Twisted Sword 10/3/99
    BTW...it is called Lost Garden Ruins...not "last" -- Twisted Sword 10/3/99
    skeleton warriors near the top, shadow children and shadows (lvl 30) further down... -- Koban Cho 10/12/99
    Thanks for the correction! -- Polecat 10/15/99
    I found some strange items in this dungeon, generic gems and jewelry. Like "Gem" and "Ring", with no further information. Wierd -- Destructor 11/22/99
    Went down the right side passage and reached a pit near a surface portal. Killed 2 shadow childs. When I killed the second a strange message came up that said something like this " I am the first of 3, the other 2 will seek thier revenge". At that pit, you can jump down and get to a surface portal. There were some other nasties that were to much for me so I got the heck out! Will have to go back...very curious. -- Mook Cho 9/25/2000
    This place is dead whatever happened here i think i missed it ... its now totally devoid of life. Only stuff to be found here is a few worthless rings and equally worthless gems- this is on solclaim, i assume it`s the same everywhere else -- Yurin 10/10/00 10/9/2000
    This place is far from devoid of life.The first few floors have skels and skel warriors.after that you come to a big jump down that leads to an underground city type area with lots of shadow children and a few shadows as well.no leutenants.This would be a GREAT place for a few low levels to get exp and loot...or it would be if level 40+ characters werent allways here camping the shadows for fragemts.hey turbine!its called upper level limits!use them! -- Sega Slayer 3/30/2001 !233,Mountain Halls,Dungeon,10.2N, 56.7W,8/13/1999,102,-567,False,Golems and The Faery things (lvl 4-6 spell casters)
    Also remember the drudge ravs/lurkers/stalkers and virindi serveants at the bottom -- me 10/11/99
    There are no Virindi in this Dungeon!! -- Del Cabon 3/20/2000
    Zephirs, Sandstone Golems and Mountain Rats inhabit the top. Pure high-level Drudge inhabit the lowest level. Work your way through the zephir -- rat "hard crust" and experience some of the finest, creamy "high drudge filling" on Dereth. But watch out! There are no "safe havens" inside. -- Doc Feelgood 5/1/2000
    MMMMMMMmmmmmm... Cream filling..... D'OH! -- Homer Simpson 7/21/2000 !234,Old Mine,Dungeon,79.1S, 27.0E,8/13/1999,-791,270,False, Lugians, and alot of them. -- Geniron 9/17/99
    Also Lichs and a Lich Lord -- Grunzio 9/19/99
    this is place is heavily camped but there are so many lugians of nearly every type that it doesn't matter. it's a good place if your looking for cash. -- ash 1/29/00
    Very heavily populated by ppl. There are quite a few lugies here but u can guarantee that every time one spawns 5 ppl will jump on it. About half way down a Mountain Rat spawns who can catch the unwary out. Near the end of the mine is a room with a locked gate. The gate can be easily picked and leads to an area with Liches and I believe, their higher Lvl friends. Exit Portal is in small room immediately adjacent to where you portal in. Note: This dungeon can be accessed from both Arwic Mines and from the mountains at the dungeons location. The only exit portal (I haven't checked the Lich spawn area) leads only to the dungeon location. It's a long run home if you've come from Arwic. -- Laz al-Farah 3/5/2000
    Great spot if you have portal spells. Just tie to the portal here and pop in from anywhere =] Since it's really really far from Qal, most loot is left untouched and free for picking. On the run here from Qal a while back, I saw various rock throwing Lugians, Golems, and mattekars too. -- Garfield Bond 3/16/2000
    Just a note about the lich area. Access is via the area near the fireplace. The door needs a reasonably high lockpick skill, after that you are in! Zombies to start with, then some liches clustered together. Several liches imprisoned in a couple of jails, then round the corner, up the slope, a final conflict with some more liches, and a Lich Lord. A variable chest once you've done all that, and an exit portal back out to the local surface. -- Goldhart 4/13/2000
    Its also a very good place for a mage to drain Lugians in the cage right before u go to the locked door that leads to the undead. Just stay away from the first door and drain lithos from the second door and watch for ingnorant fighers who like to open the door for lugians to come in and kill mages. -- Hannibal Lector 10/10/2000
    Great place to tie if you hunt outside the lugian fortress -- m 10/15/2000
    Good place to hunt. You can find elemental dagger and axe weapons on the Lugians too. -- Jacki Chan 1/1/2001 !236,Seaside Lair,Dungeon,17.2N, 65.9E,8/13/1999,172,659,False, 5 Azure Gromnie's -- Charon 9/16/99
    One L shaped room with the aforementioned Grommies. Don't waste your time in the portal to get in and out, unless of course you want to portal tie to Eastham; the exit portal, which is located next to where you portal in, plonks you next to the windmill and lifestone. -- Laz al-Farah 3/5/2000
    I agree. The loot is bad, as is the respawn. But if your passing by, go ahead and clean the place, and go back to the golems and sharks on the beach. -- Rimgar 3/7/2000
    Hint: If you're on Eastham beach and hurtin to get back to town, this is a quickie way. Just run in, and there is a portal right behind you that will drop you right beside the Eastham LS. -- Dezran Rogue 7/18/2001 !237,Simple Tower,Dungeon,17.4N, 62.6E,8/13/1999,174,626,False, lvls 1-10, badly designed, 15 mosswarts right at entrance portal, 2 shamans. -- Fallen 9/19/99
    Be prepared to fight, and i mean FIGHT as soon as you enter. You will need to get the whole party buffed and ready b4 you enter. Then make sure you all go at once. My party didn't, they straggled in 1 by 1 and died 1 by 1. After the entrance is cleared, the rest is cake. -- Vylarn 12/29/99
    lvl restriction is now 15. usually several mossies at the entrance that can get ugly quickly. a shaman and several others at the top. usually 7K of loot some lvl 3 magic items and medium quality armor. I soloed it from level 15 to 16 exclusively as a life/item/archer -- Guy Noir 2/8/00
    A word of advice, unless you LIKE geting blasted by a Mossy Shaman; on the lowest level stay beneath the two bridges or in entrance hall...he can't hit you there - with damage spells anyway:) -- Bleys Icefalcon 5/23/2000
    The Shaman doesn't fire War spells anymore, only the occasional debuff. Be prepared for up to 6 Barker/Mudlurk Mosswarts at the entrance if you are unlucky and they all decide to jump down from the bridges. Great place for level 10-15 melee fighters. -- V-Hunter 7/24/2001 !238,Small Cave,Dungeon,4.2S, 17.3E,8/13/1999,-42,173,False, Small cave with 2 chambers and a circular passage. Careful when you enter, there are 2 Red Wasps as soon as you enter. Also several drudges spawn in the area. Other than that, not much. -- Alstan 10/8/99
    Been pretty luck with society letters here. Above post is right - be ready when you enter - red wasps will be waiting. About 10 low level drudges otherwise. -- Tobias 2/9/2001 !239,Small Complex,Dungeon,39.1S, 53.4W,8/13/1999,-391,-534,False,
    some tumerok warriors at the entrance, did not go deeper..looks weird -- El Shrimpo 12/20/99
    Single level, dreadful, nothing useful here in terms of experience or goodies, leave alone unless you are less than level 15. This place should be removed from the Dires. -- Goldhart 4/7/2000
    Portal now level restricted to 15+. Filled with a few tumerok workers to warriors, and a few drudge slaves. BDT is three chests filled with tumerok-style treasures. -- Doc Feelgood 4/24/2000 !240,Tumerok Mine,Dungeon,7.9N, 61.3W,8/13/1999,79,-613,False,
    Lots of tumerok warriors and horible loot, one tumerok gladiator plenty of priets, its not worth the time tumeroks are hard for there lvl and bad loot -- Lorax 2/14/00
    Tumerok Gladiator behind a locked door drops a Gladiator's key that opens the front door to a fort at 34.5S, 49.8W. Not sure what key opens the door to get to him, but it can be picked. -- Nodoka 3/3/2001 !242,Yaraq Tunnels,Dungeon,24.6S, 1.4W,8/13/1999,-246,-14,False,lvls 1-6
    Home of a SOLL key -- Ki Dung Sa Bong 10/8/99
    Watch out for Skel Wars just North of here. -- El Gareth 10/19/99
    Probably the toughest of the first 6 SoLL key quests. -- Bubba 12/19/99
    Worn Strange Key -- Wormtongue 2/23/2000
    Outside this dungeon, I have seen everything from Innocent Dolls to Dread/Anciend Mu-Miyahs. Not good for low levels. If you stay on the side of the hill that faces town, you are "relatively" safe. However, I have seen Skeleton Warriors on that end of the plateau as well. Watch your radar! -- Dezran Rogue 7/18/2001 !243,Mite Tunnels,Dungeon,38.6N, 50.0E,8/13/1999,386,500,False,
    Probably 200 mites in here. Pretty easy to get swarmed by 20-30 at a time. They respawn pretty fast too. If u can take a sentry out with one hit, you're ok. Decent loot from the mite squires. XP is not so good. Great place to go if you're in the mood to kill en masse. -- Lumino! 1/12/00 !245,An abandonned Farm,Interest,45.6N, 37.3E,8/14/1999,456,373,False,Here you can find a grape of abandonned farms !246,A cow pen,Interest,45.0N, 37.5E,8/14/1999,450,375,False,A cow pen, mouhoo!
    Good place for low player level hunting. Druges, cow and white rat. -- Dunc 9/16/99 !248,Lifestone & house north of Shoushi,Lifestone,25.7S, 74.8E,8/15/1999,-257,748,False,I crossed the river and there it was... almost got mauled getting there though. A lucky find for me!
    There's a peddler in the house, but he doesn't sell anything worth the trip, except maybe a basket. -- Kaga Uesugi 1/13/00
    The peddler buys jems, keys, weapons, but does not buy jewelry, clothing, armor or magic shop stuff. Between the peddler and the outskirts of Dryreach are drudges, drudges and more drudges. Many are sloppy camp keepers and leave valuable trash lying around. If you're looking for pure drudge EP or treasure, Drudge Plain here is the place. -- Doc Feelgood 2/20/2000 !249,Imuth Maer Doquin (a.k.a. Bunch of Ruins),Interest,11.6S, 57.7E,8/16/1999,-116,577,False,
    This isn't just a bunch of ruins! Each of four buildings is filled with Mosswarts. Ludlurks, Barkers, Shaman, etc. Good place for treasure and experience for a few level 12 players. Undergorund areas have secret doors, so look for them. -- Shogo Akai 11/24/99
    The name of this place is the Imuth Maer Doquin according to the map on the quick ref card. -- Xian Liu 1/31/00
    This now has the 4/17/2002
    Lets try that again shall we? This now has the NPC you Talk to to collect more of Elysa's Letters. Part of the Thorsten Cragstones Armor and Axe Quest. -- Stern - LC 4/17/2002 !250,Farm/Healer,Shop,15.3N, 47.7E,8/16/1999,153,477,False,A healer shop, and a farmer.
    Healer sells kits and potions at cost, great deal! -- Serafin 11/20/99 !251,Camp of Undead,Interest,40.4S, 79.1E,8/21/1999,-404,791,False,A small camp of Undead and Zombies.
    A short run from Heb To. Tough for low level chars. About six undead and a couple of zombies. Good exp for low level chars and some enchanted undergarments if you're lucky. -- Zulu Njomo 2/23/2001
    Very nice xps for level 12-20. Take a mixed group, as the zombies and undead spawn in groups and can overwhelm a lone player. Lots of other stuff around the camp, reedsharks, blood shreths, bandies, etc. Thanks to Ghungaden Ironwill for showing me this spot :) -- War Mongress 2/25/2001 !252,Yanshi Tunnels,Dungeon,12.1S, 45.5E,8/17/1999,-121,455,False, Home of the Worn Plain Key. Drudges & Gnawer -- Slant 10/5/99
    Level 1-6 -- Morgoth 12/5/99
    The Worn Plain Key needed for the SOLL Quest ist at a Drudge Slinker in a room with 3 small tables and some chairs. -- Kara Gandharvi 11/19/2000
    To find the key go left and follow the rooms until you can go left right or straight, go straight. Respawn time is about 20 minutes, took me about 2 hours to get 5. -- Takagi Shouga 12/9/2000
    You can also find one of Jong Mi's writings in a chest, before you reach the drudge with the key. -- Chin-Wa 7/16/2001 !254,Lifestone,Lifestone,23.2N, 44.0E,8/17/1999,232,440,False,Near the Banderling Cave !255,Desert Mage,Shop,40.8S, 11.9E,8/17/1999,-408,119,False,South west of Al-Arqas,Has all of the high level magic components, including pyreal scarab.
    Also sells the Gharu'ndim master robe (50,000p+ each) -- Obsidian 1/24/00
    An excellent shop for PK's to stock up at...almost never anybody here!Also, prices are among the best! -- Krack 8/31/2000
    Not only are the prices good, the view is amazing. The building type thing that the mage is in is similar to the entrance to the HoLL with black smoke flowing out from the inside...there's a frost bolt spinning in one spot inside too. Great place to take a screenshot ;) Prices are the best u can get, and never laggy here. Run is relatively safe..just the occasional lowl level desert monsters. -- Nexic 11/10/2000
    Scarab Prices: Platinum 44,000, Pyreal 1,100, Gold 550. Great Mana Charges 6,050. All peas to boot. -- prok 1/13/2001 !256,Lifestone,Lifestone,27.4N, 63.7E,8/18/1999,274,637,False,in middle of nowhere
    Services the Double Portals to the south -- Doc Feelgood 2/18/00 !257,Arwic Portal,Portal,26.3N, 63.9E,8/18/1999,263,639,False,33.3N, 57.1EA one way portal to Arwic. Exits ate 33.3N, 57.1E. Also as far as I can tell, this is the Interest Point between Arwic and Eastham. -- Dunc 11/14/99 !258,Fort Tethana,Town,1.6N, 71.8W,8/18/1999,16,-718,False,Lots of High (lvl 48 or more) lvl stuff....
    An enclosed fort on a mountaineous plateau. Several vendors, with incredible selection from all the high-level kills around the Fort. It's useless to go there under lvl. 20, but a great hunting place for high-level characters. Also, a one-way Portal to Hilltop (near Glenden Woods) near the fort. -- Saffron Dusk 10/3/99
    Update: after the shop patch, you will rarely find anything of value, pray that some high lvl players are around to sell their wares, the prices are 2x as well, bring lots of money if you plan on buying anything. -- ike 10/15/99
    Great for mages with high level run, one main reason, north of the fort in a little hut lives a mage who sells ALL magic components(at least he did last i checked) be aware the run from the fort to his hut is 10x more treacherous than ever with the creature patch that allows wild(suface) monsters to open doors ;) -- Manxer 12/8/99
    Most of the vendors here buy at >100%. Portal mages can make free money trading mana stones between here and Eastham. -- A lazy bum 2/14/00
    Warning Teth is now like Arwic...Portal storm central. Might be bad for you little guys new there. -- Trippy 3/3/2000
    While the mage does sell all comps, he does charge a lot for everything (I think 90p or something for a regular taper). Bring cash if you're getting Pyreal or Gold scarabs. Everything else just go to GW -- Garfield Bond 3/16/2000
    This "Fort" is not entirely enclosed. There is no place to hide. Creatures can and do make their way into the fort. I was killed by a level 126 shadow creature standing right next to a vendor. Just the trip to the lifestone is enough to get you killed. Lower level characters are not encouraged to visit "Teth", unless you are bored and looking for an interesting way to die. -- Jann 9/29/2000
    this is true.high level baddies are everywhere near here and getting killed repeatedly is easy to do here.Good exp if you can survive and a nice place to shop for armor and weaopns but otherwise stay away!this is by far the easyest place in the direlands and everywhere else out here is even worse(and gets worse with every update)stay out of the direlands unless your level 50+! -- Sega Slayer 12/4/2000
    They are right. Once i first arrived at this town, 3 drusge stalkers are already in the shops(may dragged inside by some players). But good place for high lv players. Drain Mage benefits too as they can jus stand at the towers and drain those copper of iron golem. And the atmosphere is TENSE.... -- Excouler 6/24/2001
    I came here at level 15 with a battlemage. This is a excellent place to get xp for 15-30 archer/mages. Most the stuff here will kill you in one shot, so the trick is to make sure they won't you. Tons of stuff spawn around the fort, including Umbris Shadows, Iron Golems, Grivvers, High level Drudges, Gold Wasps, Virdini and Tusker Slaves/Guards. Just stay on the walls and you will be fine. Make sure you buff because with 130 base war magic it becomes hard to hit many of the monsters near the fort. -- Homer the Wise 6/25/2001
    With the March 02 update, a huge bronze statue of a grievver was addded to Fort Tethana which casts randomly-generated level 5 spells on you-- the good kind! -- Sixfingers 3/13/2002 !259,East Lytelthorpe Outpost,Town,1.1N, 54.2E,8/18/1999,11,542,False, !260,Walled Fort,Interest,17.8N, 39.2E,8/18/1999,178,392,False,Cool little fort
    I ran through this after the October update to find it still empty. Breathtaking view of lake from center tower. Great place for a gathering or party. -- Sixfingers 10/12/2000 !261,Banderling Tower,Interest,38.2N, 7.1E,8/18/1999,382,71,False,A really neat looking tower, with banderlings, unable to ender because of the slope.
    There are a couple ways up the slope. There's a bunch of banderlings, including a Chief (lvl 16). -- Dunc 10/2/99
    About a dozen banderlings, both inside and outside tower. -- Doc Feelgood 3/8/2000 !262,Holtburg Redoubt,Dungeon,39.0N, 35.6E,8/19/1999,390,356,False,Levels: 1-6 Creatures: Drudge Skulkers, Drudge Slinkers, Drudge Sneakers, and an occasional Drudge Prowler. Quests: Part of Welcome Letter quests for Holtburg South and West. Location: Just east of Holtburg South. (A starting town) !263,Glenden Wood Dungeon,Dungeon,29.9N, 26.4E,8/19/1999,299,264,False,Restricted to characters of Level 5 or greater.
    There is also a portal to the North Glenden Prison in the bottom, by the Wood Golem. -- Jester 10/4/99
    Banderlings, Druges, and even some Auroch Cows. If the lower parts you'll find the Undead. -- Dmitri 10/18/99
    At the current time, the two Auroch cows in the dungeon seem unable to attack for some reason. -- Vexorg 12/29/99
    U can get banderling plate male in the bottom of this dungeon. The banderling with the armor respawns every 15 min. when the food on the ground disappers u have 10 min left. Armor sells for about 3k in town. -- bluclovr 3/29/2000
    That bandy also drops a key for a chest, anyone knows where that chest is ? I'm getting mad ;-) -- Jestra of MT 8/21/2000
    The key opens a chest in the large room before the tunnel leading to the guard. -- Lifestoner 10/27/2000 !264,Empyrean Garrison Portal,Dungeon,54.2S, 81.8E,8/20/1999,-542,818,False,Not too tough, mostly Drudges, Lower level have Streths:Carrions, Blood and 1 Hunter. Ok treasure. Exits S/W of Portal.
    Drudge Robber here with good treasure for lower levels. -- Horatio Al-Gers 9/23/99
    Restricted to levels 1-9 -- Klaan Darkbane 10/12/99
    Hi I am stuck in the bottom of this place and i need some help getting out i am a level 5 unarmed and am at the very bottom. To get to the bottom you need lockpicking. If you can help /tell me as Ghang in leafcull. Thanks -- "Ghang"Leafcull 3/2/2000
    Bring lockpicks if you want to get to the bottom of this one. -- Zulu Njomo 2/23/2001 !265,Druge Cave,Dungeon,4.2S, 17.3E,8/20/1999,-42,173,False,Great place for a small party to get exp and loot - merchant with everything (except trade notes & spells) right on the surface. Outside Samsur - if memory serves. !266,Water Temple,Dungeon,52.1S, 80.3E,8/20/1999,-521,803,False,Newbie Dungeon
    Has a fountain that casts Revitalize Other I. Lots of 2nd level drudges. -- Polecat 9/20/99
    There is a Slinker and Sneaker at the bottom guarding 2 chests, one of which is locked. -- Kagete 1/12/00
    to get the key to the locked chest give a welcome letter to the guy at the nanto north outpost. take letter from him to apprentice mage, he then gives you the key to the chest goodfor 2 uses, the chest spawns the water bottle for the newbie quest. that water to app. mage for 5 healing tonics. -- Dryctor Ben Rei 1/16/00
    Great place for a low level to gain experience. A warrior can stand on the Revitalize Other I Pool and fight all day. The spawn rate is rather even and it's an easy place to get around in. -- Omnicron 8/23/2000
    You can now find Nanto Town Stamp in here, for Stamped Letter's Quest. Found it on the floor near the exit portal, not sure if it is a drop item from one of the drudges. -- Sis. Immacolata 12/17/2000
    Town Stamps respawn without accompanying drudge :) Apart from that a very cute dungeon with meeting hall, small living rooms and even a small tomb. Level 1-20 only. -- Kara Gandharvi 12/25/2000
    Town Stamp still here near entrance. Quest item gives you 2000 XP + 100 pyraels and 2 Healing potions when taken back to Shin Ro in Nanto. Easy in/out low level quest. -- Grypheon Steele 7/16/2002 !267,Holtburg Dungeon,Dungeon,43.6N, 33.0E,8/20/1999,436,330,False,1-10Just North of Holtburg. Got some skeletons and a lich down on the lower levels... -- Garf 11/19/99
    Exit near enterance. Early parts filled with little Drudge Skulkers galore. In the early rooms, fighting one will usually bring a lot of them if someone hasn't taken care of them. Takes a bit of exploring to find Sneakers or higher drudges and a bit more running to get to the area with Undead and such (there's a sign with a portal in the room before you enter the area with undead.) SoLL key here, look for it in one of the lower, smaller, white skinned creatures. -- Garfield3d 11/25/99
    To go in the lower level you must absolutely have a lockpick... Beware for undead... If you stay in the higher level there is only Drudges... It's good to gain xp for low level players... -- Galadriel 12/22/99
    Worn Small Key -- Wormtongue 2/23/2000
    This dungeon is now level 1 - 10. -- WuJen 2/27/2000
    Lich near bottom, spawns in room with locked coffin that has some pretty nice magic jewelry for a lvl1-10 dungeon. Taking out the lich at < lvl10 requires a lot of teamwork and strategy and is very fun. -- Machina 3/5/2000
    How does one enter the lower level without a lockpick? (Or anyone else who has one.) Is there a key somewhere? -- Tim 6/13/2000
    To get through locked doors, have a friend with lockpick skill or create a new character with the skill and log that char behind the locked doors (there are many doors though). The 3rd level is great for level 4+ chars; tons of undead. Great for leveling and getting good loot for the dungeon's level restriction. Don't piss the lich off (on level 4). -- Lifestoner 10/8/2000
    Dont even waste your time looking in the UNlocked sarcophagous-there is nothing there... If you beat the lich and end up in a room full of light, hug the walls, dont get in the middle of the room or you will meet an electrifing fate of a one who was scorched by a lightning trap... The sarcophagous in that room contain good jewelery as does the loot from the Lich-but watch out he is easilly boodered and not easily distacted from killing a character that "pissed him off" P.S. How come there are people of level 15< there? I thought the dungeon was restricted to 1-10 lvl... -- Witold 3/2/2001
    There is no way to get to the bottom section without lockpick. The SoLL key spawns on one of the white rats in th lower section. There are level 15's here occasionally camping the undead, which can be fought and killed through the door. If you leveled while in the dungeon, it does not kick you out. -- War Mongress 3/4/2001
    Drudge Slaves, Spikey Armoredillos, Swamp Rats, Sandy Armoredillo, Limestone Golem, Jade Gromines. Lower lockpicked levels unchanged. No level restrictions. SoLL key on the level 11 Swamp Rat. -- Charles t Great 7/20/2003 !268,Two Abandoned Houses,Interest,27.0N, 40.8E,8/23/1999,270,408,False,Two houses with lots of Banderlings inside !269,Waterfalls,Interest,29.1N, 43.7E,8/23/1999,291,437,False,Not much here except for the big waterfalls and incredible scenery.
    Festival stone on West side at top of the falls -- Gracejones 2/26/2000
    These are the Cragstone Falls, named after the heroic fallen warrior, Thorsten Cragstone. -- Sparky 3/2/2000
    There are Water Golems here. -- Chef Fletcher 4/14/2000 !273,Moss Chamber,Dungeon,14.1N, 0.7W,8/25/1999,141,-7,False,Lack of Monsters
    Don't waste your time -- pathetic. -- Khrome-Khoran 9/19/99
    Pathetic doesn't even describe it. A great big place, filled with nothing. 5, maybe 6 Creeper Mosswarts, with only one that can attack you, the others being behind bars, with locked doors (no keys around). A bunch of corridors, all doubling back to the same space, where you started. True Boredom. -- Saffron Dusk 10/7/99
    Still pitiful, no monsters. A waste of some decent architecture. -- Neilla 10/3/2000
    It was still pathetic around end of August 2000 when I was there -- Tadesha Xian 10/4/2000
    This place finally got a little upgrade! Check it out, you'll have to search around some... -- Aliera 10/15/2000
    Loot and experience are good for people in their teens. Moderate amount of Mossies up to a Chief. A few liches and zombies. Lockpick is a must. How do you get down to all this fun stuff? Finding it is the funnest part... -- Kinjou Dragoon 1/31/2001
    No longer empty; now it's got higher level mossies (Idolators, Fanatics, Zealots, and Soul-Trappers) plus a very high level mossie chieftan who's hard to hit with melee skill of 300+. Very fast spawn, as well. At the bottom there's a portal called Moss Chamber, which leads into a room containing five mysterious Virindi NPCs. This is all part of the February quest. -- Constantine 2/15/2001
    Beware! On AC explorer only the first couple of posts relating to this dungeon appear. Beware! If you don't expect, or can handle, Mossie fanatics (L35) and zealots (L45), from the moment you enter,then you are doomed, as I learnt to my cost :-( -- Hagen II 2/16/2001
    Is is the place you take your Virindi Essance and cloak (or shroud). Shroud and Essance gives you 5 diamond scarabs...cload and essance will give you one of 4 weapons...sword spear mace or axe...they have VERY good spells on them with low diff..but beware..you die and they are gone forever :P -- The Dead 2/19/2001 !276,Shopkeepers,Shop,80.7S, 19.7E,8/25/1999,-807,197,False,A place to sell things out side of a town !277,Treehouse Tower,Interest,43.9N, 10.8E,8/27/1999,439,108,False,Lots of Banderlings.
    10/2/99
    This is an Interest Point. -- Dunc 10/2/99
    No longer Banders but Tumerok's of lower lvl. 4 if i remember correctly. One chest. -- Kosugi 1/8/00
    Found 8 Tumerok's here, from lvl. 8 scouts to lvl. 20 warriors. -- Finn Djhala 2/27/2000
    Over a dozen tumeroks now, with three priests, still one chest. -- Doc Feelgood 3/8/2000
    Lots of Tuskers and Mites in the general area if you get tired of whacking Tumeroks. -- Warblade Prime 5/23/2000
    Chest still there, wasn't anything in it when I arrived. However, there were no Bandies, maybe they didn't spawn, but there were a whole bunch of esper and linvak ursuins around it. I love the way they die. -- Trebber II 3/13/2001
    Very Hard, Surrounding it can contain Lich Lords, Granite Golems, Mid Level Drudges, and other nastys. I saw a few grievers... I brought my LvL 16 vassal and he died a few time obviously.. -- DirX 10/3/2001 !278,Lifestone,Lifestone,25.7S, 29.9E,8/27/1999,-257,299,False,Lifestone near Uziz !279,Pod of Beasts,Interest,25.3S,30.7E,8/27/1999,-253,307,False,This is the center of a nice little area with 8 or so fires. Lifestone near by, good hunting. !280,Tou-Tou,Town,28.1S, 95.7E,8/27/1999,-281,957,False,New town added 8/27/99
    Nice town, home to several interesting landmarks. Good for lvls 10+, watch out for zefirs that spawn in rarely. -- Manxer 9/29/99
    Leather Crafter in the building by the lifstone -- Hexxor 3/8/2001
    Stamina Fountain in the building across the street from the lifstone -- Hexxor 3/8/2001
    Has a jewelry, pub, bowyer, healer, weapon, armor, mage. Another Stamina fountain near the bowyer. -- Hexxor 3/8/2001 !281,Mage Shop,Shop,23.6N, 63.3E,8/27/1999,236,633,False, There are no spell components except for what others have sold there -- Bin 9/25/99
    Found quite a few excellent spell components here, but the building is surrounded by Outcasts and Banderlings -- Gwen the Strong 5/11/2000 !282,Tower and Buildings,Interest,23.5N, 62.4E,8/27/1999,235,624,False,A tower with a couple small houses near it
    Seems to be mostly drudges. just down the hill is a house where some (very limited) magic supplies are sold. e.g. I saw maybe 3 herbs, a few powedered gems... -- Gracejones 2/26/2000
    In the southernmost house, with two drudges, is a chest. Locked, of course. Perhaps it holds the key to the tower a short distance towards Eastham? -- Immacolata 3/24/2001 !283,Shreth Hive,Dungeon,32.5S, 71.0E,8/27/1999,-325,710,False,Restricted to characters of Levels 1 - 6.
    1 of the 4 quest stones are here (Not the Stone of Compassion, or Humility though) -- Iban Sato 10/25/99
    Seems like this is now a drudge spawn party, no stones here. -- Merdryn 11/5/99
    The Stone of Detachment IS here. Just gotta go all the way to the bottom. -- Cindy 11/15/99
    This is not a bad place to level up (to about 5th). The entry level overlooks a pit filled with drudges -- fine hunting for archers and war mages. The bottom half is big, but not complex, and filled with low-level shreth. A fine time can be had by all kinds of newbie characters. -- Doc Feelgood 4/11/2000
    I went through it in a party of two and never saw the chests at the bottom with what were at the time HUGH SHERITH then my friend went in with three others and wooped its' rear got the stone and some decient loot for the place but this was with a carecter with a heulm and chane mail armor when i had studded leather but it's fun at any lvl that you can get in at if your in a grupe just never jump off into the big pit. -- Leonon 9/13/2000
    Find the Shoushi Town Stamp (for letter quest)right inside the entrance, next to the surface portal. Very convenient, no need to go all the way down. -- Sis. Immacolata 12/17/2000
    Lvl 1-20 only. Very nice place to level for low level warriors, archers and mages equally. But be careful when you enter, there are one or two druges waiting. -- Kara Gandharvi 12/25/2000
    Been here 3 times, never seen a Shreth, just lots of drudges. -- Yuki of FF 1/1/2001
    The Shreths are located at the bottom, ranging from the Gnawers (which you can avoid since they are passiev), to Carrion, to one Blood at the end. Bring armor, not a robe! :) Jump midway through the dungeon, look for a small ledge, roughly 25 points. -- Nocturne, LC 4/6/2002 !284,Lifestone in the middle of nowhere,Lifestone,9.0N, 43.4E,8/28/1999,90,434,False,Lifestone in the middle of nowhere !285,Merchant,Shop,8.9N, 43.4E,8/28/1999,89,434,False, !286,Lin,Town,54.5S, 73.1E,8/28/1999,-545,731,False,This new town is between Baishi and Mayoi
    portal to tou tou, and khayyaban -- maxforce 9/21/99
    No more portal to Tou, have to use Al Jalima portal in Khay to get to a tou portal. -- Manxer 9/28/99
    There is a TouTou portal now. -- Donknow 2/2/00
    Good level 8+ hunting to the southwest and northwest. Lugians, shadows, zefirs, shreths, banderlings, mosswarts, all within a 4-minute run of town. -- Chi Domkwai 3/25/2000
    Mage is expensive, sells only tiny mana charges and no tapers. You have to portal to Khayyaban to get tapers, and they're expensive there. The other portal here is to Tou Tou, and the mage there doesn't sell tapers, either. -- Wa Chen 9/9/2000
    Can be a good place to shop for armor. Jeweler gives fair prices. Run between Nanto and Kin uis fairly safe and quick, one way of getting from Arwic-Al Jalima portal circle to the big portal circle (Yanshi portal in Nanto) -- Jann 9/29/2000
    Great town for anyone under level 40.Drudges,mosswarts and banderlings(few nearby dungeons with these as well)spawn all around town for lower levels and the lugian citadel is nearby for the higher levels.good prices on stam elixirs and small mana stones. -- Sega Slayer 12/1/2000
    Now sells tapers and high end components (gold scarabs, pyreal scarabs and the new platium scarabs for example); better selection than Arwic! -- Jan01Patch 1/11/2001
    Oops.. forgot to say mage shop, well you get the idea! -- Jan01Patch 1/11/2001 !289,Grievous Vault,Dungeon,25.8S, 27.3E,8/29/1999,-258,273,False,Close to Uziz, can be seen from the road. For characters of levels 10-20, haven't been inside, but told is populated by skeletons and skeleton captains.
    Contains 1 Skeletal Lord and -lots- of Red rats. -- Maarek 9/15/99
    The Skeletal Lord & Red rat comment is incorrect. This place has mummies Lichs and a Lich Lord. There is also a Banderling Chief that's locked up and if you kill him you get a Copper Chainmail Shirt. -- Axel 09/17/99 9/17/99
    Portal to Samsur as well. HeHe If you can find it. -- Lorthos 3/28/2000
    This is also one of the dungeons where you find a gem for the Crimison Stars quest. Upper Limit of Level 30 on the entrance portal. -- ReSpawn 4/9/2000
    When you enter you are in an L-shaped passage. Go around the corner and just past the surface portal is a four-way intersection of sorts. Jump down into the crossing passage and head north, till you come to another four-way. Go east into the large "Temple" room. Secret passage to Samsur portal is in the south wall, to the right of the altar. -- Adric the Red 8/2/2000
    At the bottom, there is a LL and a Tortured Soul. The TS has a liche skull on it that can be turned into a key to open the Mines of Despair if you give it to a hermit in the mountains NE of Kara, just outide the Undead Town and Mines of Despair. Another room at the bottom contains a Greater Mummy surrounded by lessers that will drop the Ruby Mahwen which is NO drop and part of the construction of the Silfi of Crimson Stars. -- Ryth-al-Rothgar 10/12/2000
    Level 30 cap removed in 11/14/200 patch. -- Adric the Red 11/15/2000
    Important Note! This will get you the Golden Key for the Focusing Stone [Mines of Despair] Quest, but you won't get the second key! See the "Soul Fearing Quest" writeup in order to get the correct skull. -- Nocturne [LC] 9/3/2001 !290,Shoushi,Town,33.5S, 72.8E,8/29/1999,-335,728,False,This is the real coordinates for Shoushi village. Z0ink
    A complete starter town, with every merchant possible, and some good hunting up the western mountains (Level 15+). -- Saffron Dusk 10/7/99
    Newbie central and also a place to find scammers. I have found several people here looking for patrons. They take what they can and drop the gear onto their main character. Patrons beware! Also some very stupid thieves who will try to get you to hit the "V" key on the keyboard by promising that it will increase the value, armor level, etc of the item. Newbies beware! -- Morheru 4/20/2000
    Newbie central, for sure. If the Yanshi left-side smith is the place to sell all your stuff, the smith in this town is the place to buy all your stuff. He sells weapons, armor, and the other junk people sell to him _below_ list price. Towns like Holtburg and Rithwic sell at list, but here is the only place that sells below list. A consideration when starting out alone without a patron. Like other starter towns, his basic stock stuff doesn't go beyond chainmail and low-end weapons (no Tachis or Yoroi, for instance), but occasionally you will find good stuff that folks sell. -- Zimbalt 5/31/2000
    An excellent place to find vassals. Expect about a third of them to rip you off and you wont be disappointed. -- Jann 9/29/2000
    Shoushi is the coolest, that aside like most (if not all) newbie towns, the mage now sells tapers! -- Jan01Patch 1/11/2001 !291,Castle,Interest,24.3S, 76.6E,8/30/1999,-243,766,False,this castle is chock full of skeletons.. a captain(lvl 18) and much other stuff
    This is also an Interest Point on the map. -- Dunc 11/7/99
    Yeah, this place has lots of skeletons, and black rats. There is NOBODY here most of the time. Great place for low levels (10-15) to conquer! Horrible loot, but the XP is decent. Bring your bludgeoning or fire weapon! -- Elph of MT 12/14/2000
    No more monsters here Spawn is broken. =( David ibn Jensen -- David ibn Jense 1/20/2002
    Plenty of Skeletons, Skeleton Warriors, and Skeleton Captains here. Inside the castle is the Spinning Wheel on which you use Grievver Silk. This is part of the Flag house item quest -- Jaz of SC 6/15/2002 !292,Beach Fort (a.k.a. Small Town),Interest,76.0N, 49.1W,8/30/1999,760,-491,False,N.W. Beach fort with mage, healer, peddler buy/selling weapons, armor, health kits, lockpicks, arrows, other items
    NPC's here are a healer, weaponer, peddler and mage. Can't sell food, armor, jewlery (peddler buys gems). Mage has very limited components. -- Doc Feelgood 3/8/2000
    The mage there will trade the following: A Pyreal Mote for a hint on the herb for the ring spells, a Pyreal Sliver for a hint on the talisman for the ring spells, a pyreal Nugget for 5 Diamond Scarabs, a Pyreal Bar for a scroll of Eye of the Storm. -- Polecat 7/12/2000
    This is the place to get your ore refined in the hollow/ravenous weapons quests.. Outside there are some Goldenback tuskers and drudge stalkers.. occasionally some Shadows. -- Jade Al-Youh 10/8/2000
    The mage there is the middle character, and he gives other scrolls for pyreal bars, I got a Spike Strafe scroll from him. -- Fourpius 12/27/2000
    If you wish to get your chunks of chorizite refined, there is a "Quest"-timer on the NPC. its 16.30 hours. -- Der Nominator 12/14/2001
    Faruza ibn Salaq is the name of the NPC -- Og of Olothi 2/20/2002
    To get here easily: 1) Go to Mayoi, locate the settlements portal (60.8°S, 80.3°E). 2) Jump in the Lady Malia Estates Portal. Be ready for Northern Osteth creatures (Banderlings, Drudges, Niffis, Monougas, etc). 3) Run to the Beach Fort at the above coordinates. -- Nocturne, LC 4/28/2002 !293,Fountain,Interest,41.3N, 32.4E,8/30/1999,413,324,False,Near West Holtburg. The fountain casts Revitalize Other I if drank from. Lot's of food and Druge Slinkers and Skulkers for hunting.
    Verified 11/2/1999. -- Dunc 11/2/99 !294,Thistledown Festival Stone,Interest,28.4N, 43.6E,8/31/1999,284,436,False,Near the falls. Must find all such Festival Stones scattered around Dereth, apparently to achieve something. Nice screenshot.
    The inscription on the stone was changed to "Commemorating one year since Asheron's Call first brought intrepid adventurers to Dereth". This change happened, as one would expect, around the one year anniversary of Asheron's Call. -- Hiro Okisho 11/17/2000
    Does anyone know what finding all of these stones will do? -- rmr11 12/28/2000 !296,PK Shrine,Interest,2.3S, 85.6W,8/31/1999,-23,-856,False,In the direlands. Pray at it to become PVP Status! -Ninjachen !298,Skeleton Tower,Interest,2.3N, 27.8E,8/31/1999,23,278,False,A tower with Skeleton Warriors and a Skeleton Captain. !299,Old Talisman,Dungeon,2.3S, 85.6W,9/1/1999,-23,-856,False,
    Lots of Zombie and undead. Another Pk alter at the bottom -- Barrett theBold 10/16/99
    This should read "Old Talisman Dungeon". -- Ithron 10/29/99
    This dungeon is not tieable (for those looking for one for the mage armour dungeon nearby). -- Luci X 2/16/2001 !300,Lifestone,Lifestone,40.8N, 18.7W,9/1/1999,408,-187,False,Out in the middle of nowhere. Good spot if you plan on travelling to the northwest
    If for no other reason use it just because :) -- Atal 9/18/99
    The mid-point in Rochester's Way from Zaikhal to Stonehold -- a relatively peaceful route. From here run NNE to 53N, 13W, and from there to Igloo LS at 70.4N, 17.2W, then into town. This route avoids the thick high-level drudge and tusker herds that populate the lowlands south and west of Stonehold. (as of August patch) -- Doc Feelgood 8/26/2000 !301,Dungeon Mei,Dungeon,36.9S, 70.3E,9/1/1999,-369,703,False,Is inbetween shoushi and hebian-to. contains L >9 rats and L >8zombies also muchs drudges
    Many zombies and a Lich, however the many chests here are broken as of 9/16..no loot :( -- Granger 9/18/99
    Some grey rats and lots of Drudges, followed by Undeads and Zombies by the ton. The final chamber is 5 Zombies and a Lich. Not too hard, but with a good party, it's easier. The chests are fixed as of 02/10/99 -- Saffron Dusk 10/3/99
    Restricted to Levels 1-12 -- Dunc 9/10/2000 !302,Ghost town lifestone,Lifestone,57.4N, 38.6E,9/1/1999,574,386,False, !303,Lifestone,Lifestone,66.6N, 26.4W,9/1/1999,666,-264,False,StoneHold Lifestone (Katyaa) !304,Westward Portal,Portal,68.67N, 23.24W,9/1/1999,686,-233,False,15+71.6N, 29.8W-Katyaa
    exits to 70.9N, 29.9W Near Lifestone at: 71.5N, 29.8W -- Seeker 12/13/99
    It exits at 71.6N,29.8W now, and has level 15+ restriction on it. -- Immacolata 5/3/2001 !305,Lifestone,Lifestone,71.5N, 29.8W,9/1/1999,715,-298,False,Westward Portal drops out here. -Katyaa !308,S. Direlands to Hebian-To,Portal,88.2S, 64.6W,9/1/1999,-882,-646,False,-Katyaa
    Exits at 38.6S, 82.1E -- Xian Liu 3/4/2000 !309,Dire Lands Life Stone,Lifestone,88.3S, 64.5W,9/2/1999,-883,-645,False,Savage entered this
    This is the exit point for the Carved Caves portal to the Direlands. This spot is usually safe, but monsters abound on all sides. Just north is a rock with cavern underneath. The fastest way to continue to HOLL is to follow the ridge south to a temple building and take the portal there. Be prepared for action. -- Doc Feelgood 5/1/2000
    You will definitely want to tie here on your way to the Halls of Lost Light from the Carved Caves, as the run is very brutal for mid-level characters. -- Wylfghar 12/28/2001 !311,Direlands Life stone,Lifestone,78.9S, 73.4W,9/2/1999,-789,-734,False,Savage entered this
    Lifestone near the Hall of Lost Light (HOLL) dungeon -- Doc Feelgood 5/1/2000
    Stoning here is recommended for all visitors to the Halls of Lost Light, since the dungeon cannot be tied to. -- Wylfghar 12/28/2001 !312,Mountain Sewer,Dungeon,29.8S, 93.9E,9/2/1999,-298,939,False, This place is just evil, or at least it used to be. Level 22 fighter died several times. Nasty. -- Jedi 9/16/99
    nasty it is..lots of zefirs -- Koban Cho 9/20/99
    Evil??? EVIL??? That is an understatement. Once you enter, you MUST jump down a pit to go anywhere (there is no portal back) and the place is crawling with Zefirs. *shudder* -- TreeFellow 11/24/99
    dangerous dungeon..we went deeper and we found some more zefirs (even level 25 ones) and sewer rats...don't enter unless you have magic defense 130+ -- El Shrimpo 12/11/99
    Cleared the whole place finally. Past the level 25 Zefirs (Zofits) there's a locked gate. Beyond the gate is zombies, lichs, and further down a room with four lichs and a lich lord. Also a small town complete with lifestone, but only outpost vendors; shopkeep, archmage with almost nothing, and weaponsmith. WARNING ALL CHESTS in this dungeon hold nothing but pyreals in small amounts, went thru three chest spawns with nothing but pyreals. This place just isn't worth it. -- Lo Pang-Jo 12/15/99
    DON'T ENTER IN THIS AREA, I ME AND A LVL 60 CHARACTER WENT IN THERE BOTH BUFFED WE BOTH DIDN'T MAKE IT, (I'm 45) -- KaSo 5/27/2000
    What level is this place? I took my 28th level UA warrior in here with 110 magic resistance and died 7 times just trying to recover my first corpse, all within sight of the exit portal. Most of what I saw were 6-8 level 5 zefirs all casting level 3+ spells at once, this place is disgusting. Turbine needs to do some serious modification here or make zefirs worth 100 times their current experience. -- Thumper 6/20/2000
    There is no way a level 45 and a level 60 would get killed in this place. Yes, it is tough, but not THAT tough! I was a level 30, and a nothing special level 30 at that, and was able to clear the place out. Just lure the zefirs back to the surface portal which is near where you jump down in the pit, and close the door. Then you are free to hack away at the zefirs while very few of their spells can hit you. Lure, lure, lure! That's the way to clear this place out! Don't try taking all the zefirs at once. Nothing much at the bottom of this place, and I can't see any need whatsoever for the lifestone there, but it is definitely, fun and challenging to get to the bottom, for those who prefer the adventerous side of the game rather than searching for uber chests and power leveling. -- Eric of Rinh 7/14/2000 !313,Hebian-To,Lifestone,40.7S, 84.9E,9/2/1999,-407,849,False, !315,Tou Tou to Lin,Portal,28.0S, 95.4E,9/2/1999,-280,954,False,Drops out at 53.9S, 74.1E
    Now drops out at 53.9S, 74.3E -- Habidakus 9/21/2000 !316,Tou Tou to Arwic,Portal,27.8S, 95.8E,9/2/1999,-278,958,False,Drops out at 33.3N, 56.5E
    Now drops out at 33.3N, 57.1E -- Habidakus 9/21/2000 !317,Tou Tou Meditation Altar,Interest,28.3S, 95.8E,9/2/1999,-283,958,False,A small altar and font with a mat and pillow. !318,North East Tou Tou,Lifestone,27.4S, 96.6E,9/2/1999,-274,966,False, !319,Water Fountain,Interest,28.0S, 95.7E,9/2/1999,-280,957,False,Used to cast Revitalize Other I on the user...
    This does NOT do that, maybe it did during BETA, I don't remember . . . -- Kaldiaen 3/28/2000 !321,Lin Lifestone,Lifestone,55.6S, 74.1E,9/2/1999,-556,741,False, !322,Zombie Cave,Interest,55.9S, 73.5E,9/2/1999,-559,735,False,A cave with a lone zombie... Nice one on one.
    Cave's here, but no zombie (or other bad guys). -- Dunc 12/18/99
    I couldn't find the cave -- Rimgar 3/8/2000
    both the cave and the zombie are here but I cant see why anyone would come all this way just to kill one zombie... -- Sega Slayer 11/28/2000 !323,Lin to Tou-Tou,Portal,54.0S, 73.9E,9/3/1999,-540,739,False,30.4S, 94.7EPortal to 30.7S, 94.1E
    Actual exit at: 30.4S, 94.7E -- Dutton 7/13/2003 !324,Mayoi Lifestone,Lifestone,61.4S, 80.0E,9/3/1999,-614,800,False, !325,Outpost Traders,Shop,57.4S, 80.3E,9/3/1999,-574,803,False,Nerchant, Healer, and Archmage in a house off the road. Iron Scarabs, Tapers, and Scrolls, oh my.
    They don't sell tapers or scrolls anymore. -- Caewen 7/24/2000
    The archmage does, however, carry a paltry supply of Aqua Incanta. -- Sis. Immacolata 10/2/2000
    Well cry no more. From january the archmage has tapers for 30 p and up to silver scarabs. Tiny mana charges for 420. He buys at 80%. Oh, and of 50 Aqua Incanta when you are in luck. -- Sis. Immacolata 1/23/2001 !327,Island Castle,Interest,29.0S, 91.7E,9/3/1999,-290,917,False, This is actually just the Smuggler's Lair entrance. -- Nether 10/16/99
    Enter via a nearby hut if you can't get in. -- l 10/26/99 !330,North Nanto Outpost,Town,49.0S, 81.6E,9/4/1999,-490,816,False,Small starter town with dungeon and a shop. !331,Monster Castle,Lifestone,33.7S, 79.9E,9/4/1999,-337,799,False, !334,Advocate's Lifestone,Lifestone,28.6S, 78.3E,9/4/1999,-286,783,False, !336,Mosswart Tower,Interest,19.0S, 75.0E,9/4/1999,-190,750,False,spinny armidillos surround the tower
    There's a tower here, sure. But there's no armoredillos. Just three or four mudlurk mosswarts, and no chest. -- Coulthard 4/18/2000
    !337,Lifestone at fork of road, North of Zaikhal ,Lifestone,15.8N, 2.1E,9/4/1999,158,21,False,This is a life stone, North of Zaikhal near the fork in the road. The lifestone in town is no longer to be found (at least the one reported to be at 13.8N, 0.6E). Entered by Dunc. !338,Zaikhal Lifestone,Lifestone,13.5N, 1.5E,9/4/1999,135,15,False,Zaikhal Lifestone. In the forest patch SE of town. Found by others, but entered by Dunc. !339,Revitalizing Fountain,Interest,35.8N, 33.5E,9/5/1999,358,335,False,Casts Revitilize I on user !340,Hebian-To to Qalabar,Portal,40.7S, 81.9E,9/5/1999,-407,819,False,73.9S, 18.9EDrops out at 73.9S, 18.9E !341,Qalaba'r Lifestone,Lifestone,73.2S, 20.3E,9/5/1999,-732,203,False,Since the other has gone MIA... !342,Beach Lifestone,Lifestone,31.3S, 3.6E,9/5/1999,-313,36,False, !343,Peddler,Shop,31.3S, 3.6E,9/5/1999,-313,36,False,
    Buys for 60% Sells for 100% A Few golems north and some other stuff below. Not that great a palce, but pretty lonely on DT at times. -- Uzik Al-Zafar 2/10/2001 !344,Al-Jalima,Town,7.4N, 4.7E,9/5/1999,74,47,False,Small Garu'ndim town on the road south from Zaikhal, at the crossroads to Samsur and Tufa (Not really sure where both the roads go, but am guessing based on there directions and locations of said towns, etc.). Fletcher, General Store,Healer, Magic Store, Revitalize Other I fountain. Entered by Dunc.
    No collector or jeweler, but there are portals near town where you can find them. -- Gune 12/14/99
    spice merchant there sells hot pepper, oregano,and cinnamon 5/26/2000
    Best price for Armor Piercing Arrows I have found -- Jann 9/29/2000
    Very good AP arrow prices (100/625p), however the roaming bowyers at various locations around the countryside sell them at cost (100/500p). The most easily accessable roamer is in a house by 3 cows on the NW road just outside of Cragstone. -- Zimbalt 10/15/2000
    There is also a collector there that will transform a variety of monster heads into masks. 10/20/2000
    GREAT town for levels 6-15! Fun dungeons, good loot, uncrowded (except for the golem cave), and if outdoor action is your thing, the monouga houses are not to be missed! Lack of a jeweler and archmage will keep you portalling down to Khayyaban but the two-way portal makes for a quick trip. The popularity of the golem cave with campers is probably all that keeps Al-Jalima from becoming a ghost town like Samsur (Solclaim). -- Hu Pong 11/2/2000
    Al-Jalima now has an archmage, he's in the same shop as the healer. This town is still an excellent place to level early in your teens, but the Forbidden Crypt and the Golem Cave (it's actually a mine) are crowded 75% of the time (Thistledown). -- Grimshaw 1/13/2001
    Spice Merchant is VERY expensive; the one in Plateau Village has much better prices. -- Wa Chen (MT) 1/20/2001
    Home to the Shadow's Garb mask maker Janda Sulifia. Give a Virindi mask in exchange for Shadow's Garb mask (mummy mask) AL 190 Staff mastery IV Gharu only Staff 180 -- Chryon 7/7/2001 !346,Al-Jalima Lifestone (Garundim),Lifestone,7.1N, 3.0E,9/5/1999,71,30,False,Lifestone just west of Garu'ndim town of Al-Jalima
    Has a lvl 53 armorer who doesn´t trade but takes fused gems to craft armor from them. -- Wolf der Hexer 8/29/2000 !347,Beach Lifestone,Lifestone,47.2S, 10.6E,9/5/1999,-472,106,False, !348,Ruins,Interest,47.5S, 10.5E,9/5/1999,-475,105,False,Just a big stone foundation with nothing on it. !349,Qalaba'r Lifestone,Lifestone,73.2S, 18.1E,9/5/1999,-732,181,False,Near the Hebian-To portal !350,Qalaba'r to Hebian-To,Portal,73.2S, 18.1E,9/5/1999,-732,181,False,Drops out at 40.3S, 82.9E !352,Lifestone (South of Samsur),Lifestone,5.6S, 19.9E,9/5/1999,-56,199,False,Lifestone (South of Samsur) out in the middle of no where. Found it as I traveled to the Pryamid. Entered by Dunc. !353,Dungeon Binar,Dungeon,6.2S, 20.1E,9/5/1999,-62,201,False,Levels 1-12 SW of Samsur. A little different in that the portal's color is Green. Be ready for combat when you enter. Rats and Skel's. Entered By Dunc.
    Skel Captain here as well,hold a frost kanjir,go slow as spawn rate is fast -- Dar Khalf 11/10/99
    Lifestone is right at entrance, use it. You will need samone to open a locked chests in captain room. -- Silverion 11/19/99
    WARNING! There is a Blue Zefir that flies around and casts some potent spells. Learnt that the hard way. -- Dyrewolff 2/29/2000
    I went here at 12th level, I am a mace warrior. I was alone. Bring stamina elixers and health elixers...if you get caught in a respawn, you are in BIG trouble. I think I was fighting 4 grey rats, 3 skeleton warriors, 3 black rats, 2 skeletons and one skeleton captain all at once. It was all I could do to run somewhat nearer to the entrance before I died. Heed the advice given above, go slow. And try not to come here alone. -- Erik Rammstein 3/23/2000
    This place is a death trap. If you can't imagine yourself fighting off 3 skeletons, 2 skeleton warriors amd assorted rats all at the same time, don't even enter Binar. This will occur in the first room you enter. And getting your stuff back will be next to impossible. -- Jann 9/29/2000
    What rocket scientist capped this place at 12?? No way to solo this place at 12, however you can work the foyer quite effectively as a solo starting at around level 9-10. When you portal in, turn left until you see the room against that far wall. Don't go in there; the Zefirs are down that way and they're a pain. The other two passages can be worked by entering, playing Wak-A-Rat (level 9 black rats aren't difficult) and then hauling your target back to the foyer so you can portal out if you get in trouble. You don't dare go much farther, though, because the skeletons are on about a 5-min spawn and you'll never get back. -- Hu Pong 10/30/2000
    In entry foyer there are 3 ways to go. Left dead ends to zefirs and right eventually loops around to the middle - no zefirs just skells, warriors and rats. -- Tobias 2/9/2001 !356,Portal to Desert Ridge Border,Portal,72.7S, 14.0E,9/5/1999,-727,140,False,One Way Travel to 5.9S, 39.7E
    appears to drop you off SW of Samsur 9/26/99 !357,Lifestone,Lifestone,72.7S, 15.1E,9/5/1999,-727,151,False,
    It's right next to a tower... -- Polecat 11/6/99 !358,Tower,Interest,72.8S, 15.1E,9/5/1999,-728,151,False,
    Surrounded by Spiny Armordillos, Skeletons, a few gromnies (I've seen Jade and Rust) and occasionally a few red wasps... good place for low level archers or mages. Has a nice view too -- Stuart 12/7/2000
    I've seen some fair blue Lapyan plants growing around here. No one around to pick them though :) -2/11/01 -- Rayn Brun of FF 2/11/2001
    The critters don't stay near to the tower so you need to lure 'em. Good for level 10 to 12 warriors as well as mages because lifestone is so near in case of emergency. Some easy beach action too. -- Zulu Njomo 2/23/2001 !359,Lugian Dwelling,Interest,71.4S, 18.2E,9/5/1999,-714,182,False,Very cool underground dwelling with lots of Lugians.
    Have you found the secret door? Check on the lowest levels, between the well and a wall. Just walk into the wall... But don;t just stand there as there's a magic trap. What's behind the door? I guess You'll have to go there and fund out (JK... a single room with a chest in it, which was always empty when I checked). -- Dunc 10/10/99
    Yep, plenty of Lugies here. Most of them are Lithos and Obeloth, and usually give good XP. There's also a few mountain rats that spawn here too. Great XP if it's full and doesn't have a bunch of people camped. There's also a "safe room" where a lot of drainers hang out, as well as other people needing some rest. Lugians spawn inside the building and outside, and lots of times people drag some Lithos from other places there too. -- Garf Bond 2/13/00
    The drain mages inside make the place a waste of time (unless you want a quick laugh luring lugians on the mages and recalling). On the hill behind the place, 4-5 lithos lugians spawn, a wonderful place to burn big vitae penalties. -- machina 3/11/2000
    I call this spot, the "Dove Shack". Since all the mages sit back in here draining on all the Lugs. -- Lrd Jazz 10/11/2000 !361,Lifestone,Lifestone,25.9S, 26.6E,9/5/1999,-259,266,False,Lifestone on the road from Uziz to Al-Arqas. Entered by Dunc. !362,Matteker Cave,Dungeon,65.4N, 16.7E,9/5/1999,654,167,False,Place with Snowy Mattecars
    Mostly Great Mattekars. some ice golem also. Dungeon is small. -- Ken-sai 9/26/99
    If you fall in the pit at the end of the dungeon the portal takes you to a bandit castle which is way east, the road takes you back to the crater castle but its a long run. There is also another portal which even goes further east. -- Skystreak 10/14/99
    If you came looking for hide... you came to the wrong place! 15+ people here at all times! WAY TOO CROWDED! -- Unikz 11/23/99
    Well actually theres not as many people as you say there are. the most ive seen there at the same time was 5. and theres always enough matts for everyone there. -- nemo 12/7/99
    Oh, the place is much more crowded than that at all times now. Never seen less than 10 people there at once. -- Balder of Staal 1/30/00
    It's crowded alright. I entered when there were only 500 ppl on the whole server (Leafcull) and there were 10+ ppl in here then. All of them take the 'everything that spawns and all the loot is mine' attitude - I got heavily flamed for getting some loot off a Great I had helped kill... I wasn't best pleased after having them jump all over my kills earlier... the language started to fly then :)grrr Sometimes I wish we could pk whoever, whenever... :) Virtually all Greats here, the very occasional snowy or white. The pit at the end spawns ice golems. If you want loot jump in here as the Matties tend to do that themselves, get killed by the campers above who then leave the corpses. -- Laz al-Farah 3/5/2000
    i was here for about 3 hours BY MYSELF,and only saw one person after that -- scarfacebt 11/2/2000
    I go there quite freq, on LC. 1-5 people there at any given time. -- rmr11 12/28/2000
    Good staging point to hoard the Great Mattekar Horns for the Composite Bow. -- Nocturne [LC] 9/3/2001
    As of this day, nothing is spawning inside the dungeon..another casualty of the dreaded updates -- Melkor 1/4/2002
    Melkor I don't know where you got that idea, but I was just in there 5 min ago, and there were matties all over the place! mostly snowy and great and a few white.It's kinda late so I didn't see 1 person except for the friend I brought along ---Archer of Magic -- Archer of Magic 5/10/2002 !363,Lifestone,Lifestone,30.3S, 94.7E,9/6/1999,-303,947,False, !364,Oasis near NW of Uziz,Interest,20.8S, 23.6E,9/6/1999,-208,236,False,Oasis near NW of Uziz. Good hunting, but not much treasure on the monsters. Skeletons, Shreths, Druges, Armadillos, Wasps. Found/Entered by Dunc. !365,Leafcull Festival Stone,Interest,12.7S, 43.2E,9/6/1999,-127,432,False,Leafcull Festival Stone
    -- Dunc 10/10/99 !366,Tower,Interest,5.5S, 40.0E,9/6/1999,-55,400,False,Tower in the middle of a valley, NW of Yanshi. Valley is filled with monsters. Reedsharks (Adults and Elders), Druges, Brown Armadillos, Wasps, Outcast Mong's. Found by others (as evidenced by the corpses littering the place), entered By Dunc.
    This is the landmark for the dropoff of all portals going to "Desert Ridge Border"... -- Twisted Sword 10/4/99 !367,Khayyaban,Town,47.4S, 24.8E,9/6/1999,-474,248,False,
    If you are an archer hunting Golems in the Rocky Crypt or Golems Graveyard this is the place to tie. Here you can buy blunt arrows and portal to and from Lin. -- Ontheheadson 9/19/2000
    The merchant in Khayyaban gives good prices for clothing, armor, weapons, odds and ends. Never sell your armor to the blacksmith. Mage gives pretty good prices for mana stones and otbs. Jeweler is a rip-off, go to Lin. -- Jann 9/29/2000
    Dungeons are pretty spread out compared to other Gharu towns and will probably keep you glued to your map screen watching the coordinates to get back to your body. The disadvantage of hunting in these would-be Gharu ghost towns is that you get used to solitude, and this makes the transition to the more crowded hunting spots somewhat jarring. -- Hu Pong 11/2/2000 !369,Musansayns Vaults,Dungeon,1.0S, 18.6E,9/6/1999,-10,186,False,Levels 1-6. NE of Samsur.
    Entered By Dunc
    Object of a welcome letter quest. -- Khrome-Khoran 9/19/99
    Locked door to library here. Not sure if there are keys, or you need to pick it. -- PDQ Blues 6/14/2000
    The key can be obtained from the exploerer society agent north west of Samsur. he is in a tent next to the advocates tower. The dungeon used to provide an endless upply oif Books which meant easy XP cash and potions. Had a nice little chatroom feeling going in the line most nights but it got nerfed in the recent update now you need to wait 2 or 3 days before getting a second book. -- Satsujinki 1/10/2001
    Level restriction is now 1-20. Find your Samsur Town Stamp next to the exit portal in the entranceway. http://www.thejackcat.com/AC/Hobbies/Quests/Exploration.htm -- Ankhentomen 3/30/2001 !371,Lifestone,Lifestone,60.9N, 16.6E,9/6/1999,609,166,False, This is an essential lifestone, if you are going to enter the Crater Pathway Portal, nice and peaceful here. -- Taylric 10/11/99
    Also handy before you enter the matty cave -- Polgera 1/1/00
    An exellent lifestone for low Lvl's (18 and under) to base from. Especially useful for those without melee D. Within yards of the stone (although you seem in relative safety at the stone) are a few Limestone Golems and masses of Wood Golems. Loot is non-existant but xp earned in abundance here by low Lvl's. A large open rolling area, suitable for ranged and melee types. -- Laz al-Farah 3/5/2000 !372,Lifestone,Lifestone,51.0N, 21.3E,9/7/1999,510,213,False,Two log cabins and a lifestone. !373,Skeleton Temple,Interest,15.7S, 1.1E,9/7/1999,-157,11,False,Skeletons (L5) and Skeleton Warriors (L12) - Wa Zing !374,Cave Of Alabree,Dungeon,42.3N, 29.3E,9/7/1999,423,293,False,lvls 1-6
    First few lvls mostly Streths 9/17/99
    Compass shows the portal and a Shreth, but the portal seems to be underground? -- Kephrin 2/29/2000
    There is a quest amid this place. You get an axe called Broger's axe in the bottom, and give it to the lady in the bar, and get rewarded with something. To get the key into the room, you have to do most of the welcome letter quest -- Rimgar 3/7/2000
    Brogord's Axe is the payoff from the Holtburg welcome letter quest. It's on the 2nd floor. The place is swarming with gnawer shreths on insanely fast respawn, a couple carrions at the bottom. Great xp if you don't get swarmed. -- Chi Domkwai 3/12/2000
    Brogord's Axe is, for the most part, useless. Speed 70, damage 3-7, no magic at all. Doesn't sell for much more than a hand axe. Give it to the woman in Holtburg and get 6 healing tonics for your troubles. Overall, the quest is fairly easy for warrior types. Should complete it by lvl 3 or 4. -- Regis 4/22/2000
    Brogord's Axe "useless for the most part"? Bah! Pay no mind to the above person. Its a very decent starter axe...the actual, truthful stats on it are as follows: 7-13 slashing (NOT 3-7), with a slow-60 speed (not 70). Some of the best stats available next to an Atlan. Its also worth only 280p, so you are unlikely to drop it when you die. Don't take my word for it, check out: . For beginning axe users, its thus a very worthwhile quest. -- Zimbalt 5/23/2000
    The URL for the axe stats didnt come through before..here it is again: cod.xrgaming.net. Check out the "Unique Items" link in the left hand column. -- Zimbalt 5/23/2000
    This is where you get the Holtburg town stamp for the newbie letter quests. So the dungon is now accessable to people of up to level 20. Brogords axe is now on a quest timer too. -- Armin 12/27/2000
    Latest info on the reward for turning in the axe: you get 2 health potions (25 hlth boost), 1000XP, and 200p. I use sword so for a low-level person it's probably worth it. -- Soyan 6/24/2001
    lvl 1-20 is the right restriction level. -- Greeneye 9/22/2001 !375,Desert Beach Peddler,Shop,4.8S, 2.9W,9/7/1999,-48,-29,False,
    This peddler carries a little bit of many things, and buys a little bit of many things. Buys weapons, but not armor, buys gems but not jewels. This is near a portal exit, both the portal exit and the peddler can be monster infested. -- Doc Feelgood 11/26/2000 !376,Archmage Shop,Shop,9.7S, 2.3W,9/7/1999,-97,-23,False,This place is definatley @ the designated coords. -- Luke 1/26/00
    Not a whole lot of a selection, but I'm sure it would help in a pinch... -- Polecat 1/26/00
    This archmage has a meager selection, but lives in style. He has a whole Gharundum shopping mall to knock around in all by himself. -- Doc Feelgood 11/26/2000 !377,Archmage Shop,Shop,34.3S, 14.4E,9/7/1999,-343,144,False, !378,Farmer,Shop,3.8N, 70.5E,9/7/1999,38,705,False,A farmer and a few cows allow the road
    Should read 68.1E, not 681.E 9/16/99
    Near Shoushi -- Cuttler Strongm 10/30/99 !381,small village,Interest,34.4S, 64.8E,9/9/1999,-344,648,False,2 houses, a portal to rithwic, good hunting, --Paaa
    Portal to Eastham..not rithwic..doh! -- Grainger 12/9/99 !382,Direlands Tower,Interest,87.6S, 12.3W,9/9/1999,-876,-123,False,Middle of Nowhere Tower and Lifestone.
    There were a couple Silver rats (lvl26) close to the tower when I was there (10/15). -- Dunc 10/15/99 !383,Deserted Farm,Interest,43.4N, 26.7E,9/9/1999,434,267,False,Many Drudges here, some Stalkers, and some Wasps.
    No stalkers here. Drudges, Young and Scout Banderlings, Hunter Shreths, and Red Wasps. -- Minas Tirith 7/17/2000 !384,Sea Temple Catacombs,Dungeon,20.2S, 4.4W,9/9/1999,-202,-44,False,Restricted to characters of Levels 1 - 6.
    Lots of Drudges. Usually 2-4 at a time. Two quests will bring you here. Both continuations of the Cove Apple Quest from the orchard just outside Yaraq. -- Maglor Daefalas 6/16/2000
    Now the place for the Yaraq town stamp. Its right in front of you once you enter. Restrictions now are Lv. 1-20 as with all other 'society' dungeons. -- Lothar 3/3/2001 !385,Warmtide Fesitval Stone,Interest,20.9S, 4.5W,9/9/1999,-209,-45,False,In the ruined Inner Sea port across the Yaraq Cove. -- Stern 3/8/2000 !386,Life Stone (near Bandit Castle),Lifestone,65.4N, 49.0E,9/9/1999,654,490,False,Added info: The road west of here leads to Lady Nylissa's Castle. It's a long run, but relatively safe for mid levels -- Doc Feelgood 1/30/00 !387,Lich House,Interest,41.4N, 26.3E,9/9/1999,414,263,False,A small house in the middle of nowhere with a Lich inside
    Decent treasure on the Lich. Got Blood Drinker II Battle Axe. Shreths (blood and hunter), Bandies, and Reed Sharks in the area. -- Thirmon Kashkan 6/12/2000 !388,Sandstone Monument,Interest,73.0S, 17.1E,9/10/1999,-730,171,False,Two Sandstone Golems appear here at this little stone monument. They are Level 17, and can cast Level III magic.
    once i was thier and thier was 4 of them at the stone thing -- Alex the mageFF 10/31/2000 !389,Lin to Khayyaban,Portal,54.9S, 73.1E,9/10/1999,-549,731,False,- Koban Cho
    Drops out at: 47.6S, 26.7E -- Balder of Staal 1/16/00 !391,Hang Man's Roost,Interest,41.4N, 27.2E,9/10/1999,414,272,False,It's a ruin outside of Holtberg with a hanged man and pile bones. Drudges and banderlings abound...
    No more. Now monougas, broken fragments (level 11), and hunter shreths. Not much to see. -- Minas Tirith 1/25/00 !392,Empyrean Power Plant,Interest,38.6N, 9.6E,9/10/1999,386,96,False,An old Empyrean fort with a really interesting generator...
    Last time I was visited, there were two Shadowchildren, a Shadow Leuitenant, and one other "Shadow" thing, not sure what it was. That leuitenant was tossing level 2 war spells around. -- Polecat 9/15/99
    lvl 5 war spells. 75+damage. Caution advised. -- Wayne 9/19/99
    I was also recently there and there is a shadow captian as well. Level 61. Run like h*ll. -- Kal Wolfe 9/28/99
    a.k.a Temple of the Shadows. This is also an Interest Point. -- Dunc 10/2/99
    Oh look a shadow lieutenant, he casts a firebolt at me. BOOM! I'm dead. I had 89 hits at the time. If you see him..... heed the advice of others.... RUN -- Taylric 10/11/99
    Note, for Life mages... you can sit behind a wall and Harm things for lots of easy XP. 10/22/99
    unless u can take LVL 5 warspells on the chin and live, don't even think of going there -- Origy 11/13/99
    Went with a group and had Mages act as bait for the Lieutenant. For our efforts and deaths we got a pice of parchment out of one chest and a Brass Acid Tofun and some sort of magic shield out of the other. Not worth being burned to a cinder by the Shadow Lieutenant. -- Ronin Cheshire 12/30/99
    I never got that close of a look at this place, but with all the suspicion about the shadows lately, I think that theres something else going on here besides a bunch of shadows living in an Empyrean Power Plant, and I think that thing in the middle, the ash stuff I read about, and the shadow in the sky on the Northern Horizon have something to do about this... -- Rimgar 3/7/2000
    At lvl 26 i took 2 lvl 20's and a lvl 19...all but one person was slain...they had about taken the wussier shadows while i fought the Lt. With thanks to the update, he now HEALS like nothing B4! I had him almost dead...then was blasted by Flame Bolt V...the others soon joined me at the Lifestone... -- Sword Nut,ThDwn 6/8/2000 !393,Fountain and Corpse,Interest,28.9N, 56.8E,9/11/1999,289,568,False,Near Arwic there is a beautiful fountain, surrounded by flowers with a levitating pink gem and tinkling waters, and a what's left of a hung man overlooking it. !394,Tower,Interest,29.7S, 96.6E,9/11/1999,-297,966,False,Tower on the west coast, near Tou Tou. Some time there will be a Banderling Raver and Young Banderling, with a Blue Wasp on the top. Entered by Dunc. !395,Halls of Lost Light,Dungeon,76.5S, 74.8W,9/11/1999,-765,-748,False,The dungeon in which the Sword of Lost Light is acquired. Six keys retrieved from across the land are required to enter the chamber with the sword. Nearby is a lifestone (78.9S, 73.4W) and a portal to Glenden Woods (82.6S, 70.2W).
    its 7 keys not six -- lord luther 9/18/99
    There are six towns where new arrivals come in, look for the 6 keys there, and be sure to look for them early, because the gates to the 6 first keys become locked to higher level characters very early. A stark contrast to the 7th key, located at the bottom of the very populated Carved Caves. -- Saffron Dusk 10/3/99
    Rithwic Crypt(14.0N, 59.1E) Yanshi Tunnels 12.1S, 45.5E , Shoushi Grotto 34.5S, 72.8E, Holtburg Dungeon 43.5N, 33.0E ???for 2 of them???n last key in the Carved Caves 72.1N, 35.6W -- Bonehead 10/5/99
    Also Dungeon Manor near Samsur and Yaraq tunnels. If you"re unsure where to go, check the taverns of the beginner towns and look at their dungeon directions. You will always get a clue becuase the directions mention mysterious keys. -- Nether 10/10/99
    I"d recommend doing Holtburg dungeon last. Level resritcion is higher at 1-10 and enemies are tougher. -- Nether 10/10/99
    This dungeon is now LVL 40+ -- Jarl 11/26/99
    No, the HoLL is still lvl 25+. Jain the Huntress. 1/2/00
    HoLL is 25+ right now. Keys are as follows: Shoushi Grotto: If you are in a throne room with a portal off to the right, and you are not at the beginning of the dungeon, you are there. You have to go up a ramp into the throne room. Holtburg Dungeon: Take the first left each time (a right turn might be most left option), until you see white rat(s). One of the rats has the key. Rithwic Crypt: Its on a white rat on the 2nd level down. You have to open a door somewhere to get down. Dungeon Manor (Samsur). Find the stairs down. Go to the left I think. There should be a hallway, with mroe stairs down into a farily large room with drudges. One of the drudges has the key. Yaraq Tunnels: Go to bottom of dungeon (there should be a gate near stairs. Go somewhat right until you upon a room with 3 rooms branching off from it. 2 rooms have 3 cages in them, the other doesnt. Somewhere in here is the key. Yanshi Tunnels: I forgot :-) The last is in Carved Caves, and hardest to get. -- Flamelord 1/5/00
    The Elite Guard completed this quest on 4/27/00. Vylarn lev 31 Swordsman, Wendall lev 31 Unarmed, and Shao-Lin lev 30 Archer/Mage. We found the dungeon to be not too difficult, especially with Shao slamming the undead with greater fire arrows. He all but soloed the Guardian, destroying it in less than 30 seconds of combat. The guardian casts level 5 war spells which hurt pretty bad, but we found this is very survivable if you clear his Lich Lord minions from the entrance way with missile fire and then gang rush him. Remember to kill all of the Liches outside of the chamber before you enter the Throne Room, or you may be back doored big time by 5-8 Liches. We had Stamina potions and Healing potions in the ready slots to hold for a long combat session, but never really needed to many of them. The spawn rate for the Guardian is approximately 15 minutes. You MUST have a full set of keys. All of the doors requiring keys are listed as UNPICKABLE. Good luck to all who attempt this quest. Vylarn -Monarch of the Elite Brotherhood Harvestgain -- Vylarn 5/10/2000
    To get here, you will want to take the Direlands portal from the Carved Caves Dungeon. You will pass two lifestones on your way from the drop-off to the Halls - you'll want to use them, since the run is brutal, and the dungeon cannot be tied to. The Halls of the Lost Light is fairly easy and shouldn't pose a challenge to a small party in their 30s, but a good mage is recommended for buffing. Every melee fighter should complete this quest - the Sword may not be the best, but it's a great status symbol, especially once converted into the SoLH. -- Wylfghar 12/28/2001 !396,Trothyr's Rest,Dungeon,10.4N, 54.9E,9/11/1999,104,549,False,No level restrictions, however I would not recommend low level characters try out this dungeon. Has Azure Gromnies (acid-breathing), liches and, I'm told, a Lich Lord. There are two exit portals to the surface that I know of.
    Near Rithwic. Asheron's Altar (removes +pvp status) lies at the very bottom of this pit. Beware, Liches and Lich Lords haunt this place. -- Caeryn Dryad 9/14/99
    Will need Lockpick if you wish to get to Asherons Alter. Lots of liches and a lich lord near the end, also has Trothyr's Shield, buts it quite pathetic ;) -- Impa 11/24/99
    Not sure about "needing" lockpick, i didn't when doing this dungeon, but you can by the key @ appler seller -- infoMAN 1/8/00
    Has a Chest twards the Left side of dungeon with a Lich Lord and 5 liches guarding it. It spawns some decent 2k-5k Items. -- Gem' [DT] 2/9/2001
    Neither the entrance nor the exit portals are tieable -- Hexxor 7/28/2001 !397,Liche Tower,Interest,32.7S, 91.4E,9/11/1999,-327,914,False,NE of Hebian-to. Tower full o' Liches (Level 20), guarded by a Granite Golem (Level 33). Bring friends, and a lockpick for the chest at the top.
    one granite golem ,and 8 liches to be quite precise. Golem is outsied tower, liches within. Found some really good money treasure. -- Baldock Kruth 2/3/00
    Correct Coords: 32.5s, 91.8e -- ChoJin 6/23/2000 !398,Rithwic Banderling Tower,Interest,9.3N, 63.9E,9/12/1999,93,639,False,Banderling Tower near Rithwic. Chests up top. Lots of stuff in the surrounding area (in particular in the hills to the east) to whack when the tower is already camped (blood/hunter/vorous shreths, pup/adult/veteran reedsharks, etc) -- Iron Fist McGee
    This is the 'Interest Point' SE of Rithwic. -- Dunc 11/14/99
    this is a great place for lvl 10+ mages/archers to lvl up solo and lvl 10+ melee fighters in group. the chest is uber for newbies and u can get some very nice armor if u want color cordinated armor -- Ulv the Viking 1/6/2001
    Be wary of this location if you have trouble fighting massive numbers at once. Killing the banderlings camped inside the tower will cause a swarm of lower level bandies to approach the tower from all directions.. I've encountered 50+ Banderlings at once in this manner.. -- Mirions 2/17/2002 !399,Lugian Tower,Interest,59.2S, 27.8E,9/12/1999,-592,278,False,Lugian Tower along the road between Qalaba'r and Kahyyaban(?). A couple of them (lvl33) plus allot of black rats. Didn't hang out long... :). Entered by Dunc.
    Excellent location to gain XPs for Mages and Archers. If you're fast and buffed you can sprint through the Lugians (1 Lithos, 1 Obeleth, 2+ Amploth, 3+ Laigus) and climb the stairs. Watch for the rocks thrown by the Obeleth and the Amploth. Once inside you can leisurely pick up several thousand XPs in an afternoon. For Mages, I recommend lvl 10 or above. -- Xalaq 2/21/2000
    Minor corrections: 1 Lit far out front (S), 1 Obe and 2 Amp in close out front,1 Lai to the NW in close,and 1 Lai to the NE farther out. Total 6. Use the LS in Khaf -- Elindel 2/22/2000
    DANGEROUS SINCE LAST UPDATE! Shadows, Gromnies, Lugians, and Golems, Oh My. -- Galen 3/2/2000 !400,Khayyaban Lifestone,Lifestone,48.1S, 23.2E,9/12/1999,-481,232,False,Khayyaban Lifestone. Found by Dunc. !403,Southwest Direlands to Glenden Wood,Portal,82.6S, 70.2W,9/12/1999,-826,-702,False,It drops you at 28.9N, 26.3E -- Dr Nick 2/9/00 !404,Shop,Shop,22.5N, 43.9E,9/12/1999,225,439,False,Archmage and peddler. Archmage has alot of scrolls. Entered by Dunc.
    The Peddler has healing kits! -- Polecat 11/8/99
    This place no longer sells Scrools, And the mage sell very little compontents. But he dose have mana charges. -- Willow 3/10/2000 !406,Lifestone,Lifestone,56.8N, 12.9E,9/12/1999,568,129,False, !407,Drudge Camp,Interest,42.4N, 31.7E,9/13/1999,424,317,False,Drudge Slinkers, Skulkers, Prowlers and Robbers spawning area. Popular camping and low-level hunting area near Holtburg. !434,History Marker,Interest,70.8N, 30.7W,9/16/1999,708,-307,False,Stone Maker with pictagraphs on it. I can make out at least one Olthoi on it... -- Polecat !435,South Yanshi Outpost,Town,15.6S, 46.5E,9/16/1999,-156,465,False, Easy dungeon just ot the S-E, quick run through for lousy loot :) -- l 10/26/99 !436,South Yanshi Lifestone,Lifestone,15.6S, 46.5E,9/16/1999,-156,465,False, -- Embien !437,Farmstead,Interest,68.9N, 51.6W,9/16/1999,689,-516,False,A little farmstead with cows, farmer, roaming bowyer, peddlar, and a lifestone. Nearby are tuskers, mites, banderlings, and other assorted critters. -- Aladrin !438,Lifestone at Farmstead,Lifestone,69.1N, 51.7W,9/16/1999,691,-517,False, -- Aladrin
    This is on beach out in the middle of nowhere. -- Balo 4/9/2000 !439,Thasali,Dungeon,29.3S, 24.6E,9/17/1999,-293,246,False,NW of Uziz. Red rats, desert rats, skeletons, warriors and a skeleton lord. -- Six
    Do not show up alone!! -- Axel 9/21/99
    The Skeleton Lord is Lvl 43, there's also a captain or 2, it can get ugly as hell w/massively fast respwning rats. -- Destructor 9/29/99
    I went there alone, but had plenty of stamina and health potions with me...a necessity as about 30 desert and red rats attack simultaneously so that you can not move...you either fight and kill them all or you die... the rest is easy if you are level 20 or above... -- Twisted Sword 10/3/99
    Excellent EXP!!! You gotta have big cohones to battle these rats and skels alone. I believe the rat respawn rate has been increased. Look out behind the second wall!! It's all part of the rat's master plan! Bring your heal kits and your Tart apples fellas.. you'll need em... -- Axel 10/12/99 !440,Desert Mine,Dungeon,4.6S, 26.6E,9/17/1999,-46,266,False,SE of Samsur. Skeletons, warriors, skeleton captains, liches and a lich lord. -- Six
    ok dont go here not at all the monsters on the way [that] will kill you including more than 5 golems skellie captain you name it it will be there!!!!!!! -- ME 9/21/99
    Don't be a wuss ME. Getting there's easy if you go straight from Samsur Outpost. Once inside, don't jump off at the "beware" sign unless you're lvl25+ or want to die and lose your stuff. Did I say 25? Make that 30+. -- Khrome-Khoran 10/20/99
    Study Iron key opens chest in lich pit. Magic items in this chest are almost always Ghru only. -- Shoto Fle-Alch 5/7/2000
    Entrance to dungeon usually hosts a jolly monster convention, with mucho boneheads and bonehead warriors. If you're adventuring solo, getting in is your first challenge! At level 16 I had to draw 'em away from the entrance a few at a time and layeth the smacketh down before I could enter. Once inside, the upper floors of this dungeon must have the politest and most well-mannered skeleton warriors I've ever seen. If you don't do something dumb like go booming into a group of them, I've seen them come up to you one at a time for leisurely wailing. Big phun! -- Hu Pong 12/20/2000 !441,Uziz Lifestone,Lifestone,24.1S, 27.4E,9/17/1999,-241,274,False, !442,Grilhud the Hermit,NPC,11.8N, 33.7E,9/17/1999,118,337,False,Portal here to PK altar. Need Broken Sigil from Dungeon Nye. -- Six
    Name is Grilhud the Hermit -- Zen Tek Ken 6/25/2003 !443,Dungeon Nye,Dungeon,6.2N, 34.4E,9/17/1999,62,344,False,Lots of drudges, some banderlings. Broken Sigil is for Hermit at 11.8N, 33.7E. -- Six
    New Note -- Marcus Aurelius 11/12/99
    this dungeon has a secret passage,where a lesser mumiyah protects its sarcopharg.. -- Kron Quien 6/4/2000 !444,Lifestone,Lifestone,36.1S, 44.3E,9/17/1999,-361,443,False, !445,Archmage Shop,Shop,25.6S, 57.6E,9/17/1999,-256,576,False,Lifestone nearby. -- Six
    There is another structure nearby as well. Goes underground. I challenge anyone to even attempt it. Surrounded by 20+ Swamp Rats, Granite Golem, Liches, Zombies. It is the horde of swamp rats that will kill you everytime. -- Gandalf the Son 11/1/99
    Archmage carries a limited component selection. But, this is a respite point: the rats from Greenmire B&B will not stay here long. -- Doc Feelgood 6/9/2000
    Not a bad place at all. The rats and stuff are to the south, hang away from that area and you're safe. -- Daija of HG 11/26/2001 !446,Mosswart Nest,Dungeon,26.7S, 61.7E,9/17/1999,-267,617,False,
    The only exit portal out of here will NOT take you back where you started. It leads to 36.2S, 62.0E, far southeast of Sawato. This place only has 5 or 6 creepers anyway. -- Nether 12/12/99
    Outside the exit portal there is a large mosswart cave. 15 or so creepers, mudlurks, barkers, and a chief. -- Nether 12/12/99 !447,Portal to Desert Ridge Border,Portal,65.2S, 60.4E,9/17/1999,-652,604,False,Exits at 5.9S, 39.7E
    portal now drops at 5.6S, 40.0E -- Habidakus 9/22/2000 !448,Direlands Lifestone,Lifestone,82.3S, 34.3W,9/17/1999,-823,-343,False,Merchant nearby. -- Six !450,Merchants,Shop,48.6S, 60.0E,9/18/1999,-486,600,False,2 merchants in a walled complex -- Sennarrion !451,PlateauVillage,Town,44.2N, 43.4W,9/18/1999,442,-434,False,Town on the top of a plateau, next to the Inner Dungeon. Portal to base and from base to top. -- Gax Charon
    Plateau is hard to leaved headed south... unclimbable cliffs. Take the portal to the base and go south from there. Run in from the north is not a problem -- Doc Feelgood 2/12/00
    Route to North Direlands is through the valley, with a high ridge on your left. Keep going south, you will cross farmland (must be farmland, there's lots of Auroch Fire Bulls there) until you get to north terminus of "Ridge Route" into Direlands. -- Doc Feelgood 2/12/00
    Jeweler in town that will buy your goodies ... and Ka Ku-to near the windmills sells Plate Armor. Nothing heavyweight up top. -- Blayd 5/18/2000
    Starting point for the Lost City of Frore Quest. -- Natural 8/15/2000
    Spice Merchant sells all spices, at prices far lower than the spice merchant in Al-Jalima. -- Wa Chen (MT) 1/20/2001 !453,Lifestone,Lifestone,39.1S, 81.6E,9/18/1999,-391,816,False,Near Hebian-To -- Ramazul !454,Portal to Plateau Top,Portal,45.3N, 44.2W,9/18/1999,453,-442,False,Portal to the Plateau top @ 43.7N, 43.5W. -- Dunc !456,Cabin with Roaming Bowyer,Shop,68.0N, 10.0W,9/18/1999,680,-100,False,Cabin with a roaming bowyer. Place is surrounded by Mattekar's (White, Snowy, Great), Monouga (Rough and Crude), and others. -- Dunc !457,A Ruin,Dungeon,3.3S, 20.5E,9/19/1999,-33,205,False,Drudges, bigger monsters...decent dungeon if you'd like to make some quick cash -- Lormax
    9/25/99
    Levels 1-5 only. -- Jester 10/6/99
    Plenty of Rats! -- D 10/18/99
    Dungeon is along the road from the Samsur East Outpost. Didn't see any rats when I was here. Drudges, three Outcast Monougas behind a locked door which they don't seem to see as a major obstacle and will take swings at you through it. Good for wall-working! Nice, clean, simple architecture with single gnawer shreths and packs of drudges (3 or 4 at a time). Drudge group on lower level drops some nifty loot. This is a must-visit for newbies! -- Hu Pong 11/1/2000 !459,Snowreap Festival Stone,Interest,65.4N, 13.7E,9/19/1999,654,137,False,Snowreap Festival Stone. Next to the lake in the crater. -- Dunc !460,Crater Pathway,Dungeon,64.8N, 13.6E,9/19/1999,648,136,False,Crater to Crater Pathway. Exit is near the entrance. There"s a Dark Wisp near (which I ran from after getting hit by a Frost Boly IV). -- Dunc
    Bodies cover the single path through this tunnel. -- Dunc 9/19/99
    There are two exits to Crater Pathway, one is in the Crater, the other is further south outside the Crater (60.5N, 15.7E)...nice place to test your magic resistance.. -- Twisted Sword 10/3/99
    Zefirs, Dark Wisps all powerful magic users very tough to get thru the straight hallway. Nasty path....recommend entering the crater another way -- Fingers 1/11/00
    Zefirs, Dark Wisps all powerful magic users very tough to get thru the straight hallway. Nasty path....recommend entering the crater another way -- Fingers 1/11/00 !461,North Desert Edge Portal,Portal,19.7N, 3.3W,9/20/1999,197,-33,False,Drops you off in the desert...what fun -- Hostage
    Also 3 merchants and a lifestone here. Nice place to fight out in the wild with a lifestone and merchants so close. -- Nether 11/9/99
    Portal goes to North Desert Edge (4.7S, 3.1W) -- Krita 12/26/99 !462,Khayyaban Lifeston,Lifestone,47.3S, 26.5E,9/20/1999,-473,265,False, -- Tso Chi !464,Leather Crafter,Shop,28.0S, 95.7E,9/20/1999,-280,957,False,upper floor of the bowyer shop -- Serafin
    Crafts Gromnie, Armoredillo, Reedshark and Mattekar Hides -- Caeryn Dryad 3/31/2000 !465,Trophy and wing collectors - Lin,Shop,54.4S, 72.9E,9/20/1999,-544,729,False,Both trophy and wing collectors live here, just up the hill from the jeweler. -- Serafin !466,Carved Caves Lifestone,Lifestone,70.36N, 34.53W,9/21/1999,704,-345,False,Near Carved Caves !468,Portal Fort,Interest,23.5N, 7.7W,9/21/1999,235,-77,False,Fort with portal to Zaikhal (14.1N, 1.3E) and Hebian-to (38.7S, 82.1E), also a lifestone. Tuskers and banders outside. -- Hot Pants
    This is also an Interest Point. -- Dunc 10/3/99
    This area will be of particular interest to war mages and archers in 8-15 range: posting points are excellent, monsters are nearby, lifestone is nearby, portals are nearby to haul out loot, only problem is the long run in. -- Doc Feelgood 6/14/2000
    dont try the long run in if you do not have the help of at least two firends of lvl 30+, or you will have to try a dozen times to get there from the next lifestone. to enter the fort use the chests to get over the wall. -- Hagen der Hexer 8/21/2000
    This place is awsome for anyone level 10 to 14 mainly archers and mages. There is usually a Ursin spawn (Lvl 16)X2 and a Fragment spawn (LVL 29). Jump off the boxes and head had a tad off West to the south and you hit the bander fort. Which is surrounded by Ursins/Tuskers/Banderlings/Monoguas all 15th to 17th. Nice place to hunt for a group. -- Kublah Kai, MT 1/9/2001
    Spawn near here"s changed since the last time I was here. Expect Drudge Lurkers, Stalkers, Crimson and Goldenback Tuskers, and Esper Ursuins. Great hunting if you survive the run in! -- Ibn Schachabo 2/7/2001
    Spawn changed again! Now expect Magus,Leeches, Virindi/Tusker groups, Basalt and Nepidious Golems, Legionaries and so forth. Nice quiet hunting spot, spawns within castle bow shot. -- Rigor 6/19/2003 !469,Bander Fort,Interest,22.3N, 10.5W,9/21/1999,223,-105,False,Large fort with bander guards, breeders, youngs and some tuskers outside. about 40 banders. Did not get a chance to get inside, only 2 of us mages around. -- Hot Pants
    Also 2 bander captains, and a lvl 16 bander chief -- Hot Pants 9/21/99
    Also a zombie and some rats -- Hot Pants 9/21/99
    This is also an Interest Point -- Dunc 10/3/99
    Hmm Visited...nearly al the monsters can get out except the Chief and the Capatins. Couldn't gain access due to a tree planted smak in the middle of the stairs leading up into the fort. We had a large party but no luck getting inside to loot the chief -- Vain 10/15/99 10/14/99
    The cheif's room has 2 chests, one usually fair loot and the other not worth the effort. Also three zombies along with some banders guarding 3 chests in a room below the Cheif. When i killed the Zombies was very very dissapointed to find lvl 1-3 loot in the chests, example, wool shirts and pants...ect. Definatly not worth the effort. PS quite a few Breeders in the room before the cheifs room. -- Kosugi 1/7/00
    When you see this place run around till you find the entrance. None of the monsters will follow you in. Once in there pull the place room by room. The worst room for me was the black rat room. The worst monster is the zombie. Clear the second and third room and you have a clear shot at the Chieftan. Safe spot to solo. Good for players up to 20th to solo and make decent exp. I made 30k every 2 hours with a mage. -- Kublah Kai, MT 1/9/2001 !470,Al-Jalima to Tou-Tou,Portal,7.1N, 4.5E,9/21/1999,71,45,False,30.4S, 94.7E -- Serafin
    exits 30.4S, 94.7E -- Violent J 12/14/99 !471,Al-Jalima to Khayyaban,Portal,7.5N, 5.1E,9/21/1999,75,51,False,47.6S, 26.7E -- Serafin
    Same Exit coords as the Lin to Khayyaban Portal: 47.6S, 26.7E -- Stern 2/16/00 !472,Al Jalima Lifestone,Lifestone,7.2N, 6.1E,9/21/1999,72,61,False, -- Serafin !473,Filos's Doom ,Dungeon,12.0N, 62.2E,9/21/1999,120,622,False,Dungeon near Rithwic, restricted to Level 3 or greater. Not too hard, lots of banderling guards, and drudges -- Cicero
    correction: no banderling guards there... just young ones... Rated: Cheesy Lvl: 3-8 -- Ihad 9/23/99
    No upper level restriction. -- Mad Dugan 10/14/99
    Has a ?"royal cabbage"? -- Dicer-DT 3/22/2000
    Has rats, drudges, weaker shreaths, and banders. One skeleton in a room with loot better than other monsters in the area. There's a tiny cave where four young banders spawn. An ok camping spot. However, the name Filo's Doom doesn't mean much - probably the skeleton. Good solo spot for Lv6+ -- Zarkon 5/17/2000
    Has several doors that are operated by levers. Not a bad spot to take newcomers to. -- Sirfrey 6/25/2000
    Great spot. Some shreths in the first room, then basically banderlings and rats from there on. A room with a few drudges (slinkers mostly). -- Dryah II 8/16/2000
    The room across from where the Skeleton lives spawns healing food on the floor. Royal Cabbage, Special Cheese, and Salmon appear at random and will replenish your health a small bit. To access the room, you need to pull the lever in the room with the skeleton. -- Cuttler Strngmd 9/2/2000
    NOTE: Checked out this dungeon 11/09/2000 and found a strange phenomenon. Although the purple blip was there, there was no portal to be seen. I stood directly over the blip and there was nothing! Very Odd. -- Naala 11/9/2000
    Umm... Naala, the dungeon entrance in a small cave. -- Neo Lee DT 11/16/2000
    this portal has disappeared, at least in Solclaim. -- Hagen II 11/20/2000
    Don't go to the exact coordinates of the dungeon, there's a cave nearby that leads down to the portal. Also, at the bottom there was an empty chest! Was there supposed to be something in there? -- Riki-Kiki-Taco 12/7/2000
    !!! 12/14/2000
    ull notice on map when u run from rithwik to estham thsi place suckes you shouldnt even young bandies drudges rats 1skeleton somtimes it has wands,orbs.items spawn in a room whith a russet rat and 2 bandies mostly tappers wands powders and mana stone..btw the stones have no mana sucks totaly skip it.... -- rabbithunter 4/10/2001
    ... ... ... Right, rabbithunter, right... -- Jibner 7/1/2001 !474,Burial Temple Portal,Dungeon,8.5N, 5.9E,9/22/1999,85,59,False,Limited to level 5 and above. Filled with Skeletons, Skeleton Warriors, and maybe Skeleton Captain. -- Houdani
    NO skele capns, but a new skele lord (lvl 34) in room behind door tripped by lever upstairs -- Karlos 10/2/99
    With the 11/23 patch, it is now levels 5-10 only. So much for a good exp pool for the monks! -- Vlanna 11/23/99
    A dungeon with a level 34 creature is limited to level 10 at the most? HELLO?? Also, the skeleton lord has a 'Key from the mage academy' (atleast it did before the 11/23 patch). -- Scythen 12/19/99
    The Skeleton Lord gives a "cursed key" which weight for 1000BU, it cannot be given and it doesn't open the door to mage academy -- Xin 12/26/99
    Correction. The key do open a door there.. -- Xin 12/27/99
    The cap is now 10th level, it's now 5-10. -- Doc Feelgood 1/30/00
    If you find a black rock, a mage at 6.1N, 3.5E (far side of Al-Jalima) is looking for it. -- Doc Feelgood 2/13/00
    This place is great never found a black rock but if you jump down the east hole and run through the fake wall to the left is a pickable chest and in the room with the lord is a great chest if you can trap the skeletons in rooms you can make 25k in one night easy -- lorthos 2/27/2000
    LOL 25k in one night!! Really!! Whether that's Pyreals or Xp your talking about that's pathetic : ) 4/25/2000
    The mage Doesnt want a "Black rock " He want a black "GEM" From an undead probaly in the Burial Temple. -- Wistiu Li Cho 8/19/2000
    Cursed Key dropped by Skel Lord opens door at Mage Academy that will lead you to Lord Rytheran. Also Black Gem is a "portal gem" that will provide portal to MA when given to NPC mentioned above. See my entry at Mage Academy. Since level restrict is 5-10 now should have high level friend provide ultra-buff's so killing the skel lord is possible. -- AllyMcAlchemist 11/1/2000 !475,Bone Lair,Dungeon,29.4S, 7.0E,9/23/1999,-294,70,False,Between Al-Arqas and Yaraq. Loads of Skeletons. Pointless to go alone as it takes at least two to open the doors. And make sure on of them is a lockpicker -- Ollathair !476,Smuggler's Lair,Dungeon,29.5S, 91.4E,9/23/1999,-295,914,False,Banderlings (including a few ravers) and Mite Scamps -- Ollathair
    if u stick to the left wing off the main entrance room, you will find one banderling scout and rooms each with a lev 8 mite. If u stay there and kill htese as they respawn treasure, in form of jewelry, is quite good. -- Pendragon 11/19/99
    If you take the right wing, you can go down to a lower level (with a couple of sub-levels below) with Ravers, Raiders, Guards, and several decent chests. There is a second exit portal down there as well. -- TreeFellow 11/24/99
    I believe it is called the Smuggler's Hideaway, also there is a captain, but the less people that know where he is the better. -- Manxer 11/24/99
    That's why I didn't mention the Cap ;) There is also a breeder that everyone seems to miss, thou he isn't hidden... just out of the way. -- TreeFellow 12/9/99
    The portal to the actual dungeon has a level 8 or higher restriction on it. -- Vexorg 1/31/00 !477,Kara,Town,83.3S, 47.1E,9/23/1999,-833,471,False, -- Lumpen
    Pretty much a full service town, with a leather crafter, lifestone, and portal to Sho Roadside... -- Twisted Sword 10/3/99
    Town is practically deserted but an ideal place to LS tie and sell at - there is a vendor who buys just about anything for 120%! Also is a healer who sells Stamina Elixers, and a mage who sells tapers and spell comps for spell levels 1-4. There is also a leather crafter. The place is difficult to get to because of the mountains, but is worth binding at. -- Zopo 8/1/2000
    If you dont like the lag of Teth..but want the reward of selling items at more than their value and making Uber cash, this is where to come. =) -- Jhs 10/4/2000
    Thanks to the new portal near Lin, this city is now a viable alternative to Teth for selling loot even for lower level folks.(Yay, no ubris stabbing you in the back while 187% burden from loot) I know I"m a little sick of the near instant death cause by portal storm in Teth. I"m sure the Lin citidel hunters will rejoice. -- Suul Jhin 10/28/2000
    This place blows -- Ibn IceHole 2/25/2001
    The portals in to Kara appear to be random, so if you find one it is by sheer luck. The only portal out of town is to the Sho roadside, so even leaving is a bit of a headache. The trip by foot is a nightmare. This is one of the most inaccesible places in Dereth. Now that I"m here I wonder why I came. -- JANN 3/29/2001 !478,Forking Trail,Dungeon,65.6S, 16.6E,9/24/1999,-656,166,False,Take the north road from Qalaba'r most of the way. Lots of lugians. Expect to be hit by a couple Lithos as soon as you get in. -- Zing
    In this dungeon there is a hidden room: go down the stair and to the left. there are more stairs; take them. You will be in a room with more lugies and stairs going up; take the stairs going up. Quickly turn around and run into the left wall in the far corner. You will be in a hidden hall the lugies can't get to. You can safely cast life spells on the lugies and get tons of xp. (I did this when i was Level 3) -- X-CreaToR 10/14/99
    Over populated. Usually 10+ people there. If your not a life mage, attack from the top of stairs or boxes. Remember, warriors: their head is the most vulnerable spot on them. -- Unikz 11/14/99
    I think you all are talking about the Lugy Bunker just north of town. In the forked trail you will not find stairs or secret room, but you will find tons of lugys, including sometimes a GIGA Lugy. -- Andreas vanHaus 11/21/99
    You are right. Giga rock throwing nasty luggies are up here. Pyreal armor rumored to respawn in a safe in there... I gotta check that rumor out, I never made it that far. -- Unikz 11/23/99
    Yes and also make sure your with a group. Right when you enter your in a skinny hallway and behind you and infront of you are rockthrowing laigus lugians and rocky armadillos. No escape from there. ;) -- Xzeno 12/4/99
    There is no longer any goo armor or items to be found here. The Gigas in the end guards a chest with 1-2 plain-excellent healing kits :( -- Shang Di 12/21/99
    The chest spawns Greater Mana Stones too. Decent death items at least. 3/5/2000
    If the inside's camped, sometimes the outside has a better spawn. Usually Lithos and Obeloth outside, Laigus to start with inside, all the way up to Gigas along the way. Group highly reccomended. -- Garfield Bond 3/16/2000
    If it was crowded, not anymore. 3-5 people here on busy days. Decent loot and XP if dangerous. Bring a party unless you can take on 3 laigus lugians at a time, and possibly two lithos. If hunting outside (decent stuff there too, if you haven't read above note) beware "stamina eaters," weak monsters put in to make you lose stamina against the lithos. One really close to Forking Trail portal, they stop spawning though. -- Rimgar 8/30/2000 !479,Abandoned Village,Interest,42.6N, 25.9E,9/24/1999,426,259,False,Three houses along a road that doesn't connect to any other road. Lots of monsters in the area, Banderling Scouts, Guards. All types of Shreths, Armadillos, etc. Dangerous but good for xps. -- Abattoir
    According to the map on the quick ref card this village is called Edelbar -- Finn Djhala 2/20/2000 !480,Holtberg Lifestone,Lifestone,42.0N, 34.9E,9/25/1999,420,349,False,This is one of the recently relocated lifestones... -- Polecat !481,Deserted Ruin,Dungeon,16.0S, 47.2E,9/26/1999,-160,472,False,A dungeon for beginning characters. Low-end drudges. -- Nodralech
    Some nice stuff in here, treasure wise and a pretty scary respawn rate for a 2nd level mage who's solo'ing. -- Polecat 10/17/99
    Town stamp at the entrance (as usual) and dungeon limited for lvl 1-20 (as usual with town stamp dungeons). Find one of Jong Mi's writings in a chest behind a locked door and give it to Dai Ja the Scholar in Yanshi. -- Kara Gandharvi 12/25/2000 !482,Bluff Lifestone,Lifestone,35.0N, 17.8W,9/27/1999,350,-178,False,Nice resting spot between Zaikhal & Stonehold -- Alun Magus !483,Nevius Passage,Dungeon,45.6S, 21.6E,9/27/1999,-456,216,False,Reedsharks galore, a few desert/swamp rats -- Alun Magus
    There is also a portal to the North Desert edge dropoff inside... -- Twisted Sword 10/19/99
    Reedsharks, reedsharks, and more reedsharks. Watch out if you're heading for the desert portal, it's possible to get jumped by 10+ sharks on the bridge. The last bridge spans a pit containing rats, at least one is a level 26 silver rat. Loot isn't real good, but the xp isn't too bad--good place to work off some vitae. -- Chi Domkwai 3/12/2000
    The pit is the main attraction of this dungeon eventhough the locked chest no longer spawn good loot. The fall into the pit will do anywhere from 25-60 dmg depending on your jumping skill and if you hit the wall or not. As soon your feet hit the ground you'll be surrounded by 3 sliver rats, 3-4 swamp rats and a few sharks...you'll also suffer constant 3-4 fire damage from the heat. Bring your melee D and lots of stam since the spawn rate is furiously fast. -- Kexin 3/21/2000
    very good place to lvl, from 10 up to 16 it took 2 days ,also good source for low lvl jewelery ! I never jumped down the pit but when u want to get over the bridge u have to pull only one switch ,if u pull both the door will be closed again -- Sho'u Lin 6/28/2000
    Someone seems to have neglected to mention a level restriction to this place. I'm level 7, and can't get in. -- Alec Du'Thane 2/1/2001 !484,Phyntos Menace,Dungeon,68.1N, 20.1W,9/27/1999,681,-201,False,Near Stonehold -- Alun Magus
    Filled with Green Wasps, two Mires and one gold (the last two are behind doors opened by levers) I could never open the door with the Gold Wasp behind it, and there are numerous levers throughout the dungeon, so I'm guessing that's the final chamber (and probably the loot). Watch out for that gas coming out of the vents, since you'll lose a little energy when you're directly in front of them. If you made your way to Stonehold unharmed, you should have no problems here. -- Saffron Dusk 10/7/99
    I got to the gold room by fiddling around a bit and picking the lock. Just one gold wasp and a treasure chest from which I got a normal mana charge. Pretty crappy excuse for a dungeon. -- Nether 10/10/99
    The above notes are still basically accurate, but there are more Mires now (level 6). Bring your magic defense and lockpick skills. I picked the lock where the gold wasp was and found out the hard way that he is level 30. He casts Lightning Force III first thing. Never got to the chest. But I enjoyed the dungeon and may go back later. If you like a neat, green-glowing, spooky atmosphere, this is a good place. -- Minas Tirith 2/21/2000
    I just went to this place and never did see any gold wasp. The only thing in here was the mire wasps. I did get several wings but that's about it. Figuring out the levers now gets you to a single mire wasp and a corpse with junk on it. If there is a gold wasp here I never even saw it on my radar. -- Archus Magi 4/3/2000
    As of the November update, this dungeon is filled with Mire Wasps with some Gold Wasps in the center of the dungeon. Good place to level a newbie archer perhaps? -- Path 11/2000 11/14/2000
    Apart from being an excellent portal tie to the nearby Ice Golem Shrine, this is a great place to see the reclusive White Wasp (level 100+). Once you get to the upper levels, from the center room staircases), it's a drainer's paradise. Everything is at your mercy, including the White Wasp. That Wasp must be guarding something... perhaps a drain mage can help solve the mystery? -- Sixfingers 11/30/2000
    The White Wasp is guarding a sturdy iron key chest. Tried 4 keys and got nothing but garbage -- not even expensive garbage either. But it's an SIK chest. -- Viola Entmad 1/2/2001 !485,Mines of Despair,Dungeon,75.4S, 57.3E,9/27/1999,-754,573,False,Need lockpick, south of Baishi -- Alun Magus
    Lvl 12 - 22 -- ToBo 12/9/99
    14-22 are the correct level requirements -- Valadon Grimm 12/15/99
    I failed 30 times trying to pick the lock with a skill of 94. Nothing else to do here if you can't get inside. -- Nether 12/21/99
    There is a location to get a key to get inside. You must give an item to a man somewhere and he shall give you the key, I won't spoil it and tell you where thou. Jain the Huntress 12/31/99
    I don't know how to get the key but you can open two dorrs by using } key to get lever and then press R to open -- Lorthos 2/27/2000
    Greetings Friends, I am planning on making a mapping run next week which I will announce on COD's HarvestGain board. I wouldn't mind a spoiler on the key since I'm more interested in the internals. Going through the dungeon you will find lots of undead, Skele Captains, Liches, 3 lesser Mi Muyahs, a Greater MiMuyah, at the very bottom is a room with a lich lord (watch them bolts!) and a button. Also a room with a double button which I have not found what it does yet. -Liu Kui Unarmed Locksmith of HarvestGain -- Liu Kui 3/30/2000
    I however, shall, Jain the Huntress. The point of the atlas is to give spoiler information about little-known areas, NOT to skulk around dropping vague hints and misspelling the word 'though'. Ya give one o' dem lich skull majigs to a guy at the interest point SE of the mines, coordinates 75.9s 57.3e for the key. Sometimes known as THE TURTLE!!! and the King o' Bleh, -- Magwitch 5/24/2000
    Take your little problems off ACspedia and complain elsewhere plz Magwitch. This is now the site for the Focus Stone Quest. -- Lifestone Golem 2/16/2001
    Home of the Focus Stone as of Feb patch. Getting the stone requires two keys: they are acquired by giving Li Ae-Rae (nearby) a Lich skull (from Grievous Vault), and a High Acolyte skull (from the Three Towers Quest). He will give you two keys for doors in the dungeon. The Focus Stone itself comes from the Lich Overseer mid-way through. The stone must be charged up at the orange vortex at the end of the dungeon. There is switch and button pushing involved, and facing up to Decaying Warriors, Fleshless Warriors (60th, acid) and Unstable Magma Golems (fire). -- Doc Feelgood 2/18/2001
    Li Ae-Rea now gives you both keys when you give him a High Acolyte Skull. -- Doc Feelgood 12/18/2002 !486,Lich Lord,Interest,71.2S, 52.3E,9/27/1999,-712,523,False,Crypt with Lich Lord & others, Lifestone, Yaraq Portal -- Alun Magus !487,Mysterious Cave,Dungeon,7.7N, 6.6E,9/27/1999,77,66,False,Near Al-Jalima, Golems -- Alun Magus
    Mud golems (level 10), Limestone golems (level 13), and 1 at once Sandstone golem (level 17) -- Isseshel 10/10/99
    very small dungeon, one chest with a couple of gems on them... -- El Shrimpo 12/11/99
    Great place for 2 or three level ~12's to get EXP. -- Bubba 12/19/99
    /sarcasm on Great place for level 30's to come, for motes, when they ought to be in the Dires, leaving the beginner dungeons for those of a lower level who need them. /sarcasm off -- Goldhart 4/13/2000
    On off hours you can have this dungeon to yourself, but I have never found a mote in here. Great XP for level 10-18. Expect lots of quiet time for contemplation as the Golems do not spawn as rapidly as one would like. -- Jann 9/29/2000
    im 16th level blademaster and i went in with 15th level archer - he did actually get a mote, prompting me to tell him im going to become a pk just to kill him - this place similar toseaside lair in eastham but with golems (about 5 total), ok for solo but very boring otherwise -- Tereal 11/17/2000 !488,Healer,Shop,15.1S, 50.3E,9/27/1999,-151,503,False,This is a healer just outside the swamps SE of Yanshi....this is a dangerous area for an inexperienced adventurer. -- Louis Wu !489,Black Death Catacombs,Dungeon,59.9N, 71.2E,9/27/1999,599,712,False,On the slopes of a lone mountain, the gate inside is protected by 3 Olthoi Workers. Run if you can, as far as you can. -- Saffron Dusk
    LVL 20 or higher. -- Dunc 9/28/99
    Its filled with Olthoilots and lots of Olthoi -- Daven 10/25/99
    Workers are lvl 60 now and Soldiers lvl 65 since patch. Probably one of the largest dungeons in Dereth, if not the largest. HUGE pit further down. If you don't make the jump across, count on a 60 - 75hp fall. Oh, did I forgt to mention the 50-60 hp fall when you enter the entrance? Back to the pit, if you didn't make the jump, and the pit is full, you're dead. At least 3 nobles - last I could count. One at the first huge pit, and if you manage to survive that, at least 2 more further on. Hope you have recall. You can eventually make your way back up to the exit, but, I hadn't noticed any surface portals that deep down.. and it's DEEP! And the 4 Workers are OUTSIDE the entrance to the portal, on the surface, not in the dungeon. =) -- Olthoi Food 1/6/00
    I have strong reasons to believe the Olthoi Queen is located in this dungeon. I'm doing some research, and when I get a higher level up, I'll check it out, but this COULD be it. I'm considering making a website dedicated to finding her. -- Nerf Leader 3/20/2000
    Been all the way through this dungeon... backwards forwards... etc. The queen is not here friend -- Dasgar 3/20/2000
    The queen was only here during beta, she was fought and killed, wasn't much tougher then a noble they say. She gave the olthoi curiass, which is no longer possible to get ;[ -- MocloV' 7/5/2000
    I think I heard that the olthoi are surounding the unhatched eggs with this tipe of jelly thats turning them to queens -- Leonon 9/12/2000
    If your a lower to medium level melee you might have some problems dealing with high level players who fully camp Olthoi Nobles. You are better off sticking to the 1st floor of OHN. -- prok 3/3/2001
    The nobles are nearly always constantly camped by high level goons(60+ or more) with nothing better to do despite the fact that Dark Majesty adds a whole damn island of nothing but olthoi. If you come at the right time you might just get to kill one olthoi noble. The Dungeon is large and is usually otherwise uncamped so theres plenty of workers and soldiers to kill pretty much all the time. Well except when some wise guy monarch decides to buff a whole shit load of his low level vassals and set them loose on this place. Either way ignore that last guy. OHN is ten times worse than this place. -- Sega Slayer 12/27/2001
    Now connected at the bottom to Catacombs of Opposition which contains the Olthoi Hunter's Camp. You can also get into the Catacombs of Opposition from Lair of Death. 8/24/2003 !490,Trophy Smith and Tailor - Hebian-to,Shop,39.5S, 83.1E,9/27/1999,-395,831,False,Trophy Smith in Hebian-To. Takes Armor. Hides and Golem Hearts. -- Ue
    The hearts become Golem Maces (about 1500p a pop). He also takes Dillo spines to make Spine Axes out of. -- Polecat 12/3/99 !491,East Direlands Swamp,Portal,8.12S, 74.42E,9/29/1999,-81,745,False,12+39.7S, 54.1WDryreach portal to E Direlands. Exits at 39.7S, 54.1W -- Alun Magus
    Fairly dangerous. Exit has gold wasps, tumerok priests, and several silver rats. If you survive that, there"s ash gromnies and a lich lord in the vicinity. -- Wormtongue 2/14/00
    This is an ambush point. There are skeleton warriors, tumeroks of various levels, and drudge lurkers. These are all archer types and they don"t chase. They are there to pepper anyone coming through. Fastest way out is to head up the hill. There are other mobile nasties in the area, and there"s a portal to a small dungeon just north of the exit. This is something of a haven. -- Doc Feelgood 2/17/00 !492,Enkindled Souls,Dungeon,49.4S, 26.9E,9/30/1999,-494,269,False,Must be Level 8+ to enter. Skeltons, Undead, Skeletal Warriors, Zombies and a Lich. -- Matsura
    two lich lords at the bottom guard an exit portal and two chests... -- Koban Cho 10/12/99
    One lich, two zombies at the bottom, one of the chests is locked -- Rhys R. 12/5/99
    Exit is also located right next to entrance -- Dunc 12/24/99
    look for levers to open doors, skele captin near bottom, chest loot is mediam, both un-locked -- Charlemagne 1/29/00
    If you get through the first sets of doors into the big gallery and they close behind you, I think you're hosed and have to go forward to the end. The two chests at the bottom will open the doors containing the lich lords when you open them--sneaky! You can dodge one lich lord to get out, the portal is right behind him. 3/12/2000
    Yes, once you are through the doors into the big gallery, you have to go through to the end. -- Tarithwen Ohara 4/9/2001 !493,Castle Dire,Interest,17.0S, 57.4W,10/1/1999,-170,-574,False,This is a castle much like the abandoned one to the far north (on the other end of the road to/from thieves castle) BUT it's not so abandoned as that one ;) didn't stay long but could see Lich, Lich Lords, and Silver Rats behind the walls. -- Aliera
    Liches, a Lich Lord, Skeleton Warriors... loot is lame and so is exp, but a good place to run past... lifestone at 18.1S 56.9W -- Ryukyu 1/2/00
    If you are lv 30 or under and have a death-wish, by all means visit this place as the spawn is menacingly fast (<2 mins i think). Lots and lots and lots of liches silver rats and lich lords. One chest is rumored to have incredible items guarded by 5-6 lich lords, after the 30 or so you have to kill to get there, not including what is in the courtyard. 3 of us entered and all of us left with at least 15% vitae...If there wasnt incredible armor there before, there was when i left as i could not recover my full suit of al 200+ koujia. Appropriately renamed Castle Vitae and if you go there, 150+ magic defence and an army is recommended...a real challenge. -- Sara Truflight 4/18/2000 !494,Underground Forest,Dungeon,31.5N, 20.7E,10/1/1999,315,207,False,Near Glenden Wood, this beautiful forest exists underground and is inhabitted by Banderling Ravers and Breeders, occasionally Guards and Scouts. You must run through the maze to find the exit portal -- Shah Liun
    Surface portal right by entrance like normal -- Nether 10/15/99
    Cave system full of trees and plants and mist. Very neat. Respawn was horrible. -- Nether 10/15/99
    Beautiful place. Like a large underground greenhouse with clouds of mist of many colors. There is a day side and a night side. Mostly banderling ravers with the occasional guard and scout. A wisp is near the end. Respawn is still much too long. One can look around and clean the place out in fifteen to twenty minutes. Come for the scenery, not for the exp or loot. Surface portals next to the entrance and exit. -- Minas Tirith 2/23/2000
    Actually the spawn rate is not that bad, if u can solo this dungeon by the time you get to the end the first raver has respawned back at the start so u can keep going through, also nice chest at the end spawns lvl 3 items.... sometimes. -- Crabus 7/20/2000 !496,GW tower,Interest,32.7N, 34.7E,10/1/1999,327,347,False,Near Gw and fort witshire. Lots of veteran reed sharks. good for low lvl mages and archers. about every 10 min about 15 reed sharks come bursting out of no where so dont hang around on the low part of the stairs or on the ground. -- Matt
    It's known as Hilltop. A few portals around Dereth lead to this place. -- Stu 1/1/00 !497,Lifestone At Portals,Lifestone,61.8S, 39.9E,10/2/1999,-618,399,False,A lifestone right near a tower and 3 portals. I've made entries for the portals at the appropriate places. 1 is a dungeon two go elsewhere... -- Aliera !498,Cragstone Lifestone,Lifestone,24.4N, 48.3E,10/2/1999,244,483,False,South of Cragstone -- Polecat
    Good Spot 10/19/99 !499,Yanshi Lifestone,Lifestone,9.9S, 46.7E,10/2/1999,-99,467,False,Near the Yanshi training dungeon -- Polecat !500,Yanshi Tower,Interest,8.7S, 46.5E,10/2/1999,-87,465,False,Tower outside of Yanshi with Lich and undead... -- Polecat
    There are no Undead here, only Drudges. -- Kueghan 11/17/99
    This entry has been mis-named. There are a total of five drudges here. One outside and four inside. This place should be named the Yanshi Drudge Tower. -- Minas Tirith 2/26/2000
    I didn't see any drudges outside. One of them is on the outside on the second level, usually facing the outpost nearby. The rest are inside. -- Rimgar 3/7/2000
    Tower was not mis-named. During beta, it was full of Undead. They have since changed the spawn to drudges. -- Vold 7/1/2000
    As above but when the drudges respawn and you are attacted large numbers of reinforcements arrive from nowhere out side. Looks a good place to level up as part of a fellowship -- Vidus Maximus 3/4/2001
    Reason: old entry never was fixed has to much info that is outdated 6/25/2003
    Nah, it's fun to read. I've renamed it to just plain "Yanshi Tower" :) -- Immacolata 7/19/2003 !501,Peddler,Shop,31.2N, 19.8E,10/2/1999,312,198,False,Peddler on the road west from Glenden Wood. -- Dunc
    Near the Underground Forest dungeon. -- Nether 10/15/99 !502,Swamp Ruin Temple,Dungeon,25.1S, 52.1E,10/2/1999,-251,521,False,Restriced to Level 6 or higher. Very cool entrance, shape of giant head. Lots of mosswarts. -- Cicero
    This is also the Interest Point, west of Sawato. Also Cicero, thanks for the info on the Swamp stuff (as in the new stuff in it). You're the Man! -- Dunc 10/10/99
    Yes he is! -- A loyal vassal 10/13/99
    a bit nasty at the start, but most creatures are stuck behind doors, and make an easy killing that way. Good loot, and prepare to exit burdened. -- RazorFist TWB 12/12/99
    Two problems with this dungeon, one hard to get to as no portals that I know of go to sawato, two, the nearest lifestone, as far as I know, is the one in the middle of swamp at 25.8s,57.8 e, this is a dangerous area, abounding in blue and mire wasps, swamp rats, zombies, wisps and undead, so it ie easy to die before u can get to the lifestone and hard to retrieve your corpse sometimes, it would be much better if there were a safe lifestone nearby and if it were easier to get here, probably explains why dungeon is underutilized. -- Pendragon 12/16/99
    Why don't you try the lifestone just west of Sawato, at 28.8s 60.6e. -- Zestyfudge 12/30/99
    Mommy, its too hard!! I don't have a simple, easy dungeon and I have to work to get something out of it! Change it now! Come on, the point of the game is to grow, and become stronger. Making everything like hunting around fort teth is stupid. -- Daffyd 5/17/2000
    Pure mosswart inside with few shamans. Entrance is not monster camped -- Doc Feelgood 6/9/2000
    Level 38 Fighter w/ lockpicking, am able to easily move about w/o the key from said place even though i have a copy. Simply thought you should know, has portal to Sho Roadside nearing the bottom. This is also your last chance before the dungeon becomes utterly Sclavus, starting w/ Se and Gradually shifting to Aste Spawns. Final room is a duplicate of the one in the dires, w/ chests and an Alter. Lying in front of the Chest is a Grotesquely Carved Key, which states it is to be used in the Swamp Temple in the Dires. .. and here i was picking those 500 doors. -- Junior Chibi-MT 7/25/2000 !504,The Pit,Dungeon,64.3N, 23.4W,10/3/1999,643,-234,False,Just south of Stonehold (Lifestone a few yards back of the village). Level 15+ -- Saffron Dusk
    Halls wind around a central shaft. Lots of rough, crude, and wild monougas here. A few skeles. Near the bottom there are a couple places that offer the opportunity to fire down on about 20 or 30 enemies at a time without risk. Easy to get single monougas alone. Good place to gain some solid xp. -- Nether 10/13/99
    Solid exp is probably not a good enough explanation. Once you time the spawn of the Wild Monos, you are set. Bring your Melee D...and be prepared for LAG. Be careful near the bottom. -- Soo Yung 1/4/00
    Solid exp is the main reason to come. The loot is far from excellent (non-magical swords, few magical shields, shoes, pants, etc.), but the exp from the monougas is wonderful. I made 20-30,000 exp every two hours or so. Fight the two level 30 Skeleton Lords behind the gate for some really good exp. You will be fighting almost non-stop, but there are places to rest if you need to. As mentioned above, be careful about the respawning of the Wilds (third or fourth floor down). They gang up in a hurry. And nobody goes (or jumps)into the bottom of The Pit (after it has re-spawned) alone and lives. Nobody. This dungeon is a great place for fighters level 15 and up. Well worth the trip. -- Minas Tirith 2/21/2000
    Watch out for the unarmed wilds, they kick like crazy and if their mates are around you as well... Once you've fought your way through the mons (and there's alot of them), you need to jump down on to a ramp at the end of the passageway. This leads to a central alcove in which no creatures spawn (it's very small). The alcove sides are open allowing you to use ranged attacks on the creatures below (and even the wilds once they respawn in the passage you jumped from). Below the alcove is where quite a few mountain rats make their home. There are a few rooms off this bottom area containing skellie warriors, a lord, and the big nasty - a revenant. Occasionally the skellies and the rev come into the central area (normally after they've chased a warrior out), you can then have a good go at them from the alcove; remember though they can cast high lvl drain spells as well as used ranged weapons themselves. As for loot, you could just run through here scooping off the ground. Most ppl come here for the xp which means they leave the loot on the ground. It might not be the coolest stuff in the game but the quantity of it gives you alot of pyreals :). Occasionally I've seen the very bottom camped (where the rev spawns). Exit portals in room next to where you portal in and at very bottom just below and to the side of the alcove. -- Laz al-Farah 3/5/2000
    My friend and I were the only two people here last night, and lag was crazy. That's the main risk of this place. -- Keh Chung 9/21/2000
    The Rev at the bottom is guarding a Uber Chest. Ghuar Items found some good lvl VI Amuli Coats and Pants. -- Quickdraw 1/6/2001
    If you're a solo melee 18+, this place is awesome. Just remember not to run out of resources/get burdened too far down, since the spawns backfill behind you, and the crude monos you beat up on earlier might return the favor on the way back. ;) -- Armitage Xero 7/19/2001 !506,Lifestone,Lifestone,14.1N, 1.3W,10/3/1999,141,-13,False,Lifestone on plateau west of Zaikhal. -- Dunc !507,Tumerok Outpost,Dungeon,23.7N, 36.5W,10/3/1999,237,-365,False,Tumerok Outpost. This portal is guarded on the outside by a bunch of Tumerok's. -- Dunc
    Fighters, Workers, Warrior's on the outside. Portal is level 15+. Exit is right next to entrance. Entry is safe. Adult Reedsharks and some Bander Guards near entrance. First level is Fighters, Workers and Scouts. 2nd Warrior's, etc. -- Dunc 2/4/2001
    Looks like 2 levels is it. There's a Priest and an Officer, some low loot chests and that's it. It seems that the Tum's are using the Banders and Reeds as pets and shock troups. There's even a Reedshark "pen"... Small place, and easy solo for mele level 25+ -- Dunc 2/4/2001 !508,Holtburg,Town,42.3N, 33.6E,10/4/1999,423,336,False,Lifestones(42.5/30.8-42/34.9-39.5/33.3) Fountain(41.3/32.4) Rithwic Portal(40.8/34) Standing Stones(41.8/33.3) Merchant(41.7/35.1)Healer(42.4/32.2)Peddler(40.8/36.5)Obsidian Enchantress(40.8/32.6) Drudge Hideout(lev1-4?)(41.4/33.3) White Rat Nest(low level)(40.2/32.5) Redoubt(1-6)(39/35.6)(three quest items) Holtburg Dungeon(1-10?)(43.5/33)(1 of 7 keys for SoLL) -- Bonehead
    Town magic componant vender never has Tapers! Makes it hard to stay in stock of magic componants. -- Chichel 12/28/99
    hmmm ... its a quick portal to rithwic then to lytelthorpe and from lytelthorpe back to holtburg to get tapers and scarabs up to silver ... they have constant supply in lytelthorpe ... -- yobbo 5/21/2000
    Aside from that Holtburg is a starter town. When have we ever seen tapers in starter towns? -- Kah Rin(Thisel) 11/11/2000
    Tapers? There are a lot of them there!!! -- Gwidyon 3/2/2001 !510,Leather Crafter - Baishi,Shop,49.4S, 62.4E,10/5/1999,-494,624,False,Crafts Gromnie, Armoredillo, Reedshark and Mattekar Hides -- Caeryn Dryad !511,Leather Crafter, Armorer & Weaponsmith - Cragstone,Shop,25.7N, 49.2E,10/5/1999,257,492,False,Crafts Gromnie, Armoredillo, Reedshark and Mattekar Hides -- Caeryn Dryad
    Also crafts Shreth and Ursuin hides for you. -- Lowika 12/31/2000
    Weaponsmith Estorl the Ox buys your loot at 80% of value and sells it back again for 133%. Culthea Ironshaper the armorer has a 120% selling rate and 70% for buying. -- Immacolata 3/24/2001 !514,Gharu'ndim Archmage,Shop,7.9N, 8.6E,10/5/1999,79,86,False,A lone archmage in the canyon NNE of Al-Jalima with VERY little to offer. He has a few Alchemy items too. -- Mother Tgoing to rename this so we can find the racial archmage. will keep original enteror -- senshin 1/20/2001 !515,House full of Old Bones,Interest,6.8N, 6.7E,10/5/1999,68,67,False,An old house surrounded and inhabited by Old Bones. Not much to it. -- Mother T
    This is a nice place for lower level characters to stop on their way between Samsur and Al Jalima. Watch out entering the house, sometimes the Skeleton big brothers of the Old Bones will swarm in from all sides and surround the house. -- Jann 9/29/2000
    Solo low-levels should be careful of running right up to the house as it will rain old bones. They will be so happy to see you they'll leap off the roof to slap you around! -- Hu Pong 11/2/2000 !518,Baishi lifestone (a.k.a. Kewl Lifestone),Lifestone,50.5S, 59.8E,10/7/1999,-505,598,False,Why the hell did they move it out here? Murder death kill! -- Nether
    Good location. Near Web Maze. Lugians, mosswart Shaman and even a Zefir or two can be found near this stone. Kewl Outpost lies NW of the Lifestone. -- Monalisa !519,Holtburg Wilderness Lifestone,Lifestone,40.9N, 44.2E,10/7/1999,409,442,False,Protected building in the woods with shreths and monougas outside. -- Scott Honaker !523,Nanto,Town,52.6S, 81.9E,10/7/1999,-526,819,False,As of today, this is the correct location of Nanto. -- Sun Tse
    Lame place. Don't even bother trying to level up with a new guy here. Only start in this town if you plan to go to Mayoi. -- Yasiv 2/25/2000
    Decent hunting between here and Mayoi. Zefirs, Lugians, Ravers and Limestone Golems to name a few of the beasties that will want to play with you. -- Warblade Prime 5/23/2000
    As starter towns go, the hunting is a bit too rough. But is you're in your teens, it's a Happy Hunting Ground. Run southwest from the weapons shop for about 1 minute (just past the waterfall) as you crest the hill, you will find many brown dots starting to appear on your radar. Lugians, mosswarts, monnougas, shreth, wasps, banderlings, reedsharks, and the occasional golem or zefir. The Rat's Nest dungeon is located around this area. -- Zyban 7/7/2000
    Nanto is a good place to start a mule that you want to get to one of the southern towns like Lin or Mayoi. Other than that, I havent found it that interesting. -- Jann 9/29/2000
    It's an excellent area to get up into the teens, if you know the terrain. The provisioner pays quite well for lockpicks. -- Ognam 11/15/2000 !524,Banderling Castle,Dungeon,22.3N, 10.5W,10/7/1999,223,-105,False,Something like 200 Banderlings -- Jester
    Got it there. Every kind of banderling even a Cheif. also some zombies Need 200+ jump to get in -- Barrett theBold 10/15/99
    You do not need 200+ jump to get inside, there is a ramp on the backside of the castle. makes it real nice and easy to get into -- Thorsbane 11/27/99
    These structures west of Zaikhal are different from those in other areas: an "abandonned rollerrink"-style: two story high circular structure with a ramp to the second floor for an entrance. This complex has five of these rollerrinks. As of June patch count on banderlings is closer to 20. Five or so chests inside, filled with modest food and clothing. There is a small path up the south cliff at 21.4N, 10.2W. -- Doc Feelgood 6/14/2000 !525,Bellig Tower Base,Dungeon,17.8N, 16.0E,10/8/1999,178,160,False,First, the gate to Bellig tower, which will carry you up the mountain, to the top. The tower itself is full of Banderlings, from Youngs to Guards and Ravers. A zombie up top with a Hammer of Lightning. This said, you get up the mountain, to the top, where numerous gates, jumping from one peak to the other, will take you to Mount Silyph. Silyph Tower is there, on top. It goes back down (with no way back up), with some Banderlings on the way, and Gemm the Smith, a weaponsmith with a strange location, but an ordinary selection (I'm pretty sure this will change once they populate the dungeon, though. He's at the last place before you exit, he looks like the object of all that travel. He must have something special, but he didn't, at first. That may change.) Anyways, the problem is not the monsters, it's getting there. Quite the trek. Dungeon first found and entered by me, Caeryn Dryad and Sol the Wanderer. -- Saffron Dusk
    Actaully I had found this dungeon, cleared it and entered this location on 10/6/99 but the stupid entry system failed. -- Tay 10/8/99
    I have gone the entire route but was unable to locate the mentioned zombie, let alone the hammer. IMHO its a nice trip, but not worth it. -- Balder of Staal 1/14/00
    Ive been there and im only lvl 8. It was fun,i found the zombie killed it and got the hammer it also has a nice orb on it that i sold.When i went in this one portal it took me to the top of a mountain with lots of high lvl crap,watch out. -- Mikulash 1/27/00
    Just visited this dungeon and found it to be very lite on monsters. Couple of Banderling Reavers, Guards, and a single Zombie (Nice Hammer). Never saw more than two mobs at a time. Nobody but me there which made it very peaceful. -- ~Confucious 2/4/00
    the dungeon is a waste of time but there is 1 room at the top ya have to jump to get to it has 1 lich and spawns about 6 items there will be 1 to 3 good magic elementals each spawn good place for lev 10 to 15 to get some weps -- vellis II 2/17/00
    The area around the mtns. and on top w/ the portals now carry powerful monsters (Dread/Ancient Mu-Miyah, some of the newer virindi types (Marionettes, clowns)) Inside is still same. Also you can find the npc that sells the puzzle box on one of them. -- Sun Wu 4/12/2001 !526,Laikotha's Crypt (a.k.a Small little tomb),Interest,10.2S, 31.3E,10/8/1999,-102,313,False,I found this place while exploring the land, it is only accessible by running and there is no portal away. It contains 2 lesser Mu-miyah's and 1 greater Mu-miyah. Careful the greater can cast lvl IV warspells and is situated and the back of the tomb. Also very easy to get trapped in there so be wary. -- Origy
    There is also a statue here of a demon or winged beast that strongly resembles the shadowy figure currently appearing in the Dereth skys (Shadows of the Past). -- Lita 3/4/2000 Greater Mu-miyah is Leikotha herself, who drops the Broken Haft, a piece needed for the Silifi of Crimson Stars quest axe. :) -- Lorelai 4/7/2000
    One of the coffins inside requires a sturdy iron key to open. Don't know what's inside as I didn't have a key at the time. -- Sa'riq 8/12/2000 !527,Banderling Castle,Interest,66.3N, 2.2W,10/8/1999,663,-22,False,A castle full of banderling. Ranging from Raiders to captains. -- Prome
    And Tumerok Workers and Warriors. This is your basic Direlands Tumerok open fort repopulated with banderlings instead. There is also one banderling Chief, and 5 chests with jems/food. Decent mid-level xp if you like killing piles of banderlings :) -- Lo Pang-Jo 1/2/00
    Boy, did I get a funny surprise while exploring the little hidey-hole in the center of this fort. I got a "Camping Expertise" spell cast on me accompanied with an amusing visual. From the spells description, it "Increases the chance of finding phat loot." -- Sixfingers 10/12/2000 !528,Adventurer's Haven,Interest,4.4N, 35.5E,10/9/1999,44,355,False,As a point of interest it is a large room with a Lifestone inside, a Rejuvenating Fountain and most importantly 3 portals leading to Samsur, Lytelthorpe and Yanshi. There is no monsters and the place is simply one big hall. Its purpose is probably to serve as a hall between the 3 worlds. -- Caeryn Dryad
    Serves as a home for many various guilds. Including PK guilds and NPK guilds. Quite a nice hideaway =) -- Skorn 5/21/2000 !529,Saadia's Retreat,Dungeon,53.6S, 76.6E,10/9/1999,-536,766,False,Near Lin and Nanto, level 6 and up. -- Eviloce
    Level 8 and up now -- Mweun 10/22/99
    Populated by mosswarts. Pretty nice dungeon to gain some solid xp. Lots of enemies spread far apart and no one ever comes here. -- Nether 10/24/99
    One shaman and four or five mudlurks. Rest are creepers and feeders. The above notes are still accurate. Levels 8-12 take a party along. Fun dungeon. Interesting architecture and neat atmosphere. Need jump skill to get back to the exit. Excellent loot. Much more than I could carry. And no campers! -- Minas Tirith 2/13/00
    great architecture!if fog and bridges(and big drops) are your thing this is the place for you.I'm level 33 and I thought this dungeon was fun even though the exp. sucked for me! -- Sega Slayer 12/2/2000
    oh yeah and 2 chests at the bottom.one chest had okay loot and the other had healing kits.You do not need jump skill to get out of this dungeon though if you have alot of jump skill it can be fun to jump from bridge to bridge. -- Sega Slayer 12/2/2000 !530,Nanto Rat Lair,Dungeon,54.1S, 79.5E,10/9/1999,-541,795,False,Nanto Rat Lair. Restricted to Levels 1-6. -- Dunc
    Completely ridiculous. The entrance to this dungeon is surrounded drudges, wasps, monougas, reedsharks, packs of shreth (carrion, blood, hunters), gangs of banderlings (young, scouts, guards), and hordes of 11th-level mosswarts (sometimes with the support of a shaman). That's a lot for a 1-6th level character to dodge just to kill some rats. Wouldn't be surprised if nobody's ever enterred this ill-conceived dungeon. Come back at 12th level and just hunt around the entrance. -- Zyban 7/10/2000
    It is easy to dodge the creatures surrounding the lair and get to the portal with out taking a scratch. But inside it is not really worth it as their are very few rats even for a low level character. And back in town the rat tail collector gave me nothing for the russett rat tails. I wished I could have drawn my tachi and cut him down for being an honourless dog. -- Satsujinki 1/1/2001 !533,Stone Head,Interest,27.4S, 71.0E,10/9/1999,-274,710,False,Stone Head overlooking the river. -- Dunc !534,Healer,Shop,26.7S, 65.1E,10/9/1999,-267,651,False,Hearling in a house, north of the road (you can see it from the road) from Shoshi to Sawato. -- Dunc !535,Healer,Shop,34.6S, 59.7E,10/9/1999,-346,597,False,House with a Healer out front. There are Lugians around, plus other monsters. in the middle of nowhere, south of Sawato. -- Dunc !536,Peddler,Shop,35.1S, 60.5E,10/9/1999,-351,605,False,Peddler standing near the South Sawato Lifestone. Just standing there, near a firepit. No house, nothing. Brave NPC... :) -- Dunc
    No need to worry. This brave guy now has a home. He sells junk, so only come if you are in the mood for tons of Mosswarts. -- ADRA 10/22/2000 !537,Banderling and Mosswart Castle,Interest,49.3S, 45.6E,10/9/1999,-493,456,False,Castle with Banderling's (Guards, +) and Mosswarts (Feeders, +). Also an Interest point (Lower one between Khayyaban and Baishi). -- Dunc
    Roughly two dozen monsters in and around the walls, and a rich mix of local fauna surrounding -- zefirs, drudges, golems, lugians. When I scanned I found no objects in the fort. -- Doc Feelgood 3/9/2000 !539,Samsur NW lifestone,Lifestone,0.2N, 16.3E,10/10/1999,2,163,False, -- Nether
    Just west of the main town of Samsur on top of the advocate building is a portal to NW Samsur right by this lifestone. There's also a return portal, so this lifestone pretty much server as the main one for the town. -- Nether 11/6/99 !540,Sawato Lifestone,Lifestone,28.8S, 60.6E,10/10/1999,-288,606,False, -- Nether !541,Mosswart Tower in the Swamp,Interest,27.1S, 57.7E,10/10/1999,-271,577,False,NW of Sawato in the swamp. Take the NW road from town and keep going, you'll run right into it. Shamans(at least 2), Feeders, Barkers, etc. I counted at least 10+. Becareful as they'll jump off the tower and gang up on you. -- Dunc
    Only one shaman now, and no chest. I was expecting a chest at the top of the tower. A couple of Drudges or Gnawers guard the entrance. -- Minas Tirith 2/24/2000 !543,Stone Head,Interest,26.1S, 56.2E,10/10/1999,-261,562,False,A fallen over Stone Head in the swamp NW of Sawato. Anyone know what these are for yet? -- Dunc !544,A Ruin (Arwic),Dungeon,33.0N, 54.9E,10/10/1999,329,549,False,Limited to Levels 1-10 -- Buzz the Squid
    Level 11 skeleton at the begining in an upper room, sometimes he shoots you with his bow and sometimes he jumps down. -- Ikmonro 3/4/2000 !545,North Direlands Portal,Portal,61.43N, 10.15W,10/10/1999,616,-102,False,12+24.4N, 53.8WPortal from nowhere to 24.4N, 53.8W in the North Direlands -- Ki Dung Sa Bong
    Now has a Level 12+ restriction. -- Doc Feelgood 2/12/00 !546,North Desert Edge portal,Portal,61.68N, 10.14W,10/10/1999,616,-102,False,4.7S, 3.1Wportal to 4.7S, 3.1W on the N desert edge -- Ki Dung Sa Bong !547,S. Land Bridge to Mayoi,Portal,86.2S, 0.7W,10/10/1999,-862,-7,False,Portal to Mayoi 62.7S, 81.3E -- Xian Liu !548,Rocky Crypt,Dungeon,50.9S, 69.3E,10/10/1999,-509,693,False,Must be at least level 5 to enter. -- Xian Liu
    Banderling Cave with about 12 Bandelings; 4 Breeders and one Captain -- Exorial 10/20/99
    Umm, try Sandstone and Granite Golems, ain't no banders here -- Mr. Mage 10/21/99
    Level a least 10 to enter. 12/10/99
    Basically same thing as golem grounds but milder dungeon setup. One granite and plenty of sandstones. A fountain in the middle is helpful for warriors and plenty of space to run. Also can't get killed through walls lik in the Golem Burial Grounds. Great place to level and get good loot. -- Ghang--Leafcull 3/7/2000
    Four chambers, about 9-10 level 15 sandstone golems and two level 32 granite golems (used to be one, patch added another one). No chests. Be careful running here from Lin--recent patches have upgraded the monsters between Lin and the mountains, so expect vorous shreths, mosswart shamans, zefirs, wisps, lugians, and shadows along the way. -- Chi Domkwai 3/12/2000
    Heh heh, yeah i ran into three shadows on the way there today -- Artimus Shay 7/2/2000
    Place is good for drain mages, but it's always crowded. Many "mote hunters" camp here. Hunt here if you are 12-18. -- Rocky Cript 12/12/2000
    Place is good for drain mages, but it's always crowded. Many "mote hunters" camp here. Hunt here if you are 12-18. -- Rocky Cript 12/12/2000
    A very good alternative to the Golem Burial Grounds, however there are few rest/hiding spots if you get in trouble. Be careful ;) -- Nocturne [LC] 9/3/2001 !549,Stone Head,Interest,36.5S, 16.6E,10/10/1999,-365,166,False,Stone Head east of the road from Al-Arqas to Khayyaban. Stone Head purpose? I've seen one with it's mouth open leading to a passage to a Dungeon. Possible future quest site? -- Dunc !550,Tower,Interest,49.8S, 20.3E,10/10/1999,-498,203,False,Empty tower on the desert edge. One in a series (middle of three?) of towers. -- Dunc !551,Desert Guard Tower,Interest,49.3S, 19.4E,10/10/1999,-493,194,False,Empty desert guard tower. -- Dunc !552,Desert Guard Tower,Interest,50.7S, 21.0E,10/10/1999,-507,210,False,Empty desert guard tower. -- Dunc !553,Translator - Zaikhal,Shop,13.8N, 0.1E,10/10/1999,138,1,False,If your text is of Dericost, Haebrous, or early Yalain, this person may be able to translate it. -- Buzz the Squid !555,Stonehold Lifestone,Lifestone,68.5N, 21.0W,10/10/1999,685,-210,False,Stonehold lifestone. Closest there is, almost in town. -- Nether !556,Khayabban to Lin Portal,Portal,47.7S, 25.0E,10/11/1999,-477,250,False,Exits at 53.9S, 74.1E -- Sir J Axemaster !558,Lost Garden Ruins to Mayoi,Portal,66.4S, 60.1E,10/12/1999,-664,601,False,62.7S, 81.5Enear Lost Garden Ruins... -- Koban Cho
    Was there yesterday. Killed by an Ivory Gromnie. No level restrictions. -- Lost Traveler 1/10/00
    The portal exits at 62.7S, 81.5E -- Hiemdal Olafsun 1/25/00 !559,Tufa Lifestone,Lifestone,14.3S, 7.0E,10/12/1999,-143,70,False,be careful, the desert can be hazardous. Hell, the town can be hazardous! -- Hung !561,Cave,Dungeon,18.4N, 62.1E,10/13/1999,184,621,False,Singles & pairs of Manouga. Nothing fancy. -- Kelly Royal !562,Trialos,Dungeon,58.7S, 55.3E,10/13/1999,-587,553,False,SW of Baishi, point of interest. I didn't go all the way through, but I saw (and killed) Lithos and lower-lvl lugians, and a greater Mu-Myah (sp?), and some rats. Exits where ya went in. -- Lumino
    You just described the whole place. Although now with the Lugains throwing fast balls. Watch out. Can easily be swormed by like 4 or 5 lugains(lithos) in the group to.. -- Kanna 12/17/99
    Good Place for Xp an a nice chest -- dexter 2/1/00
    Chest at the bottom is now an uberchest, opened with a sturdy iron key. It is rumored that this is the best of all the uberchests. -- FireBreath 5/25/2000
    Hola, everyone! My patron, and I just got back from Trialos. Tons of uncamped lugians everywhere! And it HAS been confirmed the uberchest is PHAT.With 3 keys I pulled out six keeper items, one was a HIGH damage elemental (sword 7-13 dmg); some with level five, and even level six spells. Sweet! Follow the right wall to get to the chest. -- Tiabin the Swift 9/22/2000
    Just a side note... If you have some newbie vassals this is the place to take them, buff them up real good. Lifemages can drain near the entrance and BUFFED warriors can go out and take everything on. -- Tiabin the Swift 9/23/2000
    If your over level 20 dont waste your time.most lugians are the VERY low level kind and not worth the energy you will expend dispatching them.Dont know about the SIK chest but dont come here unless you have lots of SIKs to use beacause thats all thats here. -- Sega Slayer 11/19/2000
    oh yeah and this place isnt camped(not camped like lugian citadel is)but there are other people here and most are after the SIK chest! 11/19/2000
    I have hunted here for a while now... I leveled very quickly too. The place is layed out so you can back away from the lugies and heal without being hit- They can't get past the angled walls. From what I have observed since the last update (dec), the items looted from the SIK chest weren't as good as they were before. Still, it's worth a try if you have spare SIKS. -- derek 12/24/2000 !565,Swamp spot,Interest,13.5S, 49.4E,10/14/1999,-135,494,False,3 L8 undead guarding magic leather breastplate (at least when I was there) on ground. This is in the swamp east of Yanshi. -- Acumi
    The undead are gone, but a square of standing stones and a triangular monument remain. -- Doc Feelgood 8/25/2000 !566,Lugian Post,Dungeon,71.3S, 19.0E,10/15/1999,-713,190,False,Lugian post. 2 or so Lugians lvl 15's. Just out of sight off the road north of Qalaba'r. -- Dunc
    5 lugians: 3 laigus 1 lithos 1 obleth -- Chimera 2/15/00
    Can you say camped? -- Sega Slayer 12/1/2000
    Nice spawn rate of Lugians. But damn those draining life mages... To crowded at times to be good for a warrior -- Validor 2/8/2001
    Validor must be thinking of the lugian dwelling just up the road, no drainers here. This is a good place for melee adn war mages. More than 3 people make this place camped. A good practice dungeon before you hit the citadel. If you dont have melee defence this is probably not a good place for you. No chests :( but some basic items spawn by the lithos and the obeloth, shield by the lithos, powder by the oby. All the lugies except the lithos are rock throwers. No secret areas. It would be nice if they improved the spawn rate and added some pickable chests. -- War Mongress 2/26/2001 !568,Beach Lifestone,Lifestone,86.9S, 0.7E,10/16/1999,-869,7,False,Lifestone on the southern beach, on the east end of the land bride to the Dires. To the north, in a canyon, are 6+ Skeletons guarding a chest... I didn't get a chance to kill them and see what was in there though... -- Dunc
    There were 2 Skeleton Warriors and 3 skeletons. the chest had 2 jems and 2 rings, not of much value. DO NOT run to this from the road, you will jump off the cliff and die. Go back to the lifestone east and go down to the beach to reach this spot. -- Gune 9/2/2000
    Why not get a separate entry for this amazing skeleton spawn... chest loot is not atypical for skeleton warriors and skeletons. Lifestone is one of the best direland border lifestones, with low to midlevel mobs near the stone and granite golems, banderling ravers, tumeroks and the like to the west. Also, to the east along the beach is a monolith with a permanent spawn of three sandy armordilloes. -- Afreyt 9/7/2000 !569,Wintersebb Festival Stone,Interest,74.4S, 21.5E,10/16/1999,-744,215,False,Festival Stone east of Qalaba'r. -- Dunc !570,Peddler and Shack,Shop,73.3S, 31.9E,10/16/1999,-733,319,False,Peddler and Shack on a hill. There are a couple Amploth Lugians (lvl19) around. Almost directly east of Qalabar. -- Dunc
    Peddler buys: gems, weapons, keys, clothing and scrolls. Doesn't buy: jewelry, bows, armor, spell components, miscellaneous -- Doc Feelgood 3/19/2000 !571,Kara Lake Lifestone,Lifestone,83.0S, 46.0E,10/16/1999,-830,460,False,Lifestone on a lake, near Kara. -- Dunc
    This the lifestone of the blood monarchy but not for long...13-01-01 -- Reino 1/13/2001 !572,Lilly of Glenden Wood,Shop,32.0N, 27.2E,10/16/1999,320,272,False,She takes auroch horns and turns them into stamina potions. -- Acumi
    Don't know what update it started but as of Jan/28/2001 she makes matty horns into health elixirs-Vexar Nightstalker of Wintersebb 1/28/2001 !573,Farmer,Shop,31.8N, 26.3E,10/16/1999,318,263,False,Sells containers, food, and cooking items. -- Acumi
    Near Glenden Wood -- Cuttler Strongm 10/30/99 !574,Eastham Lifestone,Lifestone,17.8N, 64.3E,10/17/1999,178,643,False, -- Santos Houdini
    Just follow the east road out of town. -- Polecat 11/16/99 !575,Dry Well,Dungeon,5.0S, 20.9E,10/18/1999,-50,209,False,A dungeon with mostly Druges. You can get a quest for water from the well in exchange for your welcome letter. There is also a trick door leading to a chest guarded by tougher magic-using monster (2nd portal out right behind it). -- Dmitri
    Level restricted 1-6 -- Doc Feelgood 2/13/00 !576,Igloo,Interest,76.6N, 6.0W,10/18/1999,766,-60,False,It's an igloo in the middle of the snow. Inside are 2 non-players, selling healing kits, and general wares. -- GreyHart !578,Monouga House,Interest,10.3N, 6.0E,10/18/1999,103,60,False,2-story house full of crude, rough, and outcast monougas. Right on the desert border. -- Nether
    Much safer than its companion house a little ways away due to general lack of irritating monsters camped nearby. Maybe 15 minute spawn time, which gives the enterprising group or solo adventurer time to move between the two houses for virtually unbroken action! Whee! -- Hu Pong 10/31/2000 !579,Unfinished Temple,Dungeon,30.1S, 9.1E,10/18/1999,-301,91,False,Dungeon for Level 1-6, the inside is unknown, I was too high level to get in. -- Zoz
    There is a rusty knife that a woman at the Al-Arqas West outpost wants inside the cest in the large room. Deeper inside there is a couple of chests worth looking into. -- Ra'id al-Jihad 2/16/00 !585,Broken Hall,Interest,29.3S, 66.7E,10/19/1999,-293,667,False,Broken Hall south of the road to Sawato. Future dungeon? -- Dunc
    Three red phyntos wasps here. No treasure. Neat looking, though. -- Chin-Wa 9/25/2001 !586,Mt. Lethe,Dungeon,33.8S, 85.3W,10/19/1999,-338,-853,False,This is an approximate Coordinate. This location is populated by the Lord Cambarth and his minions. The source of the Water of Lethe, rumoured to cleanse people of their memories and pains. There is also a PK Altar here created by Lord Cambarth and his men. The population include Virindi Masters, Magma Golems, Sear Guard, Obsidian Golem, Virindi Servants and Lord Cambarth himself and his Foreman Brelax. Note: You need to go to the very bottom to finish the Quest. -- Caeryn Dryad
    Although the quest letter has those same coords, Turbine is notorious for bad directions. N should be S. -- Orion-TM 10/22/99
    Now flammas and a flare or two waiting outside,I wonder why they're there now.... -- Fugitive 12/22/99
    Near the pk alter is a chest that spawns the best loot in the game. It re-spawns every 24 minutes and is guarded by magma golem. I incourage all who haven't had the chance to loot it do so before they break it. AWESOME (seriously the best in the game). Its locked, so you will need lockpick (120+). -- The Bigger Unit 1/13/00
    Note that lord cambarth and Foreman Brelax say spells, but do not aucually cast them. -- LiQUiD_X 1/19/00
    The chest near the PK alter does NOT spawn the best loot in the game, its valuble loot, but the best I've got is a al 182 pyreal helm. -- LiQUiD_X 1/20/00
    Sturdy iron key opens chest -- Shoto Fle-Alch 5/7/2000
    Outside the portal doesn't only have the flammas it has Infernos, Firestorms, hellfires, magma golems and Vapor golems. -- Visar 1/16/2001
    Outside portal is guared by Flamas only. All other monsters are random spawn. Treasure is 2 books, water of Mt. Lethe, and a SIK chest. -- Astral Mage 2/5/2001
    Actually the previous entry is partially mistaken, since people rarely complete the blue fire infusion, the portal is often (like 90% of the time) guarded by vapors, Infernos etc.. watch your step. -- Shal - MT 11/27/2001
    Outside is the spawning point for the Sword of Lost Light infusion elemental. I believe it is a Hellfire or a Firestorm. -- Nocturne, LC 7/14/2002 -- Doc Feelgood 11/4/2002
    This dungeon dates back to beta days. It is medium-size with good eye-candy and winding corridors. There's a room with mild mana-sucking crystals. Lockpick is helpful. The exit portal room near Lord Cambrith has an easily missed corridor down, to the right of the portal. This leads to the waters of Lethe. -- Doc Feelgood 11/4/2002 !587,Seedsow Festival Stone,Interest,0.6N, 46.6E,10/19/1999,6,466,False,A magical artifact and gathering point for special events and holidays. -- Polecat 10/19/99 !588,Abandoned Outpost,Interest,3.0S, 24.2E,10/20/1999,-30,242,False,Near Samsur Outpost. This small tent outpost has been wiped out and its lifestone destroyed. The tents are now infested with grey rats. -- Khrome-Khoran !589,South Direlands to Slaughterhouse,Portal,80.6S, 37.4W,10/21/1999,-806,-374,False,This portal is close to a small Tower in the South Direlands, surrounded by some unfriendly Tumeroks. It"s not far away from the place where u respawn when u take the portal from Mayoi to South Direlands. I jumped into it thinking it would be some kind of cool dungeon (Portal is called "Slaughterhouse"). Well - I ended up in a real Slaughterhouse - or better slaughter-area. U respawn between two castles/forts in the North Direlands. Tons of Golden Wasps, Silver Rats, Vorous Shreths, Tumerok Shamans, Granite Golems, Bronze Armoredillos, and Level 58+ Drudges. A Fort with shops and Lifestone is not far away from the "Slaughterhouse" (Fort: 1.6N, 71.6W). Don"t even think about showing up here alone! There is no portal-way out of the Slaughterhouse. Next portal is at the Fort (1.6N, 71.6W) which ends up at Hilltop (between Cragstone/Glenden Wood) -- Wishmaster
    The fort is Fort Tethana and there is a lifestone a little south of it -- Daven 10/25/99
    This portal exits at 0.4S, 80.1W -- Stern 12/25/99
    Before you go through, pick up a key off one of the tumeroks in the tower. It will open the gate to the Slaughterhouse fort at the other end of the portal. -- Doc Feelgood 2/19/00
    This USE to be nice place to go! Not anymore, unless you don"t mind being broke that is... -- Yulof 3/15/2000
    Just visited my favorite Tumerok/Cattle hangout. The portal *is* still there, right next to the tower. -- Ffafyrd 8/5/2000 !590,Tower,Interest,31.2S, 68.0E,10/21/1999,-312,680,False,Mostly empty tower. A couple of Druges in it. -- Dunc
    But definately an important part of some a quest. Here you will find three notes, an old note, a crumpled note and and odd note. -- Truthsayer 6/10/2000 !594,Lifestone,Lifestone,37.7N, 1.3W,10/24/1999,377,-13,False,Lifestone and peddler here. -- Yomatsu Hisao
    Actually, the vendor here is an Archmage with limited selection. -- X 1/26/00 !595,An abandon,Interest,54.5N, 22.6E,10/25/1999,545,226,False,These arent the exact cords but it is around here...Near where the river starts flow down south. A few wasps outside and some tuskers a little more North, maybe a good log off place. -- XxRiSkxX
    A small temple with a calendar inside. -- Balo 3/19/2000
    Also, two parts of a broken lifestone cradle growing out of the calendar. Are these new or just not mentioned before? -- Ivory Rose -- Red and Gold 9/28/2000
    Were there from the begining, or atleast Febuary. -- Chyeld 10/5/2000 !598,RiverBend Tower,Interest,2.3S, 63.2E,10/31/1999,-23,632,False,Abandoned Tower that's good for staging. -- Yoshimura !599,Samsur Outpost (a.k.a. Samburbs),Town,4.5S, 23.5E,11/3/1999,-45,235,False,Not a town, but this merchant does have his own lifestone. -- Crick
    It's not a town, why'd he write it as a town? It's probably an outpost or something (haven't checked myself) -- Anonymous 8/5/2000
    It is an outpost, manned mostly by low-level members of Ilhana's guild. -- Anonymous 1/28/2001 !600,Drudge Tower,Interest,4.6S, 24.4E,11/3/1999,-46,244,False,Drudge tower. -- Crick
    BIG fun for a small group with non-stop action and loot galore! Beware that if you go booming right up to the tower you'll get to see every drudge camp in the area sortie and head your way. Be careful of straying too far from the immediate area as there are skeletons, armoredillos and rust gromnies around that will not mind putting the smack-down on you. Lifestone nearby. This is another must-visit Samsur attraction! -- Hu Pong 11/2/2000 !601,Skeleton Warrior Tower,Interest,5.6S, 24.8E,11/3/1999,-56,248,False,This tower is chock full of skeletal warriors. The one outside ussually has a crossbow so approach with caution. -- Crick
    There is also a skeleton captain at the top. Lotsa fun. -- Methander 4/20/2001 !602,Skeleton Tower,Interest,4.7S, 25.6E,11/3/1999,-47,256,False,This tower sits on a hill. there are a few wasps and a warrior out front as guards, and many skeletons inside. be careful, as the monsters around it like to come see whats happening when the fighting starts. -- Crick !603,Guarded well,Interest,4.9S, 25.0E,11/3/1999,-49,250,False,There is a font here that restores stamina guarded by a skeleton warrior with a bow or crossbow. -- Crick !604,Old Well,Dungeon,5.0S, 20.9E,11/3/1999,-50,209,False,This is one of the best laid out dungeon in the game. very easy to orient yourself. if you are the type that get lost in most dungeons, this is the one for you. drudges mostly, with a monogua, a wisp, and a few gnawer shreths thrown in. EXCELLENT beginner area. -- Crick
    Location is 5.0S, 20.9E -- Polandra 12/6/99
    This is called dry well portal not OLD well. lv1-6 -- Alkitron 4/15/2000 !605,weaponsmith,Shop,7.0N, 12.7E,11/4/1999,70,127,False,a simple weaponsmith on the road from samsur to al-jalima. a nice diversion during the travels. -- crick
    Buys and sells weapons and trade notes, doesn't carry arrows, doesn't deal in other merchandise. -- Doc Feelgood 5/3/2000 !606,Revitalizing Fountain,Interest,39.2S, 81.6E,11/5/1999,-392,816,False,Fountain casts Revitalize Other I. It's in the atrium of the building across from the life stone. -- Polecat !607,Ran Le the Librarian,Shop,39.2S, 81.6E,11/5/1999,-392,816,False,SHe sells parchments, books, and quest information. -- Polecat !608,The Stone of Ben Ten,Interest,39.2S, 81.6E,11/5/1999,-392,816,False,This stone relates the story of Ben Ten, one of the first Sho on the island. This stone is in the atrium of the building across from the lifestone. -- Polecat !609,Drunken Madman Tower,Interest,53.0S, 61.0E,11/5/1999,-530,610,False,Drunken Madman here, speaking of "removing Asheron's protection". Want to be a red dot? Good hunting for lvl.7+ with ranged attacks(archer or magic) or higher for hand to hand. Immediate area has lugians (lvl.15+), golems (lvl.11+), Ivory Gromnie, mosswarts (creepers, feeders), Mattekars (white and snowy). Quite a run, better be tough and/or fast, careful not to get caught in unpassable mountain areas on approach. Not for the faint of heart. -- Lila
    Official name: Ridge Tower -- Ghozer 11/8/99
    The Drunken Madman requests a drink, I believe, I didn't have one to give him though -- Destructor 11/18/99
    Drunken Madman requires one Saki for passage. -- Xirces 11/26/99
    Its Sake.. Buy it in Baishi.. and hes been Fizzling from what i hear.. -- Shaggz Two Dope 12/30/99
    He's fixed. -- Eviloce 2/1/00
    Now inhabited by Shadow Lieutenants... not a good place for beginners at all. The drunk guy is still there... but don't go unless you are well prepared. The way up is filled with shadows as well. -- G'nad the Large 3/29/2000
    Shadows are there sometimes but not all the time. No spawn points inside. Dangerous but still not a bad place for 8th-12th level archers and war mages to powerlevel -- Tesslah 4/29/2000 !610,Accursed Halls Staging point,Dungeon,24.0S, 57.9W,11/6/1999,-240,-579,False,This is a staging area for the Accursed halls. You get here by the old man in the tower near baishi. Give him a drink, and he opens the way. Also, portal back to baishi from here. Safe zone. -- Yoshimura
    the proper term for this place is "Outside Accursed Halls" by defenition of the portal that leads to it which reads as above mentioned. The area which provides access to this portal via the drunken madman, is the walled portal path. -- Arrogant 8/15/2000
    This fort is now home to many archers/drainers. Level 120+ banderlings with frost clubs spawn around here some great loot. The portal that takes you here cannot be tied to. Best to Tie to baishi LS and just run to the drunken madman tower, dont forget the sake. -- BuffDaddy -MT 8/27/2001
    This is also a great staging point for the C-Note embissary to Aerlinthe Island. However, remember that there are Diamond Golems and Dark Revenants inside just waiting to beat you. -- Nocturne [LC] 9/3/2001 !611,Forbidden Crypts,Dungeon,6.5N, 3.0E,11/6/1999,65,30,False,Level 8+. Exit portal is right behind where you enter (which takes you outside the temple). Undead, Zombies, and more I'm sure (I was alone and lvl8, so didn't go too far in). Check the sarcophagus's, they actually have some stuff in them (like an Obsidian Orb, etc.). -- Dunc
    Upper area is Undead, then a mix of Undead and Zombies, then a more cave-like area of all zombies. At the very bottom is a room with a Lich and two zombies. They guard 3 sarcophagi (sp?). There is an exit portal from their room. -- TreeFellow 12/9/99
    Most of the sarcophagus's are locked but 2 are not , one has an exellent healing kit and the other always spawns a few magic items (i got AL 87 Shield + Strength other III) so not too crappy :) -- El Shrimpo 12/11/99
    update: this is a big, twisty place, easy to get lost in. Upper levels are "manmade" walls and symmetric, lower levels are windy "natural" caverns. Undead don't carry much, but sarcophogi are loaded. -- Doc Feelgood 1/30/00
    I just checked this place out and the sarcophagi are empty. I explored quickly, so I may have missed it, but I didn't find a way down to a lich. Perhaps still a work in progress? -- Norin 4/20/2000
    Fun low teen level to solo. 50% of the coffins/sarcophagi have stuff. Few locked ones seem to have decent miscaellaneous treasure (wands, kits, picks), 2nd level has a magic shield, a magic weapon, and a similar non-magic weapon -- different items the 2 times I checked it. third level has a excellent healing kit sarcophagi, and I was incapable of opening the final 3 guarded by a lich. Its not huge, but a little mazy. -- Domo 6/8/2000
    This dungeon has got to be one of the better-kept secrets around. Never anyone there; creatures drop enough magic garments that you might as well call this place "The Men's Fashion Boutique." Pull 10K in loot per hour from this place! Some undead and zombies behind doors so you can "work the wall." -- Hu Pong 10/30/2000
    this is a great dungeon for mid-level characters but dont expect too much unless you have lockpicking.The door to the lower level with the lich is locked and so are most of the good sarcophagus. -- Sega Slayer 11/28/2000
    Upper levels getting a little busy nights, weekends (PST). -- Molly Millions 2/11/2001 !612,Mosswart Place,Dungeon,25.3S, 74.4E,11/7/1999,-253,744,False,15+ Mosswarts. Creeper's, Barker's, Feeder's, Mudlurk's. No Shaman's that I can see. All of them are grouped, and attack together. Not a place to attempt alone. :) -- Dunc !613,Skeleton Tent,Interest,12.4S, 11.0E,11/8/1999,-124,110,False,Spawning Point for Skels, ran too fast for much more. -- F.O. !614,Drudge Camp (North of Zaikhal),Interest,17.2N, 1.8E,11/9/1999,172,18,False,4 Drudge Prowlers and 1 Drudge Robber guard this little camp by the road North of Zaikhal. A magic piece of food that can restore 18-24 points of stamina, and various scraps of paper with rumors spawn on the ground. -- Nether !615,Zoobool Tower,Dungeon,21.7N, 19.4E,11/9/1999,217,194,False,very ordinary dungeon. nothing to see here. move along, move along. -- Crick
    There's a Portal at the top that takes you outside on the top of the peak. There is a Life Stone with in site when your come out and a Portal to the top of Mt. Alphus near by also. -- Stern 12/25/99
    For those interested it has mostly rats (reds and blacks) a couple reedsharks, and two liches. -- Maneyen 2/3/00
    on top of Mt Alphus Litch's room spawns 4-6 items good to sell to vendor for Superb lockpicks for 1200p, and pearless healing kits for 1000p. -- Le Q III 3/21/2000
    go all the way to the top. Portal out to top of peak. Merchant there sell zoobal key. keys opens door in Alfreth Dungeon to get to Bander Cap that has key to Sylsfear Dungeon that has BDVI ruby for SoCS 5/27/2000
    Picks? Healing Kits? In here???? NOT - As the writer said above - BORING - two liches, two sharks (a pup and an adult) and a handful of lesser rats...that's it - which sucks cuz this place is huge! Definately one to skip (LOUSY treasure). -- Bleys Icefalcon 5/28/2000
    no the merchant is not IN the dungeon. go all the way to the top, take the mount alphus portal, you will find him there. it is part of the SoCS... 6/6/2000 !618,Cragstone Library,Shop,26.0N, 47.0E,11/11/1999,260,470,False,A translator who will translate text from "the empyrean era of lore", as well as a scribe is here. You can also read a bunch about the history of Dereth. -- Nether !620,Ice Golem Shrine,Interest,61.58N, 10.17W,11/12/1999,615,-102,False,Ice Golems all congregated around a shrine of some sort. About 15 Golems here. Also two portals are here, one to the North Direlands w/ lvl restriction, and other to North Desert Edge (dest is approx. 5N 2w). -- Yoshimura
    now there are two golems here, long respawn. -- Vyper 3/15/2000
    No, no. There was still a great many ice golems that spawn here. They'll add up if you let them! Note: The life-stone hopping from Holtburg has gotten more perilous with the last AC update: you may encounter drudge lurkers or stalkers along the way. If your 13th-20th level with a run speed of 100 or greater, you'll make it to Fort Drachensun (to the east) just fine. Lifestone there and come on out! Oh, and bring a flame sword!!! -- Sixfingers 7/28/2000 !621,Merchant,Shop,13.4N, 5.3E,11/13/1999,134,53,False,General merchant on the road between Zaikhal and Al-Jalima. Close to the Crypt of Ashen Tears portal. Surrounded by Shreths and Dillos. -- Ch'ak !624,Olthoi Outpost,Interest,66.2N, 24.8E,11/14/1999,662,248,False,Three Olthoi workers on a ridge in the middle of nowhere. -- Ithron
    I found 6 workers and 1 soldier when I was there 2/29/2000
    A combination of an Olthoi rock formation and a "dungeon portal rock", but with no portal inside. Olthoi spawn inside and out. Easy access from the road between Bandit Castle and North Castle. -- Doc Feelgood 4/10/2000 !625,Damp Caverns,Dungeon,31.8S, 96.0E,11/14/1999,-318,960,False,Banderlings-where there's one, there's many -- Serafin
    Banderling young at the top, a couple chambers with a few guards/ravers/raiders in them. Small in size and crappy loot. Poison gas vents add to cool environment, but weakness and small number of enemies rate this only 1 star out of 5 -- Serafin 1/13/00
    There's 2 unlocked chests which spawned gems totalling around 400p in value. Quite a small dungeon, and those vents will hurt if stand on them for a few seconds. Maybe a dungeon for cheracters in their very early teens? -- Banjo Knuckles 1/28/2001
    I found level I shoes of sprinting and orb of life magic mastery in one chest. So yes, a good starting place for a newbie tiring of Drudges. -- Sis. Immacolata 1/29/2001 !626,Mountaintop Lifestone,Lifestone,34.4S, 64.9E,11/14/1999,-344,649,False,SW of Shoushi on top of a mountain. Shreths, rats and zombies in the area. -- Ch'ak !627,North Eastham Lifestone,Lifestone,18.6N, 62.8E,11/16/1999,186,628,False,North of town -- Polecat !628,Abandoned House,Interest,27.8N, 62.9E,11/16/1999,278,629,False,Safe lay over spot to recover stamina or mana. -- Polecat !629,Folthid's Cellar,Dungeon,8.6S, 52.9E,11/17/1999,-86,529,False,Level 12 and up. The entrance has 3 Wood Golems guarding it. You'll need a Wood Golem heart to get a key from Old Lady Folthid (located in a house nearby). This key gives access to the dungeon itself. Top levels are filled with Golems and Mosswarts. Flipping a switch opens a door to the lower levels. Once you jump down, you can't get back up! Be careful, the exit from the lower level is well guarded. Expect a lot of Lichs and Undead. Folthid's dagger is in the lower-level treasure room. I wouldn't go to the lower levels alone (or with fewer than 3 people for that matter). Life-Stone at 8.7S, 53.8E. -- Asher
    Good place to pick up acid axes and ice tachis. Need 3 level 12+ players to be safe. -- Shogo Akai 11/24/99
    This dungeon has been fixed... no acid axes or ice tachis anymore. -- Bubba 12/19/99
    I wouldn't recommend this for a low teen solo spot. To get here you have to run through Monster Central, then once inside you need to be ready for 3 wood golems with no option to rest other than portalling back out. The golems WILL follow you down the right-hand passage. My first trip here I unwisely forgot to bind to the lifestone nearby and had to run back from town--couldn't even make it back because of all the critters on the way! -- Hu Pong 10/30/2000
    If you are Aluvian and are looking for a good level III dagger, do this quest. The lower levels are populated with Liches and Undead so bring fire. We completed this quest with 2 archers but to be safe you should go with 3 or more people. The dagger is on the Aste Sclavus and he is guarded by three other Sclavus. Good loot in this dungeon. -- Spunkey Yank 9/24/2001 !632,Lifestone,Lifestone,59.8S, 48.5E,11/20/1999,-598,485,False,Peddler and Lifestone -- Matsura !633,Shoushi to Eastham,Portal,34.4S, 64.7E,11/21/1999,-344,647,False,Exits at 17.8N, 64.3E, right next to a lifestone outside of Eastham. Portal is on top of the mountain west of Shoushi. -- Ch"ak !634,Dires Lifestone,Lifestone,82.2S, 36.5W,11/23/1999,-822,-365,False,Lifestone, tower, and portal to Qalaba'r -- Igthorn !635,South Direlands to the Isle of Tears,Portal,85.0S, 47.8W,11/23/1999,-850,-478,False,Three temples in a row going from north to south. Isle of Tears Portal is in the southern most temple. Exits at 22.1N, 51.7E -- Igthorn !636,Undead Temple,Interest,83.2S, 49.9W,11/23/1999,-832,-499,False,2 Lich Lords outside, 2 Liches and a L62 Revenent inside. -- Igthorn !638,The Briar Patch,Interest,42.9S, 81.6E,11/23/1999,-429,816,False,A large collection of critters south of Hebian-To, near the orange-ish dot. Reedsharks, shreths, and monoguas, oh my! -- Polecat !639,Mage Tower,Interest,31.5S, 37.1E,11/24/1999,-315,371,False,This is a tower in the Desert midway between Uziz and Kayyaban and East. Lots of Monsters surrounding it including Greeen Phyntos and Jade Grommies. Mage inside selling minimal stuff -- Stiletto
    This spot may be of interest to beginning war mage/archer types. Good points: on-site lifestone, plenty of mid-level monsters within blasting distance of tower, and portal out. Bad point: a long run in. -- Doc Feelgood 5/31/2000 !640,Mtn Retreat,Town,59.79N, 4.05W,11/25/1999,598,-41,False,Mtn Castle with an Archmage, General Shopkeeper, and Weapon/Armorer. Lifestone and portal to a Hilltop near 34.0N, 32.0W is here as well. Lots of Banders, Monougas and Mites nearby for good Mid lvl (8~14) hunting. -- Yoshimura
    Tuskers can be found here as well... -- Polecat 11/25/99
    addition: the merchant buys and sells lots of kinds of stuff, but the archmage offers a *very* limited variety of components -- don"t expect to find what you"ve run out of... unless you"ve checked first. Only mana stones with tiny charge are sold. -- Doc Feelgood 2/3/00
    As of the August patch there is now also a collector here for rat tails, wings, scalps, etc. -- Virginia Plain 8/10/2000
    This is an excellent setup with one exception- not enough wildlife to hunt, A good place to "overnight" on the way to Stonehold or the Mountain Castle, but if you made it this far you will probably find youtself wanting to move on. -- Jann 9/29/2000
    The good Doc is, ah, not entirely correct. The archmage offers all components including tapers, up to silver scarabs. His markup is 40%. He buys the usual mage stuff at 80%. The bowyer sells arrows, quarrels, and AP arrows/quarrels at a 30% markup. He doesn"t sell AP heads, but he does sell arrow and quarrel shafts and normal heads. The merchant buys at 80% for most things; he"s like a town provisioner. He will not buy gems or jewelry. So not a bad little minitown, except there"s no place to sell gems or jewelry. -- Red and Gold 2/3/2001
    Doc was correct until the Jan. or Feb. 2001 patch. Now all towns sell tapers and most comps. -- Servant-san 3/2/2001
    Agree, the hunting is terrible! No Ravs, Stalkers or Lurkers, nope! None at all. No Copper, Iron or Limestone golems either. Not a one. No Great Matties. Nope, you'll just want to move right along to somewhere else, especially since it's soooo crowded with other people hunting the Young Banderlings and Red Phyntos wasps. The hunting is soooo terrible that I'm only making 15K exp. per buff cycle (at level 16), mostly hunting within sight of the town. -- D'hambala al-T 8/31/2001 !641,Mtn Retreat Lifestone,Lifestone,59.8N, 4.2W,11/25/1999,598,-42,False,Lifestone inside the Mtn Retreat Castle. -- Yoshimura !642,Mtn Retreat to HillTop,Portal,59.7N, 4.0W,11/25/1999,597,-40,False,Portal to Hilltop. Dest is 32.5N, 34.2E -- Yoshimura !643,Darkened Halls Portal,Dungeon,20.7S, 0.7E,11/25/1999,-207,7,False,No level restriction. Near Yaraq East Outpost on a somewhat big hill near the roadside. -- Garfield3d
    Adding On: Newbie dungeon, Drudge Skulkers early on, some Prowlers and Slinkers deeper, hardest thing inside are 1 or 2 Young Banderlings. Simple loot, area inside with a lot of Revitalizing I Fountains and Fonts. The door that needs a lever to be opened, the lever can be pulled on either side of the wall.:) Very nice ambience and mood, bring a torch.=) -- Garfield3d 11/26/99
    This dungeon is substantially harder since it is now part of the Elysa's Favor quest. See the details under Fort Witshire since that is the last dungeon in the quest. Look for Drudge Lurkers and Hollow Minions (level 23) in the Darkened Halls now. -- Krell (LC) 1/23/2002 !644,Fount of Revitalization,Interest,24.2N, 45.1E,11/26/1999,242,451,False,Casts Revitalize Other I -- Polecat !645,Another Nanto Lifestone,Lifestone,52.7S, 80.2E,11/26/1999,-527,802,False, -- Polecat !646,Heabian Cove,Lifestone,39.2S, 85.6E,11/26/1999,-392,856,False,It's on the beach, east of town... -- Polecat
    It is now in the water.. -- Blanthis 5/26/2001 !648,Direlands Desert Edge Portal,Portal,90.2S, 64.5W,11/26/1999,-902,-645,False,23+78.7S, 73.9WExit 78.7S, 73.9W -- Igthorn
    Note that this portal can"t be tied. -- Vexorg 2/26/2000
    Also restricted to Level 23 or higher. -- Xian Liu 3/4/2000
    Although certainly there, the exit is COMPLETELY wrong. Using the route function of ACExplorer, it tells you the exit is near Fort Tethana... the exit is actually 78.7s, 73.4w, just a bit west of the portal itself. I can tell you it was VERY annoying thinking I was near Teth, and actually barely leaving the place I had started. -- Syrus of TD 2/13/2002 !649,Sleepless Sentinels,Interest,20.7S, 14.0E,11/26/1999,-207,140,False,55 Empyrean statues lined up facing east. I went the direction they faced and found an oasis. Couldn't discover the mystery of this place. -- Curunir !650,Kewl,Interest,48.6S, 60.0E,11/26/1999,-486,600,False,Nice place for starting archer. Has a great tower location for easy pickings. Also arrows are cheaper to buy from the vendor with the turbin. -- MonaLisa !652,Four Braziers,Interest,66.5N, 26.7W,11/26/1999,665,-267,False,A medium sized brick square with large braziers burning at each corner. -- Xian Liu !653,Fallen Tower,Interest,13.0N, 53.7W,11/26/1999,130,-537,False,It's as if some picked up one of the advocate towers and dropped it... Lots of tumeroks and other nasties... -- Polecat
    addition: Monsters on the outside include Liches, Copper Golems -- Doc Feelgood 2/9/00 !654,Mtn Halls Tower,Interest,10.3N, 56.4W,11/26/1999,103,-564,False,Tower nearby the Mountain Halls dungeon. Nearby lifestone and great hunting! -- Polecat !655,Two Towers,Interest,1.5S, 86.2W,11/27/1999,-15,-862,False,Two towers filled with turmeroks and banderlings. Very Lame! -- Arcilite !656,Yanshi Namoon Lifestone,Lifestone,20.6S, 44.3E,11/27/1999,-206,443,False,On side of road from Yanshi to Sawato. Also a few merchants here. -- Shogo Akai
    Merchants are a mage, healer, farmer and weaponsmith. Mage offers full selection of components for first level spells. This is an excellent base point for adventures into western Greenmire swamp. -- Doc Feelgood 6/10/2000 !657,Archmage,Shop,52.1S, 51.0E,11/29/1999,-521,510,False,Mage in Tower. Only a few Reagents. -- Myrddin !658,House,Interest,75.5N, 10.5E,11/29/1999,755,105,False,House with merchant, healer and mage (not many components), lifestone. -- Curunir !659,House,Lifestone,75.5N, 10.4E,11/29/1999,755,104,False,Lifestone by house of merchants. -- Curunir
    Part of Washington's Way from North Castle to Stonehold -- a relatively peaceful way. Run north out of North Castle to the valley at 73.5N, 16.5E, then to this lifestone. Head due west to 17W, then south to Igloo LS at 70.4N, 17.3W, then into town. South of this route (due west out of North Castle) the monsters are thicker. (August patch) -- Doc Feelgood 8/26/2000 !660,Celdiseth's Cottage,Shop,86.6N, 21.6E,11/29/1999,866,216,False,Cottage with nice hedge. Celdiseth has the full inventory of mage items, including pyreal and gold scarabs. -- Curunir
    Home of the Aluvian Master robes, also. (The 50,000p ones.) -- Curunir 1/22/00 !661,River Bend Tower,Interest,2.3S, 63.2E,11/29/1999,-23,632,False,A "safe" tower in the wilderness near Dryreach. -- RFH !662,Riverbend,Portal,11.32S, 37.52E,11/29/1999,-112,374,False,2.3S, 63.2EPortal to the River Bend Tower, in the Dryreach Wilderness -- RFH
    The portal drops you at coords: 2.3S, 63.2E -- RFH 11/29/99 !663,Lifestone,Lifestone,5.0S, 58.3E,11/29/1999,-50,583,False,Lifestone near River Bend tower. Conveniently located between Dryreach & Yanshi. Wilderness is filled with Banderlings, Blood Streths, Dillos, Rats & Drudges. Happy hunting! -- RFH
    Oppinion from Darktide: A good place until around level 10. Lots of veteran and elder reedsharks, hunter shreths and others. Lytelthrope is nearby and has almost everything a new mage or warrior can wish, also seems to be pretty quiet in the respect of PKs, you can usualy easely hit the town with your mule without being slaugtered by level 30+ ppls. This is a very good place to level up a newbie on Darktide. -- Oogy Wawa 12/6/2000 !664,Winthura's Garden,Dungeon,43.1S, 24.7E,11/30/1999,-431,247,False,Level 8 or greater. Exit portal right near entrance, but to explore dungeon, you must jump down into a pit. Another exit portal is located deeper in the dungeon. Mostly Tumerok Workers and Scouts in the upper part of dungeon. Most monsters trapped behind closed doors. A couple Rough Monouga's guarding a chest with okay loot. The final gate is lever operated and will close behind you. We were unable to find a switch to reopen it. At the bottom, some Tumerok Fighters, Warriors and Priests guarding two chests. Not very good loot from that chest the one time we opened it. -- Streak
    was trapped behind that gate foor an hour, once inside there is no way to open the gate again, by design the advocates informed us, so it is a trap, you either have a friend outaide to hit lever for you or you use "@lifestone" to escape via suicide to lifestone. -- Pendragon 1/31/00
    You can escape the lower level prison now. Next to the 2 tumerok warriors and the tumerok priest at the bottom is a lever. It will reopen the grate above. -- Lynn deLeslie 7/22/2001 !665,Podium Lifestone,Lifestone,23.3N, 56.2E,12/2/1999,233,562,False,Due east from the Isle of Tears. Near the coast. Standing on this cool concrete podium. -- Annex !666,Tumerok Fortress,Interest,10.5N, 68.8W,12/2/1999,105,-688,False,Ash Gromnies, Drudges, Tumeroks, Skeles, all kinds of Direland fun. -- Gonzo
    Approach from valley on north side. Door is on south side guarded by tumerok Warriors and Phantos wasps. Watch out for "ambushers" in the surrounding hills who show up when the fighting starts. -- Doc Feelgood 2/13/00
    BDT (Big Dungeon Treasure) is three chests in one tower, modest tresure. -- Doc Feelgood 2/13/00
    The treasure in the chests really is nothing special, non magical sub 500p jewellery. -- Goldhart 4/7/2000 !668,Undead Holdout,Interest,40.4S, 79.1E,12/3/1999,-404,791,False,A small holdout (i.e. small walled area) with 6+ undead and 2+ zombies. Just south off the road between Shoushi and Henian-to. -- Dunc !669,Peddler,Shop,44.6N, 28.5W,12/3/1999,446,-285,False,Peddler by a small hut along the south shore of a lake, great for runs between Zaikhal and Plateau. -- Gaffgarron !670,Lifestone,Lifestone,44.8N, 28.6W,12/3/1999,448,-286,False,Lifestone along the south shore of a lake, great for runs between Zaikhal and Plateau. -- Gaffgarron !671,Giant Flower,Interest,46.5N, 33.4W,12/3/1999,465,-334,False,A giant flower, standing at the top of a small hill in the middle of nowhere. Maybe a Tremendous Mounuga will pick it for his girlfriend? -- Gaffgarron !672,Adventurer's Haven Portal to Yanshi,Portal,4.4N, 35.5E,12/4/1999,44,355,False,13.1S, 46.9EThis portal dead smack in the middle of nowhere leads into an empty building with a Lifestone, revitalizing fountain, and portals to Samsur, Yanshi, and Lytelthorpe. -- Ling Joyen
    Exit coords: Yanshi: 13.1S, 46.9E -- Nether 12/12/99 !673,Mayoi Beach Lifestone,Lifestone,61.6S, 83.3E,12/4/1999,-616,833,False,Just thought I'd add it because I don't think it is on the list. :) -- GimpyHud !674,Tower,Interest,60.4S, 88.1E,12/4/1999,-604,881,False,Has 1 granite golem inside that cannot come out -- GimpyHud
    Good place to get exposed to granites in a safe fashion, if that's your thing. Tower is surrounded by blue phantos wasps, etc., relatively safe. Mud/water golem spawns nearby. A life mage can drain to death in short order, spawn rate 5 minutes or so. Didn't see anything of note inside the tower... 7/16/2000 !675,Direlands Lifestone,Lifestone,49.9S, 53.7W,12/5/1999,-499,-537,False,Nice lifestone in the direlands, set on a platform with only a few skeleton warriors in the distance. A small moment of peace in an otherwise rough area. -- Destructor !676,Sclavus Castle,Interest,25.5S, 46.3E,12/6/1999,-255,463,False,Located just off the road from Yanshi to Sawato, right on the swamp. Only has about three to four Se Sclavus, but also has an Essa Sclavus (level 22) and Sata Sclavus (level 40). Good for raising missile defense. =) -- Rosa

    It takes a lifetime for the 6-7 sclavi to respawn. Killed them all, waited 20 minutes, and nothing happened. Very frustrating after the long run it takes to get here. -- Io Hell 6/19/2000
    Oh, and you'll get twice the money just killing the same number of Barker Mosswarts. The loot sucked. BTW, the Sata has an outstanding melee def, just as good as a Shadow Lt. -- Io Hell 6/19/2000 !677,Shoushi Outpost Lifestone,Lifestone,33.6S, 69.9E,12/7/1999,-336,699,False,this shoushi lifestone is prolly the nearest lifestone to dungeon mei where many beginners go when they reach level 6+ -- thalimax !680,Three Merchants,Shop,19.7N, 3.3W,12/7/1999,197,-33,False,Weaponsmith, Armomer, and Bowyer... -- Polecat
    There is also a lifestone there now.. good spot for stoning if PK :) -- Aldur 3/21/2000
    There is a portal here called North Desert Edge it comes out at 4.7s 3.1w -- mindset 4/21/2000
    Merchants buy armor, weapons, clothing and tradenotes. They don't buy gems, jewels or food. Roaming Bowyer sells quarrels and arrows, regular and blunt, and limited quantities of arrowheads and shafts (no quarrel shafts). Banderlings, drudge, mites, monoguas surround the village. With lifestone, merchants, buildings and monsters all nearby, this is a prime XP spot for low-to-mid levels. -- Doc Feelgood 7/17/2000
    Looks like the humans have been run out of town. I visited here recently and it seemed to be completely populated with Banderlings. On my three passes through town I couldn't see any merchants, and couldn't spot if any of the many many dots were yellow (I doubt it). -- Sturgeon 2/12/2001 !681,Forgotten Temple Portal,Dungeon,0.9N, 55.8E,12/7/1999,9,558,False,Low level dungeon on upper levels, drudge skulkers and gnawer shereths, monsters don't attack in groups. -- Ragnorak !682,Tumerok Chamber,Dungeon,81.6S, 36.6W,12/8/1999,-816,-366,False,a chamber with a couple warriors, priests and a officer, nothing special but a nice place to hunt. -- Ki Dung Sa Bong
    Exits where you enter, 81.6S, 36.6W -- Igthorn 12/24/99
    For a direlands place, it's rather weak. But, the interior looks like a HUGE cave. Very interesting. -- Soo Yung 2/1/00 !683,Lich's Place,Interest,15.8N, 50.0W,12/8/1999,163,-500,False,Tower on the water's edge. These are the exact coords, but they're close. Three Lich Lords and their buddies...Tumerok Officer. Think icky. We didn't stick around since this isn't what we were there for... -- Polecat
    Let me just amend that with Banderling Gaurds, Drudge Lurkers, and other assorted nasties. From the water, looking up on the hill, you can see a couple more towers that may be part of a fort... -- Polecat 12/8/99
    We cleared the towers : nothing there : no treasure, no chests, just a couple of tumeroks and banderlings -- El Shrimpo 12/12/99
    Just down the cliff from N. Direlands 1/2 Fort. To get to the fort, climb the cliffs further south about a "click". -- Doc Feelgood 2/8/00
    No Lich Lords now - plain Lichs :( -- Jol 3/30/2000 !684,A Small Ruin Portal,Dungeon,53.6S, 70.9E,12/10/1999,-536,709,False,Small place west of Lin containing banders. Youngs, Scouts, Guards, Ravers. Breeder and a Captain at the end with a chest. Decent stuff in the chest. Coolest part is the room with floating red and yellow particles. -- Maneyen
    Also, must be 5+ to enter. -- Maneyen 12/10/99
    Well, I can say that the chest is still there and is still spawning loot. I was there for about 20 minutes last night and not once did a monster spawn. -- Talthazar 6/1/2000
    When we came out of the dungeon, there was a Hunter Shreth and a Reedshark Pup. While killing the Reedshark 1 or more Shadows spawned. Run back into portal! They will leave after a while. -- Rafe Caradec 6/22/2000
    Now two to three packs with 2 vorous + 1 hunter shreths camp the close surroundings. -- Wolf der Hexer 8/30/2000
    Talthazar I dont know what the hell you did but there are plenty of banderlings here and they do respawn faster than 20 minutes(though I dont know exactly how fast).The room with the odd lights floating around makes a nice screenshot and the chest spawns okay loot.I didnt stay long as I was level 33 and these pitful banderlings are weak! -- Sega Slayer 12/1/2000 !685,Zombie Hideout,Interest,51.9N, 0.6E,12/11/1999,519,6,False,Three building on a mountain top with Undead (lvl 8), Zombies(lvl 11) and a Lich (lvl 20). The hill was really hard to get up. I had to run all the way around to the North to find a path to climb. -- Elrabin
    50.0N 5.0W Is the only place I found to get up on the mountain -- Owen 12/13/99 !686,Farmhouse,Interest,22.6N, 37.1E,12/12/1999,226,371,False,Farmhouse with a couple cows and a farmer who sells minor items. Nothing special. This is south of Fort Witshire. -- Nether
    Farmhouse is no longer at these coords -- Devyn 3/22/2000 3/22/2000 !687,Lytelthorpe Collector,Shop,0.5N, 51.3E,12/12/1999,5,513,False,Takes wings, scalps, charms, and all the usual junk. Located inside the pub. -- Nether !688,Beysta the Healer and Lytelthorpe Wing Collector,Shop,0.7N, 51.4E,12/12/1999,7,514,False,Located inside the healer shop -- Nether
    Healer sells at 160% and buys at 80% -- Marcus 11/16/2000 !689,Beltslore the Collector,Shop,1.0N, 48.4E,12/12/1999,10,484,False,She'll take charms, rat tails, armoredillo spines, and swamp stones. -- Nether !690,West Lytelthorpe Outpost,Town,1.0N, 48.4E,12/12/1999,10,484,False, -- Nether !693,Golem Spire,Interest,58.6S, 71.1E,12/13/1999,-586,711,False,Interesting single level building. When I came upon it, there were 4 limestone golems outside it, and 2 zombies inside. -- Valadon Grimm
    Also one Lich within and many other creatures about-12-14-99 -- Rizzelrun Grey 12/14/99
    This is an Empyrean power station building, and it seems to have attracted highly magical creatures, zefirs and shadows are also nearby. -- Doc Feelgood 6/25/2000
    not a spire at all but rather a power station.CAMPED!ran past and saw 2 mages camping the place.They were on the roof and it looked like they were draining things to death(#!@$% life mages).Did I mention this place is camped? -- Sega Slayer 12/1/2000
    Ah Sega, you play your game we'll play ours, k????? Meleer's -- Mith Solclaim 1/28/2001
    ok life mage if thats the way you want it.on darktide me and my friend come here all the time to PK the life mages.have fun. -- Sega Slayer 3/30/2001 !694,Dungeon of Tatters,Dungeon,62.1S, 40.1E,12/14/1999,-621,401,False,Ancient Town Dungeon with Shadow Childrens (lvl 12), Shadow (lvl 29) and more -- Darksilver
    In the very bottom of the dungeon are 2 sandstone and 4 granite golems. Rarely ever visited. Also 3 chests with level III loot. -- Phizuol 9/1/2000
    September 2000 update changed the chests. Now there are 2 loot chests and 1 locked chest. (No lockpick here.. sorry) This may be the "love for lockpick" that Turbine promised. -- Phizuol 9/14/2000
    Level III loot? NOT! Love for Lockpick? NOT! The locked chest has resistance 60, pretty much pickable by anyone with the skill, and the loot in it is no better, er, make that worse, than the junk that spawns in the unlocked chest right next to it. 9/22/2000
    In the bottom of the dungeon it spawns 3 sandstones and 5 granites .... great for newb powerlvling = P (from ice creamsellah on DarkTide) -- Ice Creamsellah 9/30/2000
    This dungeon is actually the worst place for leveling.High level goons looking for shards are allways camping the shadows and have a tendancy to kill the golems too.This place sucks. -- Sega Slayer 12/1/2000 !695,Ancient Town to Heartland,Portal,61.8S, 40.0E,12/14/1999,-618,400,False,22.1N, 36.5Eto Heartland at 22.1N, 36.5E !696,Ancient Town to High Mountain Valley,Portal,61.9S, 40.1E,12/14/1999,-619,401,False,65.9S, 59.7Eto Hign Mountain Valley at 65.9S, 59.7E -- Darksilver !697,Ancient Town to Hilltop,Portal,61.8S, 40.0E,12/14/1999,-618,400,False,32.5N, 34.1Eto Hilltop at 32.5N, 34.1E -- Darksilver !698,House,Interest,9.0N, 4.3E,12/14/1999,90,43,False,Houses some rough monungas and outcasts. Revitalizing fountain inside house. -- Gimpyhud
    Bring your bow! Some of the roughs can be picked off by lurking around the doorway and shooting inside. The outcasts will come out to play, but I haven't seen the roughs do this yet. One came down to the doorway but went immediately back inside. -- Hu Pong 10/31/2000
    Correction! That applies more to the companion Monouga House a little ways to the north. These roughs *will* come outside if you irritate them enough, and the critters camped nearby--hunter shreth, skeletons, rust gromnies, the odd broken fragment--makes this place a little iffy for low-levels. -- Hu Pong 10/31/2000 !699,Evensong Festival Stone,Interest,42.5N, 36.6E,12/14/1999,425,366,False, -- Gimpyhud
    On the shore of the river Prosper, near Holtburg. -- Stern 3/8/2000 !700,Olthoi Tunnels,Dungeon,48.0N, 53.0E,12/16/1999,480,530,False,Olthoi's All Around -- Savage
    There are only a few soldiers and workers b4 the noble. YES A NOBLE IS HERE! Its easy to use the walls such that you fight nmo more than 2 olthoi atta time. If you have 250 jump you can still pech at the start by playing super mario of an olthoi's head/ -- Sarec 6/14/2000
    But Archers, don't get all excited. Perching here is pointless now because this dungeon has been ruined by a slower spawn rate. So the amount of time you'd spend perching, compared to the chance of actually seeing an Olthoi is totally pointless. -- T-Bird (HG) 9/1/2000 !701,Apple Seller,Shop,13.6N, 50.7E,12/17/1999,136,507,False,Sells Trothyr's Rest Rumor and Key, and of course, apples. -- Lirisa
    Not just any apples! He sells the legendary tart apples...+24 stamina at a bargain price. -- Johnnie 12/23/99
    A bargain hard fought. If you're low lvl, beware. Many bandies nearby, and when you finish with those and go inside to see the Apple Seller -- Surprise! A couple of nice reedsharks waiting inside. -- Thirmon Kashkan 6/14/2000 !702,Skel Outpost,Interest,18.5S, 21.3E,12/17/1999,-185,213,False,Small skeleton outpost set up the exact same way as the Lugian post near Qualabar. Skels, Warriors, and a Capitan. Some desert rats too. Two chests inside with some junk, misc junk laying on the ground. Sign in front says that there's riches beyond belief inside. If there is, I didn't see it. -- LUMINO!
    Are you crazy? No treasure, one of the gems needed to make the silifi of crimson stars is here!! Either that, or the 25 hundred pyreal cursed ruby that I found on the captain was just another gem. A level 45 told me that's what the gem was for, so I'm pretty sure I'm right about this. -- Magwitch 4/4/2000 !703,House,Interest,91.2N, 0.4E,12/17/1999,912,4,False,House in the boonies surrounded by hordes of Mattekar. Ice Golem inside guards locked chest with junk inside. Grrrrrr. -- Powers al-Menta
    The chest was nerfed in the December patch :-[ -- Nightwolf 2/1/00
    White/Snow Matties, not that many. Chest was mundane gems/jewels. Many shadows around (Dark Thaw). Not worth visiting. -- Soji 2/12/00 !705,Mage Academy,Dungeon,74.7N, 18.5E,12/18/1999,747,185,False,Iron Golems, Swamp Rats, Zefirs, and Wisps. You know, all the neat things for an aspiring mage. Restricted to characters lvl 8 or greater. -- Gonzo
    Many dangerous Kefirs who casts Level IV+ Spells and many levers and closed doors. I opened all but did'nt find anything interesting. Bad Xp and bad loot. The 2 irons are the only good xp in that dungeon. -- StrangerX 12/21/99
    Thisplace has a sacarphagous that spawns al 139 armour!!! 3 item ever26 minutes! Itis SO camped and manipulated! Room at bottom of dungeon, at the last choice of turninng right or left go right (left all before that). Every one who camps is lvl 30+ so havea high quick for beating them cause they can't line up! Sandstone golemn spawns there. -- Hate Campers! 1/12/00
    Eh, let's not forget the PK alter at the bottom .. watch out, though, you can trigger a door to open, unleashing many (and I mean many) swamp rats upon you.. Also, Shadows, and more Swamp Rats.. not to mention Swamp Rats... -- Vioxide 1/18/00
    The above poster is correct, this is an amazingly good chest. The only problem is that in the last patch, they upeed its defence. Now the chest is gaurded by an iron and obsidian golem, and a level IV lightning trap. Scary for a dungeon with only a level 8 restriction. -- Togashi Kokuni 2/7/00
    Correction and Addition... The lightning traps are lvl III, the chest is now locked, and casts imperil V when you open it. All the REALLY good loot was in it before the patch too.... it seems to have been lowered a little. Still good stuff tho -- Pitt 3/12/2000
    chest broken...spawns nothing... tried all day one day :( -- George 4/23/2000
    chest now requires study iron key 5/27/2000
    The chest DOES spawn good stuff, you just need one of those stupid Sturdy Iron Keys found randomly on monsters, mostly dires monsters...i found one on a silver rat and one on a Shadow Lt. -- Sword Nut 6/8/2000
    As of October patch, Sarcaphagous is now guarded by 2 Obsidian Golems. SIK does NOT open it anymore. -- Deskjet 10/15/2000
    Additonal: First off the Stone key does still open the door infront of the 'now' 2 obsids.. which coicidently yield ZERO experience, and are not targetable using radar and creature selection keys.. you must use your mouse thru a texture or edge.. Also the sarcophagus key is found on Lord Rytheran who is still guarding the other (unchanged) sturdy iron chest. His spawn however is OVER 1 hour long.. we were not patient enough.. only made 1 pull.. got 2-7 +7 attack BD V aluvian only dagger.. not bad for a worthless skill ;) -- J.C. - MT 10/28/2000
    - also as expected this has a quest time.. "you have completed this quest to recently.." could not pick up Lord Rytheran's Key again 2 hours later. -- J.C. - MT 10/28/2000
    To reach Lord Rytheran the Cursed Key from Burial Temple is required..the 'back door' to reach him has been removed in Oct 2000 patch. His key is no-drop and opens Lady J's tomb fka an Uber chest. Loot is still the same variety as when it was Uber chest. Lockpicker and patience required..Lord R's spawn rate is too long..hope they change this since a group effort is really needed for this quest. See my entry at Burial Temple. Get his letter translated in Zaikhal i believe. BTW, no more campers here =). -- AllyMcAlchemist 11/1/2000
    This interesting little tweak they did to the dungean came way to late. The dungean WAS camped but only before the SIK hype calmed down. I've made several trips there since then and often the only ones who are there just want to attack the obbies and are glad to help you to the chest. Making this a non SIK chest ruins it in my opinion and that spawn rate is rediculous. The chest the last few months seems to have been spitting out items with a higher cash value than actual game function so perhaps Trialos is the place to go now... -- Rendar 1/7/2001 !706,A Ruin,Interest,38.6N, 9.6E,12/19/1999,386,96,False,This is an abandoned Ruin. Shadow Children & more. Near Glendon Wood Banderling Tower. Not for the faint of heart. 36 lvl Mage was able to kill them, but needed rest in between. -- Al-Jasmine
    This is not actually a dungeon. It's on the surface, also called The empyrean power plant. Two small buildings with a chest (unlocked , junk loot) in each. Shadow LT with some shads and children about. Nothing worth visiting. -- Krag_Frostfell 1/27/2003
    Reason: Not a Dungeon, should be a place of interest 1/27/2003 !707,Tumerok Swamp Castle,Interest,40.0S, 54.5W,12/20/1999,-400,-545,False,A Castle full of tumeroks, inside is a portal to dryreach. Behind the castle is a building with tumerok officers but you need a key to open it.. (PS Key is found on a tumerok worker near swamp portal in Dryreach) -- El Shrimpo
    There are lots of tumeroks and drudges in the hills around the fort. They will swarm when you begin attacking the fort. There are also mountain rats and wasps around. Try coming in from the low building side. -- Doc Feelgood 2/17/00 !708,South Dires to Zaikhal,Portal,82.4S, 45.6W,12/21/1999,-824,-456,False,portal to zaikhal, with 3 lichs and a couple zombies in a a cave nearby -- Ki Dung Sa Bong
    Portal exits at 14.3N, 1.3E. -- Vexorg 4/5/2000 !709,Kara to Sho Roadside Portal,Portal,83.5S, 47.1E,12/21/1999,-835,471,False,Portal in the town of Kara leading to the civilizaed Sho lands. Drops out at 27.9S, 68.4E. -- Shogo Akai !711,Lich Treasure Tower,Interest,52.4S, 68.6E,12/22/1999,-524,686,False,This is the more accurate coords. Tower full of Liches and a Lich Lord that guard 3 chests at the top. Very good loot provide within the chests, though usually camped by Melkor Bessed Mage. Hard to get to tower because you have to jump at a point without falling off the mountian and dying. I repeat, good treasure. -- Zomo
    At Morningthaw a guy called Negh Lucky or Lucky Negh usually camps this place. Be carfull, he is a very greedy guy and don't care about others. He always leads the liches off the cliff. If you see a Lichlord down the cliffs kill him. This will kill campers near the chest, because the Lichlord spawns at the chest. 12/23/99
    nonono If Melkor Blessed Mage is there noone gets the loot and kills lich lord himself:) Great treasure before last patch,leave the tower if you see Melkor BLessed Mage there,no chance for you hehe:) -- Melkor Blessed 12/31/99
    Approach this from the north side, as far up the slope as you can get. You will be slightly higher than the tower. You then leap out over the ridge you can't walk past and run upslope. You will bounce once or twice for minor damage, but you'll end up running up the slope and can then make your way to the tower. Getting back down... portal or jump to your death. It's not worth it though, as of Oct/00 the chests spawned newbie junk only. -- San Juro 10/21/2000
    Has been changed with the latest patch. The golem outside is now an Obsidian, and inside is a mix of Liches and Lich Lords. At the top a Revenant is guarding 3 chests. One is a SIK chest, one is locked but pickable and one is unlocked. -- Reyven al-Vesta 11/15/2000
    This place is dangerous after the patch. No longer can the lich lords get trapped down below, they sealed up the floor. They also put 2 Lich Lords on the outside ledge who shoot level V war magic down on your head while you're fighting the Obsidian Golem. You can't get at them either unless you jump from the side of the mountain up on the ledge because the door is unopenable from inside and you can't attack through it (but they can). Overall a cool place but not worth dying at... The chest is total crap, the stuff I pulled was worth 1500p total. Complete waste of a SIK. I preferred the old way where the hard part was the jump... -- Confucius of FF 3/2/2001 !712,Base of Mt. Syliph Portal,Portal,11.6N, 12.3E,12/22/1999,116,123,False,11.6N, 12.3EDrops out at 11.6N, 12.3E -- Shinju Tonik !713,Thieves' Galleries,Dungeon,57.7S, 74.1E,12/23/1999,-577,741,False, -- Anonymous
    Banderlings, and more banderlings. You exit right near the portal. Small dungeon. -- Truebolt 12/23/99
    Chest near the end with gems, magic item, magic gem, or cups/mugs. Two to three items. Decent respawn. -- Savant 12/23/99
    Maybe 10 banderlings total, ravers, young, guards. The chest at the back is guarded by a scout and raider. -- Chi Domkwai 3/12/2000
    There are two chests, one is in deep shadow and is guarded by blood shreths and a Reedshark. -- Jann 9/29/2000
    This dungeon only has banderlings, no shreths or reedsharks. -- Sleepycat 10/5/2000
    cool dungeon design and there really are banderlings here!Didnt notice anything else as I only took a quick look around(banderlings arent worth your time when your level 30+) -- Sega Slayer 12/1/2000 !714,Tumerok Fort,Interest,3.0N, 60.5W,12/23/1999,30,-605,False,Small above ground Tumerok Fort on top of a mountain. -- Wadi
    I call this the 2-Door Fort. Tumerock -- fighters, warriors, priests, Drudge Slaves, Lurkers. Good Hunting for three to five if Tumeroks are your style. Approach by taking ridge south from Dires Lifestone at 4.2N, 63.9W. -- Doc Feelgood 2/12/00 !715,Tumerok Fort,Interest,1.9N, 56.8W,12/23/1999,19,-568,False,Very small Tumerok fort with locked gate. -- Wadi
    Shadows and a Gold Phantos Wasp guard the entrance. Tumeroks and drudges inside. One chest. A "rock with cellar" is just uphill (but no portal in cellar). Easiest pproach is from the west. To get here take the valley south from Direlands Lifestone at 4.2N 63.9W. -- Dco Feelgood 2/12/00
    I call this Tumerok Redoubt. -- Doc Feelgood 2/12/00 !716,Small Icecave,Dungeon,67.5N, 50.3E,12/24/1999,675,503,False,An ice cave north of the Bandit Castle. Mostly Ivory Gromnies, Ice Golems, and Black Rats of the top three levels. Ran out of time before I got to the bottom. Ice walls and ice roof looks very cool. Worth a trip just to look! -- Shogo Akai
    its part of the frost quest, at the very bottom is a room with 2 iron golems guarding a book. you can only open the door with the key you get from the madman at the gates of Bandit prison -- El Shrimpo 12/28/99
    Shrimpo was right, the place is really cool looking. Me (17th lvl War) and my Monarch (21st lvl Archer) checked it out. 1st off, for you platemail wearing guys like me, the Ice Gromies blast a nasty breath of zub-zero cold. I took like 14-20 points per blast and a 38 pt critical. Be prepared, not like me standing with an Ice Tachi in hand. Big 0 damage. Down past about 6 of thease and a handful of Rats you come to a deadend room with a large opening in the middle. Lokk down, there is a bridge that you can safely jump too, but be ready for another Ice gromie. One way will go to a deadend with am Ice Golem. Not too tough, less deadly than the Gromies I thought. The other way lead around to another deadend, but with a room to jump down into. 1 or 2 Ice Golems here. There is a deadend hall one way, a set of stairs up the other and a door out. Up the stairs will take you to another bridge and you will see the Lich that was been casting all the spells on you while you were down below. Across the bridge is a locked door. This must be the one you need to have the key from, and there were 2 Iron Golems in there, 42nd level. (shiver) We didn't have the key so we went back down to the other door. Open this and there is a 'T' intersection. If you are around our level, and you go right, you will go right to the lifestone, don't pass go, don't collect 200 pyerels. 42 lvl Iron Golem. Hit me with a spell for 55 pts dmg, and smashed my monarch for over 100, for an instant death. But, if you just haul ass to the left, you will see the exit portal. Good luck, - Vylarn of Harvestgain -- Vylarn 1/10/00
    I did this level as a level 25 war/life/item mage - no real problems. Just take it slow. At the end, you will be under a rope/wood bridge. At the top, a Lich was powerless while I drained him. He didn't spawn for > 10 minutes. I went to where he stood, in front of the door, and drained the 2 iron golems. Used the key to go inside and get my loot. No real problem here. Cave looked really cool. Just watch out for ice golems and ivory gromnies. -- Vincent Price 3/31/2000
    If you cant Drain or Harm your enemies try this out. When you get to the end of the dungeon, where the 2 irons guard the book, run up to the door after kiling the lich, then slide over to the left of it, 99% of the time one of the irons will come to the door while the other gets stuck on the wall, now you can chop his grimy arse to bits while he throws spell after spell into the dorr (not one came thru after more than 10 kills (for test purposes). Then if u have the key, go on in and take down the other at your leisure. One more thing, the Ivory Groms spit fire NOT ice, and there is one bridge that you shouldnt dilly on as it has a CHILL AIR patch on it and will give you the sniffles. -- Usagi Rai 5/6/2000 !717,Lifestone,Lifestone,4.2N, 63.9W,12/24/1999,42,-639,False,Lifestone next to an empty tower. -- Wadi !718,Lich Tower,Interest,82.7S, 48.8W,12/24/1999,-827,-488,False,Tower with Liches and a Lich Lord. -- Igthorn !719,Empty Tent,Interest,84.2S, 49.0W,12/24/1999,-842,-490,False,Empty tent with a lifestone nearby. -- Igthorn !720,Lifestone,Lifestone,84.2S, 48.8W,12/24/1999,-842,-488,False,Near empty tent. -- Igthorn !721,Midsong Festival Stone,Interest,0.2S, 0.3W,12/24/1999,-2,-3,False,Frosty the Giant Snowman is here at the moment... -- Polecat
    1/8/00
    update: difficult to approach as it sits on top of a long unclimable escarpment. Come in from the west, I think. -- Doc Feelgood 1/30/00
    The giant Snowman (lvl 126) is still there and sells Snowballs (Poofy and Regular). Stone is surrounded by Stony/Sandy Arm's (or like level monsters). -- Dunc 3/9/2000
    Alas, I checked today and the giant Snowman had gone. The best way to get here, I think, is to go the "North Desert Edge" portal near Zaik then head NE. -- Zloth 5/6/2000
    Hmm, it's no longer on a cliff edge, and no longer difficult to approach from any direction. -- Doc Feelgood 11/25/2000 !722,Recovered Temple,Dungeon,6.5N, 1.7W,12/24/1999,65,-17,False,Undead. Zombies and Liches as far as I went. Surface portal near the entrance. -- Xian Liu
    We made it down to what I assume was the bottom. There was one Lich Lord that I saw, but he had several Liches with him. Bring your fire arrows. -- Brenna 1/3/00
    Entrance is guarded by a pack of fast-genning skeletons and skeleton warriors, foyer is safe, spawn rate is slow. Dungeon layout is winding but linear, so it will be comforting for those who get lost easily. Several good "wall working" spots. -- Doc Feelgood 10/6/2000
    Ummm... I used to hunt this dungeon a lot, and still take vassals there to help them level. Excellent for lvl 10+ to level if they're not alone. No skeletons, only Zombies, Undead, Lichs, and 1 Lich Lord. Bring a Fire Weapon. -- Dezran Rogue 7/18/2001 !724,Golem Bunkers,Interest,9.2S, 71.7W,12/26/1999,-92,-717,False,A bunch of Granite Golems. Some in bunkers. Beware of going into the bunkers, as the golems surrounding the area will ambush you and trap you inside. Also a portal to "Beachside" nearby and a merchant in one of the bunkers. -- Ex-po
    This location has been upgraded. Now has Direland Rats, Gold Golems, Pyreal Golems, along with the granite Golems -- Zen Tek Ken 6/27/2003 !725,Tumerok Fort,Interest,50.7S, 81.8W,12/26/1999,-507,-818,False,Tumeroks (workers to high priests) and a few liches. You get a High Priest's Key from the Tumerok High Priest (where you use it is beyond me). -- Igthorn
    Looks like about 40 blips in the area, some on the ground, some on the walls -- Doc Feelgood 5/19/2000
    Doors to this fort is locked at 355.. I can't see a Cave portal either inside the fort as mentioned regarding the Cave.. -- Tri'Gaidin 5/21/2000
    Use the high priests key in the Tumerok Fortress North of Teth (if you can't pick the lock, or jump the wall!) Key has three uses, the High Priest respawns every 20 mins, and is in the far tower, up the stairs, next to the oh-so-worthless chests. -- Goldhart 6/5/2000
    Front door is opened with the "Heavy Tumerok Key" obtained in the Cave at 47.8S, 83.7W. -- Nodoka 3/3/2001 !726,South Dires House,Interest,82.4S, 34.3W,12/27/1999,-824,-343,False,Little house near the lifestone and merchant. Good log out point. Be careful, though, as nasties do spawn around it... -- Polecat
    Peddler buys armor, weapons, parchment, clothing, food, keys. Does not buy jewelry or sell trade notes. -- Doc Feelgood 2/20/2000 !727,Household Merchant,Shop,82.4S, 34.3W,12/27/1999,-824,-343,False,In the house, near the lifestone in the South Dires. -- Polecat !728,Dires Great Lighthouse,Interest,25.8S, 46.9W,12/27/1999,-258,-469,False,Just like Tou Tou's lighthouse. -- Curunir !729,Sclavus Keep Portal,Dungeon,38.9S, 48.4W,12/27/1999,-389,-484,False,I didn't go in. This is what the map dot indicates. -- Curunir
    Good dungeon layout. Scalvus are cool looking creatures, but weak for this lvl 34 unarmed - they should be buffed up a lot. A lot of switch pulling in this one. A portal to GW I think is immediately inside. A group of 15-25 level folks should be able to handle this place. Take S.Dires portal near Mayoi to S. Dires, and you are real close - I think. -- Elder 1/6/00
    Portal to Riverbend 2.3S, 63.3E -- Darksilver 1/8/00
    Went in with lvl 25 Warrior, and 28 Archer. Very cool dungeon, fun, but dangerous. Be aware !!!! after you pull the levers that will open a door, on the upper platform, there will be a series of floor traps that will open and close doors. If you let this main door close b4 you finish this section of the dungeon, you will be trapped. We looked for 3 hours, in about a 6 room area for a lever, button or something to let us out. Wound up commiting suicide and re-entering the dungeon. Maybe we missed something, but would be smart to have 1 member stand outside the door, to run back and reopen it if it closes. We didn't go any farther, as we ran out of time, but i think there is much more to the place. Take 3 people just incase. 1 last thing, when you incounter the little ZEFIR's go for the little Red Bastard 1st. He will hit you rapidly with lvl 3 and 4 spells. A warrior can hack them appart in 2-3 swings, but do it quickly. Good luck. -- Vylarn -Harvest 3/6/2000
    This is a medium-size "pull levers" dungeon, with many traps on the upper level. The outside is infested, the foyer is clear. But, the portal to the surface is at the bottom, not near the entrance. Upper level is a mix of scalvi and zefirs, bottom pure scalvi. Gen rate is modest in most areas, fast in a few. -- Doc Feelgood 6/26/2000 !731,Peddler,Shop,31.0S, 24.7E,12/27/1999,-310,247,False,Apparently near Thesali dungeon although I did not see it nearby. Not much on him but I died near this guy and was disappointed not to find him in the atlas when I had to recover my corpse 8-( -- Ling Joyen
    Full service peddler, no gems, jewels or magic items. -- Doc Feelgood 2/13/00 !732,Merchant,Shop,18.2S, 57.0W,12/28/1999,-182,-570,False,Merchant near a tent and lifestone. -- Igthorn !733,Lifestone,Lifestone,18.1S, 56.9W,12/28/1999,-181,-569,False,Lifestone near merchant tent. -- Igthorn !736,Folthid Area,Lifestone,8.7S, 53.8E,12/30/1999,-87,538,False,Near Folthid Cave -- Paris Dragon !739,Ruined Cave Outpost Portal,Dungeon,2.3N, 48.3E,1/1/2000,23,483,False,Quest Dungeon - Levels 1 - 6 -- WeeWillieWinkie !740,Golem Temple,Interest,35.4S, 68.1E,1/1/2000,-354,681,False,A tiny temple with 3 Mud Goelms (lvl ~ 10) and 1 Mossward Feeder. They're guarding some nice diamonds and magical stuff. It's a very nice place for Life Mages because they can cast harm other through the bottom. First Entered by Cs Jamie and Cs Cindy (Members of Clan Shorena) -- Clan Shorena !742,Shoushi Trophy Collector,Shop,33.5S, 72.9E,1/1/2000,-335,729,False,Collects rat, wasp, dillo, drudge, mosswart, and banderling trophies. Doesn't take hides. -- Polecat
    This is just the general collector. -- anonymous 1/4/00 !743,Tired Mage's Shop (a.k.a. Mayoi Lighthouse/Tower),Shop,63.4S, 85.9E,1/1/2000,-634,859,False,West of Mayoi, on the beach, selling scrolls and high end components, like Pyreal and Gold scarabs. -- Polecat
    Let me just add that you should be weary of Zefirs in the outlying area. -- Polecat 1/1/00
    Also sells the Sho master robes (50,000p+ each) -- Obsidian 1/24/00
    To the South of Mayoi, there is a Lighthouse that has a guy selling magic. Lots of enemys around the area so watch out. -- Xeno Fen
    Components here are very cheap (taper for 28p) and include pyreal and gold scarabs. It's also a good place to buy mana charges/stones. -- Garfield Bond 8/5/2000
    Sorry folks the last visit here revealed a pile of bones in the back of the tower and NO mage! Also a sack that can`t be picked up and a crate. A few golems about outside and a lot less baddies from the beach lifestone to here. I had to buy my tapers from Mayoi-maybe the time but a lot less characters here now. -- wolf 9/12/2000
    The Archmage is there, you (wolf) probably went to the Tower that has a Granite Golem. I've been to the Archmage now a few times and there are almost always quite a bunch of people around. -- meepster 9/23/2000
    Yep, you were at the wrong one, I missed it the first time. I find the run here dangerous, shadow LT. almost gave me my last wind -- Wodrith the Man 9/23/2000
    This arch mage now sells the Component Peas and splitting tools made available in the October 2000 patch. Tools are 44 k if I remember correctly, so mages will have a second use for their beefy warrior friends... money changers :) -- N'Sciira deGris 10/15/2000
    All 3 of the master mages sell the peas and the splitter. In addition to the Sho master at this location, the Gharu master at 40.8S 11.9E (S of Al-Arqas) and the Aluvian master at 86.6N 21.6E also have them. -- Zimbalt 10/15/2000
    Portal Gems avaliable for 5.5k & the new platium scarabs are avaliable here for 44k. -- Jan01Patch 1/11/2001 !744,SouthEast mountains,Lifestone,71.0S, 52.4E,1/1/2000,-710,524,False,On way south west of lin to mountains -- Netmage !746,Statue,Interest,58.0S, 55.3E,1/2/2000,-580,553,False,Just a statue -- Rool !748,Lifestone,Lifestone,52.1N, 3.1E,1/2/2000,521,31,False,Right next to a portal to Cragstone. -- Lo Pang-Jo !751,North Mountains to Desert Ridge Border,Portal,54.3N, 4.2W,1/2/2000,543,-42,False,Exits at 5.6S, 40.0E, in the same area as this portal is a portals to Mayoi and Holtburg. -- Lo Pang-Jo !752,North Mountains to Mayoi,Portal,54.4N, 4.1W,1/2/2000,544,-41,False,Portal to Mayoi next to portals to Desert Ridge Border and Holtburg. -- Lo Pang-Jo
    Exits at 62.7S, 81.5E -- Ubidibity 1/24/00 !753,North Mountains to Holtburg,Portal,54.2N, 4.1W,1/2/2000,542,-41,False,Portal to Holtburg next to portals to Mayoi and Desert Ridge Border. -- Lo Pang-Jo
    Exits at 41.6N, 33.7E -- Ubidibity 1/24/00 !754,Banderling Castle Lifestone,Lifestone,65.9N, 2.6W,1/2/2000,659,-26,False,Conveniently located right next to a banderling fort. -- Lo Pang-Jo !755,Western Lake,Interest,57.3N, 21.9W,1/2/2000,573,-219,False,A lake in the middle of nowhere surrounded by mountains. I didn't go to the lake (slopes too steep); the coords are actually a little off as a result. -- Esturk
    This is not Crater Lake. CL is 35km away. This is a non-descript lake in the middle of nowhere. Surrounded by steep cliffs, the only way down is a short ramp that goes halfway down, a dn taking a jump that will hurt for about 50hp. Around the lake banders, tuskers, and a fragment or two. This is NOT crater lake nor is Silencia's Magma Golem here, which is what I was looking for. -- Randu 3/12/2000 !756,Zefir Tower,Interest,72.2N, 36.1W,1/2/2000,722,-361,False,Three Jibrit Zefirs and a chest. -- Lo Pang-Jo
    This tower has been updated so now it has a Sturdy Steel Chest at top guared by 7 Enku Zefirs. -- Zen Tek Ken 8/24/2003 !757,Fort Drachensun,Lifestone,59.8N, 4.2W,1/2/2000,598,-42,False,Fort is in mountains north west of Glendons wood. -- Conrad !758,South Direlands Tower, QalabarPortal and Lifestone,Interest,82.1S, 36.5W,1/3/2000,-821,-365,False,A very convenient Tower located on the hill above the Tumerok Chamber in the South Dires, not far from where the Mayoi portal drops you off. To get there, one must go all the way around the base of the mountain till you find a way up, then run all the way back. Why convenient? Because there is a Lifestone and Portal to Qalabar at the same spot. Moreover, a good high-level Dire spawn point is nearby (Golems, Tumeroks, Vorous Shreths, Gold Phyntos Wasps, etc.), within range of the Tower. -- Zuben Pasha
    They moved the spawn point away from the Lifestone and Tower in the latest patch. Still good hunting nearby. -- Zuben Pasha 1/22/00
    This complex is quite hard to reach from below. This mountain has two levels of "prehistoric beach" around it. The lower beach is easily accessible from the valley and has the Tumerok Chamber, Lightless Catabombs and peddler on it. The upper beach has this tower-portal-lifestone complex. One way to the upper beach is Escalator Slope around the far side of the mountain: 86.6 S, 37.8W for lower beach and 86.4S, 37.6 for upper beach. Circle the south side beach and it's mostly Sandstone Golems. -- Doc Feelgood 2/20/2000 !760,Lifestone by Farmer's House,Lifestone,84.3S, 33.7E,1/5/2000,-843,337,False,Between Qalaba'r and Kara. !761,Row of Watchers,Interest,41.7N, 24.6E,1/7/2000,417,246,False,a row of 11 monoliths behind a tablet stone. Not much of a view, cant really see a purpose for it, but its there. -- Hiemdal Olafsun !762,Zombie Castle,Interest,45.2S, 39.1E,1/8/2000,-452,391,False,Castle full of Zombies, had some Auroch Bulls outside. -- Gimme
    Not really a castle... Just some walls and two towers. One of the towers had 8-10 Zombies inside jumping down like crazy. DOn't rush in the lagg might get you. Entrance is behind a plant at tower base. Outside just some male/female Tuskers. Run to this place was easy and it could be a great place for low level mages/archers to powerlevel since most of the monsters spawn close to walls. -- Ni Hao 10/16/2001 !763,Lightless Catacombs,Dungeon,82.2S, 35.2W,1/8/2000,-822,-352,False,In teh South Dires. Near exit of Mayoi portal. 2 Lifestones nearby. One too hard to reach to be worth it. Portal to Zakhail nearby. never entered dungeon. -- Hanz Shadowspwn
    Lichs, Undeads, Zombies, Lich Lords, Shadows and a Revenant. At the Bottom from the Dungeon 4 x Lich Lords, 1 x Granite Golem, 3 x Shadows and 1 x Shadow Leutnant. You find here a "Dark Note". -- ToBo 1/9/00
    I found a royal seal of dericost on my trip into the pit 2/1/00
    This is where half of the Staff of the Nomads now lies. Most of the dungeon is Panumbris shadows... lots and lots of them. The staff is in an unlocked chest in the last room, guarded by a whole bunch of shadows (panumbris, umbris, paroxysm, and a tenebrous) and a couple of harrower grievvers. Easily soloable if you're high enough level to resist panumbris' spells. -- Confucius of FF 4/10/2003 !764,Mosswart Lair,Interest,32.2S, 70.1E,1/8/2000,-322,701,False,MW of Shoushi Grotto. 3 Gnawer Shreths out front, 5 Mosswart Creepers, 1 Shamman. In small cave in ground. -- Hanz Shadowspwn
    There are no mosswarts here anymore since retail. Only drudges. Not worth to go to now unless your a newbie -- Metzie 1/22/00
    There is no dungeon in the area just a building near by with drudges -- Alk 4/8/2000 !767,Lich Archmage Tower,Interest,84.4S, 25.6E,1/9/2000,-844,256,False,A tower with 4-5 Lichs and a Lich Archmage -- Zardoz
    There are now 8-10 liches guarding this spot. Much harder than before the recent patch. -- Cerebus 3/5/2000
    The Lich archmage is a npc and sells all comps, scrabas from pyreal to iron, and mana stones from greater (1000) to the lesser ones, careful, he's been known to get angry and attack people who don't buy anything (NOT BS!) -- Lachdanun 8/21/2000
    I bought a BUNCH of magic comps and mana stones and he STILL attacked me! -- Juicyfruit 9/2/2000
    I was smited mightly by this guy. Pretty bad :). -- rmr11 12/28/2000
    I found that the lich mage attacks you if you do somehting like portal away without closeing the shop window. MY vassel Rad did this while I was still shoping and I got punched in the face. As of the June update this guy now buys at 60% and sells at 110% just like the Racial Arch Mages. So don't bother unless you just happen to be in the area go to Mayoi. -- Dark Man - Sol 6/20/2001 !770,Heart of the Obsidian Plains crater,Interest,64.1S, 63.8W,1/12/2000,-641,-638,False,This is the center of the crater in the center of the obsidian plains. The coordinate is approximate, but within 1-2 degrees. The reason it is not exact will be apparent once you read this. This place is one of the nastiest in all of Dereth. It is black, save for a forest of tall mushrooms (3x human height), and blue gemstones... Densely spawned throughout the area are virindi - puppets, servants, and masters... along with tusker guards and obsidian golems. In the very center of this crater is a large pink fountain that is surrounded by tusker guards (no less than 20, perhaps as many as 30). I ran by very quickly so i didnt see the nature of the fountain. I will explore it again and add more later, or hope that someone else has discovered its secret and will add to my tale. -- Ryukyu
    This place is about 5 - 10 mins away from the HOLL. You know you getting close when the mountains all turn black. I'm only a level 30 fighter. I ran up to the fountain and ran out even quicker. Scariest place I've seen so far. If you want a massive challenge go for it. -- Toekiller 1/13/00
    Seeing your post I went there out of sheer curiosity. No joking about 100 virindi, 10-20 wisps, 5-10 Obsidian Golems, and 20-30 tuskers all concentrated in a about a 1 kilometer radius. I scanned through for inanimate objects, found nothing. I ran through the fountain and also nothing. However I never hit fountain dead on virindi were controlling my movements more than my keyboard I was bouncing off em. -- fyre 1/18/00
    The fountain restores health, much like a mana pool in the meeting halls. -- The Mad Jester 12/15/2000
    A friend and I cleared the fountain so here is a website with images and more detail about the location http://www.geocities.com/ac_nocuous/index.html -- Noc 2/8/2001
    I finally got here and felt a little dissappointment. Not nearly as hard as the above description lead me to believe. I found only typical Obsidian Plains spawns. But it is still a "must see" area. -- Khaos 2/27/2001
    It now drains mana and health. Not nearly as packed as it used to be. "You stagger as 3 points of mana are drained by the mysterious crystal!". "The crawling energies drain 5 points of your health!" -- Krell (LC) 7/2/2001 !771,Valley Lake Lifestone,Lifestone,78.7S, 48.7E,1/12/2000,-787,487,False,lifestone near the Interest Point to the far southeast of Qalaba'r near the beach. It's nestled in a valley at the beginning of a small lake among a chain of valley lakes. -- Jang Bo
    ok, so it's the lifestone to the NE of Kara and it's a river, not a lake. -- Jang Bo 1/13/00
    Judging by the looks of the place I would say this river is in fact a fjord. -- Vengeance 9/20/2000 !773,Direlands Lifestone,Lifestone,62.8S, 51.5W,1/14/2000,-628,-515,False,Lifestone Very close the the Diaster Maze and other POIs -- Torren Leah !774,WaiJhou,Town,61.8S, 51.3W,1/15/2000,-618,-513,False,A single building 'town' with healer, merchant, and mage. Good staging point for the black hill or disaster maze POI's... Can be crowded at times, due to the variety of spawn nearby (standard dires, swamp dires, and obsidian plains). Prices are high for both buying and selling. Some other sites call the place Joijji, but this is the name of the cult the NPC's are a part of - the trade notes indicate the place name as WeiJhou. -- Ryukyu
    No arrow shafts are sold here 2/5/00
    The Mage sells Lifestone Recall scrolls. -- Dryke 3/9/2000
    No tappers, and nobody buy gems :( -- Silverion DD 3/18/2000
    Decent spawns around the town....some high lvl Drudge, Skeleton Warriors, Mosswart Shamans, with the occasional Shadow, Sclavus, Swamp Gromnie...decent xp. I recommend just going to Disaster Maze though. This place has the best sale prices I have personally seen, 1200 pyreal for one mana stone. Not bad. -- Morheru 4/20/2000
    Per the trade notes, the name of the town is Waijhou (with an 'a'), not Weijhou or anything like that. If ya need proof... just go get a trade note. -- Po Nan 7/16/2000
    This is my home, Im a regular here, and in the time I've spent, Ive seen all kinds of spawns including veritable armies of shadows and Shadow LTs, Drudges Liches and Swamp Gromnies are the normal spawn, They always change so dont expect anything specific.Although many think Im crazy i like to bring low level vassals, since the spawns are high level but there's a nice safe house to run too.And dont forget to bring lots of tapers, since the mage doesnt sell any, and archers bring arrows, none here -- God Guy -MT 8/21/2000
    As of last patch/hotfix (02-16-01), added critters are Bone Knights/Lords, Great Skelts, Mosswart Mire-Witches, Ulu Sclavus, Lithos/Giga Lugians, Gold Wasps. Haven't seen any gromnies there at all for the last 2 updates. Definately not for people under 15th lvl, unless you like massive vitae. .: Augur Stormbringer - Thistledown -- Augur S. 2/16/2001
    According to teaser for "Spring's Sorrows" the place is called "Wai Jhou" in two words. I wish Turbine could make up their minds about it. -- Immacolata 3/21/2001 !775,Golem Tower,Interest,60.4S, 88.1E,1/16/2000,-604,881,False,You can get easy to this tower near Mayoi. Just walk of the right-side of Mayoi-beach, till it makes a corner to the right. By that corner, walk up the hill, and then you will see this tower. There could be some golems and shallows round it and maybe even some zefirs. In the tower is a granite golem (lvl 32). It's REALLY though. It hit me for 67 health points once, it has very strong magic, so look out!! Greetings, Xaja -- Xaja !776,Khayyaban to Lin,Portal,47.7S, 25.0E,1/16/2000,-477,250,False,Exits at: 53.9S, 74.3E -- Balder of Staal !777,Carved Caves to Cragstone,Portal,70.37N, 34.46W,1/19/2000,704,-344,False,26.0N, 48.2EAt the top of a hill that is surround by history markers. Also a lifestone here. Exits at 26.0N, 48.2E -- Maneyen
    Reason: random spawn -- Doc Feelgood 12/17/2002
    No it isn't. Check your facts. -- Immacolata 6/13/2003 !779,north of Arwic,Interest,56.7N, 50.5E,1/20/2000,567,505,False,This location is north of Arwic and north of the small cabin that is between the Arwic portal and the mite dungeon. There isn't much here except medium to high lvl monsters ( 8-22 that I have seen) guite a few limestone golems and of course banderlings...especially raiders. Be careful you could get caught trying to run and not able to "climb" the side of a mountian Of course I am the overly cautious type. At the moment I am a lvl 13 mage. I have killed some limestones by myself as well as some banderlings and some matakers but it has been hit and run tactics so be careful out there if your lvl is in the teens unless you have others with you. -- stargem
    Couldn't find the cabin, but there are lots of Golems including Sandies. Also there are some High lvl Drudges here. -- Ching The Quick 10/29/2000
    Banderling Strikers and Berserkers along with Drudge Ravenors are spawning in this area. Copper Golems and Great Matties are also very frequent. Fun place, good loot, quiet and some beautiful scenery. -- Jake the Dog 6/21/2001 !784,Obsidian Enchanter,Shop,3.8S, 20.6E,1/22/2000,-38,206,False,Obsidian Enchanter... "My speciality is creating magic orbs and potions from certian pieces of crafter obsidian..." -- Dunc
    If u give him an obsidian sphere he'll give u an orb of black fire. No idea about the potion though my guess is that u have to have a black rock or stone. -- Critical Hit 5/7/2000
    If you give him an obsidian jewel (which is made from a black stone) he'll give you the potion. Potion heals 100 health, and is probably the best use for the black stone. -- Mr. al-Habib 8/4/2000 !785,Weaponsmith,Shop,38.6N, 30.4E,1/22/2000,386,304,False,Weaponsmith with a good selecion of weapons. -- Dunc !786,Lifestone,Lifestone,75.8S, 21.2E,1/22/2000,-758,212,False, -- Kendall !787,Northern Lifestone,Lifestone,85.0N, 28.5E,1/22/2000,850,285,False,Lifestone with a tent and some fire holderthingies -- Arcilite
    Still nothing else there as of March update. -- Doc Feelgood 3/7/2000
    As far as I know, this is the closest Lifestone to Celdiseth's Hut. Celdiseth is a master Archmage, with 45k Master Robes and Portal Gems, Peas, and more. Best prices anywhere. -- Satyricon / WE 7/29/2001 !788,N-S Pass ,Interest,51.7N, 3.7E,1/23/2000,517,37,False,This is a way to pass through these mountains in a north south direction. The ridge to the west is unclimable for miles to the south. -- Doc Feelgood !789,Town of Undead,Interest,75.1S, 57.4E,1/23/2000,-751,574,False,deserted town, has liches and zombies. Magic ripped me apart couldn't kill the 2 liches solo -- Boccobii
    two empty Sho buildings here with bones on the ground..also 2 liches, a undead, and a skeleton warrior out in the open guarding the area. No treasures that i could see -- GeorgeKG 12/29/2000
    This place is about as remote as anything in Dereth. No portals, so you must run in. The run is Loooong and dangerous. And frankly, you can fight the creatures in this town at a dozen different locations easier to reach than this. Yjr lifestone at the river valley appears to be nearby on the map, but it is actually quiet far since you have only one route through the mountains. In my opinion there is no reason to come here. -- JANN 3/29/2001
    1 Undead, 1 Skeleton Warrior, 2 Liches. Town was placed here to make us wonder why the town was placed here. -- Seishin 10/30/2001 !790,Lich Archmage,Shop,84.4S, 25.6E,1/25/2000,-844,256,False,This is THE best mage shop. Great mana stones, pyreal scarabs and all components at cost. Of course you do need to kill the 4 liches outside the tower to get in. -- Abdul al-Azred
    This tower was difficult to get to since there are no fast portals to the place. It is surrounded by steep mountains. I was by myself when I got there and wasted all my mana killing just 2 of the five or more liches that guard the outside of this place. I sure wanted to by some Gold and Pyreal Scarabs at cost like many have said that you can do here but decided to just Portal Recall out of there and come back some other day with friends. -- ~~Fizzler 3/4/2000
    It is possible to ignore the surrounding Lichs, run up the stairs, do your business with the archmage and portal-recall out with your life intact. -- Mote Dunraven 3/29/2000
    I found that if I just rested after dealing with the Archmage, the liches eventually stopped attacking me, so I would rebuild health, stamina, and mana. I got trapped trying to run down the stairs, though, and died. -- Rolf the Healer 6/26/2000
    Me and my patron killed all the liches, then looked at the archmages supply, didn't buy anything and tried to leave, and he attacked me! and he's a npc (NO BS!) -- Lachdanun 8/21/2000
    I found that the lich mage attacks you if you do somehting like portal away without closeing the shop window. My vassel Rad did this while I was still shoping and I got punched in the face. As of the June update this guy now buys at 60% and sells at 110% just like the Racial Arch Mages. So don't bother unless you just happen to be in the area go to Mayoi. -- Dark Man - Sol 6/20/2001 !791,That little white bunny,Interest,45.6S, 87.0W,1/28/2000,-456,-870,False,A cute little bunny rabbit, lvl 126, Breathes lightning.. run away .. run away! Lots of nastys near it too, have fun with it :)Levels 31 Mage and Archer couldn't bring it down.. -- Rick O Shay 2/2/00
    Note LvL 126 is a graphix error - correct level is 503. Little white rabbit has 700hps and 400 stats.. oh.. and you need a HOLY HAND GREANDE to kill it -- Arkayas 2/7/00
    Actually, it is 126. Monsters can deceive too. :) -- Polecat 2/17/00
    It is 503, the character level can't be deceived/hidden. -- Nightwolf 2/24/2000
    There is now a baby white rabbit along side the regular white rabbit that is level 203 -- Some Guy 3/1/2000
    Actually, there are TWO white rabbit babies, and they are level 230, not 203. -- Shimroar 3/3/2000
    Monsters do gain lvls, so if the rabbit killed a bunch of guys before you, it probably lvled a few times. Just wait for a spawn and that's the true lvl. -- Garfield Bond 5/21/2000
    The bunny was buffed as of the October patch. Over 40 people including lvl 70+ people couldn't get it below 90% health. Does Piercing/lightning damage and has a 1 hit kill move called Bunny Smite. -- Luci X 10/14/2000
    Its name is Pookie, per the devs. -- Tak 11/2/2000
    I survived bunny smite.. did around 230 damage though :) -- mengar 11/8/2000
    It's been killed...on TD first...loot - Orb of the Booty Bunny, Usage: ??? -- BURNED 11/13/2000
    New LVL for Bunny BEWARE!!! LVL 666, trust me I ID'd it from the safe side where it can't get at you -- Life and Death 11/16/2000
    It is now level 666 (maybe it levels) but I IDed it 2 different days it was level 666 both days. Ahhh and more info, it will kill you in maximum 2 hits, it uses a hollow lightning attack for melee and Bunny Smite spell (drains 1-4000 health, I saw one person only get 200 health drained). The way to kill it: Make a wall of melees to just surround the entrance, make archers behind them to shoot it, and behind that mages with 400 buffed creature/life skills. Have them Yield it, then vuln 6 then imp 6 IT WILL SMITE THEM! Have at least 3 mages because the bunny may smite 2. The bunny will try to get to the mages who vulned/imp'd him so make sure you kill it quick before it kills the person who vulned it. After that it will kill melee's and you'll have a corpse for it to eat. So, yield, vuln, imp while the melees block it from getting to the mages/archers. Then archers unload on it fire damage. Boom hes dead, not too hard just have some high level melees/archers/mages and use this method. Ahh yes, and don't ID the sucker or he will attack you, up till then hes peaceful, and the rock isn't safe, he will smite you AND jump on it :). 7/13/2001
    Oops forgot to put my name.. Above post by: -- Stay puff of MT 7/13/2001 !792,Dires Fort,Interest,23.1S, 72.0W,1/28/2000,-231,-720,False,This is the POI marked on the map. A nice little fort with some Tumeroks (Fighters, Warriors, Officers, Priests and Scouts) and a few drudges and banderlings. Pretty dull XP spot. Door needs to be picked, could not locate a key. Jain the Huntress. !793,Sandy Armoreadillo Lair,Interest,11.0N, 21.1E,1/29/2000,110,211,False,A below ground lair with Sandy Armoreadillos inside as well as above ground surrounding it. Too many (6+) for me to get a chance to look around carefully. -- J
    4 or 5 Level 15 Sandy Dillos outside, another 4-5 inside. Not much in way of loot, approx 800 exp pts per dillo, but too long to respawn (15 min) and WAY to far from any town to be really worth the trip. (Samsur is the closest town) If you come, pack a lunch! -- Balo 2/29/2000
    This is a great place to come if you are a level 20-ish archer looking for XP. Chest inside spawns magic items, mostly jewelry. -- Jann 9/29/2000 !794,Farm,Shop,22.6N, 37.1E,1/29/2000,226,371,False,Farm and Farmer. Farmer sells food and cooking supplies. The supplies are somewhat unusual, Batches of Rennet, Pots of Honey, Jars of Brine, and the more usual Rice, Beef, Chickens, Flour and fish. Area is surrounded by a large number of Reedsharks. If you're a Life Mage, the farm provides a number of places to 'trap'. Then you can Drain them at will. But be careful, ALL the local pods respond to the death screams. -- Dunc !796,Serenghetti Plain,Interest,13N, 4E,1/30/2000,130,40,False,Follow the road from Zaikhal to Al-Jalima. Over the rise just beyond the Crypt of Ashen Tears Portal begins the Serenghetti Plain. It's a rich assortment of shreth, skeleton, gromnie, monogua. Great harvesting for a group of mid-levels. Base out of Zaikhal, Crypt of Ashen Tears or the merchant tent in the valley below the road. -- Doc Feelgood !797,Fortress,Interest,5.0S, 1.7E,1/30/2000,-50,17,False,Very nice design, in the middle of nowhere. All types of mummies, skeleton warriors and captins near by. Really cool place. -- Charlemagne
    This is the Empyrean power plant type structure. Populated with many lesser and greater mu-miyahs, and a couple horrible mu-miyahs. Chest which spawns low value gems is behind a fake wall in the underground area. Worth a look if you've never seen the Empyrean Power Plant construction, but probably not worth going back to. -- Sao Yin 4/21/2000 !798,Gloaming Festival Stone,Interest,3.6S, 70.0W,1/31/2000,-36,-700,False,Empyrean Festival Stone south of Fort Tethana. This Stone is very close to a small peak that has a floating power generator and lifestone on top of it. -- Chiun Zen !800,House of the Dead,Interest,18.4S, 9.3E,1/31/2000,-184,93,False,Small stone structure, with Undead within. I walked up to the doorway, and they took no action. I feared to enter the building, lest they take offense. There was something below, what it was I could not see. I anticipated a dungeon, but there was no portal to be seen. -- Ibn Schachabo
    undead and one lich, one chest with lousy loot -- Charlemagne 1/31/00
    Make that two liches. 8-10 undead or so. After all that, the chest only had two crude healing kits, definitely not worth trekking all the way out here for. -- Magwitch 4/5/2000 !801,Cactus Stand,Interest,21.6S, 9.7E,1/31/2000,-216,97,False,A small grove of Cacti surrounds the skeleton of a lost explorer. However, some of his clothing and rations are still of value. -- Ibn Schachabo
    There is also a red rat which spawns nearby, good for newbies. -- Hagen II 11/22/2000 !802,Lugian Quary,Interest,61.3S, 61.0E,2/1/2000,-613,610,False,A Lugian spawning ground around an area with odd rocky pillers (looks like a quary). Lithos & lesser Lugians spawn here. A good place to work off viate in peace. South of Baishi. -- Sitting Duck
    quite a few lower level lugians and some mattys nearby.might be a good place for sevral mid-level characters if you dont mind the run. -- Sega Slayer 12/4/2000 !807,Direlands to Heartland,Portal,57.1S, 68.9W,2/1/2000,-571,-689,False,22.6N, 37.2ELocated in a small building with a fountain out front. exit"s to 22.6N, 37.2E -- Kor Uption !808,Obsidian Hills to Black Hill,Portal,62.1S, 50.4W,2/2/2000,-621,-504,False,Exits at 62.4S, 52.3W -- Polecat
    Black hill is realy black as you exit you are in middle of some liches, obsidian golems, drudges and some more things... god tactic is to get in run to return portal as then some of them jump down from hill and return ... repeat if necesary :)... but in any case it is one of most deadly places in game ... p.s. BUFF full before entering this portal -- Silverion DD 3/18/2000
    I thought I saw a portal to Eastham here, next to the exit of the Obsidian Hills to Black Hill portal a while ago, but it disappeared after a few days. I dared not go here again, but I wonder if there is a wandering portal here? -- Sis. Immacolata 6/8/2000
    You"re thinking of the nearby Sho Roadside portal. -- Julian 7/21/2000 !809,Obsidian Hills to Small Hill Base,Portal,62.1S, 50.4W,2/2/2000,-621,-504,False,Exits at 62.0S, 50.0W -- Polecat !810,Obsidian Hills Tower,Interest,62.2S, 50.4W,2/2/2000,-622,-504,False,A tower on top of an obsidian hill. -- Polecat !813,Jewel Collector,Interest,38.9S, 83.2E,2/4/2000,-389,832,False,This person takes gemstones from other collectors and Virindi Jewels, turning them into Virindi Gems (V+ spell gems) -- Balder of Staal !814,Empty Towers,Interest,18.7N, 14.0E,2/4/2000,187,140,False,4 totally empty towers over looking a canyon. -- Charlemagne !815,Archmage in Igloo,Shop,70.54N, 17.25W,2/5/2000,705,-173,False,An Archmage in an igloo. Limited components offering. -- Doc Feelgood
    Now sells scarabs through silver and all tapers. Taper cost is slightly less (by 2p each) than Stonehold itself. -- Birch 1/21/2001
    Pricing is as follows: Buys at 90%, sells at 150%. Tapers for 38 p, no peas. Sells tiny mana charges for 525 pyreals, unlimited aqua incanta and neutral balms. -- Immacolata 5/3/2001 !816,Igloo Lifestone,Lifestone,70.47N, 17.25W,2/5/2000,704,-173,False,A lifestone next to the Archmage in the Igloo. Archmage has a very limited selection of spell components. -- Doc Feelgood
    No longer true, he renegotiated with his supplier. -- Immacolata 5/3/2001 !817,Mountain Rat Tower,Interest,69.8N, 21.4W,2/5/2000,698,-214,False,A tower on the Bluff north of Stonehold. Filled with Mountain Rats and little else. Searched here for a clue to the Tremblant expidition during sudden season, found nothing. -- Doc Feelgood
    You were very close. A little further up the hill (More North)is a large stand of big thick pines. The Standing stone is a little ways in. Try using the 'find nearby items' keys once you enter. -- Sitting Duck 2/7/00 !818,Frostfell Festival Stone,Interest,69.4N, 25.0W,2/6/2000,694,-250,False,Festival Stone northwest of Stonehold, on the north running route from Carved Caves back to Stonehold. -- Doc Feelgood !819,Sho Tower,Interest,75.2S, 50.0E,2/7/2000,-752,500,False,An empty Sho tower on top of sizable hill surrounded by the blue "lifestone" crystal arrangements (but no actual lifestone), NE of Kara. -- J
    Seems to be no way for getting up there I saw no crystals around in the area. -- neo 2/18/00
    If you approach from the SE and come across the ridge you can get up there. Bunches of baby lifestones all over the place outside.. just one of those kinda cool places to check out if your into that kinda thing. -- Farookh 2/26/2000 !820,N. Direlands 1/2 Fort,Interest,16.3N, 50.4W,2/8/2000,163,-504,False,Three towers and two walls astride the "ridge route" into the North Direlands. A thick collection of monsters: Tumerok warrior/priests, Copper Golems, Drudge stalker/lurkers, Banderlings. Ground floors of the towers spawn, upper levels don't seem to. Good Hunting, if you're up to it. -- Doc Feelgood !821,South Mayoi Lifestone,Lifestone,63.1S, 82.5E ,2/8/2000,-631,825,False,Just south of town -- Polecat !823,Standing Stones (Bandit Castle),Interest,66.1N, 51.4E,2/9/2000,661,514,False,This is where you find a part (1/3) of the transcription you need to get into Frore Dungeon. You need a Lich Seal to open this Standing Stone. You can find a Lich Seal off Lich Lord's and Rev's. -- Noah !824,Standing Stones (Neydisa),Interest,69.2N, 15.3E,2/9/2000,692,153,False,This is where you find a part (2/3) of the transcription you need to get into Frore Dungeon. -- Noah !825,Standing Stones (Stonehold),Interest,72.02N, 22.0W,2/9/2000,720,-220,False,This is where you find a part (3/3) of the transcription you need to get into Dungeon Frore. Once you get all three parts of the transcription, put them together, and give them to the translator in Zaihkal. -- Noah !826,Dungeon/Fort,Dungeon,9.2N, 65.7W,2/9/2000,92,-657,False,Dungeon in a partial fort on the path between Fort Tet and the North Direlands entrance. This was a run-by so details are sketchy. Outside is rich, there are Skeleton Lords, Tumerocs, Shadows and Iron Golems. No details on portal or on inside. -- Doc Feelgood
    The name of this place is Tumerok Base -- Shoto Fle-Alch 2/10/00
    This dungeon is full of tumeroks. Mostly warriors, gladiators, and priests. 1 high tumerk and 1 high priest at the end. This dungeon is a long windy one way type of deal. You have to lockpick 5 or 6 doors. At the very end of the dungeon are 2 chests which spawn crappy loot. Don't come to this dungeon tumeroks are not worth it nor is the loot. -- Moe 2/10/00 !827,Ridge Route to Direlands,Interest,20.9N, 50.0W,2/9/2000,209,-500,False,The ridge route is an easy to navigate path from the North Direlands entrance to halfway to the Fort Tet area. Its a NE -- SW running ridge that starts at roughly 18.0N, 48.0W runs through the 1/2 fort at 15.8N, 50.8W and peters out roughly at the ruined advocate tower at 13.1N, 53.7W. To continue to Fort Tet, turn west southwest acoss a valley and pick up another mid-height plateau. This will bring you into Fort Tet via the Ancient Lighthouse portal area. This last section of run is very thickly populated. Watch out! -- Doc Feelgood !829,Start of Ridge Route,Interest,20.9N, 50.0W,2/9/2000,209,-500,False,Northern start of the Ridge Route into the Direlands. Ridge starts with a zig zag, then proceeds SW into the Direlands roughly halfway to Fort Tet. -- Doc Feelgood !830,Empty Igloo,Interest,73.8N, 13.7W,2/10/2000,738,-137,False,Empty igloo in forest on the run between Lady Nylissa's Castle and Stonehold. This northerly run (west first, then south) seems a bit quieter than the southerly run (south first, then west). -- Doc Feelgood
    Igloo with a lone Snowman, a survivor from the Sudden Season. One of the friendly level 2 Snowmen sitting in the back of the igloo that has the nice lighting and frost effects similar to the Small Ice Caves. -- Chiun Zen 3/7/2000 !831,East edge of Lost Lakes region,Interest,67N, 6E,2/10/2000,670,60,False,This is the eastern edge of the Lost Lakes region, a high plateau "pocked" with steep-walled craters, many containing lakes. The western edge is Stonehold village -- 68.0N, 22.0W. Easier travel is on the high ground in this region. -- Doc Feelgood !832,Monster Tower,Interest,78.8S, 73.8W,2/11/2000,-788,-738,False,A tower with Wisps ranging from levels 17-50+...havent got in it yet to see....If ya get to close, be ready for debuffs galore...prolly just a plain ol tower since i tried using closest object and found nothing.. -- Dr Nick
    Now it has Tumerok War Mongers inside this tower along with a Raider Juggernaut at the top. -- Zen Tek Ken 6/24/2003 !833,Banderling "house",Interest,78.3S, 73.8W,2/11/2000,-783,-738,False,This is a small "house" tilted to where ya cant reach the door. guarded by 4 banderlings. There is a door with a large rock in front of it, tried to jump on rock then in house but jump was to low, but there seems to be a lot of stuff in there(treasure) also, may have an underground passage to the large fort that ya cant get to..My guess is 160+ jump would get ya in. -- Dr Nick
    The structure is an odd design. There is a rock at front to "assist" jumping in, but it is too close, you must jump in from beyond it. -- Doc Feelgood 4/30/2000
    Banderlings here are 2 Savage's and 2 Aggressor's -- Zen Tek Ken 6/24/2003 !834,Walled Portal,Interest,21.5S, 74.5W,2/11/2000,-215,-745,False,This is where the Drunken Madman's Gateway drops you off. An Arena like fort with two portals and stairs along the outside. Some creatures along the outside of the wall. -- -Grasp SC
    Feel exceptionally brave? From the walled portal take the outside accursed halls poratal. Climb the wall here and jump off and be prepared for some really good hunting. Run to original fort (21.5, 74.8w). The general radius of the first tower can get real hairy, especially the swarms of gold wasps. If you can, try to lure out the gold wasps one by one so that you don't have 3 or more chasing you while you run and most likely run into more tail. But once you get to the other fort (yeah I know a long run W) it will all be worth. Really good hunting here. Ravenors, Stalkers, numerous Copper Golems and the occasional fragments. I did this run at lvl 25, make sure you got high arse run and high arse life. ---Shiroi Okami no Kage, of Thistledown--- -- Hairy Kamikaze 5/2/2000
    This is a respectable "wall working" spot for mages. And, if your jump is good, a respectable archery and melee spot as well because there are stairs on the outside that lead up to the wall top. But watch out! Monsters can use these stairs as redily as heros, and from the top they will jump inside. -- Doc Feelgood 3/5/2001 !835,Ridge Tower to Baishi,Portal,21.5S, 74.5W,2/11/2000,-215,-745,False,drops off at 53.0S, 61.1E. This is a way back from the Accursed hall. It lies within an arena like small fort. -- Grasp SC !837,Lifestone,Lifestone,57.4S, 55.1E,2/12/2000,-574,551,False,Near tialos. -- Charlemange !838,Path through cliffs,Interest,0.2S, 58.8W,2/12/2000,-2,-588,False,A path through the cliffs between 2-door Fort and Tumerok Redoubt. Lower end of path is 0.5S, 58.0W. -- Doc Feelgood !839,The Sawfooth,Interest,53N, 0E,2/12/2000,530,0,False,This is an unclimable escarpment consisting of a series of box canyons -- looks like a sawblade when viewed from above. Runs from N-S Pass at 5.2N, 4E on the NE to Chosen Way at 53.0N, 7.0W on the SW. Separates mountains to NW from forest to the SE. Go north, go south, or bring your 500+ jump skill. Otherwise you"re not getting through. -- Doc Feelgood !840,The Chosen Way,Interest,54.2N, 5.2W,2/12/2000,542,-52,False,This is a way around the south edge of The Sawtooth. It"s convoluted, and runs through a series of passes, but it gets you from the forest up or the plateau down. From the forest start up the pass at 53.0N, 6.8W, go through a series of passes at 53.1N, 6.5W; 53.8N, 6.6W; and on top at 54.2N, 4.6W. Run over the neck at 55.3N, 4.9W and you"re out at the northern approach slope at 57.0N, 5.0W. -- Doc Feelgood !842,Giant Fijord Ford,Interest,54N, 38.5W,2/12/2000,540,-385,False,It doesn't show on the map, but there's long fijord cutting in from the west sea here. This is one place to cross it, there may be many others. This is on the route from Stonehold to Plateau. -- Doc Feelgood
    Not a Fijord...its Lake Lithanen and the river that flows west to the ocean according to the original Asheron's Call map. -- Sparky 2/14/00 !843,Forsythia Tower,Interest,42.9N, 42.3W,2/12/2000,429,-423,False,An empty tower near Plateau with forsythias planted in front of it. Nothing else of note. -- Doc Feelgood !844,Tumerok Fortress Portal,Dungeon,12.4N, 73.7W,2/13/2000,124,-737,False,Dungeon Portal in the tower of the huge, heavily populated Tumerok Fortress. -- Doc Feelgood
    Level restricted to +20 -- Doc Feelgood 2/13/00
    Come and see the happy Tumerok Gladiators, as they jump on your head from above. Come see the High Tumeroks, and Officers, who are always delighted to show off their magic. Come and have your toes nibbled by half a dozen silver rats. Come and unlock those locked doors and chests (Level 5 spell scrolls inside) Come and visit the imprisoned liches, lich lords, Bandlering Chief, Iron Golems (2) and a bizarre floor full of mushrooms. Surrounded by about a dozen ever-friendly Virindi (Puppets, Servants and Masters) is a Tumerok Overlord, who will be happy to slap you about a bit after you've been turned into a quivering wreck of weakness, frailty and slowness by his hooded companions. -- Goldhart 4/7/2000
    One of the chests is difficulty 5000, opened by a sturdy iron key, but only spawns level 5 spell scrolls. -- Goldhart 5/9/2000
    Tumerok Overlord's chambers are found by going through a secret wall. Two blue gemstones on pillars are to the right and left of a sort of shrine. Directly behind the left lifestone is a secret wall. Good luck. -- Anon 9/2/2000
    Warning: the front gate to the fort you need to enter to reach the dungeon portal is locked. The walls look too high to jump. No idea if it can be picked or you need a special key. The dung portal is in the top of one of the wall towers of the fort. A problem here--masses and masses of monsters in and around the fort. Literally filled the screen with orange dots. Lag city. Most are Tumeroks--including High Priests and others--but in front of the locked gates when I was there were Bone Lords and Knights. Getting continually wacked by dozens of things while trying to open the gates, even with full level VI banes/prots and other buffs, seems to be very difficult for a solo person. A large group is recommended to kill some of the monsters before trying the gate...at least to reduce the lag. -- Zimbalt/Hirachi 11/25/2000
    Addendum to the above (it took me long enough...lol). Yep, either lockpick or a short "quest" to get keys to open all the doors will allow you to make it to the Overlord. See http://www.epikac.com/MOI/pilgrimfiles/overlord_sword.htm for details on the quest for the keys. -- Zimbalt (II) 6/11/2001 !845,Huge Tumerok Fort,Interest,10.5N, 68.8W,2/13/2000,105,-688,False,It's big, Jim! Eight towers and over 30 tumeroks and drudges inside, about equal numbers guarding the walls on the outside. At least one High Tumerok. Approach from the east ridge line, west ridge side is full of shadows and gromnies. Front Door is on the south, and very hard to pick. If you've got an army looking for something to do, bring it here. -- Doc Feelgood
    Inside it is easy to get overpowered by the Tumerok Officers, Gladiators, and High Tumeroks. There are also three Gold Wasps that do their best to get in your way. Checkout the tower with the dungon portal, which has some spooky lights. 4/7/2000 !846,Mite Bunker,Interest,41.4N, 19.8W,2/13/2000,414,-198,False,One of those bunker-looking things. Must have been 50 mites inside of all types. -- Helios
    Nothing selectable here besides the mites.. :O -- Mengar -LC 10/12/2000 !848,Skeleton Ambush,Interest,30.7S, 24.9E,2/13/2000,-307,249,False,Looks like the entrance to Thasali Dungeon (a short way north), but it's not. It's an entrance with no portal, but full of eight or so skeletons which spawn only after you come in. Look for a portal on your radar, if there's no portal, it's this ambush place. -- Doc Feelgood
    I walked in and the whole floor stood up!! Two skels, two skel warriors, and a skel captian. Chest seems to have less than the Captain. -- Tesslah 4/29/2000 !849,Lifestone and Merchant,Lifestone,4.4S, 23.5E,2/13/2000,-44,235,False,Lifestone and merchant. Servicing the Drudge and Skeleton towers. -- Doc Feelgood !850,Planar Mage (a.k.a. Mage looking for Black Rock),Shop,6.1N, 3.5E,2/13/2000,61,35,False,72nd level arch mage in a tent in the hills above Al-Jalima. He's looking for a black rock that comes from the Burial Temple Dungeon -- which is in the valley on the opposite side of Al-Jalima. The Burial Temple is level restricted to 5-10th levels, and the likely holder of said rock is a Skeleton Lord. This is a crowd quest. -- Doc Feelgood
    Skeleton Lord in the Burial Temple Dungeon does indeed hold the Black Gem. When you give the Black Gem to the Mage, he opens a portal to the Mage Academy (level 8+) -- Kinjou Dragoon 1/20/2001 !851,Arch Mage Tower,Lifestone,31.5S, 37.0E,2/14/2000,-315,370,False,Tower with Archmage, Lifestone and portal to "Heartland", a farm just west of Fort Witshire. Tower is patrolled by some high level skellies and armodillos. -- Igor !852,Tumerok Fort,Interest,9.8S, 63.0W,2/14/2000,-98,-630,False,Entrance is to the South. It is full (Read: ton, Lots, Many,) Tumeroks including Prest, Scouts, Fighters, and Yes, Gladerors. -- Willow !853,Mushroom Valley,Interest,14.3S, 79.1W,2/14/2000,-143,-791,False,Follow the valley next to Fort Tethiana south and you get here. The valley starts to grow giant mushrooms here, and the golems change from Granite to Iron. -- Doc Feelgood !854,Liche Ambush,Interest,18.6S, 84.4W,2/14/2000,-186,-844,False,An innocent looking farm house in a glen, surrounded by Granite Golems and a Gold Phantos Wasp. They don't show up on radar until you get next to the door, but there are two Liches inside, also a chest. -- Doc Feelgood !855,Sclavi Glen,Interest,21S, 86W,2/14/2000,-210,-860,False,Headed southwest out of Fort Tethiana, the terrain changes here from valley to Cypress-filled glens surrounded by featureless rolling hills. The glens are rich with wild life. We spotted our first Sclavi here. -- Doc Feelgood !856,Seacoast Tower,Interest,22.8S, 91.9W,2/14/2000,-228,-919,False,A lonely seacoast tower with a large braisure in at the top. Also two liches inside and a gromnie waiting at the base. No chests, no portals or other objects inside. -- Doc Feelgood !858,Tumerok Post,Dungeon,12.2N, 68.2W,2/15/2000,122,-682,False,On the south edge of a featureless and relatively quiet plan near Fort Tethiana. No level restrictions, no distinguishing features in the landscape around it, a couple limestone golems lollygagging around the entrance. I did not get inside. -- Doc Feelgood
    The upper level is mostly Tumeroks -- scouts, warriors, gladiators, perhaps an officer. I didn't get below the 1st level. -- Doc Feelgood 5/1/2000 !859,Lost Wish Range (a.k.a. El Badasso),Interest,43N, 56E,2/15/2000,430,560,False,A semi-circular knife cut in Dereth. This picturesque escarpment runs west from the seacoast at 44.0N, 65.0E and south from a pass at 57.2N, 51.6E. It cuts off any overland travel north from Arwic, and east from Collier Mines. The northeast side is the high side and the views are spectacular. -- Doc Feelgood
    This is actually the Lost Wish Range, its official name from Turbine. A better name to be sure. -- Sparky 3/1/2000
    better name for sure? not if you"re it"s discoverer! I"m El Badasso, Doc"s scout. -- Doc Feelgood 4/12/2000
    El Badasso is the impassible escarpment *in* the Lost Wish Mountains. -- Doc Feelgood 4/18/2000 !860,East end of El Badasso,Interest,44.8N, 65.1E,2/15/2000,448,651,False,Hug the coast here, or you won't get through. -- Doc Feelgood !861,Cliff Break,Interest,52.3N, 74.2E,2/15/2000,523,742,False,The seacoast here is bordered by cliffs, with lots of Water Wisps on them enjoying the sea breeze. This is a break in the cliffs that will let you get to the beach. In the distance SE you can see an island. -- Doc Feelgood !862,Tower and 1/2 wall,Interest,8.0N, 61.2W,2/15/2000,80,-612,False,Tower and half wall located near Tumerok Mine. -- Doc Feelgood !863,Lifestone,Lifestone,67.3S, 28.3E,2/17/2000,-673,283,False,Lifestone just northeast of Qalabar. There is a peddler and a healer here as well. Decent hunting (mattekars, lugians, golems) nearby. -- Orbin !864,Peddler and Healer,Shop,67.3S, 28.2E,2/17/2000,-673,282,False,Peddler and healer near lifestone. There is also a small temple here. -- Orbin !865,Mountain Cavern Portal,Dungeon,63.2N, 5.5E,2/17/2000,632,55,False,This is entrance to Lost city of Frore, portal is limited to 20 lv and it is found top of mountain peek, only way to come here is to bring a translated document to girl in Plateau Village, she will then open portal and give you a treasure chest key. Dungeon description.. As you enter you will find a Tremblant expedition notes about dungeon 20 pages.. next is a BIG jump down.. 110 jump skill and i take 65 damage and 15 from wall 80 damage !! You will need cold protection or buffs as there is a CHILL AIR wich damage you with frost damage. Final chest loot is great a helm, and a robe with 10 other nice things when we got there.. In room where a Great Work was now live a double Fragment(49 lv), fragment, and a broken froagment. -- Silverion DD
    Went recently to City of Frore and no Double-Fragment. Entrance was guarded by a Gelidite Lord(level 47), after him there were several lower level Gelidites(undead), mostly level 9 and a few level 20 I think and some Ice Golems. Last area near the chest there are several of them- although not a real problem for a group of 8 or so. Chest is now in an upstairs area guarded by a few Ice Golems and Gelidite Lords. The chest needs a key(Lich Seal I think). The REAL problem in this place was the cold damage- we were buffed with Cold Protection IV and still taking 5-8 points damage at a pop- but there are 'warm' spots where you won't take damage so look for them in most rooms. Very fun quest, main loot items were the Ice Heume, Robe, and Frore Hammer. -- HothRebel 3/15/2000
    Oh yeah- forgot to mention that there's a pretty tricky door puzzle requiring at least 2 or 3 people, and you will need lockpick to get through a few other important doors. -- HothRebel 3/15/2000
    Slight update, the chest at the end is of SIK quality. It also appears not to be of any 'type' I got weapons, armour and jewlery at the same time. So definately a nice thing to come to after the long journey. -- Fistandantillus 3/20/2001 !867,Al-Arqas Meeting Hall,Interest,31.9S, 14.3E,2/17/2000,-319,143,False,Vast underground venue... -- Polecat !868,Al-Jalima Meeting Hall,Interest,7.5N, 5.7E,2/17/2000,75,57,False,Vast underground venue... -- Polecat !869,Arwic Meeting Hall,Interest,33.6N, 55.8E,2/17/2000,336,558,False,Vast underground venue... -- Polecat !870,Baishi Meeting Hall,Interest,49.7S, 61.9E,2/17/2000,-497,619,False,Vast underground venue... -- Polecat !871,Cragstone Meeting Hall,Interest,25.9N, 47.1E,2/17/2000,259,471,False,Vast underground venue... -- Polecat
    Drops out at 26.0N, 48.1E -- Willow 2/17/00 !872,Eastham Meeting Hall,Interest,19.1N, 64.2E,2/17/2000,191,642,False,Vast underground venue... -- Polecat !874,Glenden Wood Meeting Hall,Interest,30.3N, 25.6E,2/17/2000,303,256,False,Vast underground venue... -- Polecat !875,Hebian-To Meeting Hall,Interest,38.9S, 86.6E,2/17/2000,-389,866,False,Vast underground venue... -- Polecat
    Use the meeting hall entrance to your advantage! Get a golem, gromnie, shark, whatever to chase you. Run in front of the steps to the meeting hall and then quickly dart around the corner. If done right, the monster will run up the steps to the meeting hall and get stuck. You are then free to cast spells and fire missiles at the helpless creature all you want. Be careful not to fire when they are running away from your position, because you will overshoot them. Best place to fire is between the pillar and the wall of the hall. Haven't tried to get one in the actual portal room yet. I think they might not be able to actually go into the portal room at all! -- Regis 4/22/2000
    Good staging spot for mud/water golem hunting, but watch for shadow children. They and wasps *will* follow you into the portal room! -- Ognam 11/15/2000 !876,Holtberg Meeting Hall,Interest,41.5N, 35.2E,2/17/2000,415,352,False,Vast underground venue... -- Polecat
    This is a great place to buff for low lvls on DT. As it is better mana recovery then the stonehenge at Holt -- Ironimo 7/22/2003 !877,Khayyaban Meeting Hall,Interest,47.6S, 26.4E,2/17/2000,-476,264,False,Vast underground venue... -- Polecat !878,Lin Meeting Hall,Interest,54.5S, 71.9E,2/17/2000,-545,719,False,Vast underground venue... -- Polecat
    A local allegiance uses this place as their 24 hour meeting hall. This doesn't mean that the place is closed off, it just means that you should expect a crowd there -- Rimgar 3/7/2000
    on what server is there a crowd?usually empty when I go in there. -- Sega Slayer 12/1/2000 !879,Lytlethorpe Meeting Hall,Interest,1.1N, 49.1E,2/17/2000,11,491,False,Vast underground venue... -- Polecat !880,Mayoi Meeting Hall,Interest,61.6S, 83.4E,2/17/2000,-616,834,False,Vast underground venue... -- Polecat
    Shortcut alert: Did you know that by entering the meeting hall and exiting, you end up at the A Ruin dungeon (62.6S,81.4E) south of Mayoi? Save yo/urself a minute of running. -- Immacolata 7/28/2001 !881,Nanto Meeting Hall,Interest,52.7S, 80.1E,2/17/2000,-527,801,False,Vast underground venue... -- Polecat !882,Qalaba'r Meeting Hall,Interest,74.6S, 20.6E,2/17/2000,-746,206,False,Vast underground venue... -- Polecat !883,Rithwic Meeting Hall,Interest,10.3N, 57.0E,2/17/2000,103,570,False,Vast underground venue... -- Polecat !884,Samsur Meeting Hall,Interest,5.0S, 18.0E,2/17/2000,-50,180,False,Vast underground venue... -- Polecat !885,Sawato Meeting Hall,Interest,28.5S, 60.1E,2/17/2000,-285,601,False,Vast underground venue... -- Polecat !886,Shoushi Meeting Hall,Interest,33.7S, 71.0E,2/17/2000,-337,710,False,Vast underground venue... -- Polecat !887,Tou-Tou Meeting Hall,Interest,28.2S, 97.1E,2/17/2000,-282,971,False,Vast underground venue... -- Polecat !888,Tufa Meeting Hall,Interest,14.1S, 4.4E,2/17/2000,-141,44,False,Vast underground venue... -- Polecat !889,Uziz Meeting Hall,Interest,25.7S, 30.0E,2/17/2000,-257,300,False,Vast underground venue... -- Polecat !890,Yanshi Meeting Hall,Interest,12.9S, 45.0E,2/17/2000,-129,450,False,Vast underground venue... -- Polecat !891,Yaraq Meeting Hall,Interest,21.4S, 0.6W,2/17/2000,-214,-6,False,Vast underground venue... -- Polecat !892,Zaikhal Meeting Hall,Interest,13.5N, 0.7W,2/17/2000,135,-7,False,Vast underground venue... -- Polecat !894,The Obsidian Bridge,Interest,34.6N, 41.2E,2/17/2000,346,412,False,That huge Obsidian Bridge, the old coords entered put it somewhere near Plateau Village. Between Holrburg and Cragstone, you know the rest....or should! -- Krltplps
    Even though I should, I don't, tell me more? -- Yulof 3/15/2000
    The Obsidian span was only recently rediscovered after the powerful magics that hid it from sight were dispelled. Current theory holds that the Span was rendered invisible by the Emperyans in a futile attempt to hold back the Olthoi invasion, since Olthoi are known to fear open water. -- Necron 3/24/2000 !896,Amperehelion Vault,Dungeon,56.5S, 72.6W,2/18/2000,-565,-726,False,This is where you find the "Major Sparking Stone". (Part of March's Quest) The dungeon contains many many level 121 electricity monsters. Acid works great on them. Don't jump down any of the pits deep in the dungeon, because most of them lead only to an Exit portal back to the surface. Good luck. :) -- Noah
    Portal is protected on outside by virindi and Tusker Guards. The foyer is safe. It cannot be tied to, outside or in. -- Doc Feelgood 5/19/2000
    Not always Tusker guards and virindi. I think its just a normal high lvl dire spawn. Ive been when a group of shadows were there. -- Theneler(TD) 6/9/2000
    I'd like to nominate this place as the biggest waste of space, and poorly designed dungeon. You go in, no creatures for 10 levels down, then you find a load of camping pointless life mages who do nothing but drain the creatures below who can't fight back. Why aren't the creatures there on every level in a form that can be attacked? When you get as far as you can down, then there's just a pit of these electric creatures who you cant attack, because of the closely confined space, so you just have to exit. Complete waste of time and effort. -- Goldhart 6/13/2000
    Note to previous entry poster Goldhart. Try to state clear and accurate facts please. Your opinion and error filled posting is a much bigger waste of time than this dungeon could ever be. Now - This dungeon is surrounded by nasties. Unless you like being swarmed by 10-15 or more various dires level creatures I would highly suggest you make a bee line for the entrance of this dungeon that is a windmill. The entrance is quiet and safe, a real realief after a run through the dires. The portls in this dungeon can not be tied to so you WILL run there. I did not count them but there are only 7-8 levels to this dungeon. You desend down ramped hallways with chains that hang form the celing that prevent any fast running. You cross various rooms between down ramps. Each room will have 3-4 free roaming electric elementals and a pit full of many others. Kill the free roamers and ignore the rest. Some of these elementals are L121 and cast electric vuls and blasts. Even those in their 40's and 50's can suffer an untimely demise if you are not careful. The Sparking Stone spawns every 15 minutes in the lower room along with 2-3 ash grommies and 6-10 electrical elementals. They all do NOT spawn at the same time but over a 2-3 minute cycle, some in the room, some drop down from over head. A decent party of 8 warriors from L35 to L45 should be able to handle this with few problems. By far the best way to exit is for some one to summon a portal to a nice beach or meeting hall. -- Dei Ray 8/25/2000
    Dei Ray's description is very accurate. I was there recently and barely made it out. The stone spawn rate is the worst part. I got there with a party of 8, and there were 8 people before us. Most of my party decided to leave so I became ninth on the list. At a 14-15 minute spawn it became a harrowing experience... especially when it was my turn to get the stone. There were only 4 of us left. As I got my stone, a party of 15 came in and saved the day. Who said there's no calvary anymore. -- Ool of Leafcull 10/10/2000
    Major Sparking Stone spawn time is now 25 seconds. -- Samsun 10/10/2000
    Bring your Lightning Protection. With a Life Magic skill of 250, I was able to Imperil / Vuln the Astrryians about 50% of the time. I was able to solo this; Level 44 Life/Archer. -- Nocturne [LC] 9/3/2001
    Adding on, there's also Ash Gromnies in here as well. Make sure you have Piercing Protection too. Use Acid on the Elementals, Slashing or Piercing on the Gromnies. -- Nocturne, LC 4/20/2002 !898,Jahannan Vault,Dungeon,66.9N, 15.0E,2/18/2000,669,150,False, -- Le Cardinal
    No level restriction, on top of crater. I got drained to 5 life when i was still in the portal by Zephyrs. Needless to say i recalled... 2/18/00
    Bring Fire Protection -- Mad-Marc 2/19/00
    Portaled in as level 34 mage, lots of protection spells, and still got whacked pretty hard. There were 3-4 Zephyrs staring me in my face when I portaled in, and at least 10-20 other 'blips' on the radar. The only thing that I saw before I died was a couple of doors, didn't even get a chance to see if they were locked or not. Recommend several people here, couple for use as cannon fodder. -- Shoza ibn Raffu 3/14/2000
    This is where the Major Smoldering Stone is? 3/18/2000
    Use the lifestone at 60.4N, 16.2E, then head to 64.3N, 9.5E to get to the perimeter of the crater, then follow the perimeter to the Vault. 3/22/2000
    Be very warned. You need a HIGH powered computer to get the stone. After turning one corner, I was getting less than 0.5fps because there was too much stuff loaded. Couldn't go forward since moving was nearly impossible. I have a PII-400 with 128MB RAM and a 16MB Voodoo Banshee. Would suggest a PIII-600 with 128MB RAM and a 32MB NVidia card to be able to get the stone. 3/27/2000
    To survive the entrance, I turned and ran into the room on my left originally. The surface portal's in that room. Then you can kill the zefirs through the door. The other room has four mountain rats. Then you can jump across to a room with a flamma, flares and zofrit zefirs or jump down with a flamma flares and zofrit zefirs. Hehe. I jumped down and a flamma butchered me. Bring a life mage. He'll really be in his element up top. -- Gnarl 4/21/2000
    This is indeed, the lair of the Dreaded Lag Beast. Many of my comrades were slain by it. Other than the presence of lag due to the large quantity of Zefirs, Flares and Flammas, this is a very interesting dungeon. Definitely a good place to brush up on your jumping skills. Myself (lvl 33 war/life mage) and a friend (lvl 47 4-school mage) made it to the end where the Major Smoldering Stone is guarded by an Inferno. In some parts it is best to move slow and kill everything that you come up to as it will reduce the amount of lag caused by lg #'s in close proximity. Bring lots of spell comps if you are a mage and utilize high level blade and fire protections... and bludgeoning protection for the long jump at the end. -- Hazer 5/20/2000
    The November patch improved this place drasticly. I just went there last night, and saw that some of the jumps have been succesfully removed by adding big platforms to walk on(rather than having to jump from and to each small plank)Also The number of enemys that spawn has been reduced too. Instead of seeing 50 orange dots upon entering i only saw 12 or so. Another noticable change is that the surface portal at the end of the vault has been givin its own room, so people don't accidently jump into it like many have. All these changes have made the place virtually lag free. I had a normal (40) FPS the whole time, didnt get a yellow link once. was very kool. -- Zenogias of MT 12/3/2000
    With the reduction of enemies in last years' patch, this dungeon is not as difficult. A group of 5 or so Melee's in their 30's should be able to tackle it no problem. Beware the Zefirs after the jump, they'll attack you with spells the second you hit the ground, making it even tougher. -- Nocturne [LC] 9/3/2001
    Entrance and exit portals are tieable, but not summonable, no level restrictions. Entrance and exit are quiet, but North Osteth wilderness spawn is nearby. Foyer is quiet. This is a "Laura Croft" Dugneon: lots of jumping. Monsters are fire elementals up to Infernos (just two of those) and Zefirs up to Zorfits. Route to the BDT is complex, but basically keep heading up. If you climb two winding staircases, you're on the right path. There is a final jump, waaay down. Stone lies on the ground, and spawns rapidly. -- Doc Feelgood 11/9/2002 !899,Empyrean Foundry,Dungeon,25.1S, 54.2E,2/18/2000,-251,542,False,Bring your lockpick, or maybe a key.. (I had neither) -- Ex-po
    Key is obtained from Hamud ibn Rafik from the Mountain Fortress. This is part of the Unarmed Superweapon Quest. There's a lever puzzle thats easy and an Ancient Pyreal Dagger can be found in the foundry. Dagger uses new camping rules (cannot pick up another if you've picked one up recently) Populated by all kinds of Sclavus and some mosswarts. -- Caeryn Dryad 2/19/00
    Stay the hell away from the lava pit! My monarch fell to his doom thanks to a bug and lost some very nice equipment. -- Kexin 2/21/2000
    Mosswart room looks easy, but never underestimate how much fifty wimps can do if they work together. The lever pattern is easy to figure out, but be warned you need two people to execute it, as far as I know (I saw two people get locked in trying to use the levers and had to be rescued by an advocate). The Slavus are easy by themselves, but many rooms including the dagger room have 6+ Sata (lvl40). Not really safe alone here unless you're a bit over lvl30. Easier than the Mountain Fortress though. -- Machina 3/11/2000
    HUmunds quest not worth the effort by the time you meet the 135 arcane and 175 unarmed requirements your casting L4 spells anyways -- rakkwar 3/17/2000
    No level restriction, the entrance is not camped, foyer is safe. You can only reach about four rooms without a key. The locked door to the rest of the dungeon is rated about 400. -- Doc Feelgood 6/9/2000
    Some good news: There is a surface portal in the lower levels. The bad news: it's guarded by a lot of level 40 Sclavus along way. Happily, level 40 Sclavus rarely will chase you if you run by them! -- Sixfingers 9/17/2000
    The door from the "lever room" at the entrance locks behind you -- once you leave the lever room area you can't run back and open doors for others. Expect to start losing bodies when you run out of keys. (just 2 uses per key) -- Doc Feelgood 12/3/2000
    Its possible to solo this dungeon if you are high enough level to deal with hordes of mossies in the upper part and gangs of sclavus in the lower part, but I wouldn't attempt it without recall spell for quick exit when you get gang banged. I got the dagger by myself as a level 57 mage, but had some close calls. -- Merlyn (HG) 12/6/2000
    I soloed this at level 33 with an Unarmed Warrior, the top is easy.. and the Sclavus at the bottom were a surprise. Definitelt felt like i was gonna die many time with those Sclavus. They are kung-fu masters with level 4 war spells. There are about a dozen near the dagger, but you can pull them out one or two at a time. -- Githzerai 5/14/2001 !900,Bridge ,Interest,34.6N, 41.2E,2/18/2000,346,412,False,This is the Cragstone side of the new bridge - gets you to Arwic and back. Nice design very 1960s :-) -- Ostancragstone side begins at 34.6N,40.4E -- Ragnarok II 4/17/2000 !901,Bridge,Interest,34.6N, 41.2E,2/18/2000,346,412,False,Arwac side of Bridge. -- Ostan !902,Coldeve Festival Stone,Interest,83.0S, 49.2E,2/18/2000,-830,492,False,Your run of the Mill Festival Stone located just east of the most southern Town of Kara. -- Stern !903,Igloo,Interest,89.1N, 1.8W,2/18/2000,891,-18,False,Aluvian stone (ice) and book that needs translation. Several Ice Golems and Etherial Wisps guard the igloo. Random mattekar and monouga spawns nearby. On the run from Holtburg I must have slain 50 or so wood golems and not a single mote. -- Elric Kinslayer
    Location of Minor Shivering Stone. Guarded by Ethereal Wisps and Ice Golems. -- Ignatius Loyola 3/9/2000
    No Ice Golems in sight, but the Ethereal Wisps were there. These Wisps may be level 5, but they tend to use drain health. Be careful. My gfx card is max'd out on settings and I run in 1280x1024. When I walked inside, the smoke and steam caused my PC to lag. No monsters in sight. Relatively easy, but the run here can take forever.... -- Vincent Price 4/3/2000
    YOu do not need to fight the wisp to get the gem and book. Simply run by or shoot at ice golems to draw them away from igloo. Then kill the ice golem and walk right past the wisps. The wisp wont attack you unless they are attacked or are near when you attack the ice golems. -- porkmaster 4/26/2000
    You Don't even need to fight the golems just run right into the igloo and you will not have to fight anything the golems can't get you from there, and after awhile they see you as no threat and they go back to resting -- DV 6/21/2000 !904,Mountainous Fortress,Dungeon,82.4S, 19.9E,2/18/2000,-824,199,False, -- monalisa
    Hamud ibn Rafik, the father of Devana bint Hamudi resides at the bottom of this dungeon. Populated with Shadows and Zefirs. A key from Devana is needed for entry. This is part of the Unarmed superweapon quest -- Caeryn Dryad 2/19/00
    I have been to this dungeon several times now and there is nothing in it no monsters nothing maybe there is a bug -- Wratha 3/30/2000
    There are monsters now. Zefirs on the upper levels, shadow children, shadows, and shadow Lt.s on the lower levels. Be careful at the bottom of the stairs down as several shadows (4 to 6) come out of the woodwork so draw them up the stairs a few at a time. -- Shan-Yu 4/9/2000
    Hamud has converted and is now a shadow, but the same as before, hand him note or pyreal dagger, he will not attack and cannot be attacked. -- Xithral 5/10/2000
    When you hand hamud the pyreal dagger he will give you a Last Testament note, you can now give this note to Devana and she will give you Oswald's Dagger -- Nexic 8/10/2000
    Dungeon now closed, you can enter but nothing spawns anymore... Possible new kind of armor coming out??? -- Prophet-Seth 2/5/2001 !905,Slaughter House,Interest,0.1N, 80.2W,2/19/2000,1,-802,False,Near the exit of the Slaughter House portal in South Direlands. This is the Slaughter House. A large Tumerok fort with a single tower. High Tumerok in the tower, three or four priests on the grounds, numerous others, lots and lots of cows and auroch cattle inside, too. Lurkers and stalkers outside to the north and reenforcement tumeroks in the low walled building to the south. Approach from the east. Gate is locked, get a key from one of the Tumeroks in the tower next to the Slaughter House portal, or pick it... takes good, but not superb, pickskill (base 100 plus buffs and lock weakens). Good hunting if you can handle the spawn pace. Fort Tethana is a reasonable run due east. -- Doc Feelgood
    Due to some strange spawning bug in the March update this area is now BLANKETED with gold wasps. There is a wasp right next to where the portal drop you so be prepare to fight or flight as soon as your feet hit the ground. Fort Teth is just a short run to the East if you can make it pass the gang of gold wasp guarding the area. -- Kexin 2/21/2000 !906,Lifestone,Lifestone,18.7S, 1.5W,2/19/2000,-187,-15,False, -- TwistSternseher !907,Lifestone,Lifestone,21.3S, 1.3E,2/19/2000,-213,13,False, -- TwistSternseher
    This is the East Yaraq Lifestone. Also a couple of shops here. -- Tantheos 3/26/2000 !908,Serac Vault,Dungeon,75.9S, 29.0E,2/19/2000,-759,290,False,Huge place, when you first enter you are in a small room and hall, from here you must jump down to 3 lich lords(I left). No exit so portal out, die, or fight lich lords. Looks to be part of the March Quest, since I had never seen it before, and the huge room which you must jump into is snowwing so I presume it is the snow portion of the quest. -- Kamaitachi
    Don't jump down. Jump across to the ledge. If you look hard, you will see it over on your right when facing the first pit. -- Heysun 2/24/2000
    Not just lich lords. Many revenants and dark revenants around as well, all casting level IV+ debuffs and indirect attacks. Exit portal is guarded by at least 4 creatures, at least one of which is a Dark Revenant. -- Hiro 2/25/2000
    Home of the Major Shivering Stone. -- Hazridi 3/10/2000
    Beware of the spawn rate also. Just at the entrance there can be up to 4-6 Lich Lords and 2 Revenents. I accidentally went here and had some friends try to get me out. I lev 26 War, Monarch Lvl 30 Archer, Lev 33 Mage and lev 43, War. We couldn't kill them fast enough. All but the 43rd Warrior died, and only because he had lifestone recall. At the end we all made a mad dash to try to find an exit. At 1 time i had no less than 15 Lich Lords and Revs on my radar. *shiver* Last time i enter a dungeon b4 i have inof about it. Careful and GL -- Vylarn H-gain 3/16/2000
    For those of you who got the Major Stone before the patch (like i did. =D ) your lucky. Now make sure you are buffed up and ready for some serious fightin! Now you aren't put in the hall but you're dropped right in the pit to start. fun Fun. :) -- Xzeno 4/7/2000
    Good place to camp dark revenants for thighbones.. only other choice is nexus as far as I know and more people came there :) -- mengar 6/13/2000
    OK.. Here's a shortcut but you need at least a 270 jump skill. Enter the dungeon and clear the 1st room. Right in front of you when you enter is a passage with a torch above it and a large rock just in front of it to the right. Jump on top of the rock, use shift+jump to jump on top of the torch, turn 180 degrees and jump up to the ledge, follow the ledge back towards the torch, you will come to a pit. Jump diagonal to your left to the large ledge, there is a door there that leads to the end and the Major Stone. Good Luck. -- Crunchyfrog 9/14/2000
    I did it with 250 jump, not 270 -- Fullcrum 11/4/2000
    I did it with a 223 jump skill. -- Dezran Rogue 7/18/2001
    Quite easy to complete. 80% of the time it's got macroers or someone hunting the Revenants in there, and if you use the jump shortcut, you can complete this quest without firing one arrow, spell, or swinging the sword. -- Nocturne [LC] 9/3/2001
    Right next to the stone you can find the Elaborated Scroll wich later translates at Cragstone translator to the Imperial Missive. David ibn Jensen -- David ibn Jense 1/20/2002
    Entrance and Exit are quiet. Portals can be tied to and Recalled, but not summoned. The foyer is hot, covered by three Lich Lords and a Revenant. The only exit portal is at the far end of the dungeon near the Stinging Stone Room. Following a "right hand rule" will take you through some heavy fighting to a jump into a large, long room. At the far end of the room is the hall leads to the second floor, and ultimately to the Major Stining Stone. Following "left hand rule" will take you to a quieter section of the dungeon on the first level, and some dead end routes to the second floor. Dungeon is fast spawn with Lich Lords, Revenants and Dark Revenents. -- Doc Feelgood 10/7/2002
    Correction: Shivering Stone, not Stinging Stone. -- Doc Feelgood 10/7/2002 !909,Undead Ambush,Interest,16.0S, 43.3E,2/19/2000,-160,433,False,A House southwest of Yanshi full of undead which only show up on the radar when you enter. -- Finn Djhala
    Nice spot for newbie Life mages to drain some good exp. -- Avaton 4/30/2001 !910,A Lifestone,Lifestone,43.8N, 44.9W,2/19/2000,438,-449,False,A lifestone close to the Plateau portal, but not on the plateau itself. -- Jakob Olafsun !912,Escalator Slope,Interest,86.5S, 38.0W,2/20/2000,-865,-380,False,This is a path up the mountain to reach the Qalaba"r Portal at 82.1S, 36.5W. Get off at upper beach at 86.4S, 37.6W. Great views from the top of the mountain. -- Doc Feelgood !913,Incunubula Vault,Dungeon,35.9S, 47.2W,2/20/2000,-359,-472,False,This is part of March's Quest. It is where you find the "Major Searing Stone" for use in the new Pyreal Weapons. It is filled with Olthoi Soldiers. No workers at all. Watch out for the acid, as it burned me for 96 a few times! The stone is near the Surface Portal at the end of the dungeon behind a few Soldiers. Good luck! -- Noah
    I found this by accident on 2/17/00 if you question this claim then ask aliera -- Atal 2/21/2000
    The portal cannot be tied to. The foyer and the outside are both richly populated, so come prepared for non-stop trouble. -- Doc Feelgood 5/22/2000
    This is really not that hard with the right group and acid & pierce protects. I did it with a group of 15 people levels 30-70. Only two were life mages. If you can survive the Olthoi Hordes Nest solo or with one other person, you should be ok here.-- -- Flowing Dragon 10/18/2000
    TIt is suggested to tie at swamp temple in the dires and then run to Incubala Vault. Also there is a very nice perch spot for you archers out there, u need at least 250 jump to get on the perch and it is located near the middle of the Vault. I went there by myself but since im an acher with 210 melee D they kicked my ass bad, so i suggest u go wwith a group of between 2-5 to get thru the olthoi onto the perch spot. -- Dark's Lord 1/16/2001
    One note about the archer perch...heavily camped, and bickering goes on there quite a bit. I would have to say in order of population, this is tougher than OHN by far, especially when you go into the large rooms, Olthoi come out from 8 directions. Great fun though...if you live. -- Punisher Zod 1/24/2001
    The perches were removed, as per the August 2001 patch. Tread carefully. -- Nocturne [LC] 9/3/2001
    Good. Now if they just took life magic and bows out we might actually have a game going here. -- Sega slayer 12/27/2001 !915,Impious Temple Portal,Dungeon,12.2N, 2.4E,2/20/2000,122,24,False,Inside of the Four Towers. Restricted to lvl20+. May be part of the March quest (as it is new to the Towers). Four Towers Entrance portal still broken (restricted to lvl 5-15) as of this entry. -- Dunc
    Contains no less then 5 Undead priests, who are level 41. Also found here a "broken staff" No idea as to its use -- Daffyd 2/26/2000
    Broken staff is part of Impious Staff quest. -- Sol-Noir 3/5/2000
    See the 4 towers dungeon notes I entered for more details -- Vincent Price 3/31/2000
    Mostly Skeletons throughout much of the dungeon. Early parts of the dungeon are divided into 4 main sectors, 3 of the sectors containing a Skeleton Warrior behind a door with a key you'll need later in the dungeon, and one section having a Skeleton Captain. Undead protect the wonderous Naq'ib's Journal giving you a total of 100 pages at the bruden of some 120! (or some other really low weight, better than buying a book.) You encounter the Undead Priests in the hall and room preceeding the doors you need to use your 4 keys (gathered earlier in the dungeon.) Bring lightning protection. Broken Staff itself is givable, the item has a timer on it so you can't pick it up again quickly (or maybe you can only pick it up once.) Final product is Gharu'ndim. -- Garfield3d 6/24/2000
    The comment about Dizah ibn Nadqab's journal not only has the name wrong, it is just plain WRONG. 11 pages, all full, nothing at all wondrous about it. YOu and your buddies can take turns reading it while you wait for the high priest to respawn. 7/30/2000 !917,Devana bint Hamundi,NPC,12.9N, 0.3E,2/20/2000,129,3,False,Devana bint Hamundi (Person). Part of the March Quest (as he's new to this location)? He says, "I have slain others for speaking to me without a proper introduction." (Gee, nice guy). -- Dunc
    Not a guy, its a she :D -- Kexin 2/21/2000
    Give an ivory gromnie tooth to the Trophy Crafter (ivory crafter) in Zaikal to receive the intro letter for her. -- T'mas 3/1/2000
    There are now four undead in the house that she stands in front of. -- Dunc 3/9/2000
    I gave THREE ivory gromnie teetht to the damn ivory crafter, and all I got for it was 30 ivory tooth darts. Perhaps it is a different type of tooth? -Sometimes known as THE TURTLE!!! and The King o Bleh: 4/30/2000
    You need to give an ash gromnie tooth instead. This is for the quest to get the Hammud's Pyreal Katar. Give an ash tooth and get a note for an introduction from the ivory crafter to the "she" who will then give you a key. -- Shiroi Okami no 5/1/2000
    When you get Hammud's Pyreal Katar, Hammud will give you a letter to his daughter, Devana bint Hamundi. Give her this letter and she'll give you Oswald's Dagger. -- Octavian (FF) 7/4/2001 !918,Broken Lifestone,Interest,86.8S, 10.7W,2/20/2000,-868,-107,False,Just the hull of a lifestone -- Boccobii
    This isn't a broken lifestone hull. This is actually an Empyrean Portal holder of the type such as has Mage Academy and others. -- Senshin -MT 9/14/2000 !919,13 Statue Heads,Interest,36.6S, 7.8E,2/20/2000,-366,78,False,On the shore of the inland sea ... 13 easter-island heads facing the water. Some upright, some akimbo. No obvious purpose. -- Blayd !920,17 Pillars,Interest,41.6S, 7.0E,2/20/2000,-416,70,False,17 pillars aligned E-W stretch into the inland sea. No obvious purpose. -- Blayd !921,Abandoned Building,Interest,38.3N, 31.5E,2/21/2000,383,315,False,Abandoned Building south of Holtburg at the road to Glenden Wood, 2 drudge sneakers inside. -- Finn Djhala
    Be careful herre - If you go into the building and attack the sneakers, all of the drudges in the surrounding area come over to help em out :) -- Jol 2/23/2000
    Try it if you want your radar to light up. Must have been 15 spots of light appear from nowhere. -- Joker al-Mekar 5/30/2000
    Ideal for restoring vitae the SAFE way, get in, kill drudges inside, and wait by (one)open door for reinforcements to be killed one by one. -- Hagen II 11/22/2000 !922,Abandoned Building,Interest,39.5N, 30.3E,2/21/2000,395,303,False,Abandoned Building near Holtburg, only one banderling scout here -- Finn Djhala !923,Swamp Temple,Dungeon,23.4S, 47.9E ,2/21/2000,-234,479,False,Lvl 10+ -- Gimpy
    2/22/2000
    Need Carved Key in bunker to east to get past first set of doors. All I saw were mossies, but on level 3 it gets real maze-ish and dark and the mossies swarm you. 2-4 shamans and 4-6 Barkers and lots of lower level mossies. Swarmed so bad, 2 warriors (levels 21 & 19) died twice. 2/29/2000
    If it wasn"t so far from a lifestone, and didn"t have so many mossworts, it would be a good place for a level 10-20 to advance. A section below, marked "one-way travel" - this refers to a Sho Roadside portal - leads to a section with a few limestone and sandstone golems. You need to be quite tough to survive the initial blast of annoying mossworts, including shamen. Sclavus thingies deeper in, though nothing higher than level 22, guarding a hideous key that can be used to access the swamp temple in the Dires. Key respawn is about 20 minutes, and no other useful chests found. The carved key can be used if your lockpick isn"t up to it, but the main door isn"t too difficult to pick if you want to skip getting this. -- Goldhart 4/25/2000
    This dungeon is big, and offers more variety than most Greenmire dungeons. The top is a "lugian house"-style stucture with three levels of basement, filled with mosswarts up to shamans, mud and water golems. There are hidey holes, though, so it can be "wall worked". The dungeon portal is at the bottom. There is a drop to the foyer, and one or two mosswarts are in the foyer, but it"s really big so they can be run from. The rest of the dungeon is rambling with pockets of mosswarts and comfortably empty space between them. There are pockets of other creatures, such as liches and granite golems. -- Doc Feelgood 6/9/2000
    There is a lifestone inside the dungeon, on the golem level, behind an easily picked gate (42). The "one way" gates leading to the golem area are also pickable (242). The dungeon is symetric, but the two sides are isolated on some levels by locked doors. -- Doc Feelgood 6/10/2000
    The key you will need in the dungeon is at 23.8S, 49.6E. -- Golden Child 7/6/2000
    Just need to correct Doc"s entry. There are NO granite golems in this dungeon. And there is only one lonely lich behind a closed door. Otherwise its as the first entry reveals. -- Ming Lee 7/29/2000
    NONE of the above is accurate at all!Ive been through this whole dungeon.outside is a bugian style bunker with mosswarts and other bad monsters.if you survive that once you get into the dungeon you will ned the previously mentioned key for the other bunker to go further.The first 2 or so levels are very mazelike and FULL of mosswarts.easy to get swarmed by 10 or more with shamans in the back smashing you with magic.Past the mosswarts the are indeed golems!granite and a few sandstone if I remember correctly.Past the golems is an area with sclavi(sp?those damn lizard men things)and at the very bottom of the dungeon those damn lizards are guarding a chest and the key to the swamp temple in the direlands(why you would want to rish being eaten by god knows what in the direlands just to use this key is beyond me but...) -- Sega Slayer 12/15/2000
    No Granites, just Limestones and Sandstones. Hardest thing here is one Essa Sclavus guarding the key. Lots of Se Sclavus and some Aste Sclavus in the lower levels. Chests spawn nothing greater than the rare level III jewlery/clothing. Portal to Sho Roadside down here too. The Gate with the "One Way" sign wasn"t locked when I went through, and I was definately the only one there. Also, at the entrance, there is a book that gives a little lore about this place, written by Alatar Locke. -- Kinjou Dragoon 1/30/2001
    this dungeon also has 2 locked doors with high resistance and a mosswart chief behind & couple of chests which spawn low lvl crap .. go find him + his friends ;) -- Shao' Lin(SC) 9/12/2001 !924,Mage Tower To Heartland,Portal,31.4S, 37.0E,2/21/2000,-314,370,False,Exits at 22.6N, 37.2E By Farm !925,Flower Area,Interest,30S, 68W,2/22/2000,-300,-680,False,othing here but tons of Sandstone Golems and a great screenshot are. Huge towering flowers as far as the eye can see, in every direction. Looking for a great way to show that long forgotten special someone that you care more about them than about about Asheron's call, try a flower screenshot! -- Cunnerman
    Monsters have changed a bit, and the flower area now extends at least as far east as 30S, 61.5W. -- Doc Feelgood 4/8/2003
    ...and as far west as just beyond the Essence of Verdancy at 30.5S 75W -- Doc Feelgood 4/11/2003 !926,Crater Pass,Interest,65.2N, 11.1E,2/22/2000,652,111,False,A pass into the Crater, avoiding all the Zefs in the Crater Pathway. Stock up on Fire Resistance though, there are NUMEROUS Flares and Flammas gaurding it... -- Rhaziq
    Not all THAT many, I'd say 3 Flammas and 5 Flares when I ran through. If you have a respectable rn skill, they won't wake up in time anyway. -- CyndalT 5/7/2002 !927,Black Rat Rock,Interest,21.4N, 5.0W,2/22/2000,214,-50,False,One of these bunkers, filled with black rats. -- Finn Djhala !928,Fire Cave,Interest,15.0S, 31.2E,2/22/2000,-150,312,False,Cave with many Flames and Flares, contains the Minor Smoldering Stone, the Gharundim elemntal sourcestone. Spawns once an hour. -- Aris
    Parchment w/msg from Asheron spawns right after stone - msg is in high Empyrean and must be translated -- Cordt 2/27/2000
    Life mages have this one made. Just drain the Flares safely from above. There were about 5. As soon as you hit one, he darts around very fast. If you are not in front of the entrance, you should be ok. -- Vincent Price 4/3/2000
    To clear up some possible confusion, there are three columns of fire that pulsate in front of the entrance. There are no Flammas here. Good idea to visit the Swamp Cave after leaving here. It is not too far away. Just be prepared... -- Vincent Price 4/3/2000 !930,South Direlands Portal,Portal,78.0S, 48.6W,2/22/2000,-780,-486,False,Level 12+, Exits at 84.2S, 34.4W -- Gothmog !931,Desert Ridge Border,Portal,78.0S, 48.6W,2/22/2000,-780,-486,False,5.6S, 40.0EExits at 5.6S, 40.0E -- Gothmog !932,Castle Lifestone,Lifestone,23.4N, 7.7W,2/23/2000,234,-77,False,This is a castle with a lifestone and two town portals -- scourgelord !934,Zefir Cave,Interest,72.9S, 68.0E,2/24/2000,-729,680,False,The Minor Sparking Stone for the Atlan weapons. Guarded by six zephirs (three blue, three green). In the southern mountains SW of Mayoi. -- Junko
    Also has Atlan's letter to Maila (Field Report) that you need to get translated. -- Junko 2/24/2000
    Bring a life mage to drain the Zefir, unless you can take the damage they deal out. Still same combo of Zefir as indicated above. -- Vincent Price 4/3/2000 !935,Swamp Cave,Interest,24.5S, 47.4E,2/24/2000,-245,474,False,The Minor Stinging Stone for the Atlan weapons. Guarded by Mosswarts Shamans and lots of Swamp Rats. South of Yanshi, west of Sawato, as per the rumor. -- Junko
    I don't know if it was like this when Junko was there, but I have never seen such a dense population of any monsters anywhere other than here. You attack a Mosswart, about 75 more come to help their bro. Rats are not as bad. Be buffed, stay alive, prepare for a lot of lag. Radar had more orange than black - seriously! I used one Mosswart as a ladder to jump on top of the bunker. This took melee out of the picture. Drained the Shaman and rats one at a time. Took about 20 minutes to clear the place out. -- Vincent Price 4/3/2000
    Good idea to visit the Fire Cave after leaving here. It is not too far away and is much easier than here. -- Vincent Price 4/3/2000
    This is a one-room bunker. About 15 Desert Rats are packed inside, and the Minor Stinging Stone is on the ground at the back. If you want a small fight, you can "wall work" the rats from up top and well behind the entrance without exciting the mosswarts, then do a run in and grab. (June patch) -- Doc Feelgood 6/10/2000
    All I can say is easy Quest there was nothing here maybe someone already killed them but that can't be true, cause 10min after i arrived the stone appeared and also a note???? Thats a secret. REGULATORS!!!!!!!! -- NikoliTheSavoir 8/10/2000
    You dont even need to fight all the mosswarts inside. Just drian all the rats, then run in and attack the shaman from INSIDE and when all the other mosswarts come they can't get into the bunker. You can safely portal out or wait for them to leave then run off :) -- Nexic 11/10/2000 !936,Artifex Vault,Dungeon,26.5N, 45.8W,2/24/2000,265,-458,False,There are not exit portals... best bet is to use LifeStone Recall if you have it ;-) -- Skill
    There is an Exit portal, right next to where you pickup the tool. Amazed u didn't see it. Its a very TombRaiderish dungeon. You can actually get away without fighting a single Tumerok inside to get the tool. Also, make sure you jump to a 2nd ledge before jumping to the bottom of the main shaft. I took 80pts Dmg with 230 jump. -- Heavenwater 2/24/2000
    Is this the tool to take out the stone? -- R 2/29/2000
    Very different style of dungeon. Resembles the egg chambers of Alien, but with crystal growths. Before you enterthe dungeon, you will have to run past a swarm of baddies. After you get inside, you can rest and buff up. Watch out for High Tumeroks packing level V war spells. Kind of dark in some places, providing camoflage for the beasts. Heavenwater was not kidding about the vertical shaft. I didn't jump all the way to the bottom. Instead, I jumped to ledges directly across from me. There are ledges to the side, but too risky because you may miss. Just before you get to the bottom, there is an open area with a fence post on the ledge. I was lucky enough to land there and picked up some nice armor. -- Vincent Price 4/3/2000
    Nevermind the High Tumeroks, look out for the High Priest Tumeroks casting level VI war spells. :) -- Tinabo 4/11/2000
    This dungeon contains the Stone Tool, used to remove Atlan Stones from ei